Nehum

Adventure Date: May 31, 2008
Last Updated: April 30, 2009

class:		Wizard-Evoker			race:		human
level:		1				alignment:	lawful evil
xp:		0				deity:		Bane

size: medium	age: 25		gender:	male	height:	5'7"	
eyes: brown	hair: brown	skin: white	weight:	160 lbs

Campaign: 	Darkness Rising
Home Region: 	The Moonsea
Languages:	Damaran, Chondathan, Draconic

====================================================================================
STR:	10	0	HP: 	8			Speed:	30 ft 
DEX:	13	+1	AC:	11				
CON:	12	+1	= 10   + 0     + 0      + 1   + 0    + 0   + 0       + 0
INT:	15	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	11
CHA:	 8	-1	AC flat-footed: 10		Initiative:	+5
							Base Attack:	+0

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 0	+1
Reflex:		+1	= 0	+1	
Will:		+3	= 2	+1

====================================================================================
Attack		Bonus	Damage	  Critical	Range	Type	Notes
------------	------	------	  --------	-----	----	-----
quarterstaff	+0	1d6	  x2		-	B	single weapon
		-4/-8	1d6/1d6	  				double weapon

light crossbow,	+2	1d8	  19-20/x2	80 ft	P	normal bolts
darkwood		1d8-1					silver bolts

tanglefoot bag	+1	entangle  x2		10 ft	goo	see PHB p 129
								ranged touch attack


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
none


====================================================================================
SKILLS: Total = 20	max = 4/2	Ability	Mod	Ranks	Misc
+2	appraise			INT	+2		
+1	balance				DEX	+1		(armor)
-1	bluff				CHA	-1		
+0	climb				STR	+0		(armor)		
+5	concentration			CON	+1	4
+2	craft				INT	+2		
no	decipher script			INT	+2		
-1	diplomacy			CHA	-1
no	disable device			INT	+2		
-1	disguise			CHA	-1		
+1	escape artist			DEX	+1		(armor)	
+2	forgery				INT	+2		
-1	gather information		CHA	-1		
no	handle animal			CHA	-1		
+1	heal				WIS	+1
+3	hide				DEX	+1	2cc	(armor)	
-1	intimidate			CHA	-1			
+0	jump				STR	+0		(armor)			
+6	knowledge, arcana		INT	+2	4
no	knowledge, architect/engineer	INT	+2
no	knowledge, dungeoneering	INT	+2
no	knowledge, geography		INT	+2
no	knowledge, history		INT	+2
no	knowledge, local		INT	+2
no	knowledge, nature		INT	+2
no	knowledge, nobility/royalty	INT	+2
+6	knowledge, religion		INT	+2	4
no	knowledge, the planes		INT	+2	
+1	listen				WIS	+1	
+1	move silently			DEX	+1		(armor)	
no	open lock			DEX	+1		
-1	perform				CHA	-1		
no	profession			WIS	+1		
+1	ride				DEX	+1		
+2	search				INT	+2		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+1		(armor)			
+6	spellcraft			INT	+2	4
+8	spellcraft, learn evocation	INT	+2	"	(evoker)
+1	spot				WIS	+1	
+1	survival			WIS	+1		
+0	swim				STR	+0		(armor x2)			
no	tumble				DEX	+1		(armor)		
no	use magic device		CHA	-1		
+1	use rope			DEX	+1
no	speak languages			n/a		0 cc		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	all simple

Wizard Specialist: Evoker
- prohibited schools are conjuration and transmutation
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells

Summon Familiar: None

Scribe Sroll

Improved Initiative (human bonus feat)
- initiative = +4

Toughness (1rst level bonus feat)
- hp = +3


=============================================================================
SPELLS  0: 3+ev  1: 2+ev  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 12	detect magic, flare, flare, resistance
1: 13	color spray, sleep, magic missile


NEHUM'S SPELLBOOK: Level 0 and Level 1 Spells (19/100 pages) 
- prohibited schools are conjuration and transmutation 
Level 0 = 14 pages                              
  (1/1) Abjur:   resistance                                      
  (3/3) Div:     detect poison, detect magic, read magic         
  (1/1) Ench:    daze                    
  (4/4) Evoc:    dancing lights, flare, light, ray of frost              
  (1/1) Illus:   ghost sound             
  (2/2) Necro:   disrupt undead, touch of fatigue 
  (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 5 pages       
  (0/5) Abjur:                                            
  (1/5) Div:     true strike 
  (1/3) Ench:    sleep 
  (2/4) Evoc:    burning hands, magic missile 
  (1/5) Illus:   color spray 
  (0/3) Necro:   


==============================================================================
GEAR	Total WT= 16 + 0 = 16
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
4	quarterstaff
2 	darkwood light crossbow (375 gp)
1	quiver & 10 bolts
1 	quiver & 10 silver bolts
8	tanglefoot bag x2
0	potion of cure light wounds (50 gp)
0	potion of cat's grace (300 gp)
0	Nehum's room key

==============================================================================
TREASURE
cp = 15			
sp = 20			
gp = 12			
pp = 			


=============================================================================
In Storage:		Nehum's Spellbook
cp = 		
sp = 	
gp = 		
pp = 		


=============================================================================
"True Strike"
	Light Warhorse: large animal, AL = neutral
	HD = 3, hp = 22, Init = +1, Spd = 60 ft,
	AC = 14, touch AC = 10, flat-foot AC = 13, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+9
	Atk = hoof: +4 melee (1d4+3)
	full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1)
	STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6
	Fort = +6, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, down, 
				guard, heel)

Carrying Capacity: drag = 3,450 lbs
- light load = 230 lbs  (60 ft; run x4)
- medium load = 460 lbs (40 ft; run x4)
- heavy load = 690 lbs  (40 ft; run x3)

Equipment
wt (lb)		equipment
-------		---------
160 		rider
 16		rider's gear
 25		riding saddle
  1		bit and bridle
  8		saddlebags
  4		waterskin
  6		trail rations, 6 days	
-----
220		= light load (60 ft; run x4)


==============================================================================
SPECIAL NOTES: