Adventure Date: June 27, 2008
Last Updated: April 25, 2009
class: Sorcerer race: human (Calashite) level: 2 alignment: DM Eyes Only xp: 1,000 deity: DM Eyes Only size: medium age: 17 gender: male height: 5'9" eyes: gray hair: coal black skin: bronze weight: 185 lbs Campaign: Darkness Rising Home Region: Calimshan Languages: Alzhedo (native), Chondathan, Draconic ==================================================================================== STR: 10 0 HP: DM Eyes Only Speed: 30 ft DEX: 10 0 AC: 10/14 (no spells/mage armor) CON: 14 +2 = 10 + 0 (4) + 0 + 0 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 10/10 CHA: 18 +4 AC flat-footed: 10/14 Initiative: +0 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 0 +2 Reflex: +0 = 0 +0 Will: +3 = 3 +0 DM Eyes Only ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- scimitar +2 1d6 18-20/x2 - S dagger +1 1d4 19-20/x2 10 P/S cold iron Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mage armor armor +4 n/a n/a n/a n/a n/a dur= 2 hours ==================================================================================== SKILLS: Total = 25 max = 5/2 Ability Mod Ranks Misc +2 appraise INT +2 +0 balance DEX 0 (armor) +9 bluff CHA +4 5 +0 climb STR 0 (armor) +8 concentration CON +2 5 (+1 headband) 0 craft INT 0 no decipher script INT +6 diplomacy CHA +4 (+2 bluff) no disable device INT +6 disguise CHA +4 (+2 bluff) 0 escape artist DEX 0 (armor) +2 forgery INT +2 +4 gather information CHA +4 no handle animal CHA 0 heal WIS 0 0 hide DEX 0 (armor) +9 intimidate CHA +4 3 (+2 bluff) +0 jump STR 0 (armor) +7 knowledge, arcana INT +2 5 no knowledge, architect/engineer INT no knowledge, dungeoneering INT no knowledge, geography INT no knowledge, history INT no knowledge, local INT no knowledge, nature INT no knowledge, nobility/royalty INT no knowledge, religion INT no knowledge, the planes INT +0 listen WIS 0 +0 move silently DEX 0 (armor) no open lock DEX +4 perform CHA +4 no profession WIS 0 +0 ride DEX 0 +2 search INT +2 +0 sense motive WIS 0 no sleight of hand DEX 0 (armor/+2 bluff) +9 spellcraft INT +2 5 (+2 arcana) +0 spot WIS 0 +0 survival WIS 0 +0 swim STR 0 (armor x2) no tumble DEX (armor) +5 use magic device CHA +4 1cc +7 use magic device, scrolls CHA +4 " (+2 spellcraft) +0 use rope DEX 0 no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: all simple, scimitar Human - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any DM Eyes Only: DM Eyes Only - DM Eyes Only - martial weapon proficiency: scimitar - weapon focus (+1 to hit): scimitar Spellcasting Prodigy (1st Level bonus feat): Player's Guide to Faerun, page 44 - Charisma = +2 to determine bonus spells DM Eyes Only (human bonus feat): DM Eyes Only - DM Eyes Only DM Eyes Only (flaw bonus feat): DM Eyes Only - DM Eyes Only DM Eyes Only (flaw bonus feat): DM Eyes Only - DM Eyes Only Star-crossed (flaw) - You keep falling in love with the wrong people. You're the common soldier who falls in love with the king's daughter at first sight, or the hero who falls for the villain's daughter without knowing who she is. - Once per game session, the DM or another player can activate your Flaw in order to shoot you with cupid's arrow yet again. This tends to leave a trail of broken hearts in your wake, not to mention a retinue of angered and concerned third parties. Righteous (flaw) - The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods. - Once per game session, the DM or another player can activate your Flaw in order to dispel any doubts you might have about the moral justifiability of your actions. This includes, but is not limited to, overriding any Qualms (as per the flaw) that you may have, and forcing you to act against your alignment. ============================================================================= SPELLS 0: 6 1: 6 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 acid splash, detect magic, read magic, resistance, fleeting fame 1: 15 Kelgore's fire bolt, mage armor DM Eyes Only ============================================================================== GEAR Total WT= 8 + 21.5 (backpack) = 29.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: Headband of Concentration +1 (100 gp) - grant +1 competence bonus to Concentration checks 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 scimitar 1 cold iron dagger 0.5 belt pouch 0.5 - TREASURE 2 spell component pouch 2 backpack 5 - bedroll 0 - bells (5) 3 - blanket 0 - candles (3) 0 - chalk (3) 0 - fish hook (10) 0 - fish line 1 - flask of oil 0 - flint and steel 0 - vial of ink 0 - ink pen 0 - paper 5 - rations (5) 0.5 - scroll case 0 - sewing needles (5) 0 - signal whistle 1 - torch 4 - waterskin ============================================================================== TREASURE cp = sp = 8 gp = 5 pp = ============================================================================= In Storage: DM Eyes Only ============================================================================== SPECIAL NOTES: DM Eyes Only