Adventure Date: January 30, 2009
Last Updated: January 19, 2010
class: Bloodline/Fighter(Kensei) race: human (Turami) level: 4 = 1/3 alignment: DM Eyes Only xp: 6,000 deity: DM Eyes Only size: medium age: 17 gender: male height: 6'1" eyes: brown hair: black skin: mahogany weight: 210 lbs Campaign: Darkness Rising Home Region: Turmish, Gildenglade Languages: Turmic (native), Dwarf (bonus), Chondathan (1cc) ==================================================================================== STR: 19/20 +4/+5 HP: 35 Speed: 30 ft DEX: 16 +3 AC: 20 (21 ???) CON: 14 +2 = 10 + 4+1 + 0 + 3 + 0 + 0 + 1 + 1 INT: 13 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 15 CHA: 8 -1 AC flat-footed: 17 Initiative: +3 Base Attack: +3 - Fire Resistance 5 - crystal of life drinking: heal up to 3 hp/hit; 30 hp/day ==================================================================================== Total = base +Mod +magic +misc Fortitude: +6 = 3 +2 +1 (luck) Reflex: +5 = 1 +3 +1 (luck) Will: +1 = 1 -1 +1 (luck) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- greatspear +1, +10 2d6+9 x3 - P long grip (10'reach) darkwood +8 2d6+9 x3 - P short grip +8 2d6+7 x3 10' P thrown greatspear +9 2d6+8 x3 - P long grip (10'reach) +7 2d6+8 x3 - P short grip +7 2d6+6 x3 10' P thrown heavy mace +8 1d8+5 x2 - B one-hand +8 1d8+7 x2 - B two-hands spiked gauntlet +8 1d4+5 x2 - P cannot be disarmed dagger, MW +9 1d4+5 19-20/x2 - P/S +7 1d4+5 19-20/x2 10' P/S thrown silver dagger +8 1d4+4 19-20/x2 - P/S +6 1d4+4 19-20/x2 10' P/S thrown sling +6 1d4+5 x2 50' B sling +4 1d4+5 x2 50' B alchemist's fire +1d4 fire Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt, light +4 +6 0 10% 30 ft 10 lbs magic +1 ??? mithral armor dastana +armor +1 n/a -1 5% n/a 5 lbs armor stacks ==================================================================================== SKILLS: Total = 24 max = 7/3 Ability Mod Ranks Misc +1 appraise INT +1 +4 *balance DEX +3 2 -1 armor -5 bluff CHA -1 -4 disfigurement +6 climb STR +5 2cc -1 armor +2 *concentration CON +2 +2 *craft, weaponsmith INT +1 1 +1 *craft INT +1 no decipher script INT +1 -5 diplomacy CHA -1 -4 disfigurement no disable device INT +1 -5 disguise CHA -1 -4 disfigurement +2 escape artist DEX +3 -1 armor +1 forgery INT +1 -5 gather information CHA -1 -4 disfigurement no handle animal CHA -1 -4 disfigurement -1 heal WIS -1 +2 hide DEX +3 -1 armor -5 intimidate CHA -1 -4 disfigurement +7 *jump STR +5 3 -1 armor no knowledge, arcana INT +1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 no knowledge, history INT +1 no knowledge, local INT +1 no knowledge, nature INT +1 no knowledge, nobility/royalty INT +1 no knowledge, religion INT +1 no knowledge, the planes INT +1 +3 listen WIS -1 2cc +2 alertness +2 move silently DEX +3 -1 armor no open lock DEX +3 -5 perform CHA -1 -4 disfigurement no profession WIS -1 +3 ride DEX +3 +1 search INT +1 +1 sense motive WIS -1 +2 bloodline no sleight of hand DEX +3 -1 armor no spellcraft INT +1 +3 spot WIS -1 2cc +2 alertness -1 survival WIS -1 +3 *swim STR +5 -2 armor x2 +6 *tumble DEX +3 4 -1 armor no use magic device CHA -1 -4 disfigurement +3 use rope DEX +3 n/a speak languages - Chondathan n/a 1 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, great spear (exotic weapon: complete warrior, page 154) Human: - Medium-sized - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any. Gold Dragon Bloodline: Unearthed Arcana, page 21 and 23 - Major Bloodline (Bloodline levels required at level 3, 6 and 12 or no longer obtain new abilities and take a -20% xp penalty) - A bloodline level grants no increase in base attack bonus or base save bonuses, no hit points or skill points, and no class features. It counts as a normal class level (with no class skills) for the purpose of determining maximum skill ranks. - Sense Motive +2 - Alertness (listen +2, spot +2) - STR +1 - Fire Resistance 5 Kensei: Dragon Magazine #310, page 36 - chosen weapon = great spear - +1 to hit and dam with great spear (replaces 1st level fighter bonus feat) Combat Expertise (2nd level fighter bonus feat) - When you take an Attack action or a Full Attack action, you may take -X to hit and get +X dodge bonus to your AC until your next action. X can be up to your base attack bonus, with a maximum of 5. Luck of Heroes (1st level bonus feat): Player's Guide to Faerun, page 40 - Regional Feat: You receive a +1 luck bonus on all saving throws and a +1 luck bonus to Armor Class. Canny Opportunist (3rd level bonus feat): Dragon Magazine #340 p86 - If an opponent you threaten does any of the following, you may make an Attack of Opportunity on him/her, even if you are Flat-Footed: Draw a Weapon, Ready/Loosen a Shield, or Attempts a Feint in Combat. Combat Reflexes (human bonus feat): - You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Improved Toughness (flaw bonus feat): Complete Warior, page 101 - Gain +1 hp per hit-die. This applies to future hit-dice too. If a hit-die is permanently lost, you permanently lose the bonus hp too. Shorten Grip (flaw bonus feat): Dragon Magazine #331, page 28 - When wielding a Polearm with Reach with which you have proficiency, you may attack adjacent foes at -2 penalty. Disfigurement: (flaw) - A hideous disfigurement makes you ugly and easy to notice-and easy to remember. Whatever your particular choice of disfigurment, it has to be something blatantly obvious to a casual glance. In addition, as it is a birth deformity, it cannot be "healed", though you could employ magics to cover it via illusions in some instances, and perhaps utilize high level magics to transform yourself into a more pleasing form for the duration, though you'll always have the lingering fear of it being dispelled. - In Okul's case, his Dragon Bloodline began to manifest itself as he approached adolescence. Large shiny scales began to spread across his back, up around his throat and down his arms. - In game terms, he suffers an additional -4 penalty to any and all Charisma based skill checks due to his repulsiveness. DM Eyes Only: (flaw) - DM Eyes Only ============================================================================== GEAR Total WT= 56 + 23 (backpack) = 79 load: light = 133 medium = 266 heavy = 400 WT Item --- --------------------- 0 adventurer's outfit 1 Silver Locket of Light (135 gp) - continual flame HEAD: OPEN SLOT FACE: OPEN SLOT THROAT: OPEN SLOT SHOULDER: OPEN SLOT 10 BODY: Mithral Chain Shirt (1,100 gp): magical +1 ???? TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizard Scardale mark FEET: OPEN SLOT 5 ARMS: dastana (bracers) 1 HANDS: spiked gauntlet 0 RING1: Ring of Protection +1 (2,000 gp) - provides a +1 deflection bonus to AC RING2: OPEN SLOT SHIELD: OPEN SLOT 4.5 Darkwood Greatspear +1 (2,415 gp) 0 Lesser Crystal of Life Drinking (1,500 gp) - weapon crystal: attached to "Darkwood Greatspear +1" - can be attached to any weapon of at least masterwork quality - Attaching or removing the crystal of life drinking from a weapon is a move action that does not provoke attacks of opportunity - Each time you deal damage to a living creature with the weapon to which this crystal is attached, you heal up to 3 points of damage. - When the crystal has healed a total of 30 points of damage, it becomes inert until the following day - Dealing non-lethal damage with the weapon doesn’t activate the crystal’s effect 9 greatspear 8 heavy mace 1 Finely Crafted Dagger, masterwork 1 silver dagger (22 gp) 0 sling 3.5 7 sling bullets 3 6 sling bullets, alchemist's fire (20 gp each) 0.5 belt pouch (left) - flint and steel - tindertwigs (4) - candle wick, 50 feet (1" burns in 30 sec.) 0.5 belt pouch (right) - oil of magic weapon (50 gp) x1 - potion of cure light wounds = 1d8+1 hp (50 gp) x1 - potion of cure moderate wounds = 2d8+3 hp (300 gp) x2 3 flask of alchemist's fire x3 4 tanglefoot bag (50 gp) 0 Daylight Pellet (15 gp) - range = 50 ft, "daylight" illumination 60 ft, - duration = 10 rounds, 1 shot only 2 backpack 2 - trail bars (x10) 4 - waterskin 7 - Troll Gut Rope, 50 feet (500 gp) - can command rope to grow up to 350 feet, 1/day - excess rope beyond 50 ft dissolves after 12 hours - If large knot on one end is ever untied or cut open, the rope’s magic is destroyed - command word = “tummy stretch” in the giant tongue 1 - whetstone 5 - weaponsmithing tools 0 - twine, 50 feet 2 - Okul's TREASURE ============================================================================== TREASURE (wt = 2 lb) cp = 18 sp = 35 gp = 34 pp = 7 ============================================================================= In group's Bag of Holding (total wt = 10 lbs): carried by Gideon 10 - climber's kit (80 gp each) x2 - grant +2 circumstance bonus on Climb checks ============================================================================= In Storage: DM Eyes Only ============================================================================= "Kahn" Light Warhorse: large animal, AL = neutral HD = 3, hp = 22, Init = +1, Spd = 60 ft, AC = 14, touch AC = 10, flat-foot AC = 13, space/reach = 10'/5 ft, base attack/grapple = +2/+9 Atk = hoof: +4 melee (1d4+3) full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1) STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6 Fort = +6, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (6/6): Purpose = combat riding (attack, come, defend, down, guard, heel) Carrying Capacity: drag = 3,450 lbs - light load = 230 lbs (60 ft; run x4) - medium load = 460 lbs (40 ft; run x4) - heavy load = 690 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 210 rider 79 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags 5 bedroll ----- 328 = medium load (40 ft; run x4) ============================================================================== SPECIAL NOTES: DM Eyes Only