Gideon Fireforged

Adventure Date:April 19, 2008
Last Updated: April 12, 2009

class:		Cleric				race:		human-rashemi
level:		1				alignment:	DM Eyes Only
xp:		0				deity:		DM Eyes Only

size: medium	  age: 27	gender:	male	height:	5'6"	
eyes: dark brown  hair: black	skin: dusky	weight:	138 lbs

Campaign: 	Darkness Rising
Home Region: 	Thay
Languages:	Mulhorandi (native), Chondathan (1cc)

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STR:	10	0	HP: 	9			Speed:	20 ft (run x3)
DEX:	10	0	AC:	18				
CON:	12	+1	= 10   + 6     + 2      + 0   + 0    + 0   + 0       + 0
INT:	10	0	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	18	+4	AC touch:	10
CHA:	14	+2	AC flat-footed: 18		Initiative:	+0
							Base Attack:	+0

			DM Eyes Only

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 2	+1
Reflex:		+0	= 0	+0	
Will:		+8	= 2	+4		+2 	discipline

DM Eyes Only

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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
morningstar	+0	1d8	x2		-	B/P

dagger	 	+0	1d4	19-20/x2	10 ft	P/S	cold iron

light crossbow	+0	1d8	19-20/x2	80 ft	P


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Splint Mail 	heavy	+6	0	-7	20%	20 ft	40 lbs
		armor

Heavy Shield	shield	+2	n/a	-2	15%	n/a	10 lbs
- wooden


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SKILLS: Total = 9	max = 4/2	Ability	Mod	Ranks	Misc
+0	appraise			INT	+0		
-9	balance				DEX	+0		-9 (armor)
+2	bluff				CHA	+2		
-9	climb				STR	+0		-9 (armor)		
+4	concentration			CON	+1	1	+2 (discipline)
+0	craft				INT	+0		
no	decipher script			INT	+0		
+2	diplomacy			CHA	+2
no	disable device			INT	+0		
+2	disguise			CHA	+2		
-9	escape artist			DEX	+0		-9 (armor)	
+0	forgery				INT	+0		
+2	gather information		CHA	+2		
no	handle animal			CHA	+2		
+10	heal				WIS	+4	4	+2 (kit)
-9	hide				DEX	+0		-9 (armor)	
+2	intimidate			CHA	+2			
-9	jump				STR	+0		-9 (armor)			
+1	knowledge, arcana		INT	+0	1
no	knowledge, architect/engineer	INT	+0
no	knowledge, dungeoneering	INT	+0
no	knowledge, geography		INT	+0
no	knowledge, history		INT	+0
no	knowledge, local		INT	+0
no	knowledge, nature		INT	+0
no	knowledge, nobility/royalty	INT	+0
+1	knowledge, religion		INT	+0	1
no	knowledge, the planes		INT	+0	
+4	listen				WIS	+4	
-9	move silently			DEX	+0		-9 (armor)	
no	open lock			DEX	+0		
+2	perform				CHA	+2		
no	profession			WIS	+4		
+0	ride				DEX	+0		
+0	search				INT	+0		
+4	sense motive			WIS	+4
no	sleight of hand			DEX	+0		-9 (armor)			
no	spellcraft			INT	+0	
+4	spot				WIS	+4	
+4	survival			WIS	+4		
-18	swim				STR	+0		-18 (armor x2)			
no	tumble				DEX	+0		-9 (armor)		
no	use magic device		CHA	+2		
+0	use rope			DEX	+0
-	speak languages			n/a		1 cc		

DM Eyes Only

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SPECIAL ABILITIES / FEATS
Armor: 		heavy, medium, light
Shields:	all (except tower shields)
Weapons:	all simple


Human
- Medium-size 
- base land speed = 30 feet. 
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each 
  additional level.
- Favored Class: Any


Cleric of Kossuth 
- spontaneous cast: "cure" spells
- turn undead: 3 + CHA = 5/day, range = 60 ft, check = CHA = 1d20+2 (p159)
  damage = cleric level + CHA = 2d6+3 HD, destroy = 0.5 HD
- Renewal Domain: auto-heal, 1/day,  
	- 1d8 + CHA = 1d8+2 hp if hp = 0 or less
- Destruction Domain: smite, single melee attack, 1/day
	- declare before attack, +4 to hit, dam = cleric level = +1
	

Discipline: Regional Feat (1st level bonus feat)
- Your people are admired for their single-minded determination and clarity of purpose. 
  You are difficult to distract by spell, or blow.
- Benefit: You gain a +2 bonus on Will saves and 
  a +2 bonus on Concentration checks.
- Special: You may select this feat only as a 1st-level character. 
  You may have only one regional feat.


DM Eyes Only: DM Eyes Only (human bonus feat)
- DM Eyes Only


DM Eyes Only: DM Eyes Only (flaw bonus feat)
- DM Eyes Only


DM Eyes Only: DM Eyes Only (flaw bonus feat)
- DM Eyes Only


Powerful Enemy: Red Wizards of Thay (flaw)
- You have an enemy after your hide that is more powerful and influential 
  than you are. They are not necessarily constantly after you, but it's 
  always a threat that causes you to keep an eye over your shoulder. 
  This may be taken more than once, but keep in mind that your life 
  expectancy will become much shorter each time you take this flaw. 


Zealot of Kossuth (flaw) 
- Gideon is so confident that Kossuth will provide in time of battle that 
  once battle has commenced and he has taken damage in melee, he must make 
  a Will Save to withdraw from combat. He may go the aid of a fallen 
  comrade, but he will not leave the field of battle. Retreating to gain a 
  better vantage point (i.e. backing through a doorway to minimize the 
  number of opponents attacking at anyone time) is permissible, but to 
  withdraw completely from the field of combat is unacceptable unless a 
  Will Save is made. 
- The Will Save is made at a -6 penalty. For every comrade that takes as 
  a standard action AID ANOTHER to help him realize withdrawing from combat 
  is the only viable option grants Gideon a +2 to his Save attempt. A Save 
  attempt can be made every round, but once he succeeds, he no longer needs 
  to make a Save attempt. The DC is 15. 
- If his comrades decide that the only way to withdraw is to remove Gideon 
  forcefully from combat, then a successful grapple attempt needs to be 
  made to forcefully remove him from combat. Once removed from combat, 
  Gideon will attempt to reengage the enemy until a successful Will Save 
  is made. Gideon will react negatively towards anyone who forcefully 
  removed him from combat for 1d6 rounds. 



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SPELLS  0: 3  1: 2+D  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 14	detect magic, light, read magic
1: 15	bless, inflict light wounds (D), protection from evil 


Destruction Domain Spells:
(1) inflict light wounds; (2) shatter; (3) contagion; 
(4) inflict critical wounds; (5) inflict light wounds, mass; (6) harm; 
(7) disintegrate; (8) earthquake; (9) implosion

Renewal Domain Spells:
(1) charm person; (2) restoration, lesser; (3) remove disease; 
(4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; 
(8) polymorph any object; (9) freedom


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GEAR	Total WT= 68.5 + 13 = 81.5 
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	explorer's outfit
0	wooden holy symbol: Kossuth
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
40	BODY: 	  splint mail 
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
10	SHIELD:	  heavy wooden shield
6	morningstar
4	light crossbow
1		Bolts, Crossbow (10)
1	dagger, cold iron
0.5	belt pouch
0.5		- small steel mirror
0		- flint and steel
0.5	belt pouch
1		- TREASURE
4	waterskin
2	backpack
5		- bedroll
2		- trail rations; 2 days
2		- hooded lantern
1		- flask of oil (1 pint); x1
1		- healer's kit (10 uses)
			- grant +2 circumstance bonus on Heal checks


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TREASURE
cp = 			
sp = 8			
gp = 19			
pp = 			


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In Storage at Cottage:	DM Eyes Only

cp = 		
sp = 	
gp = 		
pp = 		



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SPECIAL NOTES:

DM Eyes Only