Nehum

Adventure Date: ??
Last Updated: May 8, 2013


class:		Wizard-Evoker			race:		human
level:		8				alignment:	lawful evil
xp:		28,000				deity:		Bane

size: medium	age: 25		gender:	male	height:	5'7"	
eyes: brown	hair: brown	skin: white	weight:	160 lbs

Campaign: 	Darkness Rising
Home Region: 	The Moonsea
Languages:	Damaran, Chondathan, Draconic

				fire hp = 96
				44+1d10 = 50
====================================================================================
STR:	10	0	HP: 	36			Speed:	30 ft 
DEX:	14	+2	AC:	14(18/22)				
CON:	12	+1	= 10   + 0(4)  + 0(4)   + 2   + 0    + 0   + 2       + 0
INT:	16/18	+3/+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	14
CHA:	 8	-1	AC flat-footed: 12(16/20)	Initiative:	+6
							Base Attack:	+4
Spells pre-cast:
- 8 hours:    false life = 1d10+8 hp
- 1 hour:     mage armor - potion
- 800 rounds: protection from energy = 96 hp vs fire
- 80 rounds:  mirror images = 1d4+2 images
- 80 rounds:  shield = stops magic missiles, +4 shield AC
- 10 rounds:  resistance = +1 resistance to all saves
- 8 rounds:   fireshield: chill (blue flames) = 1/2 or 0 damage vs fire, 1d6+8 dam
- 8 rounds:   globe of invulnerability (lesser) - immune to 1st-3rd level spells


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 2	+1
Reflex:		+4	= 2	+2	
Will:		+7	= 6	+1


====================================================================================
Attack		Bonus	Damage	  Critical	Range	Type	Notes
------------	------	------	  --------	-----	----	-----
quarterstaff	+4	1d6	  x2		-	B	single weapon
		+0/-4	1d6/1d6	  				double weapon

light crossbow	+6	1d8	  19-20/x2	80 ft	P	normal bolts
		
Counterfire     +6      2d6       x2            60 ft   force   immediate action  
use/day = 4                                                     ranged touch



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
mage armor	armor	+4	-	-	0 %	-	-	potion

shield		shield  +4	-	-	0 %	-	-	spell


====================================================================================
SKILLS: Total = 60	max = 11/5	Ability	Mod	Ranks	Misc
+12	appraise			INT	+4	(8)	headband
+2	balance				DEX	+2		-0 armor
-1	bluff				CHA	-1		
+0	climb				STR	+0		-0 armor		
+12	*concentration			CON	+1	11	
+16	*concentration, casting defense	CON	+1	"	& +4 combat casting
+4	*craft				INT	+4		
+5	*decipher script		INT	+4	1	
-1	diplomacy			CHA	-1
no	disable device			INT	+4		
-1	disguise			CHA	-1		
+2	escape artist			DEX	+2		-0 armor	
+4	forgery				INT	+4		
-1	gather information		CHA	-1		
no	handle animal			CHA	-1		
+1	heal				WIS	+1
+6	hide				DEX	+2	4cc	-0 armor	
-1	intimidate			CHA	-1			
+0	jump				STR	+0		-0 armor			
+15	*knowledge, arcana		INT	+4	11
+5	*knowledge, architect/engineer	INT	+4	1
+5	*knowledge, dungeoneering	INT	+4	1
+5	*knowledge, geography		INT	+4	1
+5	*knowledge, history		INT	+4	1
+5	*knowledge, local		INT	+4	1
+5	*knowledge, nature		INT	+4	1
+5	*knowledge, nobility/royalty	INT	+4	1
+8	*knowledge, religion		INT	+4	2
+5	*knowledge, the planes		INT	+4	1	
+1	listen				WIS	+1		
+6	move silently			DEX	+2	4cc	-0 armor	
no	open lock			DEX	+2		
-1	perform				CHA	-1		
no	*profession			WIS	+1		
+2	ride				DEX	+2		
+4	search				INT	+4		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+2		-0 armor			
+17	*spellcraft			INT	+4	11	+2 know arcana
+19	*spellcraft, learn evocation	INT	+4	"	& +2 evoker
+1	spot				WIS	+1		
+1	survival			WIS	+1		
+0	swim				STR	+0		-0 armor x2			
no	tumble				DEX	+2		-0 armor		
no	use magic device		CHA	-1		
+2	use rope			DEX	+2
no	speak languages			n/a		0 cc		


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	all simple

Wizard Specialist: Evoker
- prohibited schools are conjuration and transmutation
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
- no familiar
- immediate magic: Counterfire (evocation)
  - when visible enemy within 60 feet targets Nehum with ranged attack or spell,
    Nehum can respond with a glowing arrow of force, both attack resolve simultaneously
  - spell-like ability, extra-ordinary ability
  - spell level = Wiz/2 = 4, Caster level = Wiz = 8
  - ranged touch attack, immediate action
  - damage = 1d6/3 wizard levels = 2d6
  - uses/day = INT bonus = 4


Scribe Sroll (wizard 1st level bonus feat)


Silent Spell: metamagic (wizard 5th level bonus feat)
- prepare and cast a spell without a verbal component: +1 spell level


Improved Initiative (human bonus feat)
- initiative = +4


Toughness (1rst level bonus feat)
- hp = +3


Combat Casting (3rd level bonus feat)
- casting defensively or while grappling = +4 concentration


Spell Focus: Evocation (6th level bonus feat)
- DC of all evocation spells = +1


=============================================================================
SPELLS  0: 4+ev  1: 5+ev  2: 4+ev  3: 4+ev  4: 3+ev  
	5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 14	dancing lights, detect magic, flare, ray of frost, resistance
1: 15	burning hands, color spray, magic missile, magic missile, shield
	shocking grasp
2: 16	blindness/deafness, false life, magic missile-silent, mirror image, 
	scorching ray
3: 17 	fireball, hold person, lightning bolt, protection from energy
	scorching ray-silent
4: 18	fireball-silent, fireshield, globe of invulnerability (lesser), 
        ice storm, 
	

NEHUM'S SPELLBOOK: (69/100 pages) 
- prohibited schools are conjuration and transmutation 
Level 0 Spells = 14/14 = 14 pages                              
  (1/1) Abjur:   resistance                                      
  (3/3) Div:     detect poison, detect magic, read magic         
  (1/1) Ench:    daze                    
  (4/4) Evoc:    dancing lights, flare, light, ray of frost              
  (1/1) Illus:   ghost sound             
  (2/2) Necro:   disrupt undead, touch of fatigue 
  (2/2) Univ:    arcane mark, prestidigitation 
Level 1 Spells = 9/25 = 9 pages       
  (0/5) Abjur:   shield                                         
  (2/5) Div:     true strike 
  (2/3) Ench:    charm person, sleep 
  (4/4) Evoc:    burning hands, magic missile, shocking grasp, 
		 Tensor’s floating disk 
  (1/5) Illus:   color spray 
  (0/3) Necro:   
Level 2 Spells = 9/30 = 18 pages
  (1/4) Abjur:                                            
  (2/3) Div:     detect thoughts, see invisibility
  (0/3) Ench:                    
  (3/6) Evoc:    flaming sphere, gust of wind, scorching ray                 
  (2/8) Illus:	 invisibility, mirror image
  (1/6) Necro:	 blindness/deafness, false life
Level 3 Spells = 4/26 = 12 pages
  (0/5) Abjur:   protection from energy                                         
  (0/3) Div:    
  (0/5) Ench:    hold person                
  (0/5) Evoc:    fireball, lightning bolt                 
  (0/4) Illus:	 
  (0/4) Necro:	
Level 4 Spells = 4/30 = 16 pages
  (0/5) Abjur:   globe of invulnerability, lesser                                         
  (0/4) Div:    
  (0/4) Ench:                    
  (0/6) Evoc:    fireshield, icestorm, wall of fire                 
  (0/6) Illus:	 
  (0/5) Necro:	


==============================================================================
GEAR	Total WT= 11 + 5 = 17
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  Headband of Intellect +2 (4,000 gp)
		  	- grant +2 enhancement bonus to Intelligence
			- After being worn for 24 hours, the headband grants 
			  a number of skill ranks in the "Appraise" skill
                          equal to the wearer's total Hit Dice. These ranks do 
                          not stack with the ranks a creature already possesses. 
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Protection +2 (8,000 gp)
			- grants a +2 deflection bonus to AC
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
4	quarterstaff
2 	light crossbow
1	quiver 
	- bolts = 10
1	potion belt
	- potion of cure moderate wounds; 2d8+3 hp (300 gp)
        - potion of mage armor (50 gp) x5 -1 used
0.5	large belt pouch
0.5		- Treasure (Coins)
2	spell component pouch
2	backpack
3		- Nehum's Spell Book
0		- arcane scroll: identify CL 1 (125 gp)


==============================================================================
TREASURE		 
cp = 			
sp = 			
gp = 25			
pp = 			


==============================================================================
SPECIAL NOTES:
- Was able to purchase Yvan's spell book (his old master) back from the 
  Red Wizard's for 3,100 gp.