Adventure Date: October 30, 2009
Last Updated: January 19, 2010
class: Rogue/Fighter race: half-elf (sun) level: 6 = 5/1 alignment: DM Eyes Only xp: 15,000 deity: DM Eyes Only size: medium age: 19 gender: male height: 5'5" eyes: gold hair: red skin: bronze weight: 150 lbs Campaign: Darkness Rising Home Region: Dalelands, Harrowdale Languages: Chondathan (native), Elvish (native), Dwarven, Goblin, Sylvan ==================================================================================== STR: 12 +1 HP: 32 Speed: 30 ft DEX: 17/18 +3/+4 AC: 22 CON: 10 0 = 10 + 5 + 2 + 4 + 0 + 0 + 0 + 1 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 15 CHA: 12 +1 AC flat-footed: 17 (22) Initiative: +8 Base Attack: +4 = crystal of life drinking: heal 1 hp/hit; 10 hp/day = DR 1/- = 10 hp/day, then no DR = when moving in or out of a threatened area, get +4 dodge bonus to AC vs attacks of opportunity = Trap sense: dodge AC bonus = +1 vs traps = uncanny dodge: - Retains DEX bonus to AC, even if flat-footed or struck by an invisible attacker. Loses DEX bonus if immobilised. ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 3 0 +1 Reflex: +9 = 4 +4 +1 Will: +2 = 1 0 +1 +2 racial bonus on saving throws against enchantment spells or effects. Immunity to sleep spells and similar magical effects Evasion: reflex save = 0 damage if original save was for 1/2 damage Trap sense: reflex saves = +1 vs traps ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- rapier +1 +9 1d6+2 18-20/x2 - P + Least Crystal of Life Drinking longbow +1, +9 1d8+2 x3 110 ft P normal arrows composite, +9 1d8+1 silver arrows mighty STR=12 +11 1d8+2d6+4 Bane arrow vs orcs dagger +9 1d4+2 19-20/x2 10 ft P/S dagger+1 +8 1d4+1 dagger, concealed +8 1d4 silver dagger, concealed Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt +1, light +5 +6 0 10 % 30 ft 10 lbs mithral armor buckler +1, shield +2 - 0 5% - 2.5 lbs darkwood ==================================================================================== SKILLS: Total = 88+5 max = 9/4 Ability Mod Ranks Misc +3 appraise* INT +3 +5 appraise, small details/gems INT +3 " +2 lens +14 balance* DEX +4 8 -0 armor/+2 tumble +6 bluff* CHA +1 5 +9 climb* STR +1 8 -0 armor +11 climb, involve ropes* STR +1 " & +2 use rope +0 concentration CON +0 +3 craft* INT +3 +4 decipher script* INT +3 1 +5 diplomacy* CHA +1 +2 half-elf/+2 bluff +11 disable device* INT +3 6 +2 tool +3 disguise* CHA +1 +2 bluff +6 escape artist* DEX +4 2 -0 armor +8 escape artist, involve ropes* DEX +4 " & +2 use rope +3 forgery* INT +3 +3 gather information* CHA +1 +2 half-elf +2 handle animal CHA +1 1 +0 heal WIS +0 +9 hide* DEX +4 5 -0 armor +4 intimidate* CHA +1 1 +2 bluff +11 jump* STR +1 8 -0 armor/+2 tumble no knowledge, arcana INT +3 no knowledge, architect/engineer INT +3 no knowledge, dungeoneering INT +3 no knowledge, geography INT +3 no knowledge, history INT +3 +4 knowledge, local, Dalelands* INT +3 1 no knowledge, nature INT +3 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +5 listen* WIS +0 4 +1 half-elf +14 move silently* DEX +4 5 -0 armor/+5 boots +12 open lock* DEX +4 6 +2 tool +1 perform* CHA +1 +2 profession, sailor WIS +0 2 +4 ride DEX +4 +15 search* INT +3 6 +1 half-elf/+5 lens +1 sense motive* WIS +0 1 +10 sleight of hand* DEX +4 4 -0 armor/+2 bluff no spellcraft INT +3 +6 spot* WIS +0 5 +1 half-elf +0 survival WIS +0 +7 survival, tracking WIS +0 " +2 search/+5 lens +1 swim* STR +1 -0 armor(x2) +14 tumble* DEX +4 8 -0 armor/+2 jump +2 use magic device* CHA +1 1 +9 use rope* DEX +4 5 n/a speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (including tower shields) Weapons: all simple, all martial, hand crossbow Half-Elf(Sun): - Medium-sized - base land speed = 30 feet - Immunity to sleep spells and similar magical effects - +2 racial bonus on saving throws against enchantment spells or effects. - Low-Light Vision: can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. - +1 racial bonus on Listen, Search, and Spot checks. - +2 racial bonus on Diplomacy and Gather Information checks. - Elven Blood: For all effects related to race, a half-elf is considered an elf. - Favored Class: Any Rogue - sneak attack: +3d6 - trapfinding - evasion: reflex save = 0 damage if original save was for 1/2 damage - trap sense +1 - reflex saves = +1 vs traps - dodge AC bonus = +1 vs traps - uncanny dodge: - Retains DEX bonus to AC, even if flat-footed or struck by an invisible attacker. Loses DEX bonus if immobilised. Dodge (1st Level bonus feat) - receives a +1 dodge bonus to AC Weapon Finesse (3rd level bonus feat) - use DEX bonus, not STR for melee attack rolls with light weapons, rapier, whip and spiked chain Spring Attack (6th level bonus feat) - When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. - Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. - You can’t use this feat if you are wearing heavy armor. - You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. Mobility (1st level fighter feat) - when moving in or out of a threatened area, get +4 dodge bonus to AC vs attacks of opportunity DM Eyes Only (flaw bonus feat) - DM Eyes Only Improved Initiative (flaw bonus feat) - receives a +4 bonus on initiative checks Lecherous (flaw) - Neon has a lusty nature and a tendency to pursue the pleasures of the flesh. A pretty woman is an almost irresistible temptation to him. - Once per game session, the DM or another player can activate his Flaw in order to convince him to give in to temptation. - In addition to the one automatic instance mentioned above, Neon always suffers a -2 penalty to opposed checks to keep himself from being seduced. DM Eyes Only (flaw) - DM Eyes Only ============================================================================== GEAR Total WT= 31.5 + 11 = 42.5 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 1 FACE: Lens of Detection (3,500 gp) - grant +5 bonus to Search checks - add +5 bonus to Survival, Tracking checks 0 THROAT: OPEN SLOT 1 SHOULDER: Cloak of Resistance +1 (1,000 gp) - grant +1 resistance bonus vs all saving throws 10 BODY: Mithral Chain Shirt +1 (2,100 gp) - AC = +5 armor, maxDEX = +6, AC penalty = 0, arcane spell failure = 10 %, MV = 30 ft, wt = 10 lbs Iron Ward Diamond (500 gp) - least armor crystal, +1 DR/-, 10 hp/day 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 1 FEET: Boots of Elvenkind (2,500 gp) - gain +5 competence bonus to Move Silently checks 0 ARMS: OPEN SLOT 0 HANDS: Gloves of Dexterity +1 (1,000 gp) - grant +1 enhancement bonus to Dexterity 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 2.5 SHIELD: Darkwood Buckler +1 (1,205 gp) 2 Rapier +1 (2,320 gp) 0 Least Crystal of Life Drinking (400 gp) - weapon crystal: attached to Rapier +1 - can be attached to any weapon of at least masterwork quality - Attaching or removing the crystal of life drinking from a weapon is a move action that does not provoke attacks of opportunity - Each time you deal damage to a living creature with the weapon to which this crystal is attached, you heal 1 point of damage. - When the crystal has healed a total of 10 points of damage, it becomes inert until the following day - Dealing non-lethal damage with the weapon doesn’t activate the crystal’s effect 1 Dagger +1 (2,302 gp) 1 concealed silver dagger - if frisked = sleight of hand +4 (dagger/cloak) vs. spot +4 to be found - standard action to draw a concealed weapon 1 concealed dagger - if frisked = sleight of hand +4 (dagger/cloak) vs. spot +4 to be found - standard action to draw a concealed weapon 3 Mighty Composite Longbow +1 (2,500 gp) - STR 12 = dam +1 - magic, grant +1 enhancement bonus to hit and damage 3 quiver #1 - 12 arrows - 5 silver arrows - 1 thundering arrow (wt = 1/3 lb, Arms and Equipment Guide, page 7) - 1 Orc Bane Arrow +1 (167 gp) - bane = +3 bonus to hit and +2d6+3 damage vs orcs 1 potion belt = 6/6 vials - retrieving a potion/vial is a free action once per round - potion of cat's grace (300 gp) - potion of cure light wounds: 1d8+1 hp (50 gp) x3 - potion of cure moderate wounds: 2d8+3 hp (300 gp) x2 4 waterskin 2 backpack 0 - roll of sheep intestine 2 - thieves' tools, masterwork (100 gp) - grant +2 circumstance bonus to open locks and disable device 0 - flint and steel 0 - tindertwigs x10 1 - everburning torch (110 gp) 0 - magnifying glass (100 gp) - grant +2 circumstance bonus to appraise small & detailed: e.g. gems 1 - drow stone burners - provides +2 circumstance bonus to climb skill checks along stone surfaces 1 - flask of stoneburn acid (70 ft left) - used for 200 ft of climbing with drow stone burners 1 - flask of oil x1 1 - flask of acid 2 - Neon's TREASURE 0 - potion of undetectable alignment (300 gp) 0 - vial of darkvision powder (10 gp) 0 - vial of drow knock out poison (75 gp) x2 [injury DC = 13, unc 1d4 min/ unc 2d4 hrs] 0 - vial of universal solvent (50 gp) ============================================================================= In Group "Bag of Holding" = Neon's Gear total wt = 35.5 + 12 = 47.5 lbs WT Item --- --------------------- 5 silk rope, 50-foot - grant +2 circumstance bonus on Use Rope checks 2 sap 10 fancy black noble's outfit (75 gp) 5 bedroll 4 tanglefoot bag 2 torches x2 0 inkpen & vial of ink 0.5 scroll case with paper 7 trail rations, 7 days +Inside Chest, in Group "Bag of Holding" (since has pointy bits) 3 quiver #2 - 15 arrows - 5 silver arrows 5 climber's kit - grant +2 circumstance bonus on Climb checks 4 grappling hook ============================================================================== TREASURE (wt = 2 lbs) cp = 5 platinum ring (50 gp) sp = 6 - focus for Gideon's "shield other" spell gp = 4 pp = 62 Aleena's Necklace (120 gp originally, now damaged) ============================================================================= In Storage: DM Eyes Only ============================================================================= "Scout" - Neon has "always wanted to ride a scout". Light Warhorse: large animal, AL = neutral HD = 3, hp = 22, Init = +1, Spd = 60 ft, AC = 14, touch AC = 10, flat-foot AC = 13, space/reach = 10'/5 ft, base attack/grapple = +2/+9 Atk = hoof: +4 melee (1d4+3) full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1) STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6 Fort = +6, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (6/6): Purpose = combat riding (attack, come, defend, down, guard, heel) Carrying Capacity: drag = 3,450 lbs - light load = 230 lbs (60 ft; run x4) - medium load = 460 lbs (40 ft; run x4) - heavy load = 690 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 150 rider 42.5 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags 3 - trail rations, 3 days ----- 229.5 = light load = 230 lbs (60 ft; run x4) ============================================================================== SPECIAL NOTES: DM Eyes Only