Laskur

Adventure Date: May 31, 2008
Last Updated: April 28, 2009

class:		Barbarian			race:		half-orc
level:		1				alignment:	chaotic evil
xp:		0				deity:		Bane

size: medium	age: 22		gender:	male	height:	6'0"	
eyes: blue	hair: black	skin: grey	weight:	200 lbs

Campaign: 	Darkness Rising
Home Region: 	The Moonsea
Languages:	Damaran (native), Orc (native)

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STR:	17(21)	+3(+5)	HP: 	13 (15)			Speed:	30 ft 
DEX:	14	+2	AC:	16 (14)				
CON:	13(17)	+1(+3)	= 10   + 4     + 0      + 2   + 0    + 0   + 0       + 0
INT:	 8	-1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	12 (10)
CHA:	10	0	AC flat-footed: 14 (12)		Initiative:	+2
							Base Attack:	+1

			-2 penalty to Armor Class while raging
			(#) = value while raging

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+3(+5)	= 2	+1
Reflex:		+2	= 0	+2	
Will:		+1(+3)	= 0	+1

+2 morale bonus on Will saves while raging

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Attack		   Bonus    Damage   Critical	Range	Type	Notes
------------	   ------   ------   --------	-----	----	-----
great axe,	   +6	    1d12+4   x3		-	S	
masterwork

composite longbow, +3	    1d8+2    x3		110 ft	P	normal arrow
mighty [STR 14]		    1d8+1				silver arrow

dagger, silver	   +4	    1d4+2    19-20/x2	10 ft	P/S
		  (+3 thrown)


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
scale mail	medium	+4	+3	-3	25%	20 ft	30 lbs	masterwork
							(30 ft barbarian)


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SKILLS: Total = 12	max = 4/2	Ability	Mod	Ranks	Misc
-1	appraise			INT	-1		
-1	balance				DEX	+2		(-3 armor)
+0	bluff				CHA	+0		
+5	climb				STR	+3	3	(-3 armor/+2 kit)		
+1	concentration			CON	+1
-1	craft				INT	-1		
no	decipher script			INT	-1		
+0	diplomacy			CHA	+0
no	disable device			INT	-1		
+0	disguise			CHA	+0		
-1	escape artist			DEX	+2		(-3 armor)	
-1	forgery				INT	-1		
+0	gather information		CHA	+0		
no	handle animal			CHA	+0		
+1	heal				WIS	+1
-1	hide				DEX	+2		(-3 armor)	
+0	intimidate			CHA	+0			
+3	jump				STR	+3	3	(-3 armor)			
no	knowledge, arcana		INT	-1	
no	knowledge, architect/engineer	INT	-1
no	knowledge, dungeoneering	INT	-1
no	knowledge, geography		INT	-1
no	knowledge, history		INT	-1
no	knowledge, local		INT	-1
no	knowledge, nature		INT	-1
no	knowledge, nobility/royalty	INT	-1
no	knowledge, religion		INT	-1	
no	knowledge, the planes		INT	-1	
+4	listen				WIS	+1	3
-1	move silently			DEX	+2		(-3 armor)	
no	open lock			DEX	+2		
+0	perform				CHA	+0		
no	profession			WIS	+1		
+2	ride				DEX	+2		
-1	search				INT	-1		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+2		(-3 armor)			
no	spellcraft			INT	-1	
+1	spot				WIS	+1	
+4	survival			WIS	+1	3	
-3	swim				STR	+3		(-6 armor x2)			
no	tumble				DEX	+2		(-3 armor)		
no	use magic device		CHA	+0		
+2	use rope			DEX	+2
no	speak languages			n/a		0 cc		


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium
Shields:	all (except tower shields)
Weapons:	all simple, all martial

Weapon Focus: Great Axe (+1 hit)

Half-Orc
- Orc blood
- darkvision (range = 60 ft)

Barbarian:
- Illiteracy: cannot read and write. 
- Fast Movement (Ex):  +10 feet. 
  	- This benefit applies only when he is wearing no armor, light armor, 
	  or medium armor and not carrying a heavy load. 
	- Apply this bonus before modifying the barbarian’s speed because of 
  	  any load carried or armor worn.
- Rage (Ex): 1/day, duration = New CON mod +3 = 3+3 = 6 rounds 
  	- In a rage, temporarily gain STR +4, CON +4, and +2 morale bonus 
	  on Will saves, but he takes a -2 penalty to Armor Class. 
	- The increase in Constitution increases hit points by 2 points per 
	  level, but these hit points go away at the end of the rage when the 
    	  Constitution score drops back to normal. (These extra hit points 
	  are not lost first the way temporary hit points are.) 
  	- While raging, a barbarian cannot use any Charisma-, Dexterity-, or 
 	  Intelligence-based skills (except for Balance, Escape Artist, 
	  Intimidate, and Ride), the Concentration skill, or any abilities 
	  that require patience or concentration, nor can he cast spells or 
	  activate magic items that require a command word, a spell trigger 
	  (such as a wand), or spell completion (such as a scroll) to function. 
	  He can use any feat he has except Combat Expertise, item creation 
	  feats, and metamagic feats. 
	- A barbarian may prematurely end his rage. At the end of the rage, 
	  the barbarian loses the rage modifiers and restrictions and becomes 
	  fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t 
	  charge or run) for the duration of the current encounter (unless he 
	  is a 17th-level barbarian, at which point this limitation no longer 
	  applies; see below). A barbarian can fly into a rage only once per 
  	  encounter. Entering a rage takes no time itself, but a barbarian can 
 	  do it only during his action, not in response to someone else’s action.


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GEAR	Total WT= 54 + 0 = 54
	load: light = 86	medium = 173	heavy = 260
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
30	BODY: 	  scale mail, masterwork (200 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
12	great axe, masterwork (320 gp)
3	mighty composite longbow [STR 14/dam +2] (300 gp)
3	quiver & 10 arrows
	       & 10 silver arrows
1	silver dagger (22 gp)
5	climber's kit (80 gp)
		- grant +2 circumstance bonus on Climb checks
0	potion of cure light wounds (50 gp)
0	Laskur's room key


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TREASURE
cp = 15			
sp = 20			
gp = 12			
pp = 			


=============================================================================
In Storage:		bolt of silk (100 gp)
cp = 			bastard sword, masterwork (335 gp)
sp = 	
gp = 		
pp = 		


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"Stalker"
	Light Warhorse: large animal, AL = neutral
	HD = 3, hp = 22, Init = +1, Spd = 60 ft,
	AC = 14, touch AC = 10, flat-foot AC = 13, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+9
	Atk = hoof: +4 melee (1d4+3)
	full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1)
	STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6
	Fort = +6, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, down, 
				guard, heel)

Carrying Capacity: drag = 3,450 lbs
- light load = 230 lbs  (60 ft; run x4)
- medium load = 460 lbs (40 ft; run x4)
- heavy load = 690 lbs  (40 ft; run x3)

Equipment
wt (lb)		equipment
-------		---------
200 		rider
 54		rider's gear
 25		riding saddle
  1		bit and bridle
  8		saddlebags
  4		waterskin
  6		trail rations, 6 days	
-----
298		= medium, load (40 ft; run x4)

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SPECIAL NOTES: