Kurud

Adventure Date: November 1, 2008
Last Updated: April 30, 2009

class:		Paladin				race:		human
level:		1				alignment:	lawful good
xp:		0				deity:		Tyr

size: medium	age:	25	gender:	male		height:	6'0"	
eyes: brown	hair:	black	skin:	mahogony	weight:	180 lbs

Campaign: 	Darkness Rising
Home Region: 	Turmish
Languages:	Turmic, Chondathan, Draconic

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STR:	17	+3	HP: 	12			Speed:	30 ft 
DEX:	10	0	AC:	20				
CON:	15	+2	= 10   + 8     + 2      + 0   + 0    + 0   + 0       + 0
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	13	+1	AC touch:	10
CHA:	14	+2	AC flat-footed: 20		Initiative:	+4
							Base Attack:	+1
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		Total	= base	+Mod	+magic	+misc
Fortitude:	+4	= 2	+2
Reflex:		+0	= 0	+0	
Will:		+1	= 0	+1

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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
bastard sword,	+5	1d10+3	19-20/x2	-	S	1-handed
masterwork		1d10+4					2-handed

morningstar,	+5	1d8+3	x2		-	P/B
masterwork

dagger		+4	1d4+3	19-20/x2	10 ft	P/S
		(+1 thrown)

heavy crossbow	+1	1d10	19-20/x2	120 ft	P	full-round action
								to reload


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
full plate	armor	+8	+1	-6	35 %	20 ft	50 lbs

heavy steel	shield	+2	-	-2	15 %	-	15 lbs
shield


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SKILLS: Total = 20	max = 4/2	Ability	Mod	Ranks	Misc
+2	appraise			INT	+2		
-8	balance				DEX	+0		(-8 armor)
+2	bluff				CHA	+2		
-5	climb				STR	+3		(-8 armor)		
+6	concentration			CON	+2	4
+2	craft				INT	+2		
no	decipher script			INT	+2		
+2	diplomacy			CHA	+2
no	disable device			INT	+2		
+2	disguise			CHA	+2		
-8	escape artist			DEX	+0		(-8 armor)	
+2	forgery				INT	+2		
+2	gather information		CHA	+2		
no	handle animal			CHA	+2		
+1	heal				WIS	+1
-8	hide				DEX	+0		(-8 armor)	
+2	intimidate			CHA	+2			
-5	jump				STR	+3		(-8 armor)			
+4	knowledge, arcana		INT	+2	2cc
no	knowledge, architect/engineer	INT	+2
no	knowledge, dungeoneering	INT	+2
no	knowledge, geography		INT	+2
no	knowledge, history		INT	+2
no	knowledge, local		INT	+2
no	knowledge, nature		INT	+2
no	knowledge, nobility/royalty	INT	+2
no	knowledge, religion		INT	+2	
no	knowledge, the planes		INT	+2	
+3	listen				WIS	+1	2cc
-8	move silently			DEX	+0		(-8 armor)	
no	open lock			DEX	+0		
+2	perform				CHA	+2		
no	profession			WIS	+1		
+0	ride				DEX	+0		
+2	search				INT	+2		
+5	sense motive			WIS	+1	4
no	sleight of hand			DEX	+0		(-8 armor)			
no	spellcraft			INT	+2	
+3	spot				WIS	+1	2cc
+1	survival			WIS	+1		
-13	swim				STR	+3		(-16 armor x2)			
no	tumble				DEX	+0		(-8 armor)		
no	use magic device		CHA	+2		
+0	use rope			DEX	+0
n/a	speak languages			n/a		0 cc		


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy
Shields:	all (except tower)
Weapons:	simple weapons, martial weapons


Improved Initiative (human bonus feat)
- initiative +4

Exotic Weapon (1rst level bonus feat)
- bastard sword: use 1-handed

Aura of Good: faint
Detect Evil: as spell, at will
Smite Evil: +4 hit, +1 dam: 1/day


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SPELLS  1: 0  2: 0  3: 0  4: 0  
   DC
1: 12	
2: 13	
3: 14
4: 15


==============================================================================
GEAR	Total WT= 88 + 0 = 88
	load: light = 86	medium = 173	heavy = 260
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
50	BODY: 	  full plate (1,500 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
6	bastard sword, masterwork (335 gp)
6	morningstar, masterwork (308 gp)
1	dagger
8	heavy crossbow (50 gp)
2	quiver & 20 bolts


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TREASURE
cp = 			
sp = 			
gp = 			
pp = 			


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In Storage:
cp = 		
sp = 	
gp = 		
pp = 		


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SPECIAL NOTES: