Adventure Date: July ??, 2009
Last Updated: May 27, 2009
class: Sorcerer race: human (Calashite) level: 5 alignment: DM Eyes Only xp: 12,000 deity: DM Eyes Only size: medium age: 17 gender: male height: 5'9" eyes: gray hair: coal black skin: bronze weight: 185 lbs Campaign: Darkness Rising Home Region: Calimshan Languages: Alzhedo (native), Chondathan, Draconic ==================================================================================== STR: 10 0 HP: DM Eyes Only Speed: 30 ft DEX: 10 0 AC: 10/14 (no spells/mage armor) CON: 14 +2 = 10 + 0 (4) + 0 + 0 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 10/10 CHA: 19/20 +4/+5 AC flat-footed: 10/14 Initiative: +0 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 1 +2 Reflex: +1 = 1 +0 Will: +4 = 4 +0 DM Eyes Only ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- scimitar+1 +4 1d6+1 18-20/x2 - S red-dragonfang +1 fire dagger +2 1d4 19-20/x2 10 P/S cold iron light crossbow +3 1d8 19-20/x2 80 P cold iron bolt darkwood 1d8-1 silver bolt Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mage armor armor +4 n/a n/a n/a n/a n/a dur= 5 hours (force effect: works against (10 hours if incorporeal touch attacks only) extended) ==================================================================================== SKILLS: Total = 40 max = 8/4 Ability Mod Ranks Misc +2 appraise INT +2 +0 balance DEX 0 armor +14 bluff CHA +5 7 +2 cloak +0 climb STR 0 armor +12 concentration CON +2 8 +2 circlet +0 craft INT 0 no decipher script INT +7 diplomacy CHA +5 +2 bluff no disable device INT +7 disguise CHA +5 +2 bluff +0 escape artist DEX 0 armor +2 forgery INT +2 +5 gather information CHA +5 no handle animal CHA +5 +0 heal WIS 0 +0 hide DEX 0 armor +12 intimidate CHA +5 5 +2 bluff +0 jump STR 0 armor +12 knowledge, arcana INT +2 8 +2 book no knowledge, architect/engineer INT no knowledge, dungeoneering INT no knowledge, geography INT no knowledge, history INT no knowledge, local INT no knowledge, nature INT no knowledge, nobility/royalty INT no knowledge, religion INT no knowledge, the planes INT +0 listen WIS 0 +0 move silently DEX 0 armor no open lock DEX +5 perform CHA +5 no profession WIS 0 +0 ride DEX 0 +2 search INT +2 +0 sense motive WIS 0 no sleight of hand DEX 0 armor/+2 bluff +12 spellcraft INT +2 8 +2 arcana +0 spot WIS 0 +0 survival WIS 0 +0 swim STR 0 armor(x2) no tumble DEX armor +7 use magic device CHA +5 2cc +9 use magic device, scrolls CHA +5 " +2 spellcraft +2 use rope DEX 0 +2 silk rope no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: all simple, scimitar Human - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any DM Eyes Only: DM Eyes Only - DM Eyes Only - martial weapon proficiency: scimitar - weapon focus (+1 to hit): scimitar Spellcasting Prodigy (1st Level bonus feat): Player's Guide to Faerun, page 44 - Charisma = +2 to determine bonus spells DM Eyes Only (3rd level bonus feat): DM Eyes Only - DM Eyes Only DM Eyes Only (human bonus feat): DM Eyes Only - DM Eyes Only DM Eyes Only (flaw bonus feat): DM Eyes Only - DM Eyes Only DM Eyes Only (flaw bonus feat): DM Eyes Only - DM Eyes Only Star-crossed (flaw) - You keep falling in love with the wrong people. You're the common soldier who falls in love with the king's daughter at first sight, or the hero who falls for the villain's daughter without knowing who she is. - Once per game session, the DM or another player can activate your Flaw in order to shoot you with cupid's arrow yet again. This tends to leave a trail of broken hearts in your wake, not to mention a retinue of angered and concerned third parties. Righteous (flaw) - The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods. - Once per game session, the DM or another player can activate your Flaw in order to dispel any doubts you might have about the moral justifiability of your actions. This includes, but is not limited to, overriding any Qualms (as per the flaw) that you may have, and forcing you to act against your alignment. ============================================================================= SPELLS 0: 6 1: 8 2: 6 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 15 acid splash, detect magic, read magic, resistance, fleeting fame mage hand 1: 16 expeditious retreat (stone), ghostly tail, hypnotism (feat), Kelgore's fire bolt, mage armor, magic missile (gloves:3/day max) true strike 2: 17 mirror image, pyrotechnics (feat), scorching ray DM Eyes Only ============================================================================== GEAR Total WT= 14.25 + 5 (heward's handy haversack) = 19.25 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: Circlet (DM Eyes Only) - DM Eyes Only - grant +2 competence bonus to Concentration checks - Red Wizards/Scardale mark 0 FACE: OPEN SLOT 0.25 THROAT: Empowered Spellshard (1,500 gp) - Kelgore's fire bolt; empower spell metamagic feat 3/day - empower spell = +50 % to spell's variable numeric effects - Red Wizards/Scardale mark 2 SHOULDER: Cloak of Charisma and Bluffing (1,600 gp) - grant +1 enhancement bonus to Charisma - grant +2 competence bonus to Bluff checks - Red Wizards/Scardale mark 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: Gloves of the Starry Sky (1,100 gp) - emit silvery glow (light spell, standard action = on/off) - use spell slot, cast magic missile, 3/day, CL=3 or wearer 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 "Crimdrac's Claw" Red-Dragonfang Scimitar +1 (4,615 gp) - dragonfang = +1 fire damage, does not stack, non-magical - fire opal (2,000 gp value) set into the crosspiece of the scimitar's hilt that glows with a dim red light. The blade is hot to the touch. 1 cold iron dagger 2 light darkwood crossbow, masterwork (375 gp) 1 - quiver & 10 silver bolts 1 - quiver & 10 cold iron bolts 1 potion belt, masterwork = 10/10 vials - retrieving a potion/vial is a free action once per round - potion of cure light wounds: 1d8+1 hp (50 gp) x3 - potion of cure moderate wounds: 2d8+3 hp (300 gp) - vial, red-hot pepper spice sauce x2 - vial of black ink (8 gp) - vial of darkvision powder (10 gp) - vial of drow knock out poison (75 gp) x2 [injury DC = 13, unc 1d4 min/ unc 2d4 hrs] 2 spell component pouch 0 Knowstone (1,000 gp) - add "expeditious retreat" to list of spells known - Red Wizards/Scardale mark 0 Wand of Sleep (15 gp/charge = 270 gp) - Caster Level = 1, charges = 18 (range=110 ft & 10 ft rad, 4 HD, Will DC 11) - command word: "snooze, you lose", spoken in gnome 0 Wand of Detect Magic (7.5 gp/charge = 293 gp) - Caster Level = 1, charges = 39 - command word: "Eye of the Magus", spoken in draconic - symbols of Dragon and Eye with Seven Stars (Search DC 15 to find symbols, Decipher Script DC 15 to decipher the command word for the wand) - Red Wizards/Scardale mark 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 16 lbs used) 5 - bedroll 3 - blanket 3 - book "The Flow of Fear and Flame" (400 gp) - by Murgar, the man with fire in his hands - grant +2 circumstance bonus on Knowledge Arcana checks 0 - 1 Daylight Pellet (15 gp) - range = 50 ft, "daylight" illumination 60 ft, - duration = 10 rounds, 1 shot only 5 - Lesser Metamagic Rod of Extend (3,000 gp) - can cast 3 spells/day as if they have the "Extend" metamagic feat for spells 3rd level or lower - Red Wizards/Scardale mark 0 - signal whistle - right side pouch (20 lbs max: 19.5 lbs used) 1 - flask of oil 0.5 - belt pouch 0.5 - TREASURE 5 - silk rope, 50 feet - grant +2 circumstance bonus on Use Rope checks 0 - Arcane Scroll: Identify (RWS) - CL=1 (125 gp) x4 0 - Arcane Scroll: Levitate - CL=5 (250 gp) 0 - Arcane Scroll: Reduce Person - CL=5 (125 gp) 0 - Arcane Scroll: Mage Hand (RWS) - CL=1 (12.5 gp) 0 - Arcane Scroll: Resistance (RWS) - CL=1 (12.5 gp) x3 0 - Arcane Scroll: Mending (RWS) - CL=1 (12.5 gp) x3 0 - Arcane Scroll: Message (RWS) - CL=1 (12.5 gp) 0 - Arcane Scroll: Read Magic (RWS) - CL=1 (12.5 gp) (RWS = scroll with Red Wizards/Scardale mark) 4 - waterskin 8 - trail rations, 8 days 0.5 - scroll case, maps - main central pack (80 lbs max: 28.5 lb used) 1 - Container Kit 0 - bells (5) 0 - chalk (5) 0 - fish hook (10) 0 - fish line 0 - flint and steel 0 - ink pen 0 - paper (5 sheets) 0 - vial, empty 0 - sewing needles (5) 0.5 sack 6 - GROUP TREASURE (pp) 0.5 sack 19.5 - GROUP TREASURE (gp) 0.5 sack 0 - GROUP TREASURE (sp) 0.5 sack 0 - GROUP TREASURE (gems and jewellery) ============================================================================== TREASURE platinum ring (50 gp) cp = - focus for Gideon's "shield other" spell sp = 4 gp = 10 1 Red Wizard bronze token (0-level scroll) pp = ============================================================================= GROUP TREASURE: weight = 25.5 lbs cp = sp = gp = 963 pp = 308 ============================================================================= In Storage: DM Eyes Only ============================================================================= "Wildfire" Light Warhorse: large animal, AL = neutral HD = 3, hp = 22, Init = +1, Spd = 60 ft, AC = 14, touch AC = 10, flat-foot AC = 13, space/reach = 10'/5 ft, base attack/grapple = +2/+9 Atk = hoof: +4 melee (1d4+3) full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1) STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6 Fort = +6, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (6/6): Purpose = combat riding (attack, come, defend, down, guard, heel) Carrying Capacity: drag = 3,450 lbs - light load = 230 lbs (60 ft; run x4) - medium load = 460 lbs (40 ft; run x4) - heavy load = 690 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 185 rider 19.5 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags 1 - flask of oil 0 - flint and steel 5 - silk rope, 50 feet - grant +2 circumstance bonus on Use Rope checks ----- 244.5 = medium load (40 ft; run x4) ============================================================================== SPECIAL NOTES: - DM Eyes Only