Neon Wilde - Level 5 - Chapter 11

Adventure Date: May 23, 2009
Last Updated: January 7, 2010

class:		Rogue/Fighter			race:		half-elf (sun)
level:		5 = 4/1				alignment:	DM Eyes Only
xp:		10,000				deity:		DM Eyes Only

size: medium	age: 19		gender:	male	height:	5'5"	
eyes: gold	hair: red	skin: bronze	weight:	150 lbs

Campaign: 	Darkness Rising
Home Region: 	Dalelands, Harrowdale
Languages:	Chondathan (native), Elvish (native), Dwarven, Goblin, Sylvan

====================================================================================
STR:	12	+1	HP: 	27			Speed:	30 ft 
DEX:	17/18	+3/+4	AC:	20				
CON:	10	0	= 10   + 5     + 0      + 4   + 0    + 0   + 0       + 1
INT:	16	+3	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	15
CHA:	12	+1	AC flat-footed: 15 (20)		Initiative:	+8
							Base Attack:	+4

		= when moving in or out of a threatened area, 
		  get +4 dodge bonus to AC vs attacks of opportunity
		= Trap sense: dodge AC bonus = +1 vs traps
		= DR 1/- = 10 hp/day, then no DR
		= uncanny dodge: 
	  	  - Retains DEX bonus to AC, even if flat-footed or struck by an 
	 	    invisible attacker. Loses DEX bonus if immobilised.


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 3	0
Reflex:		+8	= 4	+4	
Will:		+1	= 1	0

+2 racial bonus on saving throws against enchantment spells or effects.
Immunity to sleep spells and similar magical effects
Evasion: reflex save = 0 damage if original save was for 1/2 damage 
Trap sense: reflex saves = +1 vs traps


====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
rapier +1	+9	1d6+2	18-20/x2	-	P	

longbow +1,	+9	1d8+2	x3		110 ft 	P	normal arrows
composite,		1d8+1					silver arrows
mighty STR=12

dagger		+8	1d4+1	19-20/x2	10 ft	P/S	concealed dagger
			1d4					silver dagger

sap		+8	1d6+1	x2		-	B	non-lethal damage


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chain shirt,	light	+5	+6	0	10 %	30 ft	10 lbs
mithral		armor


====================================================================================
SKILLS: Total = 77+5	max = 8/4	Ability	Mod	Ranks	Misc 
+3	appraise*			INT	+3		
+5	appraise, small details/gems	INT	+3	"	+2 lens
+12	balance*			DEX	+4	6	armor/+2 tumble
+3	bluff*				CHA	+1	2	
+9	climb*				STR	+1	8	armor		
+0	concentration			CON	+0
+3	craft*				INT	+3		
+4	decipher script*		INT	+3	1	
+3	diplomacy*			CHA	+1		+2 half-elf
+11	disable device*			INT	+3	6	+2 tool	
+1	disguise*			CHA	+1		
+6	escape artist*			DEX	+4	2	armor	
+3	forgery*			INT	+3		
+3	gather information*		CHA	+1		+2 half-elf
+2	handle animal			CHA	+1	1	
+0	heal				WIS	+0
+9	hide*				DEX	+4	5	armor	
+2	intimidate*			CHA	+1	1		
+11	jump*				STR	+1	8	armor/+2 tumble			
no	knowledge, arcana		INT	+3	
no	knowledge, architect/engineer	INT	+3
no	knowledge, dungeoneering	INT	+3
no	knowledge, geography		INT	+3
no	knowledge, history		INT	+3	
+4	knowledge, local, Dalelands*	INT	+3	1
no	knowledge, nature		INT	+3
no	knowledge, nobility/royalty	INT	+3
no	knowledge, religion		INT	+3		
no	knowledge, the planes		INT	+3		
+5	listen*				WIS	+0	4	+1 half-elf
+9	move silently*			DEX	+4	5	armor	
+12	open lock*			DEX	+4	6	+2 tool	
+1	perform*			CHA	+1		
+2	profession, sailor		WIS	+0	2	
+4	ride				DEX	+4			
+10	search*				INT	+3	6	+1 half-elf
+0	sense motive*			WIS	+0		
+7	sleight of hand*		DEX	+4	3	armor			
no	spellcraft			INT	+3		
+5	spot*				WIS	+0	4	+1 half-elf
+0	survival			WIS	+0
+2	survival, follow tracks		WIS	+0	"	+2 search		
+1	swim*				STR	+1		armor(x2)			
+13	tumble*				DEX	+4	7	armor/+2 jump		
+2	use magic device*		CHA	+1	1	
+7	use rope*			DEX	+4	3
n/a	speak languages			n/a		0 cc		


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		heavy, medium, light
Shields:	all (including tower shields)
Weapons:	all simple, all martial, hand crossbow


Half-Elf(Sun):
- Medium-sized
- base land speed = 30 feet
- Immunity to sleep spells and similar magical effects
- +2 racial bonus on saving throws against enchantment spells or effects.
- Low-Light Vision: can see twice as far as a human in starlight, moonlight, 
  torchlight, and similar conditions of poor illumination. 
  He retains the ability to distinguish color and detail under these conditions.
- +1 racial bonus on Listen, Search, and Spot checks.
- +2 racial bonus on Diplomacy and Gather Information checks.
- Elven Blood: For all effects related to race, a half-elf is considered an elf.
- Favored Class: Any


Rogue
- sneak attack: +2d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage 
- trap sense +1
	- reflex saves = +1 vs traps
	- dodge AC bonus = +1 vs traps
- uncanny dodge: 
	- Retains DEX bonus to AC, even if flat-footed or struck by an 
 	  invisible attacker. Loses DEX bonus if immobilised.


Dodge (1st Level character feat)
- receives a +1 dodge bonus to AC


Weapon Finesse (3rd level character feat)
- use DEX bonus, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain


Mobility (1st level fighter feat)
- when moving in or out of a threatened area, get +4 dodge bonus to AC vs
  attacks of opportunity


DM Eyes Only (flaw bonus feat)
- DM Eyes Only


Improved Initiative (flaw bonus feat)
- receives a +4 bonus on initiative checks


Lecherous (flaw)
- Neon has a lusty nature and a tendency to pursue the pleasures of the flesh. 
  A pretty woman is an almost irresistible temptation to him. 
- Once per game session, the DM or another player can activate his Flaw in 
  order to convince him to give in to temptation. 
- In addition to the one automatic instance mentioned above, Neon always 
  suffers a -2 penalty to opposed checks to keep himself from being seduced. 


DM Eyes Only (flaw)
- DM Eyes Only


==============================================================================
GEAR	Total WT= 22 + 20 = 42
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: dark traveler's cloak
10	BODY: 	  Mithral Chain Shirt +1 (2,100 gp)
		  - AC = +5 armor, maxDEX = +6, AC penalty = 0,
		    arcane spell failure = 10 %, MV = 30 ft, wt = 10 lbs
		  Iron Ward Diamond (500 gp)
		  - least armor crystal, +1 DR/-, 10 hp/day
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  Gloves of Dexterity +1 (1,000 gp)
			- grant +1 enhancement bonus to Dexterity
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	Rapier +1 (2,320 gp)
1	silver dagger
1	concealed dagger 
	- if frisked = sleight of hand +4 (dagger/cloak) vs. spot +4 to be found
	- standard action to draw a concealed weapon
3	Mighty Composite Longbow +1 (2,500 gp)
		- STR 12 = dam +1
		- magic, grant +1 enhancement bonus to hit and damage
3	quiver #1
		- 13 arrows
		- 5 silver arrows
		- 1 thundering arrow (wt = 1/3 lb, Arms and Equipment Guide, page 7)
1	flask of acid
0	Daylight Pellet (15 gp)
		- range = 50 ft, "daylight" illumination 60 ft, 
		- duration = 10 rounds, 1 shot only
1	potion belt = 6/6 vials
		- retrieving a potion/vial is a free action once per round
		- potion of cat's grace (300 gp)
		- potion of cure light wounds: 1d8+1 hp (50 gp)
		- potion of cure moderate wounds: 2d8+3 hp (300 gp)
		- vial of darkvision powder (10 gp)
		- vial of drow knock out poison (75 gp) x2
		  [injury DC = 13, unc 1d4 min/ unc 2d4 hrs]  
2	backpack
3		- trail rations, 3 days
4		- waterskin
0		- roll of sheep intestine
1		- thieves' tools, masterwork (100 gp)
			- grant +2 circumstance bonus to open locks
			  and disable device
0		- flint and steel
0		- tindertwigs x10
1		- everburning torch (110 gp)
1		- flask of oil x1
0		- magnifying glass (100 gp)
			- grant +2 circumstance bonus to 
			  appraise small & detailed: e.g. gems
1		- drow stone burners
			- provides +2 circumstance bonus to climb skill 
			  checks along stone surfaces
1		- flask of stoneburn acid
			- used for 200 ft of climbing with drow stone burners
5		- silk rope, 50-foot
			- grant +2 circumstance bonus on Use Rope checks
1		- Neon's TREASURE



=============================================================================
In Group "Bag of Holding" = Neon's Gear total wt = 38.5 lbs
WT	Item
---	---------------------
2	sap
10	fancy black noble's outfit (75 gp)
5	bedroll
4	tanglefoot bag
2	torches x2
0	inkpen & vial of ink
0.5	scroll case with paper
3	trail rations, 3 days

+Inside Chest, in Group "Bag of Holding" (since has pointy bits)
3	quiver #2
		- 15 arrows
		- 5 silver arrows
5 	climber's kit
	- grant +2 circumstance bonus on Climb checks
4	grappling hook


==============================================================================
TREASURE (wt = 1 lbs)	platinum ring (50 gp)
cp = 5			- focus for Gideon's "shield other" spell
sp = 6				
gp = 5			Aleena's Necklace (120 gp originally, now damaged)
pp = 32				


=============================================================================
In Storage:

DM Eyes Only		


=============================================================================
"Scout" - Neon has "always wanted to ride a scout".

	Light Warhorse: large animal, AL = neutral
	HD = 3, hp = 22, Init = +1, Spd = 60 ft,
	AC = 14, touch AC = 10, flat-foot AC = 13, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+9
	Atk = hoof: +4 melee (1d4+3)
	full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1)
	STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6
	Fort = +6, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, down, 
				guard, heel)

Carrying Capacity: drag = 3,450 lbs
- light load = 230 lbs  (60 ft; run x4)
- medium load = 460 lbs (40 ft; run x4)
- heavy load = 690 lbs  (40 ft; run x3)

Equipment
wt (1b)		equipment
-------		---------
150 		rider
 42		rider's gear
 25		riding saddle
  1		bit and bridle
  8		saddlebags
  4		- trail rations, 4 days
-----
230		= light load = 230 lbs  (60 ft; run x4)


==============================================================================
SPECIAL NOTES:

DM Eyes Only