Adventure Date: June 27, 2008
Last Updated: May 19, 2009
class: Rogue race: half-elf (sun) level: 2 alignment: DM Eyes Only xp: 1,000 deity: DM Eyes Only size: medium age: 19 gender: male height: 5'5" eyes: gold hair: red skin: bronze weight: 150 lbs Campaign: Darkness Rising Home Region: Dalelands, Harrowdale Languages: Chondathan (native), Elvish (native), Dwarven, Goblin, Sylvan ==================================================================================== STR: 12 +1 HP: 9 Speed: 30 ft DEX: 16 +3 AC: 16 CON: 10 0 = 10 + 2 + 0 + 3 + 0 + 0 + 0 + 1 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 14 CHA: 12 +1 AC flat-footed: 12 Initiative: +7 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +0 = 0 0 Reflex: +6 = 3 +3 Will: +0 = 0 0 +2 racial bonus on saving throws against enchantment spells or effects. Immunity to sleep spells and similar magical effects Evasion: reflex save = 0 damage if original save was for 1/2 damage ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- rapier +2 1d6+1 18-20/x2 - P dagger +2 1d4+1 19-20/x2 10 ft P/S (+4 thrown) shortbow +4 1d6 x3 60 ft P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather light +2 +6 0 10 % 30 ft 15 lbs armor ==================================================================================== SKILLS: Total = 55 max = 5/2 Ability Mod Ranks Misc +3 appraise* INT +3 +9 balance* DEX +3 4 (armor/+2 tumble) +3 bluff* CHA +1 2 +2 climb* STR +1 1 (armor) +0 concentration CON +3 craft* INT +3 no decipher script* INT +3 +3 diplomacy* CHA +1 +2 (half-elf) +7 disable device* INT +3 4 +1 disguise* CHA +1 +5 escape artist* DEX +3 2 (armor) +3 forgery* INT +3 +3 gather information* CHA +1 +2 (half-elf) no handle animal CHA +1 +0 heal WIS +7 hide* DEX +3 4 (armor) +1 intimidate* CHA +1 +8 jump* STR +1 5 (armor/+2 tumble) no knowledge, arcana INT +3 no knowledge, architect/engineer INT +3 no knowledge, dungeoneering INT +3 no knowledge, geography INT +3 no knowledge, history INT +3 +4 knowledge, local, T* INT +3 1 no knowledge, nature INT +3 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +4 listen* WIS 3 +1 (half-elf) +7 move silently* DEX +3 4 (armor) +7 open lock* DEX +3 4 +1 perform* CHA +1 +2 profession, sailor WIS 2 +3 ride DEX +3 +9 search* INT +3 5 +1 (half-elf) +0 sense motive* WIS +5 sleight of hand* DEX +3 2 (armor) no spellcraft INT +3 +5 spot* WIS 4 +1 (half-elf) +0 survival WIS +2 survival, follow tracks WIS " (+2 search) +1 swim* STR +1 (armor x2) +10 tumble* DEX +3 5 (armor/+2 jump) +2 use magic device* CHA +1 1 +5 use rope* DEX +3 2 no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, hand crossbow, rapier, sap, shortbow, and short sword Half-Elf(Sun): - Medium-sized - base land speed = 30 feet - Immunity to sleep spells and similar magical effects - +2 racial bonus on saving throws against enchantment spells or effects. - Low-Light Vision: can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. - +1 racial bonus on Listen, Search, and Spot checks. - +2 racial bonus on Diplomacy and Gather Information checks. - Elven Blood: For all effects related to race, a half-elf is considered an elf. - Favored Class: Any Rogue - sneak attack: +1d6 - trapfinding - evasion: reflex save = 0 damage if original save was for 1/2 damage Dodge (1st Level bonus feat) - receives a +1 dodge bonus to AC DM Eyes Only (flaw bonus feat) - DM Eyes Only Improved Initiative (flaw bonus feat) - receives a +4 bonus on initiative checks Lecherous (flaw) - Neon has a lusty nature and a tendency to pursue the pleasures of the flesh. A pretty woman is an almost irresistible temptation to him. - Once per game session, the DM or another player can activate his Flaw in order to convince him to give in to temptation. - In addition to the one automatic instance mentioned above, Neon always suffers a -2 penalty to opposed checks to keep himself from being seduced. DM Eyes Only (flaw) - DM Eyes Only ============================================================================== GEAR Total WT= 26 + 17 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: dark traveler's cloak 15 BODY: leather armor 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 rapier 1 dagger 2 shortbow 3 quiver and 20 arrows 3 quiver and 20 arrows 2 backpack 5 - bedroll 2 - trail rations, 2 days 4 - waterskin 1 - thieves' tools 0 - flint and steel 1 - drow stone burners - provides +2 circumstance bonus to climb skill checks along stone surfaces 1 - flask of stoneburn acid - used for 200 ft of climbing with drow stone burners 1 - TREASURE ============================================================================== TREASURE cp = sp = 9 gp = 8 pp = 14 ============================================================================= In Storage: DM Eyes Only ============================================================================== SPECIAL NOTES: DM Eyes Only