Swan Battlestar

Adventure Date:June 27, 2008
Last Updated: May 16, 2009

class:		Scout				race:		human (Chondathan)
level:		2				alignment:	DM Eyes Only
xp:		1,000				deity:		DM Eyes Only

size: medium	age: 20		gender:	female	height:	5'8"	
eyes: blue	hair: brown	skin: tan	weight:	124 lbs

Campaign: 	Darkness Rising
Home Region: 	The Dalelands, Deepingdale
Languages:	Chondathan (native), Damaran, Elvish

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STR:	12	+1	HP: 	14			Speed:	30 ft 
DEX:	18	+4	AC:	20				
CON:	12	+1	= 10   + 4     + 0      + 4   + 0    + 0   + 0       + 1 +1
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	16
CHA:	 8	-1	AC flat-footed: 20		Initiative:	+5
							Base Attack:	+1

			- when moving in or out of a threatened area, 
			  get +4 dodge bonus to AC vs attacks of opportunity

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 0	+1		+1 (luck) +1 (scout)
Reflex:		+8	= 3	+4		+1 (luck)
Will:		+2	= 0	+1		+1 (luck)

====================================================================================
- Skirmish: 	+1d6 damage on all attacks if move minimum 10 ft 
		- can be applied to ranged attacks within 30 ft

Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
shortsword	+2	1d6+1	19-20/x2	-	P	

dagger		+2	1d4	19-20/x2	10 ft	P/S	silver
		(+5 thrown)

shortbow	+5	1d6	x3		60 ft	P/S	serpent tongue arrow
		+5	thunderstone		60 ft	n/a	thundering arrow


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
mithral		light	+4	+6	0	10%	20 ft	10 lbs
chain shirt	armor


====================================================================================
SKILLS: Total = 55	max = 5/2.5	Ability	Mod	Ranks	Misc
+2	appraise			INT	+2		
+11	balance				DEX	+4	5	(armor/+2 tumble)
-1	bluff				CHA	-1		
+5	climb				STR	+1	4	(armor)
+7	climb, stone surfaces		STR	+1	"	(+2 stone burners)		
+1	concentration			CON	+1
+2	craft				INT	+2		
+2	craft, bowmaking		INT	+2		
+2	craft, trapmaking		INT	+2		
no	decipher script			INT	+2		
-1	diplomacy			CHA	-1
+7	disable device			INT	+2	5	
-1	disguise			CHA	-1		
+4	escape artist			DEX	+4		(armor)	
+2	forgery				INT	+2		
-1	gather information		CHA	-1		
no	handle animal			CHA	-1		
+1	heal				WIS	+1
+9	hide				DEX	+4	5	(armor)	
-1	intimidate			CHA	-1			
+3	jump				STR	+1		(armor/+2 tumble)			
no	knowledge, arcana		INT	+2	
no	knowledge, architect/engineer	INT	+2
no	knowledge, dungeoneering	INT	+2
no	knowledge, geography		INT	+2
no	knowledge, history		INT	+2
no	knowledge, local		INT	+2
no	knowledge, nature		INT	+2		(+2 survival)
no	knowledge, nobility/royalty	INT	+2
no	knowledge, religion		INT	+2	
no	knowledge, the planes		INT	+2	
+6	listen				WIS	+1	5
+9	move silently			DEX	+4	5	(armor)	
+6	open lock			DEX	+4	2.5cc	
-1	perform				CHA	-1		
no	profession			WIS	+1		
+4	ride				DEX	+4		
+7	search				INT	+2	5	
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+4		(armor)			
no	spellcraft			INT	+2	
+6	spot				WIS	+1	5
+6	survival			WIS	+1	5	
+8	survival, follow tracks		WIS	+1	"	(+2 search)
+1	swim				STR	+1		(armor x2)			
+9	tumble				DEX	+4	5	(armor)		
no	use magic device		CHA	-1		
+7	use rope			DEX	+4	1	+2 (rope)
no	speak languages			n/a		0 cc		

DM Eyes Only


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, hand axe, throwing axe, shortsword and shortbow


Human: (Quarter-Wood Elf)
- Medium-size 
- base land speed = 30 feet. 
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each 
  additional level.
- Favored Class: Any


Scout: Complete Adventurer, page 10
- Skirmish: 		
	+1d6 damage on all attacks if move minimum 10 ft 
	- can be applied to ranged attacks within 30 ft
	- only vs. living creatures with discernable anatomy
	- lose this ability if wearing medium/heavy armor
	- lose this ability if carrying medium/heavy load 
- Trapfinding:
	- can use "search" and "disable device" against traps 
	  as a rogue
- Battle Fortitude: 	
	- gain +1 competence bonus vs fortitude saves
	- gain +1 competence bonus to initiative
	- lose battle fortitude if armor/load is medium or heavy
- Uncanny Dodge:	
	- Retains DEX bonus to AC, even if flat-footed 
	  or struck by an invisible attacker


Luck of Heroes: Regional feat (1st level bonus feat)
- AC luck bonus +1
- saving throw luck bonus +1


Dodge: (human bonus feat)
- receives a +1 dodge bonus to AC


Mobility: (flaw bonus feat)
- when moving in or out of a threatened area, get +4 dodge bonus to AC vs
  attacks of opportunity


Telling Blow: (flaw bonus feat)
- melee and ranged attacks apply skirmish and sneak attack damage on a 
  critical hit. 
- skirmish/sneak attack damage is not multiplied by weapon critical modifier


Dislike of Nobility (flaw)
- You have a dim view of the Nobility, considering them to be little more 
  than bullies, cowards, and thieves with power and wealth. Despite the 
  dislike and distrust, you do not necessarily make your dislike known...
  along with the dislike comes fear of their power that can be brought 
  against you. 
- When dealing with others who are obviously nobles (or the fact is pointed 
  out to you), you suffer a -2 penalty to all social related rolls dealing 
  with the person or people in question. 
- In addition, once per game session (as applicable), the DM or another 
  player can enforce this flaw to make you directly oppose or ignore a 
  request or order given by a noble. 


DM Eyes Only (flaw)
- DM Eyes Only 


==============================================================================
GEAR	Total WT= 30 + 13 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
10	BODY: 	  mithral chain shirt (1,100 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	shortsword
1	silver dagger
2	shortbow
0	quiver 
3	- 20 serpent tongue arrows (Races of the Wild, page 164)
2	- 6 thundering arrows (Arms and Equipment Guide, page 7)
3	quiver
	- 10 cold iron arrows
	- 10 silver arrows
1	flask of acid
1	flask of alchemist's fire
1	potion belt = 6/6 vials
		- retrieving a potion/vial is a free action once per round
0		- potion of cure light wounds [1d8+1 hp]; (50 gp) x1
0		- potion of cat's grace; (300 gp) x1
0		- vials of powder water; x4
4	tanglefoot bag
2	backpack
1.5		- dehydrated food; 3 days (arms and equipment guide, page 33)
			- wt = half of trail rations
			- must consume twice as much water daily
5		- silk rope, 50-feet
			- grant +2 circumstance bonus on Use Rope checks
1		- thieves' tools
0.5		- small steel mirror
0		- candles; x5
0		- needle/thread
0		- fishhook/line
0		- tindertwig; x5
1		- sunrods; x1
1		- drow stone burners
			- provides +2 circumstance bonus to climb skill 
			  checks along stone surfaces
1		- flask of stoneburn acid
			- used for 200 ft of climbing with drow stone burners
		- vials of powder water; x2

NOTE:	Half of Swan's camouflage kit (5 uses, wt = 2.5 lbs)
	is carried by Risca

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TREASURE
cp = 			
sp = 4			
gp = 5			
pp = 			


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In Storage with Multhimmer the Merchant:

DM Eyes Only


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SPECIAL NOTES:

DM Eyes Only