Adventure Date:November 1, 2008
Last Updated: May 16, 2009
class: Scout/Cleric race: human (Chondathan) level: 2/1 alignment: DM Eyes Only xp: 3,000 deity: DM Eyes Only size: medium age: 20 gender: female height: 5'8" eyes: blue hair: brown skin: tan weight: 124 lbs Campaign: Darkness Rising Home Region: The Dalelands, Deepingdale Languages: Chondathan (native), Damaran, Elvish ==================================================================================== STR: 12 +1 HP: 18 Speed: 30 ft DEX: 18 +4 AC: 20 CON: 12 +1 = 10 + 4 + 0 + 4 + 0 + 0 + 0 + 1 +1 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 12 +1 AC touch: 16 CHA: 8 -1 AC flat-footed: 20 Initiative: +5 Base Attack: +1 - when moving in or out of a threatened area, get +4 dodge bonus to AC vs attacks of opportunity ==================================================================================== Total = base +Mod +magic +misc Fortitude: +5 = 2 +1 +1 (luck) +1 (scout) Reflex: +8 = 3 +4 +1 (luck) Will: +4 = 2 +1 +1 (luck) - DM Eyes Only ==================================================================================== - Skirmish: +1d6 damage on all attacks if move minimum 10 ft - can be applied to ranged attacks within 30 ft - bonus of +1 hit and damage to ranged attacks within 30 ft (point blank shot) Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- shortsword +2 1d6+1 19-20/x2 - P dagger +2 1d4 19-20/x2 10 ft P/S silver (+5 thrown) shortbow +5 1d6 x3 60 ft P/S serpent tongue arrow +5 thunderstone 60 ft n/a thundering arrow Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mithral light +4 +6 0 10% 20 ft 10 lbs chain shirt armor ==================================================================================== SKILLS: Total = 55+5 max = 6/3 Ability Mod Ranks Misc +2 appraise INT +2 +11 balance DEX +4 5 (armor/+2 tumble) -1 bluff CHA -1 +5 climb STR +1 4 (armor) +7 climb, stone surfaces STR +1 " (+2 stone burners) +1 concentration CON +1 +2 craft INT +2 +2 craft, bowmaking INT +2 +2 craft, trapmaking INT +2 no decipher script INT +2 -1 diplomacy CHA -1 +7 disable device INT +2 5 -1 disguise CHA -1 +4 escape artist DEX +4 (armor) +2 forgery INT +2 -1 gather information CHA -1 no handle animal CHA -1 +2 heal WIS +1 1 +9 hide DEX +4 5 (armor) -1 intimidate CHA -1 +3 jump STR +1 (armor/+2 tumble) no knowledge, arcana INT +2 no knowledge, architect/engineer INT +2 no knowledge, dungeoneering INT +2 no knowledge, geography INT +2 no knowledge, history INT +2 no knowledge, local INT +2 no knowledge, nature INT +2 (+2 survival) no knowledge, nobility/royalty INT +2 +6 knowledge, religion INT +2 2 (+2 theologian) +3 knowledge, the planes INT +2 1 +6 listen WIS +1 5 +9 move silently DEX +4 5 (armor) +7 open lock DEX +4 3cc -1 perform CHA -1 no profession WIS +1 +4 ride DEX +4 +7 search INT +2 5 +1 sense motive WIS +1 no sleight of hand DEX +4 (armor) no spellcraft INT +2 +6 spot WIS +1 5 +6 survival WIS +1 5 +8 survival, follow tracks WIS +1 " (+2 search) +1 swim STR +1 (armor x2) +9 tumble DEX +4 5 (armor) no use magic device CHA -1 +7 use rope DEX +4 1 +2 (rope) no speak languages n/a 0 cc DM Eyes Only ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, hand axe, throwing axe, shortsword and shortbow composite shortbow, longbow, composite longbow Human: (Quarter-Wood Elf) - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any Scout: Complete Adventurer, page 10 - Skirmish: +1d6 damage on all attacks if move minimum 10 ft - can be applied to ranged attacks within 30 ft - only vs. living creatures with discernable anatomy - lose this ability if wearing medium/heavy armor - lose this ability if carrying medium/heavy load - Trapfinding: - can use "search" and "disable device" against traps as a rogue - Battle Fortitude: - gain +1 competence bonus vs fortitude saves - gain +1 competence bonus to initiative - lose battle fortitude if armor/load is medium or heavy - Uncanny Dodge: - Retains DEX bonus to AC, even if flat-footed or struck by an invisible attacker Cleric: DM Eyes Only - DM Eyes Only - Elf Domain: bonus feat - Point Blank Shot: bonus of +1 hit and damage to ranged attacks within 30 ft - War Domain: bonus feats - Martial Weapon Proficiency: longbow/composite longbow - Weapon Focus: longbow/composite longbow (+1 to hit) Precise Shot (3rd level bonus feat) - no penalty to hit opponents engaged in melee Luck of Heroes: Regional feat (1st level bonus feat) - AC luck bonus +1 - saving throw luck bonus +1 Dodge: (human bonus feat) - receives a +1 dodge bonus to AC Mobility: (flaw bonus feat) - when moving in or out of a threatened area, get +4 dodge bonus to AC vs attacks of opportunity Telling Blow: (flaw bonus feat) - melee and ranged attacks apply skirmish and sneak attack damage on a critical hit. - skirmish/sneak attack damage is not multiplied by weapon critical modifier Dislike of Nobility (flaw) - You have a dim view of the Nobility, considering them to be little more than bullies, cowards, and thieves with power and wealth. Despite the dislike and distrust, you do not necessarily make your dislike known... along with the dislike comes fear of their power that can be brought against you. - When dealing with others who are obviously nobles (or the fact is pointed out to you), you suffer a -2 penalty to all social related rolls dealing with the person or people in question. - In addition, once per game session (as applicable), the DM or another player can enforce this flaw to make you directly oppose or ignore a request or order given by a noble. DM Eyes Only (flaw) - DM Eyes Only ============================================================================= SPELLS 0: 3 1: 2+D 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 11 detect poison, guidance, guidance 1: 12 magic weapon, protection from evil, true strike(D) Elf Domain Spells: (1) true strike; (2) cat's grace; (3) snare; (4) tree stride; (5) commune with nature; (6) find the path; (7) liveoak; (8) sunburst; (9) antipathy War Domain Spells: (1) magic weapon; (2) spiritual weapon; (3) magic vestment; (4) divine power; (5) flame strike; (6) blade barrier; (7) power word, blind; (8) power word, stun; (9) power word, kill ============================================================================== GEAR Total WT= 28 + 15 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: mithral chain shirt (1,100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 shortsword 1 silver dagger 2 shortbow 0 quiver 3 - 20 serpent tongue arrows (Races of the Wild, page 164) 2 - 6 thundering arrows (Arms and Equipment Guide, page 7) 3 quiver - 10 cold iron arrows - 10 silver arrows 1 potion belt = 6/6 vials - retrieving a potion/vial is a free action once per round 0 - potion of cure light wounds [1d8+1 hp]; (50 gp) x1 0 - potion of cat's grace; (300 gp) x1 0 - vials of powder water; x4 4 tanglefoot bag 2 backpack 2.5 - dehydrated food; 5 day (arms and equipment guide, page 33) - wt = half of trail rations - must consume twice as much water daily 5 - silk rope, 50-feet - grant +2 circumstance bonus on Use Rope checks 1 - thieves' tools 0.5 - small steel mirror 1 - soap 0 - candles; x5 0 - needle/thread 0 - fishhook/line 0 - tindertwig; x5 1 - sunrods; x1 1 - drow stone burners - provides +2 circumstance bonus to climb skill checks along stone surfaces 1 - flask of stoneburn acid - used for 200 ft of climbing with drow stone burners - vials of powder water; x2 NOTE: Half of Swan's camouflage kit (5 uses, wt = 2.5 lbs) is carried by Risca ============================================================================== TREASURE cp = sp = 4 gp = 5 pp = ============================================================================= In Storage with Multhimmer the Merchant: DM Eyes Only ============================================================================= "Nivea" Nivea is a mare. Colouration: dark brown body; black mane; black tail; black fetlocks Swan believes her to be an exceptionally intelligent horse, that is loyal and affectionate towards her. Light Warhorse: large animal, AL = neutral HD = 3, hp = 22, Init = +1, Spd = 60 ft, AC = 14, touch AC = 10, flat-foot AC = 13, space/reach = 10'/5 ft, base attack/grapple = +2/+9 Atk = hoof: +4 melee (1d4+3) full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1) STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6 Fort = +6, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (6/6): Purpose = combat riding (attack, come, defend, down, guard, heel) Carrying Capacity: drag = 3,450 lbs - light load = 230 lbs (60 ft; run x4) - medium load = 460 lbs (40 ft; run x4) - heavy load = 690 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 124 rider 43 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags 3 - winter blanket 1 - dehydrated food; 2 days 0.5 - waterskin, empty 2.5 - Half of Swan's camouflage kit (5 uses) 5 - climber's kit (80 gp) 1 - dagger ----- 214 = light load (60 ft; run x4) ============================================================================== SPECIAL NOTES: DM Eyes Only