Okul Tarmikos

Adventure Date: June 27, 2008
Last Updated: January 19, 2010

class:		Bloodline/Fighter(Kensei)	race:		human (Turami)
level:		0/2 				alignment:	DM Eyes Only
xp:		1,000				deity:		DM Eyes Only

size: medium	age: 17		gender:	male	height:	6'1"	
eyes: brown	hair: black	skin: mahogany	weight:	210 lbs

Campaign: 	Darkness Rising
Home Region: 	Turmish, Gildenglade
Languages:	Turmic (native), Dwarf (bonus), Chondathan (1cc)

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STR:	18	+4	HP: 	21			Speed:	30 ft 
DEX:	16	+3	AC:	19				
CON:	13	+1	= 10   + 4+1   + 0      + 3   + 0    + 0   + 0       + 1
INT:	13	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14
CHA:	 8	-1	AC flat-footed: 16		Initiative:	+3
							Base Attack:	+2

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+5	= 3	+1		+1 (luck)
Reflex:		+4	= 0	+3		+1 (luck)	
Will:		+0	= 0	-1		+1 (luck)

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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
greatspear,	+8	2d6+7	x3		-	P	long grip (10'reach)
darkwood	+6	2d6+7	x3		-	P	short grip
		+7	2d6+5	x3		10'	P	thrown

heavy mace	+6	1d8+4	x2		-	B	one-hand
		+6	1d8+6	x2		-	B	two-hands

spiked gauntlet	+6	1d4+4	x2		-	P	cannot be disarmed

silver dagger	+6	1d4+3	19-20/x2	-	P/S	
		+5	1d4+3	19-20/x2	10'	P/S	thrown

sling		+5	1d4+4	x2		50'	B	

sling		+3	1d4+4	x2		50'	B	alchemist's fire
			+1d4				fire	


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chain shirt	light	+4	+4	-1	20%	30'	25 lbs	masterwork 
		armor

dastana		+armor	+1	n/a	-1	5%	n/a	5 lbs	armor stacks


====================================================================================
SKILLS: Total = 20	max = 5/2	Ability	Mod	Ranks	Misc
+1	appraise			INT	+1		
+3	balance	#			DEX	+3	2	(-2 armor)
-5	bluff				CHA	-1		(-4 disfigurement)
+6	climb				STR	+4	2cc	(-2 armor/+2 kit)		
+1	concentration			CON	+1
+2	craft #, weaponsmith		INT	+1	1	
+1	craft #				INT	+1		
no	decipher script			INT	+1		
-5	diplomacy			CHA	-1		(-4 disfigurement)	
no	disable device			INT	+1		
-5	disguise			CHA	-1		(-4 disfigurement)
+1	escape artist			DEX	+3		(-2 armor)	
+1	forgery				INT	+1		
-5	gather information		CHA	-1		(-4 disfigurement)
no	handle animal			CHA	-1		(-4 disfigurement)
-1	heal				WIS	-1
+1	hide				DEX	+3		(-2 armor)	
-5	intimidate			CHA	-1		(-4 disfigurement)	
+5	jump #				STR	+4	3	(-2 armor)			
no	knowledge, arcana		INT	+1	
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1
no	knowledge, geography		INT	+1
no	knowledge, history		INT	+1
no	knowledge, local		INT	+1
no	knowledge, nature		INT	+1
no	knowledge, nobility/royalty	INT	+1
no	knowledge, religion		INT	+1	
no	knowledge, the planes		INT	+1	
+3	listen				WIS	-1	2cc	(+2 alertness)
+1	move silently			DEX	+3		(-2 armor)	
no	open lock			DEX	+3		
-5	perform				CHA	-1		(-4 disfigurement)
no	profession			WIS	-1		
+3	ride*				DEX	+3		
+1	search				INT	+1		
+1	sense motive			WIS	-1		(+2 bloodline)
no	sleight of hand			DEX	+3		(-2 armor)			
no	spellcraft			INT	+1	
+3	spot				WIS	-1	2cc	(+2 alertness)
-1	survival			WIS	-1		
+0	swim*				STR	+4		(-4 armor x2)			
no	tumble				DEX	+3		(-2 armor)		
no	use magic device		CHA	-1		(-4 disfigurement)
+3	use rope			DEX	+3		
n/a	speak languages - Chondathan	n/a		1 cc		

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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, great spear (exotic weapon: complete warrior, 
		page 154)


Human:
- Medium-sized
- base land speed = 30 feet. 
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each 
  additional level.
- Favored Class: Any. 


Gold Dragon Bloodline: Unearthed Arcana, page 21 and 23
- Major Bloodline (Bloodline levels required at level 3, 6 and 12 
  or no longer obtain new abilities and take a -20% xp penalty)
	- A bloodline level grants no increase in base attack bonus or
	  base save bonuses, no hit points or skill points, and no class
	  features. It counts as a normal class level (with no class 
	  skills) for the purpose of determining maximum skill ranks.
- Sense Motive +2 
- Alertness (listen +2, spot +2)


Kensei: Dragon Magazine #310, page 36
- chosen weapon = great spear
- +1 to hit and dam with great spear (replaces 1st level fighter bonus feat)


Luck of Heroes (1st level bonus feat): Player's Guide to Faerun, page 40
- Regional Feat: You receive a +1 luck bonus on all saving throws 
  and a +1 luck bonus to Armor Class.


Combat Expertise (2nd level fighter bonus feat)
- When you take an Attack action or a Full Attack action, you may take -X to hit 
  and get +X dodge bonus to your AC until your next action. 
  X can be up to your base attack bonus, with a maximum of 5.


Combat Reflexes (human bonus feat):
- You may make a number of additional attacks of opportunity equal to 
  your Dexterity bonus. With this feat, you may also make attacks of
  opportunity while flat-footed.


Improved Toughness (flaw bonus feat): Complete Warior, page 101 
- Gain +1 hp per hit-die. This applies to future hit-dice too. 
  If a hit-die is permanently lost, you permanently lose the bonus hp too.


Shorten Grip (flaw bonus feat): Dragon Magazine #331, page 28 
- When wielding a Polearm with Reach with which you have proficiency, 
  you may attack adjacent foes at -2 penalty.


Disfigurement: (flaw)
- A hideous disfigurement makes you ugly and easy to notice-and easy to 
  remember. Whatever your particular choice of disfigurment, it has to be 
  something blatantly obvious to a casual glance. In addition, as it is a 
  birth deformity, it cannot be "healed", though you could employ magics to 
  cover it via illusions in some instances, and perhaps utilize high level 
  magics to transform yourself into a more pleasing form for the duration, 
  though you'll always have the lingering fear of it being dispelled. 
- In Okul's case, his Dragon Bloodline began to manifest itself as he 
  approached adolescence. Large shiny scales began to spread across his back, 
  up around his throat and down his arms. 
- In game terms, he suffers an additional -4 penalty to any and all Charisma 
  based skill checks due to his repulsiveness. 


DM Eyes Only: (flaw) 
- DM Eyes Only


==============================================================================
GEAR	Total WT= 65.5 + 31 (backpack) = 96.5
	load: light = 100	medium = 200	heavy = 300
WT	Item
---	---------------------
0	adventurer's outfit
1	silver locket of light (135 gp)
		- continual flame
	HEAD:	  OPEN SLOT
	FACE:	  OPEN SLOT
	THROAT:	  OPEN SLOT
	SHOULDER: OPEN SLOT
25	BODY: 	  chain shirt, masterwork (250 gp)
	TORSO:	  OPEN SLOT
	WAIST:	  OPEN SLOT
	FEET:	  OPEN SLOT
5	ARMS:	  dastana (bracers)
1	HANDS:	  spiked gauntlet
	RING1:	  OPEN SLOT
	RING2:	  OPEN SLOT
	SHIELD:	  OPEN SLOT
4.5	Darkwood Greatspear, masterwork (415 gp)
8	heavy mace
1	silver dagger (22 gp)
0	sling
5	10 sling bullets
5	10 sling bullets, alchemist's fire (20 gp each)
0.5	belt pouch (left)
		- flint and steel
		- tindertwigs (4)
3		- flasks of oil (3)
		- candle wick, 50 feet (1" burns in 30 sec.)
0.5	belt pouch (right)
		- potion of cure light wounds = 1d8+1 hp (50 gp) x1
4	tanglefoot bag (50 gp)
2	flasks of alchemist's fire (20 gp each)
2	backpack
5		- bedroll
1		- trail bars (x5)
4		- waterskin
5		- weaponsmithing tools
1		- whetstone
0		- twine, 50 feet
5		- climber's kit (80 gp each)
			- grant +2 circumstance bonus on Climb checks
7		- Troll Gut Rope, 50 feet (500 gp)
			- can command rope to grow up to 350 feet, 1/day
			- excess rope beyond 50 ft dissolves after 12 hours
			- If large knot on one end is ever untied or cut open, 
		  	  the rope’s magic is destroyed
			- command word = “tummy stretch” in the giant tongue
1		- TREASURE


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TREASURE (wt = 1 lb)
cp = 18			
sp = 30			
gp = 2			
pp = 2			


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In Storage:

DM Eyes Only


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SPECIAL NOTES:

DM Eyes Only