Adventure Date: April 19, 2008
Last Updated: January 19, 2010
class: Fighter (Kensei) race: human (Turmish) level: 1 alignment: DM Eyes Only xp: 0 deity: DM Eyes Only size: medium age: 17 gender: male height: 6'1" eyes: brown hair: black skin: mahogany weight: 210 lbs Campaign: Darkness Rising Home Region: Turmish, Gildenglade Languages: Turmic (native), Dwarf (bonus), Chondathan (1cc) ==================================================================================== STR: 18 +4 HP: 12 Speed: 30 ft DEX: 16 +3 AC: 19 CON: 13 +1 = 10 + 4 +1 + 0 + 3 + 0 + 0 + 0 + 1 INT: 13 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 14 CHA: 8 -1 AC flat-footed: 16 Initiative: +3 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 2 +1 +1 (luck) Reflex: +4 = 0 +3 +1 (luck) Will: 0 = 0 -1 +1 (luck) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- greatspear +6 2d6+7 x3 - P long grip (10'reach) +4 2d6+7 x3 - P short grip +5 2d6+5 x3 10' P thrown heavy mace +5 1d8+4 x2 - B one-hand +5 1d8+6 x2 - B two-hands spiked gauntlet +5 1d4+4 x2 - P cannot be disarmed dagger +5 1d4+4 19-20/x2 - P/S +4 1d4+4 19-20/x2 10' P/s thrown sling +4 1d4+4 x2 50' B Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt armor +4 +4 -2 20% 30' 25 lbs light armor dastana +armor +1 n/a -1 5% n/a 5 lbs armor stacks ==================================================================================== SKILLS: Total = 16 max = 4/2 Ability Mod Ranks Misc +1 appraise INT +1 0 balance DEX +3 -3 (armor) -5 bluff CHA -1 -4 (disfigurement) +5 climb* STR +4 4 -3 (armor) +1 concentration CON +1 +1 craft*, weaponsmith INT +1 +1 craft* INT +1 no decipher script INT -5 diplomacy CHA -1 -4 (disfigurement) no disable device INT -5 disguise CHA -1 -4 (disfigurement) 0 escape artist DEX +3 -3 (armor) +1 forgery INT +1 -5 gather information CHA -1 -4 (disfigurement) no handle animal* CHA -4 (disfigurement) -1 heal WIS -1 0 hide DEX +3 -3 (armor) -5 intimidate* CHA -1 -4 (disfigurement) +3 jump* STR +4 2 -3 (armor) no knowledge, arcana INT no knowledge, architect/engineer INT no knowledge, dungeoneering INT no knowledge, geography INT no knowledge, history INT no knowledge, local INT no knowledge, nature INT no knowledge, nobility/royalty INT no knowledge, religion INT no knowledge, the planes INT +1 listen WIS -1 2cc 0 move silently DEX +3 -3 (armor) no open lock DEX -5 perform CHA -1 -4 (disfigurement) no profession WIS +3 ride* DEX +3 +1 search INT +1 +1 sense motive WIS -1 +2 (bloodline) no sleight of hand DEX -3 (armor) no spellcraft INT +1 spot WIS -1 2cc -1 survival WIS -1 -2 swim* STR +4 -6 (armor x2) no tumble DEX -3 (armor) no use magic device CHA -4 (disfigurement) +3 use rope DEX +3 * speak languages - Chondathan n/a 1 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium and light Shields: all shields (including tower shields) Weapons: all simple, all martial Human: - Medium-sized - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any. Gold Dragon Bloodline: Unearthed Arcana, page 21 and 23 - Major Bloodline (Bloodline levels required at level 3, 6 and 12 or no longer obtain new abilities and take a -20% xp penalty) - A bloodline level grants no increase in base attack bonus or base save bonuses, no hit points or skill points, and no class features. It counts as a normal class level (with no class skills) for the purpose of determining maximum skill ranks. - Sense Motive +2 Fighter (Kensei): dragon magazine - page 310 (fighter bonus feat) - +1 to hit and dam. With Great Spear Luck of Heroes: (regional feat, 1st level) - You receive a +1 luck bonus on all saving throws and a +1 luck bonus to Armor Class. Combat Reflexes: (human bonus feat, 1st level) - You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Improved Toughness: Complete Warior (flaw bonus feat) - Gain 1hp per hit-die. This applies to future hit-dice too. If a hit-die is permanently lost, you lose the bonus hp. Shorten Grip: Dragon Magazine #331 p28 (flaw bonus feat) - When wielding a Polearm with Reach with which you have proficiency, you may attack adjacent foes at –2 penalty. Disfigurement: (flaw) - A hideous disfigurement makes you ugly and easy to notice-and easy to remember. Whatever your particular choice of disfigurment, it has to be something blatantly obvious to a casual glance. In addition, as it is a birth deformity, it cannot be "healed", though you could employ magics to cover it via illusions in some instances, and perhaps utilize high level magics to transform yourself into a more pleasing form for the duration, though you'll always have the lingering fear of it being dispelled. - In Okul's case, his Dragon Bloodline began to manifest itself as he approached adolescence. Large shiny scales began to spread across his back, up around his throat and down his arms. - In game terms, he suffers an additional -4 penalty to any and all Charisma based skill checks due to your repulsiveness. DM Eyes Only: (flaw) - DM Eyes Only ============================================================================== GEAR Total WT= 59 + 38.25 = 97.25 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 adventurer's outfit HEAD: OPEN SLOT FACE: OPEN SLOT THROAT: OPEN SLOT SHOULDER: OPEN SLOT 25 BODY: chain shirt TORSO: OPEN SLOT WAIST: OPEN SLOT FEET: OPEN SLOT 5 ARMS: dastana (bracers) 1 HANDS: spiked gauntlet RING1: OPEN SLOT RING2: OPEN SLOT SHIELD: OPEN SLOT 9 Greatspear 8 heavy mace 1 dagger 0 sling 5 sling bullets (10) 0.5 belt pouch (left) - flint and steel - tindertwigs (5) 4 - flasks of oil (4) - candle wick, 50 feet (1" burns in 30 sec.) 0.5 belt pouch (right) - potion of cure light wounds = 1d8+1 hp (x2) 2 backpack 5 - bedroll 5 - trail rations (x5) 4 - waterskin 1 - whetstone 5 - weaponsmithing tools 0 - twine, 50 feet 10 - rope, 50 feet 2 - hooded lantern (Kilzadi) 4.25 - Okul's Treasure ============================================================================== TREASURE (wt = 4.25 lb) cp = 98 sp = 65 gp = 48 pp = ============================================================================= In Storage: DM Eyes Only ============================================================================== SPECIAL NOTES: DM Eyes Only