Adventure Date: May 31, 2008
Last Updated: April 28, 2009
class: Barbarian race: half-orc level: 1 alignment: chaotic evil xp: 0 deity: Bane size: medium age: 22 gender: male height: 6'0" eyes: blue hair: black skin: grey weight: 200 lbs Campaign: Darkness Rising Home Region: The Moonsea Languages: Damaran (native), Orc (native) ==================================================================================== STR: 17(21) +3(+5) HP: 13 (15) Speed: 30 ft DEX: 14 +2 AC: 16 (14) CON: 13(17) +1(+3) = 10 + 4 + 0 + 2 + 0 + 0 + 0 + 0 INT: 8 -1 base + armor + shield + dex + size + nat + deflect + misc WIS: 12 +1 AC touch: 12 (10) CHA: 10 0 AC flat-footed: 14 (12) Initiative: +2 Base Attack: +1 -2 penalty to Armor Class while raging (#) = value while raging ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3(+5) = 2 +1 Reflex: +2 = 0 +2 Will: +1(+3) = 0 +1 +2 morale bonus on Will saves while raging ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- great axe, +6 1d12+4 x3 - S masterwork composite longbow, +3 1d8+2 x3 110 ft P normal arrow mighty [STR 14] 1d8+1 silver arrow dagger, silver +4 1d4+2 19-20/x2 10 ft P/S (+3 thrown) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ scale mail medium +4 +3 -3 25% 20 ft 30 lbs masterwork (30 ft barbarian) ==================================================================================== SKILLS: Total = 12 max = 4/2 Ability Mod Ranks Misc -1 appraise INT -1 -1 balance DEX +2 (-3 armor) +0 bluff CHA +0 +5 climb STR +3 3 (-3 armor/+2 kit) +1 concentration CON +1 -1 craft INT -1 no decipher script INT -1 +0 diplomacy CHA +0 no disable device INT -1 +0 disguise CHA +0 -1 escape artist DEX +2 (-3 armor) -1 forgery INT -1 +0 gather information CHA +0 no handle animal CHA +0 +1 heal WIS +1 -1 hide DEX +2 (-3 armor) +0 intimidate CHA +0 +3 jump STR +3 3 (-3 armor) no knowledge, arcana INT -1 no knowledge, architect/engineer INT -1 no knowledge, dungeoneering INT -1 no knowledge, geography INT -1 no knowledge, history INT -1 no knowledge, local INT -1 no knowledge, nature INT -1 no knowledge, nobility/royalty INT -1 no knowledge, religion INT -1 no knowledge, the planes INT -1 +4 listen WIS +1 3 -1 move silently DEX +2 (-3 armor) no open lock DEX +2 +0 perform CHA +0 no profession WIS +1 +2 ride DEX +2 -1 search INT -1 +1 sense motive WIS +1 no sleight of hand DEX +2 (-3 armor) no spellcraft INT -1 +1 spot WIS +1 +4 survival WIS +1 3 -3 swim STR +3 (-6 armor x2) no tumble DEX +2 (-3 armor) no use magic device CHA +0 +2 use rope DEX +2 no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium Shields: all (except tower shields) Weapons: all simple, all martial Weapon Focus: Great Axe (+1 hit) Half-Orc - Orc blood - darkvision (range = 60 ft) Barbarian: - Illiteracy: cannot read and write. - Fast Movement (Ex): +10 feet. - This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. - Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. - Rage (Ex): 1/day, duration = New CON mod +3 = 3+3 = 6 rounds - In a rage, temporarily gain STR +4, CON +4, and +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. - The increase in Constitution increases hit points by 2 points per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) - While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. - A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter. Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. ============================================================================== GEAR Total WT= 54 + 0 = 54 load: light = 86 medium = 173 heavy = 260 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 30 BODY: scale mail, masterwork (200 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 12 great axe, masterwork (320 gp) 3 mighty composite longbow [STR 14/dam +2] (300 gp) 3 quiver & 10 arrows & 10 silver arrows 1 silver dagger (22 gp) 5 climber's kit (80 gp) - grant +2 circumstance bonus on Climb checks 0 potion of cure light wounds (50 gp) 0 Laskur's room key ============================================================================== TREASURE cp = 15 sp = 20 gp = 12 pp = ============================================================================= In Storage: bolt of silk (100 gp) cp = bastard sword, masterwork (335 gp) sp = gp = pp = ============================================================================= "Stalker" Light Warhorse: large animal, AL = neutral HD = 3, hp = 22, Init = +1, Spd = 60 ft, AC = 14, touch AC = 10, flat-foot AC = 13, space/reach = 10'/5 ft, base attack/grapple = +2/+9 Atk = hoof: +4 melee (1d4+3) full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1) STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6 Fort = +6, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (6/6): Purpose = combat riding (attack, come, defend, down, guard, heel) Carrying Capacity: drag = 3,450 lbs - light load = 230 lbs (60 ft; run x4) - medium load = 460 lbs (40 ft; run x4) - heavy load = 690 lbs (40 ft; run x3) Equipment wt (lb) equipment ------- --------- 200 rider 54 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags 4 waterskin 6 trail rations, 6 days ----- 298 = medium, load (40 ft; run x4) ============================================================================== SPECIAL NOTES: