Neon Wilde

Adventure Date: January 30, 2009
Last Updated: May 19, 2009

class:		Rogue				race:		half-elf (sun)
level:		4				alignment:	DM Eyes Only
xp:		6,000				deity:		DM Eyes Only

size: medium	age: 19		gender:	male	height:	5'5"	
eyes: gold	hair: red	skin: bronze	weight:	150 lbs

Campaign: 	Darkness Rising
Home Region: 	Dalelands, Harrowdale
Languages:	Chondathan (native), Elvish (native), Dwarven, Goblin, Sylvan

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STR:	12	+1	HP: 	18			Speed:	30 ft 
DEX:	17	+3	AC:	19				
CON:	10	0	= 10   + 5     + 0      + 3   + 0    + 0   + 0       + 1
INT:	16	+3	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	14
CHA:	12	+1	AC flat-footed: 15		Initiative:	+7
							Base Attack:	+3

			= Trap sense: dodge AC bonus = +1 vs traps
			= DR 1/- = 10 hp/day, then no DR


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 1	0
Reflex:		+7	= 4	+3	
Will:		+1	= 1	0

+2 racial bonus on saving throws against enchantment spells or effects.
Immunity to sleep spells and similar magical effects
Evasion: reflex save = 0 damage if original save was for 1/2 damage 
Trap sense: reflex saves = +1 vs traps


====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
rapier +1	+7	1d6+2	18-20/x2	-	P	

shortbow,	+7	1d6+1	x3		60 ft 	P	normal arrows
composite		1d6					silver arrows
mighty STR=12

dagger		+6	1d4+1	19-20/x2	10 ft	P/S
		(+6 thrown)

sap		+6	1d6+1	x2		-	B	non-lethal damage


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chain shirt,	light	+5	+6	0	10 %	30 ft	10 lbs
mithral		armor


====================================================================================
SKILLS: Total = 77	max = 7/3.5	Ability	Mod	Ranks	Misc 
+3	appraise*			INT	+3		
+5	appraise, small details/gems	INT	+3	"	(+2 lens)
+9	balance*			DEX	+3	6	(armor/+2 tumble)
+3	bluff*				CHA	+1	2	
+8	climb*				STR	+1	7	(armor)		
+0	concentration			CON	
+3	craft*				INT	+3		
+4	decipher script*		INT	+3	1	
+3	diplomacy*			CHA	+1		(+2 half-elf)
+11	disable device*			INT	+3	6	(+2 tool)	
+1	disguise*			CHA	+1		
+5	escape artist*			DEX	+3	2	(armor)	
+3	forgery*			INT	+3		
+3	gather information*		CHA	+1		(+2 half-elf)
no	handle animal			CHA	+1		
+0	heal				WIS	
+8	hide*				DEX	+3	5	(armor)	
+1	intimidate*			CHA	+1			
+9	jump*				STR	+1	6	(armor/+2 tumble)			
no	knowledge, arcana		INT	+3	
no	knowledge, architect/engineer	INT	+3
no	knowledge, dungeoneering	INT	+3
no	knowledge, geography		INT	+3
no	knowledge, history		INT	+3	
+4	knowledge, local, Dalelands*	INT	+3	1
no	knowledge, nature		INT	+3
no	knowledge, nobility/royalty	INT	+3
no	knowledge, religion		INT	+3		
no	knowledge, the planes		INT	+3		
+5	listen*				WIS		4	(+1 half-elf)
+8	move silently*			DEX	+3	5	(armor)	
+11	open lock*			DEX	+3	6	(+2 tool)	
+1	perform*			CHA	+1		
+2	profession, sailor		WIS		2	
+3	ride				DEX	+3			
+10	search*				INT	+3	6	(+1 half-elf)
+0	sense motive*			WIS			
+6	sleight of hand*		DEX	+3	3	(armor)			
no	spellcraft			INT	+3		
+5	spot*				WIS		4	(+1 half-elf)
+0	survival			WIS	
+2	survival, follow tracks		WIS		"	(+2 search)		
+1	swim*				STR	+1		(armor x2)			
+12	tumble*				DEX	+3	7	(armor/+2 jump)		
+2	use magic device*		CHA	+1	1	
+6	use rope*			DEX	+3	3
no	speak languages			n/a		0 cc		


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, hand crossbow, rapier, sap, shortbow, 
		and short sword


Half-Elf(Sun):
- Medium-sized
- base land speed = 30 feet
- Immunity to sleep spells and similar magical effects
- +2 racial bonus on saving throws against enchantment spells or effects.
- Low-Light Vision: can see twice as far as a human in starlight, moonlight, 
  torchlight, and similar conditions of poor illumination. 
  He retains the ability to distinguish color and detail under these conditions.
- +1 racial bonus on Listen, Search, and Spot checks.
- +2 racial bonus on Diplomacy and Gather Information checks.
- Elven Blood: For all effects related to race, a half-elf is considered an elf.
- Favored Class: Any


Rogue
- sneak attack: +2d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage 
- trap sense +1
	- reflex saves = +1 vs traps
	- dodge AC bonus = +1 vs traps
- uncanny dodge: 
	- Retains DEX bonus to AC, even if flat-footed or struck by an 
 	  invisible attacker. Loses DEX bonus if immobilised.


Dodge (1st Level character feat)
- receives a +1 dodge bonus to AC


DM Eyes Only (flaw bonus feat)
- DM Eyes Only


Improved Initiative (flaw bonus feat)
- receives a +4 bonus on initiative checks


Weapon Finesse (3rd level character feat)
- use DEX bonus, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain


Lecherous (flaw)
- Neon has a lusty nature and a tendency to pursue the pleasures of the flesh. 
  A pretty woman is an almost irresistible temptation to him. 
- Once per game session, the DM or another player can activate his Flaw in 
  order to convince him to give in to temptation. 
- In addition to the one automatic instance mentioned above, Neon always 
  suffers a -2 penalty to opposed checks to keep himself from being seduced. 


DM Eyes Only (flaw)
- DM Eyes Only


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GEAR	Total WT= 26 + 16 = 42
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: dark traveler's cloak
10	BODY: 	  Mithral Chain Shirt +1 (2,100 gp)
		  - AC = +5 armor, maxDEX = +6, AC penalty = 0,
		    arcane spell failure = 10 %, MV = 30 ft, wt = 10 lbs
		  Iron Ward Diamond (500 gp)
		  - least armor crystal, +1 DR/-, 10 hp/day
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	Rapier +1 (2,320 gp)
1	dagger
2	mighty composite shortbow, masterwork (450 gp)
		- STR = 12, dam = +1
3	quiver and 30 arrows (currently 16)
3	quiver and 10 silver arrows
1	flask of acid
4	tanglefoot bag
0	potion of cat's grace (300 gp)
0	potion of cure light wounds (50 gp)
0	vial of darkvision powder (10 gp)
2	backpack
4		- trail rations, 4 days
4		- waterskin
0		- roll of sheep intestine
1		- thieves' tools, masterwork
			- grant +2 circumstance bonus to open locks
			  and disable device
0		- flint and steel
0		- tindertwigs x4
2		- torches x2
1		- flask of oil x1
0		- magnifying glass
			- grant +2 circumstance bonus to 
			  appraise small & detailed: e.g. gems
1		- drow stone burners
			- provides +2 circumstance bonus to climb skill 
			  checks along stone surfaces
1		- flask of stoneburn acid
			- used for 200 ft of climbing with drow stone burners
1		- TREASURE


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In Group "Bag of Holding" = Neon's Gear total wt = 12.5 lbs
WT	Item
---	---------------------
2	sap
5	bedroll
5 	climber's kit
	- grant +2 circumstance bonus on Climb checks
0	inkpen & vial of ink
0.5	scroll case with paper


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TREASURE		owes 100 gp to Okul
cp = 5			Aleena's Necklace (120 gp originally, now damaged)
sp = 6			
gp = 23			DM Eyes Only
pp = 				


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In Storage:

DM Eyes Only	


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"Scout" - Neon has "always wanted to ride a scout".

	Light Warhorse: large animal, AL = neutral
	HD = 3, hp = 22, Init = +1, Spd = 60 ft,
	AC = 14, touch AC = 10, flat-foot AC = 13, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+9
	Atk = hoof: +4 melee (1d4+3)
	full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1)
	STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6
	Fort = +6, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, down, 
				guard, heel)

Carrying Capacity: drag = 3,450 lbs
- light load = 230 lbs  (60 ft; run x4)
- medium load = 460 lbs (40 ft; run x4)
- heavy load = 690 lbs  (40 ft; run x3)

Equipment
wt (1b)		equipment
-------		---------
150 		rider
 43		rider's gear
 25		riding saddle
  1		bit and bridle
  8		saddlebags
-----
227		= light load = 230 lbs  (60 ft; run x4)

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SPECIAL NOTES:

DM Eyes Only