Laskur

Adventure Date: TBD, 2013
Last Updated: May 8, 2013


class:		Barbarian			race:		half-orc
level:		8				alignment:	chaotic evil
xp:		28,000				deity:		Bane

size: medium	age: 22		gender:	male	height:	6'0"	
eyes: blue	hair: black	skin: grey	weight:	200 lbs

Campaign: 	Darkness Rising
Home Region: 	The Moonsea
Languages:	Damaran (native), Orc (native)


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STR:	18(22)	+4(+6)	HP: 	80 (96)			Speed:	40 ft 
DEX:	14	+2	AC:	18 (16)				
CON:	14(18)	+2(+4)	= 10   + 4     + 0      + 2   + 0    + 2   + 0       + 0
INT:	 8	-1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	12 (10)
CHA:	10	0	AC flat-footed: 18 (16)		Initiative:	+2
							Base Attack:	+8/+3

			- Damage Reduction 1/-
			- dodge bonus to AC vs traps = +2
			- penalty to Armor Class while raging = -2
			(#) = value while raging
                        - cannot be flanked by rogue, unless 4 levels higher


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		Total	= base	+Mod	+magic	+misc
Fortitude:	+8(+10)	= 6	+2
Reflex:		+4	= 2	+2	
Will:		+3(+5)	= 2	+1

morale bonus on Will saves while raging = +2
reflex saves vs traps = +2


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Attack		   Bonus    Damage   	Critical	Range	Type	 Notes
------------	   ------   ------   	--------	-----	----	 -----
greataxe +1	   +14/+9   1d12+6      x3		-	S	 adamantine
- raging	   +16/+11  1d12+9
- w. P.O -3	   +13/+8   1d12+15	
- w. P.O -5	   +11/+6   1d12+19
- w. P.O -8	   +8/+3    1d12+25	


composite longbow, +10/+5   1d8+2    x3		110 ft	P	normal arrow
mighty [STR 14]		    1d8+1				silver arrow

IMPROVED SUNDER - no attack of opportunity and +4 to opposed roll
You and the defender make opposed attack rolls with your respective weapons. 
The wielder of a twohanded weapon on a sunder attempt gets a +4 bonus on this roll, 
and the wielder of a light weapon takes a –4 penalty. 
If the combatants are of different sizes, the larger combatant gets a bonus on the 
attack roll of +4 per difference in size category.

spear, waraxe  hardness 5, hp 10 (magic +1 = 7 and 20)



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt      light	+4	+4	-2	20%	30 ft	25 lbs	
							(40 ft barbarian)


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SKILLS: Total = 33	max = 11/5	Ability	Mod	Ranks	Misc 
-1	appraise			INT	-1		
+0	balance				DEX	+2		-2 armor
+0	bluff				CHA	+0		
+7	*climb				STR	+4	5	-2 armor		
+2	concentration			CON	+2
-1	*craft				INT	-1		
no	decipher script			INT	-1		
+0	diplomacy			CHA	+0
no	disable device			INT	-1		
+0	disguise			CHA	+0		
+0	escape artist			DEX	+2		-2 armor	
-1	forgery				INT	-1		
+0	gather information		CHA	+0		
no	*handle animal			CHA	+0		
+1	heal				WIS	+1
+0	hide				DEX	+2		-2 armor	
+7	*intimidate			CHA	+0	7		
+7	*jump				STR	+4	5	-2 armor			
no	knowledge, arcana		INT	-1	
no	knowledge, architect/engineer	INT	-1
no	knowledge, dungeoneering	INT	-1
no	knowledge, geography		INT	-1
no	knowledge, history		INT	-1
no	knowledge, local		INT	-1
no	knowledge, nature		INT	-1
no	knowledge, nobility/royalty	INT	-1
no	knowledge, religion		INT	-1	
no	knowledge, the planes		INT	-1	
+12	*listen				WIS	+1	11
+0	move silently			DEX	+2		-2 armor	
no	open lock			DEX	+2		
+0	perform				CHA	+0		
no	profession			WIS	+1		
+2	*ride				DEX	+2		
-1	search				INT	-1		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+2		-2 armor			
no	spellcraft			INT	-1	
+1	spot				WIS	+1	
+6	*survival			WIS	+1	5	
+0	*swim				STR	+4		-4 armor x2			
no	tumble				DEX	+2		-2 armor		
no	use magic device		CHA	+0		
+2	use rope			DEX	+2
no	speak languages			n/a		0 cc		


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium
Shields:	all (except tower shields)
Weapons:	all simple, all martial


Half-Orc
- Orc blood
- darkvision (range = 60 ft)


Barbarian:
- Illiteracy: cannot read and write. 
- Fast Movement (Ex):  +10 feet. 
  	- This benefit applies only when he is wearing no armor, light armor, 
	  or medium armor and not carrying a heavy load. 
	- Apply this bonus before modifying the barbarian’s speed because of 
  	  any load carried or armor worn.
- Rage (Ex): 3/day, duration = New CON mod +3 = 4+3 = 7 rounds 
  	- In a rage, temporarily gain STR +4, CON +4, and +2 morale bonus 
	  on Will saves, but he takes a -2 penalty to Armor Class. 
	- The increase in Constitution increases hit points by 2 points per 
	  level, but these hit points go away at the end of the rage when the 
    	  Constitution score drops back to normal. (These extra hit points 
	  are not lost first the way temporary hit points are.) 
  	- While raging, a barbarian cannot use any Charisma-, Dexterity-, or 
 	  Intelligence-based skills (except for Balance, Escape Artist, 
	  Intimidate, and Ride), the Concentration skill, or any abilities 
	  that require patience or concentration, nor can he cast spells or 
	  activate magic items that require a command word, a spell trigger 
	  (such as a wand), or spell completion (such as a scroll) to function. 
	  He can use any feat he has except Combat Expertise, item creation 
	  feats, and metamagic feats. 
	- A barbarian may prematurely end his rage. At the end of the rage, 
	  the barbarian loses the rage modifiers and restrictions and becomes 
	  fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t 
	  charge or run) for the duration of the current encounter (unless he 
	  is a 17th-level barbarian, at which point this limitation no longer 
	  applies; see below). A barbarian can fly into a rage only once per 
  	  encounter. Entering a rage takes no time itself, but a barbarian can 
 	  do it only during his action, not in response to someone else’s action.
- Uncanny Dodge:
  Retains DEX bonus to AC, even if flat-footed or struck by an invisible attacker
- Improved Uncanny Dodge:
  Cannot be flanked, except by a rogue 4 levels higher then his barbarian levels
- Trap Sense:
  	- reflex saves vs traps = +2
	- dodge bonus to AC vs traps = +2
- Damage Reduction 1/-


Weapon Focus: Great Axe (1st level bonus feat)
	- get +1 bonus to hit when using great axe


Power Attack (3rd level bonus feat)
- melee bonus only, no light weapons 
- max one-handed weapon bonus; -8 hit = +8 damage
- max two-handed weapon bonus; -8 hit = +16 damage


Improved Sunder (6th level bonus feat)
- see PHB page 158 (for steps and DR/hp of objects)
- no attack of opportunity while sundering
- get a +4 bonus on opposed attack rolls during sunder attempts


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GEAR	Total WT= 44 + 0 = 44

STR 18	load: light = 100	medium = 200	heavy = 300

WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  Amulet of Natural Armor +2 (8,000 gp)
			- gain +2 natural armor bonus to AC
0	SHOULDER: OPEN SLOT
25	BODY: 	  chainshirt (100 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
12	Adamantine Greataxe +1 (5,320 gp)
                - ignore hardness of less then 20
3	mighty composite longbow [STR 14/dam +2] (300 gp)
3	quiver 
	- cold iron arrows = 10
	- silver arrows = 10
0.5 	belt pouch
0.5	- Coins

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TREASURE		
cp = 			
sp = 			
gp = 24			
pp = 			


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SPECIAL NOTES: