Okul Tarmikos

Adventure Date: April 19, 2008
Last Updated: January 19, 2010

class:		Fighter (Kensei)		race:		human (Turmish)
level:		1				alignment:	DM Eyes Only
xp:		0				deity:		DM Eyes Only

size: medium	age: 17		gender:	male	height:	6'1"	
eyes: brown	hair: black	skin: mahogany	weight:	210 lbs

Campaign: 	Darkness Rising
Home Region: 	Turmish, Gildenglade
Languages:	Turmic (native), Dwarf (bonus), Chondathan (1cc)

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STR:	18	+4	HP: 	12			Speed:	30 ft 
DEX:	16	+3	AC:	19				
CON:	13	+1	= 10   + 4 +1  + 0      + 3   + 0    + 0   + 0       + 1
INT:	13	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14
CHA:	 8	-1	AC flat-footed: 16		Initiative:	+3
							Base Attack:	+1

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+4	= 2	+1		+1 (luck)
Reflex:		+4	= 0	+3		+1 (luck)	
Will:		0	= 0	-1		+1 (luck)

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
greatspear	+6	2d6+7	x3		-	P	long grip (10'reach)
		+4	2d6+7	x3		-	P	short grip
		+5	2d6+5	x3		10'	P	thrown

heavy mace	+5	1d8+4	x2		-	B	one-hand
		+5	1d8+6	x2		-	B	two-hands

spiked gauntlet	+5	1d4+4	x2		-	P	cannot be disarmed

dagger		+5	1d4+4	19-20/x2	-	P/S	
		+4	1d4+4	19-20/x2	10'	P/s	thrown

sling		+4	1d4+4	x2		50'	B	



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chain shirt	armor	+4	+4	-2	20%	30'	25 lbs	light armor
dastana		+armor	+1	n/a	-1	5%	n/a	5 lbs	armor stacks


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SKILLS: Total = 16	max = 4/2	Ability	Mod	Ranks	Misc
+1	appraise			INT	+1		
0	balance				DEX	+3		-3 (armor)
-5	bluff				CHA	-1		-4 (disfigurement)
+5	climb*				STR	+4	4	-3 (armor)		
+1	concentration			CON	+1
+1	craft*, weaponsmith		INT	+1		
+1	craft*				INT	+1		
no	decipher script			INT			
-5	diplomacy			CHA	-1		-4 (disfigurement)	
no	disable device			INT			
-5	disguise			CHA	-1		-4 (disfigurement)
0	escape artist			DEX	+3		-3 (armor)	
+1	forgery				INT	+1		
-5	gather information		CHA	-1		-4 (disfigurement)
no	handle animal*			CHA			-4 (disfigurement)
-1	heal				WIS	-1
0	hide				DEX	+3		-3 (armor)	
-5	intimidate*			CHA	-1		-4 (disfigurement)	
+3	jump*				STR	+4	2	-3 (armor)			
no	knowledge, arcana		INT		
no	knowledge, architect/engineer	INT
no	knowledge, dungeoneering	INT
no	knowledge, geography		INT
no	knowledge, history		INT	
no	knowledge, local		INT
no	knowledge, nature		INT
no	knowledge, nobility/royalty	INT
no	knowledge, religion		INT		
no	knowledge, the planes		INT		
+1	listen				WIS	-1	2cc
0	move silently			DEX	+3		-3 (armor)	
no	open lock			DEX			
-5	perform				CHA	-1		-4 (disfigurement)
no	profession			WIS			
+3	ride*				DEX	+3		
+1	search				INT	+1		
+1	sense motive			WIS	-1		+2 (bloodline)
no	sleight of hand			DEX			-3 (armor)			
no	spellcraft			INT		
+1	spot				WIS	-1	2cc
-1	survival			WIS	-1		
-2	swim*				STR	+4		-6 (armor x2)			
no	tumble				DEX			-3 (armor)		
no	use magic device		CHA			-4 (disfigurement)
+3	use rope			DEX	+3
*	speak languages - Chondathan	n/a		1 cc		

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SPECIAL ABILITIES / FEATS
Armor: 		heavy, medium and light
Shields:	all shields (including tower shields)
Weapons:	all simple, all martial


Human:
- Medium-sized
- base land speed = 30 feet. 
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each 
  additional level.
- Favored Class: Any. 


Gold Dragon Bloodline: Unearthed Arcana, page 21 and 23
- Major Bloodline (Bloodline levels required at level 3, 6 and 12 
  or no longer obtain new abilities and take a -20% xp penalty)
	- A bloodline level grants no increase in base attack bonus or
	  base save bonuses, no hit points or skill points, and no class
	  features. It counts as a normal class level (with no class 
	  skills) for the purpose of determining maximum skill ranks.
- Sense Motive +2


Fighter (Kensei): dragon magazine - page 310 (fighter bonus feat)
- +1 to hit and dam. With Great Spear


Luck of Heroes: (regional feat, 1st level)
- You receive a +1 luck bonus on all saving throws and a +1 luck bonus 
  to Armor Class.


Combat Reflexes: (human bonus feat, 1st level) 
- You may make a number of additional attacks of opportunity equal to 
  your Dexterity bonus. With this feat, you may also make attacks of
  opportunity while flat-footed.


Improved Toughness: Complete Warior (flaw bonus feat)
- Gain 1hp per hit-die. This applies to future hit-dice too. 
  If a hit-die is permanently lost, you lose the bonus hp.


Shorten Grip: Dragon Magazine #331 p28 (flaw bonus feat)
- When wielding a Polearm with Reach with which you have proficiency, 
  you may attack adjacent foes at –2 penalty.


Disfigurement: (flaw)
- A hideous disfigurement makes you ugly and easy to notice-and easy to 
  remember. Whatever your particular choice of disfigurment, it has to be 
  something blatantly obvious to a casual glance. In addition, as it is a 
  birth deformity, it cannot be "healed", though you could employ magics to 
  cover it via illusions in some instances, and perhaps utilize high level 
  magics to transform yourself into a more pleasing form for the duration, 
  though you'll always have the lingering fear of it being dispelled. 
- In Okul's case, his Dragon Bloodline began to manifest itself as he 
  approached adolescence. Large shiny scales began to spread across his back, 
  up around his throat and down his arms. 
- In game terms, he suffers an additional -4 penalty to any and all Charisma 
  based skill checks due to your repulsiveness. 


DM Eyes Only: (flaw) 
- DM Eyes Only


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GEAR	Total WT= 59 + 38.25 = 97.25
	load: light = 100	medium = 200	heavy = 300
WT	Item
---	---------------------
0	adventurer's outfit
	HEAD:	  OPEN SLOT
	FACE:	  OPEN SLOT
	THROAT:	  OPEN SLOT
	SHOULDER: OPEN SLOT
25	BODY: 	  chain shirt
	TORSO:	  OPEN SLOT
	WAIST:	  OPEN SLOT
	FEET:	  OPEN SLOT
5	ARMS:	  dastana (bracers)
1	HANDS:	  spiked gauntlet
	RING1:	  OPEN SLOT
	RING2:	  OPEN SLOT
	SHIELD:	  OPEN SLOT
9	Greatspear
8	heavy mace
1	dagger
0	sling
5	sling bullets (10)
0.5	belt pouch (left)
		- flint and steel
		- tindertwigs (5)
4		- flasks of oil (4)
		- candle wick, 50 feet (1" burns in 30 sec.)
0.5	belt pouch (right)
		- potion of cure light wounds = 1d8+1 hp (x2)
2	backpack
5		- bedroll
5		- trail rations (x5)
4		- waterskin
1		- whetstone
5		- weaponsmithing tools
0		- twine, 50 feet
10		- rope, 50 feet
2		- hooded lantern (Kilzadi)
4.25		- Okul's Treasure


==============================================================================
TREASURE (wt = 4.25 lb)
cp = 98			
sp = 65			
gp = 48			
pp = 			


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In Storage:

DM Eyes Only		


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SPECIAL NOTES:

DM Eyes Only