Adventure Date: ??
Last Updated: May 8, 2013
class: Wizard-Evoker race: human level: 8 alignment: lawful evil xp: 28,000 deity: Bane size: medium age: 25 gender: male height: 5'7" eyes: brown hair: brown skin: white weight: 160 lbs Campaign: Darkness Rising Home Region: The Moonsea Languages: Damaran, Chondathan, Draconic fire hp = 96 44+1d10 = 50 ==================================================================================== STR: 10 0 HP: 36 Speed: 30 ft DEX: 14 +2 AC: 14(18/22) CON: 12 +1 = 10 + 0(4) + 0(4) + 2 + 0 + 0 + 2 + 0 INT: 16/18 +3/+4 base + armor + shield + dex + size + nat + deflect + misc WIS: 12 +1 AC touch: 14 CHA: 8 -1 AC flat-footed: 12(16/20) Initiative: +6 Base Attack: +4 Spells pre-cast: - 8 hours: false life = 1d10+8 hp - 1 hour: mage armor - potion - 800 rounds: protection from energy = 96 hp vs fire - 80 rounds: mirror images = 1d4+2 images - 80 rounds: shield = stops magic missiles, +4 shield AC - 10 rounds: resistance = +1 resistance to all saves - 8 rounds: fireshield: chill (blue flames) = 1/2 or 0 damage vs fire, 1d6+8 dam - 8 rounds: globe of invulnerability (lesser) - immune to 1st-3rd level spells ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 2 +1 Reflex: +4 = 2 +2 Will: +7 = 6 +1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff +4 1d6 x2 - B single weapon +0/-4 1d6/1d6 double weapon light crossbow +6 1d8 19-20/x2 80 ft P normal bolts Counterfire +6 2d6 x2 60 ft force immediate action use/day = 4 ranged touch Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mage armor armor +4 - - 0 % - - potion shield shield +4 - - 0 % - - spell ==================================================================================== SKILLS: Total = 60 max = 11/5 Ability Mod Ranks Misc +12 appraise INT +4 (8) headband +2 balance DEX +2 -0 armor -1 bluff CHA -1 +0 climb STR +0 -0 armor +12 *concentration CON +1 11 +16 *concentration, casting defense CON +1 " & +4 combat casting +4 *craft INT +4 +5 *decipher script INT +4 1 -1 diplomacy CHA -1 no disable device INT +4 -1 disguise CHA -1 +2 escape artist DEX +2 -0 armor +4 forgery INT +4 -1 gather information CHA -1 no handle animal CHA -1 +1 heal WIS +1 +6 hide DEX +2 4cc -0 armor -1 intimidate CHA -1 +0 jump STR +0 -0 armor +15 *knowledge, arcana INT +4 11 +5 *knowledge, architect/engineer INT +4 1 +5 *knowledge, dungeoneering INT +4 1 +5 *knowledge, geography INT +4 1 +5 *knowledge, history INT +4 1 +5 *knowledge, local INT +4 1 +5 *knowledge, nature INT +4 1 +5 *knowledge, nobility/royalty INT +4 1 +8 *knowledge, religion INT +4 2 +5 *knowledge, the planes INT +4 1 +1 listen WIS +1 +6 move silently DEX +2 4cc -0 armor no open lock DEX +2 -1 perform CHA -1 no *profession WIS +1 +2 ride DEX +2 +4 search INT +4 +1 sense motive WIS +1 no sleight of hand DEX +2 -0 armor +17 *spellcraft INT +4 11 +2 know arcana +19 *spellcraft, learn evocation INT +4 " & +2 evoker +1 spot WIS +1 +1 survival WIS +1 +0 swim STR +0 -0 armor x2 no tumble DEX +2 -0 armor no use magic device CHA -1 +2 use rope DEX +2 no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: all simple Wizard Specialist: Evoker - prohibited schools are conjuration and transmutation - gains bonus evocation spells - spellcraft = +2 when learning evocation spells - no familiar - immediate magic: Counterfire (evocation) - when visible enemy within 60 feet targets Nehum with ranged attack or spell, Nehum can respond with a glowing arrow of force, both attack resolve simultaneously - spell-like ability, extra-ordinary ability - spell level = Wiz/2 = 4, Caster level = Wiz = 8 - ranged touch attack, immediate action - damage = 1d6/3 wizard levels = 2d6 - uses/day = INT bonus = 4 Scribe Sroll (wizard 1st level bonus feat) Silent Spell: metamagic (wizard 5th level bonus feat) - prepare and cast a spell without a verbal component: +1 spell level Improved Initiative (human bonus feat) - initiative = +4 Toughness (1rst level bonus feat) - hp = +3 Combat Casting (3rd level bonus feat) - casting defensively or while grappling = +4 concentration Spell Focus: Evocation (6th level bonus feat) - DC of all evocation spells = +1 ============================================================================= SPELLS 0: 4+ev 1: 5+ev 2: 4+ev 3: 4+ev 4: 3+ev 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 dancing lights, detect magic, flare, ray of frost, resistance 1: 15 burning hands, color spray, magic missile, magic missile, shield shocking grasp 2: 16 blindness/deafness, false life, magic missile-silent, mirror image, scorching ray 3: 17 fireball, hold person, lightning bolt, protection from energy scorching ray-silent 4: 18 fireball-silent, fireshield, globe of invulnerability (lesser), ice storm, NEHUM'S SPELLBOOK: (69/100 pages) - prohibited schools are conjuration and transmutation Level 0 Spells = 14/14 = 14 pages (1/1) Abjur: resistance (3/3) Div: detect poison, detect magic, read magic (1/1) Ench: daze (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (2/2) Necro: disrupt undead, touch of fatigue (2/2) Univ: arcane mark, prestidigitation Level 1 Spells = 9/25 = 9 pages (0/5) Abjur: shield (2/5) Div: true strike (2/3) Ench: charm person, sleep (4/4) Evoc: burning hands, magic missile, shocking grasp, Tensor’s floating disk (1/5) Illus: color spray (0/3) Necro: Level 2 Spells = 9/30 = 18 pages (1/4) Abjur: (2/3) Div: detect thoughts, see invisibility (0/3) Ench: (3/6) Evoc: flaming sphere, gust of wind, scorching ray (2/8) Illus: invisibility, mirror image (1/6) Necro: blindness/deafness, false life Level 3 Spells = 4/26 = 12 pages (0/5) Abjur: protection from energy (0/3) Div: (0/5) Ench: hold person (0/5) Evoc: fireball, lightning bolt (0/4) Illus: (0/4) Necro: Level 4 Spells = 4/30 = 16 pages (0/5) Abjur: globe of invulnerability, lesser (0/4) Div: (0/4) Ench: (0/6) Evoc: fireshield, icestorm, wall of fire (0/6) Illus: (0/5) Necro: ============================================================================== GEAR Total WT= 11 + 5 = 17 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: Headband of Intellect +2 (4,000 gp) - grant +2 enhancement bonus to Intelligence - After being worn for 24 hours, the headband grants a number of skill ranks in the "Appraise" skill equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: Ring of Protection +2 (8,000 gp) - grants a +2 deflection bonus to AC 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 quarterstaff 2 light crossbow 1 quiver - bolts = 10 1 potion belt - potion of cure moderate wounds; 2d8+3 hp (300 gp) - potion of mage armor (50 gp) x5 -1 used 0.5 large belt pouch 0.5 - Treasure (Coins) 2 spell component pouch 2 backpack 3 - Nehum's Spell Book 0 - arcane scroll: identify CL 1 (125 gp) ============================================================================== TREASURE cp = sp = gp = 25 pp = ============================================================================== SPECIAL NOTES: - Was able to purchase Yvan's spell book (his old master) back from the Red Wizard's for 3,100 gp.