Neon Wilde

Adventure Date: June 27, 2008
Last Updated: May 19, 2009

class:		Rogue				race:		half-elf (sun)
level:		2				alignment:	DM Eyes Only
xp:		1,000				deity:		DM Eyes Only

size: medium	age: 19		gender:	male	height:	5'5"	
eyes: gold	hair: red	skin: bronze	weight:	150 lbs

Campaign: 	Darkness Rising
Home Region: 	Dalelands, Harrowdale
Languages:	Chondathan (native), Elvish (native), Dwarven, Goblin, Sylvan

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STR:	12	+1	HP: 	9			Speed:	30 ft 
DEX:	16	+3	AC:	16				
CON:	10	0	= 10   + 2     + 0      + 3   + 0    + 0   + 0       + 1
INT:	16	+3	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	14
CHA:	12	+1	AC flat-footed: 12		Initiative:	+7
							Base Attack:	+1


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		Total	= base	+Mod	+magic	+misc
Fortitude:	+0	= 0	0
Reflex:		+6	= 3	+3	
Will:		+0	= 0	0

+2 racial bonus on saving throws against enchantment spells or effects.
Immunity to sleep spells and similar magical effects
Evasion: reflex save = 0 damage if original save was for 1/2 damage 


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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
rapier		+2	1d6+1	18-20/x2	-	P	

dagger		+2	1d4+1	19-20/x2	10 ft	P/S
		(+4 thrown)

shortbow	+4	1d6	x3		60 ft 	P


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
leather		light	+2	+6	0	10 %	30 ft	15 lbs
		armor


====================================================================================
SKILLS: Total = 55	max = 5/2	Ability	Mod	Ranks	Misc 
+3	appraise*			INT	+3		
+9	balance*			DEX	+3	4	(armor/+2 tumble)
+3	bluff*				CHA	+1	2	
+2	climb*				STR	+1	1	(armor)		
+0	concentration			CON	
+3	craft*				INT	+3		
no	decipher script*		INT	+3		
+3	diplomacy*			CHA	+1		+2 (half-elf)
+7	disable device*			INT	+3	4	
+1	disguise*			CHA	+1		
+5	escape artist*			DEX	+3	2	(armor)	
+3	forgery*			INT	+3		
+3	gather information*		CHA	+1		+2 (half-elf)
no	handle animal			CHA	+1		
+0	heal				WIS	
+7	hide*				DEX	+3	4	(armor)	
+1	intimidate*			CHA	+1			
+8	jump*				STR	+1	5	(armor/+2 tumble)			
no	knowledge, arcana		INT	+3	
no	knowledge, architect/engineer	INT	+3
no	knowledge, dungeoneering	INT	+3
no	knowledge, geography		INT	+3
no	knowledge, history		INT	+3	
+4	knowledge, local, T*		INT	+3	1
no	knowledge, nature		INT	+3
no	knowledge, nobility/royalty	INT	+3
no	knowledge, religion		INT	+3		
no	knowledge, the planes		INT	+3		
+4	listen*				WIS		3	+1 (half-elf)
+7	move silently*			DEX	+3	4	(armor)	
+7	open lock*			DEX	+3	4		
+1	perform*			CHA	+1		
+2	profession, sailor		WIS		2	
+3	ride				DEX	+3			
+9	search*				INT	+3	5	+1 (half-elf)
+0	sense motive*			WIS			
+5	sleight of hand*		DEX	+3	2	(armor)			
no	spellcraft			INT	+3		
+5	spot*				WIS		4	+1 (half-elf)
+0	survival			WIS	
+2	survival, follow tracks		WIS		"	(+2 search)		
+1	swim*				STR	+1		(armor x2)			
+10	tumble*				DEX	+3	5	(armor/+2 jump)		
+2	use magic device*		CHA	+1	1	
+5	use rope*			DEX	+3	2
no	speak languages			n/a		0 cc		


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, hand crossbow, rapier, sap, shortbow, 
		and short sword


Half-Elf(Sun):
- Medium-sized
- base land speed = 30 feet
- Immunity to sleep spells and similar magical effects
- +2 racial bonus on saving throws against enchantment spells or effects.
- Low-Light Vision: can see twice as far as a human in starlight, moonlight, 
  torchlight, and similar conditions of poor illumination. 
  He retains the ability to distinguish color and detail under these conditions.
- +1 racial bonus on Listen, Search, and Spot checks.
- +2 racial bonus on Diplomacy and Gather Information checks.
- Elven Blood: For all effects related to race, a half-elf is considered an elf.
- Favored Class: Any


Rogue
- sneak attack: +1d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage 


Dodge (1st Level bonus feat)
- receives a +1 dodge bonus to AC


DM Eyes Only (flaw bonus feat)
- DM Eyes Only


Improved Initiative (flaw bonus feat)
- receives a +4 bonus on initiative checks


Lecherous (flaw)
- Neon has a lusty nature and a tendency to pursue the pleasures of the flesh. 
  A pretty woman is an almost irresistible temptation to him. 
- Once per game session, the DM or another player can activate his Flaw in 
  order to convince him to give in to temptation. 
- In addition to the one automatic instance mentioned above, Neon always 
  suffers a -2 penalty to opposed checks to keep himself from being seduced. 


DM Eyes Only (flaw)
- DM Eyes Only


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GEAR	Total WT= 26 + 17 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: dark traveler's cloak
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	rapier
1	dagger
2	shortbow
3	quiver and 20 arrows
3	quiver and 20 arrows
2	backpack
5		- bedroll
2		- trail rations, 2 days
4		- waterskin
1		- thieves' tools
0		- flint and steel
1		- drow stone burners
			- provides +2 circumstance bonus to climb skill 
			  checks along stone surfaces
1		- flask of stoneburn acid
			- used for 200 ft of climbing with drow stone burners
1		- TREASURE


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TREASURE
cp = 			
sp = 9			
gp = 8			
pp = 14			


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In Storage:

DM Eyes Only


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SPECIAL NOTES:

DM Eyes Only