Jarrod Rold

Adventure Date: Feb 20, 2008
Last Updated: May 25, 2009

class:		Ranger			race:		human
level:		3			alignment:	DM EYES ONLY
xp:		3,000			deity:		DM EYES ONLY

size: medium	age:	25	gender:	male	height:	5'11"	
eyes: green	hair:	brown	skin:	white	weight:	180 lbs

Campaign: 	Darkness Rising
Home Region: 	The Dalelands, Mistledale, Ashabenford
Languages:	Chondathan, Elvish

====================================================================================
STR:	14	+2	HP: 	20			Speed:	30 ft 
DEX:	15	+2	AC:	15				
CON:	13	+1	= 10   + 3     + 0      + 2   + 0    + 0   + 0       + 0
INT:	13	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	12
CHA:	12	+1	AC flat-footed: 13		Initiative:	+2
							Base Attack:	+3


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+4	= 3	+1
Reflex:		+5	= 3	+2	
Will:		+2	= 1	+1


====================================================================================
- Favoured Enemy: +2 damage vs elves
- bonus of +1 hit and damage to ranged attacks within 30 ft (point blank shot)

Attack		  Bonus	  Damage	Critical    Range   Type  Notes
------------	  ------  ------	--------    -----   ----  -----
longsword,	  +6	  1d8+2		19-20/x2    -	    S	  1-weapon fighting
masterwork	  +4	  1d8+2					  2-weapon fighting(Pri)

shortsword,	  +6	  1d6+2		19-20/x2    -	    P	  1-weapon fighting
masterwork	  +4	  1d6+1					  2-weapon fighting(Off)

composite longbow +6	  1d8+1		x3	    110 ft  P	  masterwork
- within 30 ft	  +7	  1d8+2					  mighty (STR 12, dam +1)


Protective		AC 	Max 	Check 	Spell	
Item		 Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	 ----	-----	----	-------	-------	-----	---	------
studded leather	 light 	+3	+5	0	15 %	30 ft	20 lbs	masterwork


====================================================================================
SKILLS: Total = 48	max = 6/3	Ability	Mod	Ranks	Misc  
+1	appraise			INT	+1		
+2	balance				DEX	+2		(0 armor)
+1 *	bluff				CHA	+1		
+2	climb				STR	+2		(0 armor)		
+1	concentration			CON	+1
+1	craft				INT	+1		
no	decipher script			INT	+1		
+1	diplomacy			CHA	+1
no	disable device			INT	+1		
+1	disguise			CHA	+1		
+2	escape artist			DEX	+2		(0 armor)	
+1	forgery				INT	+1		
+1	gather information		CHA	+1		
no	handle animal			CHA	+1		
+1	heal				WIS	+1
+8	hide				DEX	+2	6	(0 armor)	
+1	intimidate			CHA	+1			
+2	jump				STR	+2		(0 armor)			
no	knowledge, arcana		INT	+1	
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1	
+7	knowledge, geography		INT	+1	6
no	knowledge, history		INT	+1
no	knowledge, local		INT	+1
+4	knowledge, nature		INT	+1	1	(+2 survival)
no	knowledge, nobility/royalty	INT	+1
no	knowledge, religion		INT	+1	
no	knowledge, the planes		INT	+1	
+7 *	listen				WIS	+1	6
+8	move silently			DEX	+2	6	(0 armor)	
no	open lock			DEX	+2		
+1	perform				CHA	+1		
no	profession			WIS	+1		
+8	ride				DEX	+2	6	
+7	search				INT	+1	6	
+1 *	sense motive			WIS	+1
no	sleight of hand			DEX	+2		(0 armor)			
no	spellcraft			INT	+1	
+11 *	spot				WIS	+1	5	(+5 eagle eyes)
+10 *	survival			WIS	+1	6	(+3 focus)
+12 *	survival, avoid getting lost	WIS	+1	"	(+3 focus)
+12 *	survival, follow tracks		WIS	+1	"	(+3 focus)
+2	swim				STR	+2		(0 armor x2)			
no	tumble				DEX	+2		(0 armor)		
no	use magic device		CHA	+1		
+2	use rope			DEX	+2
n/a	speak languages			n/a		0 cc		

* add favoured enemy bonus

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	simple weapons, martial weapons

Ranger
- Track: use survival skill
- Wild Empathy: 
	1d20 + Ranger level + CHA + handle animal synergy = 1d20+4
- Favored Enemy: 
	- against a favored enemy, receive bonus to damage rolls and a skill bonus
  	  to bluff, listen, sense motive, spot, survival
	  - Elves = +2
- Combat Style: Two Weapon Combat
	- applies only when wearing light or no armor
	- Two-weapon Fighting: see PHB page 160 
- Endurance: see PHB page 93
	- can sleep in light or medium armor without becoming fatigued


Point Blank Shot (human bonus feat)
- bonus of +1 hit and damage to ranged attacks within 30 ft


Skill Focus: survival (1rst level bonus feat)
- provides a +3 bonus to survival skill checks


Blind-Fight (3rd level bonus feat)
- move = 3/4 in darkness
- invisible attacker no get melee bonus
- re-roll concealment if miss, for a hit


=============================================================================
SPELLS  0: 0  1: 0  2: 0  3: 0  4: 0  
   DC
1: 12	
2: 13	
3: 14
4: 15


==============================================================================
GEAR	Total WT= 35 + 0 = 35
	load: light = 58	medium = 116	heavy = 175
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  Eyes of the Eagle (2,500 gp)
		  - grant +5 competence bonus to Spot checks
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather, masterwork (175 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
4	longsword, masterwork (315 gp)
2	shortsword, masterwork (310 gp)
3	mighty composite longbow, masterwork (500 gp)
		- STR 12 = dam +1
3	quiver & 20 arrows
0	potion of cure moderate wounds: 2d8+3 (300 gp)
3	Horn - Riders of Mistledale

==============================================================================
TREASURE
cp = 			
sp = 			
gp = 			
pp = 			


=============================================================================
In Storage:
cp = 		
sp = 	
gp = 		
pp = 		

=============================================================================
"Spike"
	Light Warhorse: large animal, AL = neutral
	HD = 3, hp = 22, Init = +1, Spd = 60 ft,
	AC = 14, touch AC = 10, flat-foot AC = 13, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+9
	Atk = hoof: +4 melee (1d4+3)
	full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1)
	STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6
	Fort = +6, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, down, 
				guard, heel)

Carrying Capacity: drag = 3,450 lbs
- light load = 230 lbs  (60 ft; run x4)
- medium load = 460 lbs (40 ft; run x4)
- heavy load = 690 lbs  (40 ft; run x3)

Equipment
wt (lb)		equipment
-------		---------
180 		rider
 35		rider's gear
 25		riding saddle
  1		bit and bridle
  8		saddlebags
  4		waterskin
 10		trail rations, 10 days	
  3		Horn - Riders of Mistledale
-----
266		= medium, load (40 ft; run x4)

==============================================================================
SPECIAL NOTES: