Anuth

Adventure Date: April 19, 2008
Last Updated: May 25, 2009

class:		Ranger				race:		drow
level:		1				alignment:	neutral evil
xp:		0				deity:		Vhaeraun

size: medium	age:  136	gender:	male	height:	5'4"	
eyes: white	hair: white	skin:	ebony	weight:	130 lbs

Campaign: 	Darkness Rising
Home Region: 	Cormanthor
Languages:	Elven (Drow), Drow Sign Language, Chondathan

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STR:	11	0	HP: 	9			Speed:	30 ft 
DEX:	16	+3	AC:	15				
CON:	13	+1	= 10   + 2     + 0      + 3   + 0    + 0   + 0       + 0
INT:	13	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	13
CHA:	12	+1	AC flat-footed: 12		Initiative:	+3
							Base Attack:	+1

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 2	+1
Reflex:		+5	= 2	+3	
Will:		+1	= 0	+1

+2 racial bonus on Will saves against spells and spell-like abilities. 
+2 racial saving throw bonus against enchantment spells or effects 
Immunity to sleep spells and effects. 
Spell resistance = 12 


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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+1	1d8+2	19-20/x2    	-	S	  1-weapon fighting
		-3	1d8+2					  2-weapon fighting(Pri)

shortsword	+1	1d6+2	19-20/x2   	-	P	  1-weapon fighting
		-7	1d6+1					  2-weapon fighting(Off)

longbow,	+4	1d8	x3	    	110 ft  P
composite


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
leather armor	light	+2	+6	0	10%	30 ft	15 lbs


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SKILLS: Total = 28	max = 4/2	Ability	Mod	Ranks	Misc
+1	appraise			INT	+1		
+3	balance				DEX	+3		(armor)
+1 *	bluff				CHA	+1		
+0	climb				STR	+0		(armor)		
+1	concentration			CON	+1
+1	craft				INT	+1		
no	decipher script			INT	+1		
+1	diplomacy			CHA	+1
no	disable device			INT	+1		
+1	disguise			CHA	+1		
+3	escape artist			DEX	+3		(armor)	
+1	forgery				INT	+1		
+1	gather information		CHA	+1		
no	handle animal			CHA	+1		
+1	heal				WIS	+1
+7	hide				DEX	+3	4	(armor)	
+1	intimidate			CHA	+1			
+0	jump				STR	+0		(armor)			
no	knowledge, arcana		INT	+1	
no	knowledge, architect/engineer	INT	+1
+2	knowledge, dungeoneering	INT	+1	2
+2	knowledge, geography		INT	+1	2
no	knowledge, history		INT	+1
no	knowledge, local		INT	+1
+2	knowledge, nature		INT	+1	2
no	knowledge, nobility/royalty	INT	+1
no	knowledge, religion		INT	+1	
no	knowledge, the planes		INT	+1	
+5 *	listen				WIS	+1	2	(+2 drow)
+7	move silently			DEX	+3	4	(armor)	
no	open lock			DEX	+3		
+1	perform				CHA	+1		
no	profession			WIS	+1		
+3	ride				DEX	+3		
+7	search				INT	+1	4	(+2 drow)
+1 *	sense motive			WIS	+1
no	sleight of hand			DEX	+3		(armor)			
no	spellcraft			INT	+1	
+7 *	spot				WIS	+1	4	(+2 drow)
+8 *	survival			WIS	+1	4	(+3 focus)
+0	swim				STR	+0		(armor x2)			
no	tumble				DEX	+3		(armor)		
no	use magic device		CHA	+1		
+3	use rope			DEX	+3
no	speak languages			n/a		0 cc		

* add favoured enemy bonus

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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	all simple, all martial, hand crossbow


Ranger
- Track: use survival skill
- Wild Empathy: 
	1d20 + Ranger level + CHA + handle animal synergy = 1d20+2
- Favored Enemy: 
	- against a favored enemy, receive bonus to damage rolls and a skill bonus
  	  to bluff, listen, sense motive, spot, survival
	  - Elves = +2


Skill Focus: survival (1rst level bonus feat)
- provides a +3 bonus to survival skill checks


Drow Traits: 
-  +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
- Medium size. 
- An elf ’s base land speed is 30 feet. 
- Darkvision out to 120 feet. 
- +2 racial bonus on Listen, Search, and Spot checks. 
- Merely passing within 5 feet of a secret or concealed door is entitled 
  to a Search check to notice it as if she were actively looking for it.
- Light Blindness: Abrupt exposure to bright light 
  (such as sunlight or a daylight spell) blinds drow for 1 round. 
  On subsequent rounds, they are dazzled as long as they remain in 
  the affected area.


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SPELLS  1: 0  2: 0  3: 0  4: 0  
   DC
1: 12	
2: 13
3: 14
4: 15	

- Drow Spell-Like Abilities: 
  Drow can use the following spell-like abilities once per day: 
  - dancing lights: 	caster level 1, range = 110 ft, dur = 1 round
  - darkness: 		caster level 1, range = touch, dur = 6 rounds, 20% miss 
  - faerie fire: 	caster level 1, range = 440 ft, dur = 6 rounds,
			no benefit from concealment 


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GEAR	Total WT= 29 + 0 = 29
	load: light = 38	medium = 76	heavy = 115
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
15	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
4	longsword
2	shortsword
3	composite longbow
3	quiver & 20 arrows
0	potion of cure light wounds: 1d8+1 (50 gp) x2
0	elixir of hiding (250 gp)
		- grant +10 competence bonus on Hide checks for 1 hour
1	drow stone burners
		- provides +2 circumstance bonus to climb skill 
		  checks along stone surfaces
1	flask of stoneburn acid
		- used for 200 ft of climbing with drow stone burners


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TREASURE
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In Storage:
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SPECIAL NOTES: