Adventure Date:April 19, 2008
Last Updated: April 12, 2009
class: Cleric race: human-rashemi level: 1 alignment: DM Eyes Only xp: 0 deity: DM Eyes Only size: medium age: 27 gender: male height: 5'6" eyes: dark brown hair: black skin: dusky weight: 138 lbs Campaign: Darkness Rising Home Region: Thay Languages: Mulhorandi (native), Chondathan (1cc) ==================================================================================== STR: 10 0 HP: 9 Speed: 20 ft (run x3) DEX: 10 0 AC: 18 CON: 12 +1 = 10 + 6 + 2 + 0 + 0 + 0 + 0 + 0 INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc WIS: 18 +4 AC touch: 10 CHA: 14 +2 AC flat-footed: 18 Initiative: +0 Base Attack: +0 DM Eyes Only ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 2 +1 Reflex: +0 = 0 +0 Will: +8 = 2 +4 +2 discipline DM Eyes Only ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- morningstar +0 1d8 x2 - B/P dagger +0 1d4 19-20/x2 10 ft P/S cold iron light crossbow +0 1d8 19-20/x2 80 ft P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Splint Mail heavy +6 0 -7 20% 20 ft 40 lbs armor Heavy Shield shield +2 n/a -2 15% n/a 10 lbs - wooden ==================================================================================== SKILLS: Total = 9 max = 4/2 Ability Mod Ranks Misc +0 appraise INT +0 -9 balance DEX +0 -9 (armor) +2 bluff CHA +2 -9 climb STR +0 -9 (armor) +4 concentration CON +1 1 +2 (discipline) +0 craft INT +0 no decipher script INT +0 +2 diplomacy CHA +2 no disable device INT +0 +2 disguise CHA +2 -9 escape artist DEX +0 -9 (armor) +0 forgery INT +0 +2 gather information CHA +2 no handle animal CHA +2 +10 heal WIS +4 4 +2 (kit) -9 hide DEX +0 -9 (armor) +2 intimidate CHA +2 -9 jump STR +0 -9 (armor) +1 knowledge, arcana INT +0 1 no knowledge, architect/engineer INT +0 no knowledge, dungeoneering INT +0 no knowledge, geography INT +0 no knowledge, history INT +0 no knowledge, local INT +0 no knowledge, nature INT +0 no knowledge, nobility/royalty INT +0 +1 knowledge, religion INT +0 1 no knowledge, the planes INT +0 +4 listen WIS +4 -9 move silently DEX +0 -9 (armor) no open lock DEX +0 +2 perform CHA +2 no profession WIS +4 +0 ride DEX +0 +0 search INT +0 +4 sense motive WIS +4 no sleight of hand DEX +0 -9 (armor) no spellcraft INT +0 +4 spot WIS +4 +4 survival WIS +4 -18 swim STR +0 -18 (armor x2) no tumble DEX +0 -9 (armor) no use magic device CHA +2 +0 use rope DEX +0 - speak languages n/a 1 cc DM Eyes Only ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (except tower shields) Weapons: all simple Human - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any Cleric of Kossuth - spontaneous cast: "cure" spells - turn undead: 3 + CHA = 5/day, range = 60 ft, check = CHA = 1d20+2 (p159) damage = cleric level + CHA = 2d6+3 HD, destroy = 0.5 HD - Renewal Domain: auto-heal, 1/day, - 1d8 + CHA = 1d8+2 hp if hp = 0 or less - Destruction Domain: smite, single melee attack, 1/day - declare before attack, +4 to hit, dam = cleric level = +1 Discipline: Regional Feat (1st level bonus feat) - Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell, or blow. - Benefit: You gain a +2 bonus on Will saves and a +2 bonus on Concentration checks. - Special: You may select this feat only as a 1st-level character. You may have only one regional feat. DM Eyes Only: DM Eyes Only (human bonus feat) - DM Eyes Only DM Eyes Only: DM Eyes Only (flaw bonus feat) - DM Eyes Only DM Eyes Only: DM Eyes Only (flaw bonus feat) - DM Eyes Only Powerful Enemy: Red Wizards of Thay (flaw) - You have an enemy after your hide that is more powerful and influential than you are. They are not necessarily constantly after you, but it's always a threat that causes you to keep an eye over your shoulder. This may be taken more than once, but keep in mind that your life expectancy will become much shorter each time you take this flaw. Zealot of Kossuth (flaw) - Gideon is so confident that Kossuth will provide in time of battle that once battle has commenced and he has taken damage in melee, he must make a Will Save to withdraw from combat. He may go the aid of a fallen comrade, but he will not leave the field of battle. Retreating to gain a better vantage point (i.e. backing through a doorway to minimize the number of opponents attacking at anyone time) is permissible, but to withdraw completely from the field of combat is unacceptable unless a Will Save is made. - The Will Save is made at a -6 penalty. For every comrade that takes as a standard action AID ANOTHER to help him realize withdrawing from combat is the only viable option grants Gideon a +2 to his Save attempt. A Save attempt can be made every round, but once he succeeds, he no longer needs to make a Save attempt. The DC is 15. - If his comrades decide that the only way to withdraw is to remove Gideon forcefully from combat, then a successful grapple attempt needs to be made to forcefully remove him from combat. Once removed from combat, Gideon will attempt to reengage the enemy until a successful Will Save is made. Gideon will react negatively towards anyone who forcefully removed him from combat for 1d6 rounds. ============================================================================= SPELLS 0: 3 1: 2+D 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 detect magic, light, read magic 1: 15 bless, inflict light wounds (D), protection from evil Destruction Domain Spells: (1) inflict light wounds; (2) shatter; (3) contagion; (4) inflict critical wounds; (5) inflict light wounds, mass; (6) harm; (7) disintegrate; (8) earthquake; (9) implosion Renewal Domain Spells: (1) charm person; (2) restoration, lesser; (3) remove disease; (4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; (8) polymorph any object; (9) freedom ============================================================================== GEAR Total WT= 68.5 + 13 = 81.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 explorer's outfit 0 wooden holy symbol: Kossuth 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 40 BODY: splint mail 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 10 SHIELD: heavy wooden shield 6 morningstar 4 light crossbow 1 Bolts, Crossbow (10) 1 dagger, cold iron 0.5 belt pouch 0.5 - small steel mirror 0 - flint and steel 0.5 belt pouch 1 - TREASURE 4 waterskin 2 backpack 5 - bedroll 2 - trail rations; 2 days 2 - hooded lantern 1 - flask of oil (1 pint); x1 1 - healer's kit (10 uses) - grant +2 circumstance bonus on Heal checks ============================================================================== TREASURE cp = sp = 8 gp = 19 pp = ============================================================================= In Storage at Cottage: DM Eyes Only cp = sp = gp = pp = ============================================================================== SPECIAL NOTES: DM Eyes Only