Adventure Date: January 30, 2009
Last Updated: May 19, 2009
class: Rogue race: half-elf (sun) level: 4 alignment: DM Eyes Only xp: 6,000 deity: DM Eyes Only size: medium age: 19 gender: male height: 5'5" eyes: gold hair: red skin: bronze weight: 150 lbs Campaign: Darkness Rising Home Region: Dalelands, Harrowdale Languages: Chondathan (native), Elvish (native), Dwarven, Goblin, Sylvan ==================================================================================== STR: 12 +1 HP: 18 Speed: 30 ft DEX: 17 +3 AC: 19 CON: 10 0 = 10 + 5 + 0 + 3 + 0 + 0 + 0 + 1 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 14 CHA: 12 +1 AC flat-footed: 15 Initiative: +7 Base Attack: +3 = Trap sense: dodge AC bonus = +1 vs traps = DR 1/- = 10 hp/day, then no DR ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 1 0 Reflex: +7 = 4 +3 Will: +1 = 1 0 +2 racial bonus on saving throws against enchantment spells or effects. Immunity to sleep spells and similar magical effects Evasion: reflex save = 0 damage if original save was for 1/2 damage Trap sense: reflex saves = +1 vs traps ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- rapier +1 +7 1d6+2 18-20/x2 - P shortbow, +7 1d6+1 x3 60 ft P normal arrows composite 1d6 silver arrows mighty STR=12 dagger +6 1d4+1 19-20/x2 10 ft P/S (+6 thrown) sap +6 1d6+1 x2 - B non-lethal damage Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt, light +5 +6 0 10 % 30 ft 10 lbs mithral armor ==================================================================================== SKILLS: Total = 77 max = 7/3.5 Ability Mod Ranks Misc +3 appraise* INT +3 +5 appraise, small details/gems INT +3 " (+2 lens) +9 balance* DEX +3 6 (armor/+2 tumble) +3 bluff* CHA +1 2 +8 climb* STR +1 7 (armor) +0 concentration CON +3 craft* INT +3 +4 decipher script* INT +3 1 +3 diplomacy* CHA +1 (+2 half-elf) +11 disable device* INT +3 6 (+2 tool) +1 disguise* CHA +1 +5 escape artist* DEX +3 2 (armor) +3 forgery* INT +3 +3 gather information* CHA +1 (+2 half-elf) no handle animal CHA +1 +0 heal WIS +8 hide* DEX +3 5 (armor) +1 intimidate* CHA +1 +9 jump* STR +1 6 (armor/+2 tumble) no knowledge, arcana INT +3 no knowledge, architect/engineer INT +3 no knowledge, dungeoneering INT +3 no knowledge, geography INT +3 no knowledge, history INT +3 +4 knowledge, local, Dalelands* INT +3 1 no knowledge, nature INT +3 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +5 listen* WIS 4 (+1 half-elf) +8 move silently* DEX +3 5 (armor) +11 open lock* DEX +3 6 (+2 tool) +1 perform* CHA +1 +2 profession, sailor WIS 2 +3 ride DEX +3 +10 search* INT +3 6 (+1 half-elf) +0 sense motive* WIS +6 sleight of hand* DEX +3 3 (armor) no spellcraft INT +3 +5 spot* WIS 4 (+1 half-elf) +0 survival WIS +2 survival, follow tracks WIS " (+2 search) +1 swim* STR +1 (armor x2) +12 tumble* DEX +3 7 (armor/+2 jump) +2 use magic device* CHA +1 1 +6 use rope* DEX +3 3 no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, hand crossbow, rapier, sap, shortbow, and short sword Half-Elf(Sun): - Medium-sized - base land speed = 30 feet - Immunity to sleep spells and similar magical effects - +2 racial bonus on saving throws against enchantment spells or effects. - Low-Light Vision: can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. - +1 racial bonus on Listen, Search, and Spot checks. - +2 racial bonus on Diplomacy and Gather Information checks. - Elven Blood: For all effects related to race, a half-elf is considered an elf. - Favored Class: Any Rogue - sneak attack: +2d6 - trapfinding - evasion: reflex save = 0 damage if original save was for 1/2 damage - trap sense +1 - reflex saves = +1 vs traps - dodge AC bonus = +1 vs traps - uncanny dodge: - Retains DEX bonus to AC, even if flat-footed or struck by an invisible attacker. Loses DEX bonus if immobilised. Dodge (1st Level character feat) - receives a +1 dodge bonus to AC DM Eyes Only (flaw bonus feat) - DM Eyes Only Improved Initiative (flaw bonus feat) - receives a +4 bonus on initiative checks Weapon Finesse (3rd level character feat) - use DEX bonus, not STR for melee attack rolls with light weapons, rapier, whip and spiked chain Lecherous (flaw) - Neon has a lusty nature and a tendency to pursue the pleasures of the flesh. A pretty woman is an almost irresistible temptation to him. - Once per game session, the DM or another player can activate his Flaw in order to convince him to give in to temptation. - In addition to the one automatic instance mentioned above, Neon always suffers a -2 penalty to opposed checks to keep himself from being seduced. DM Eyes Only (flaw) - DM Eyes Only ============================================================================== GEAR Total WT= 26 + 16 = 42 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: dark traveler's cloak 10 BODY: Mithral Chain Shirt +1 (2,100 gp) - AC = +5 armor, maxDEX = +6, AC penalty = 0, arcane spell failure = 10 %, MV = 30 ft, wt = 10 lbs Iron Ward Diamond (500 gp) - least armor crystal, +1 DR/-, 10 hp/day 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 Rapier +1 (2,320 gp) 1 dagger 2 mighty composite shortbow, masterwork (450 gp) - STR = 12, dam = +1 3 quiver and 30 arrows (currently 16) 3 quiver and 10 silver arrows 1 flask of acid 4 tanglefoot bag 0 potion of cat's grace (300 gp) 0 potion of cure light wounds (50 gp) 0 vial of darkvision powder (10 gp) 2 backpack 4 - trail rations, 4 days 4 - waterskin 0 - roll of sheep intestine 1 - thieves' tools, masterwork - grant +2 circumstance bonus to open locks and disable device 0 - flint and steel 0 - tindertwigs x4 2 - torches x2 1 - flask of oil x1 0 - magnifying glass - grant +2 circumstance bonus to appraise small & detailed: e.g. gems 1 - drow stone burners - provides +2 circumstance bonus to climb skill checks along stone surfaces 1 - flask of stoneburn acid - used for 200 ft of climbing with drow stone burners 1 - TREASURE ============================================================================= In Group "Bag of Holding" = Neon's Gear total wt = 12.5 lbs WT Item --- --------------------- 2 sap 5 bedroll 5 climber's kit - grant +2 circumstance bonus on Climb checks 0 inkpen & vial of ink 0.5 scroll case with paper ============================================================================== TREASURE owes 100 gp to Okul cp = 5 Aleena's Necklace (120 gp originally, now damaged) sp = 6 gp = 23 DM Eyes Only pp = ============================================================================= In Storage: DM Eyes Only ============================================================================= "Scout" - Neon has "always wanted to ride a scout". Light Warhorse: large animal, AL = neutral HD = 3, hp = 22, Init = +1, Spd = 60 ft, AC = 14, touch AC = 10, flat-foot AC = 13, space/reach = 10'/5 ft, base attack/grapple = +2/+9 Atk = hoof: +4 melee (1d4+3) full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1) STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6 Fort = +6, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (6/6): Purpose = combat riding (attack, come, defend, down, guard, heel) Carrying Capacity: drag = 3,450 lbs - light load = 230 lbs (60 ft; run x4) - medium load = 460 lbs (40 ft; run x4) - heavy load = 690 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 150 rider 43 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags ----- 227 = light load = 230 lbs (60 ft; run x4) ============================================================================== SPECIAL NOTES: DM Eyes Only