Jebalek the Gnome

Adventure Date: September 20, 2008
Last Updated: April 30, 2009

class:		Rogue/Wizard-Illusionist	race:		Gnome
level:		1/2				alignment:	choatic neutral
xp:		3,000				deity:		Gond

size: small	age:  50	gender:	male	height:	3'0"	
eyes: green	hair: white	skin: brown	weight:	45 lbs

Campaign: 	Darkness Rising
Home Region: 	The Moonsea (Zhentil Keep)
Languages:	Gnome(native), Damaran(native), Draconic, Orc

====================================================================================
STR:	 8	-1	HP: 	14			Speed:	20 ft 
DEX:	16	+3	AC:	14				
CON:	13	+1	= 10   + 0     + 0      + 3   + 1    + 0   + 0       + 0
INT:	15	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	14
CHA:	 8	-1	AC flat-footed: 11		Initiative:	+3
							Base Attack:	+1

			- AC dodge bonus = +4 vs giants

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 0	+1
Reflex:		+5	= 2	+3	
Will:		+4	= 3	+1

- saving throw +2 vs. illusions

====================================================================================
- hit +1 vs. goblinoids and kobolds
- hit +1 size bonus (included)

Attack		  Bonus	  Damage	Critical	Range	Type	Notes
------------	  ------  ------	--------	-----	----	-----
small dagger	  +1	  1d3-1	 	19-20/x2	10 ft	P/S
		  (+5 thrown)

light crossbow	  +6	  1d6		19-20/x2	80 ft	P	normal bolt
masterwork, small	  1d6-1						silver bolt

tanglefoot bag	  +5	  entangle  	x2		10 ft	goo	see PHB p 129
								ranged touch attack


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
none


====================================================================================
SKILLS: Total = 40+8	max = 6/3	Ability	Mod	Ranks	Misc
+6	appraise			INT	+2	4	
+3	balance				DEX	+3		(armor)
-1	bluff				CHA	-1		
-1	climb				STR	-1		(armor)		
+5	concentration			CON	+1	4
+2	craft				INT	+2
+4	craft, alchemy			INT	+2		(+2 gnome)
+6	craft, armorsmithing		INT	+2	4
+6	craft, weaponsmithing		INT	+2	4
no	decipher script			INT	+2		
-1	diplomacy			CHA	-1
no	disable device			INT	+2		
-1	disguise			CHA	-1		
+7	escape artist			DEX	+3	4	(armor)	
+2	forgery				INT	+2		
-1	gather information		CHA	-1		
no	handle animal			CHA	-1		
+1	heal				WIS	+1
+11	hide				DEX	+3	4	(+4 small/+0 armor)
-1	intimidate			CHA	-1			
-1	jump				STR	-1		(armor)			
no	knowledge, arcana		INT	+2	
no	knowledge, architect/engineer	INT	+2
no	knowledge, dungeoneering	INT	+2
no	knowledge, geography		INT	+2
no	knowledge, history		INT	+2
no	knowledge, local		INT	+2
no	knowledge, nature		INT	+2
no	knowledge, nobility/royalty	INT	+2
no	knowledge, religion		INT	+2	
no	knowledge, the planes		INT	+2	
+7	listen				WIS	+1	4	(+2 gnome)
+7	move silently			DEX	+3	4	(armor)	
+7	open lock			DEX	+3	4	
-1	perform				CHA	-1		
no	profession			WIS	+1		
+3	ride				DEX	+3		
+2	search				INT	+2		
+1	sense motive			WIS	+1
+7	sleight of hand			DEX	+3	4	(armor)			
+6	spellcraft			INT	+2	4
+8	spellcraft, learn illusion	INT	+2	"	(+2 illusionist)
+1	spot				WIS	+1	
+1	survival			WIS	+1		
-1	swim				STR	-1		(armor x2)			
+7	tumble				DEX	+3	4	(armor)		
no	use magic device		CHA	-1		
+3	use rope			DEX	+3
no	speak languages			n/a		0 cc		

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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	simple weapons, hand crossbow, sap, shortsword, rapier, 
		shortbow, composite shortbow

Gnome: STR-2, CON+2
- small: AC+1, hit = +1, hide = +4, speed = 20 ft, lift = x3/4, use small weapons
- low-light vision
- gnome hooked hammer can be used as a martial weapon
- saving throw +2 vs. illusions
- DC of illusion spells = +1
- hit +1 vs. goblinoids and kobolds
- AC dodge bonus = +4 vs giants
- craft (alchemy) = +2, listen = +2
- speak with burrowing mammal = 1/day

Wizard Specialization: Illusionist
- prohibited schools = evocation, necromancy
- bonus illusion spell / spell level capability
- learn illusion spells = spellcraft +2

Summon Familiar: none 

Scribe Scroll

Sneak Attack: +1d6
Trapfinding


=============================================================================
SPELLS  0: 4+i  1: 3+i  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 12	detect magic, *ghost sound(i), mage hand, mage hand, mending
1: 13	*color spray(i), sleep, shield, *silent image(i)

* DC of illusion spells = +1

JEBALEK'S SPELL BOOK: Level 0 and Level 1 Spells (20/100 pages)
- Jebalek's detailed notes on the proper craft and art of spellweaving 
  for gnomes of all things Illusionary and Arcane 
- Jebalek's prohibited schools are evocation and necromancy
Level 0 = 13 pages                              
  (1/1) Abjur:   resistance                                      
  (1/1) Conj:    acid splash                                     
  (3/3) Div:     detect poison, detect magic, read magic         
  (1/1) Ench:    daze                    
  (1/1) Illus:   ghost sound             
  (4/4) Trans:   magehand, mending, message, open/close 
  (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 7 pages       
  (1/5) Abjur:   shield                                         
  (0/6) Conj:                                        
  (1/5) Div:     identify
  (1/3) Ench:    sleep 
  (4/5) Illus:   color spray, disguise self, silent image, ventriloquism
  (0/8) Trans:    


==============================================================================
GEAR	Total WT= 8.5 + 0 = 8.5
	load: light = 20	medium = 40	heavy = 60
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
0.5	small dagger
2	small light crossbow, masterwork (335 gp)
0.5	quiver & 10 small bolts
0.5	quiver & 10 small silver bolts
4	tanglefoot bag
1	flask of alchemist's fire
0	Wand of Sleep (15 gp/charge = 345 gp)
		- Caster Level = 1, charges = 23
		  (range=110 ft & 10 ft rad, 4 HD, Will DC 11)
		- command word: "snooze, you lose", spoken in gnome 
0	Keys to Armory Chests
0	Key to Jebalek's lock box

==============================================================================
TREASURE
cp = 			
sp = 			
gp = 			
pp = 			


=============================================================================
In Storage:		Jebalek's Spellbook
cp = 			peridot gems (50 gp) x2
sp = 			steel gauntlets with gold and silver chasing (40 gp)
gp = 300		
pp = 		


==============================================================================
SPECIAL NOTES:
- Has relatives in Zhentil Keep who are willing to pay a 1,000 gp ransom for 
  his safe return