Adventure Date: October 28, 2017 Last Updated: November 5, 2017 Note: All magic items have the mark of the Red Wizards and Hillsfar. Chathi, as a gesture of good will, "identifies" them all for you. She offers to take any you don't want off your hands quickly at standard 50% of value. Red Wizard - Bracers of Armor +3 (9,000 gp) - Greater Armor Crystal of Mind Cloaking (10,000 gp) - attached to Bracers of Armor +3 = grants a +5 competence bonus on saving throws against mind-affecting spells and abilities. = if you fail a save against a mind-affecting spell or ability, you can choose to reroll the save as an immediate (mental) action. This ability functions once per day. - Cloak of Resistance +2 (4,000 gp) - Ring of Protection +1 (2,000 gp) - Necklace of Fireballs - type I, 5d6 x1, 3d6 x2 (1,650 gp) = not a throat slot, held item, Ref save DC = - masterwork cold iron dagger (304 gp) - Arcane Scroll: detect poison SL=0, CL=1 (12.5 gp) x2 - Arcane Scroll: detect magic SL=0, CL=1 (12.5 gp) x2 - Arcane Scroll: read magic SL=0, CL=1 (12.5 gp) x2 - Arcane Scroll: shield SL=1, CL=1 (25 gp) x2 - Arcane Scroll: protection from arrows SL=2, CL=3 (150 gp) - Arcane Scroll: web SL=2, CL=3 (150 gp) - Arcane Scroll: deep slumber SL=3, CL=5 (375 gp) - Arcane Scroll: teleport SL=5, CL=9 (1,125 gp) - Arcane Scroll: flesh to stone SL=6, CL=11 (1,650 gp) - masterwork potion belt: 5/10 slots used (60 gp) - Elixir of Hiding (250 gp) - Elixir of Sneaking (250 gp) - Potion of Blur (300 gp) - Potion of Cure Serious Wounds (750 gp) - Vial of Universal Solvent (50 gp) Thayan Knight - Amulet of Natural Armor +1 (2,000 gp) - Fullplate +2 (5,650 gp) - Heavy Steel Shield +1 (1,170 gp) - Flaming Longsword +1 (8,315 gp) = sheds "light" naturally - Lesser Weapon Demolition Crystal (3,000 gp) - attached to Flaming Longsword +1 = deals an extra 1d6 points of damage to constructs = weapon treated as adamantine for the purpose of overcoming damage reduction of constructs - Brooch of Shielding: 25 hp (375 gp) - masterwork potion belt: 5/10 slots used (60 gp) - Oil of Keen Edge (750 gp) - Potion of Aid (300 gp) - Potion of Bear's Endurance (300 gp) - Potion of Darkvision (300 gp) - Potion of of Cure Serious Wounds (750 gp) - 120 gp Vampire Monk - Amulet of Natural Armor +1 (2,000 gp) - Belt of Physical Might: STR +2, DEX +2 (8,000 gp) - Bracers of Armor +1 (1,000 gp) - Headband of Alluring Charisma: CHA +2 (4,000 gp) - Ring of Protection +1 (2,000 gp) - Potion of Cause Serious Wounds (750 gp) - Potion of Disguise Undead (300 gp) x2 - 50 pp Chain Guy - Studded Leather +1 (1,175 gp) - Viscous Spiked Chain +2 (18,325 gp) - Amulet of Natural Armor +1 (2,000 gp) - Belt of Incredible Dexterity: DEX +2 (4,000 gp) - Cloak of Resistance +1 (1,000 gp) - masterwork potion belt: 5/10 slots used (60 gp) - Potion of Cure Serious Wounds (750 gp) - Potion of Gaseous Form (750 gp) - Potion of Non-Detection (750 gp) - Potion of Remove Blindness/Deafness (750 gp) - Potion of Remove Curse (750 gp) - Enchanted Thieves' Tools (2,350 gp) = grants normal +2 circumstance bonus on Disable Device and Open Lock checks (+100 gp) = grants additional +3 competence bonus to Disable Device checks (+900 gp) = grants additional +3 competence bonus to Open Lock checks (+1,350 gp) - 102 pp Incinerated Rogue - Chain Shirt +1 (1,250 gp) - Belt of Incredible Dexterity: DEX +2 (4,000 gp) - Cloak of Resistance +2 (4,000 gp) - Ring of Protection +1 (2,000 gp) - Shortsword +1 (2,310 gp) - daggers (2 gp) x2 - everburning torch (110 gp) - thieves' tools (30 gp) - masterwork potion belt: 8/10 slots used (60 gp) - Potion of Barkskin +2 (300 gp) - Potion of Cure Serious Wounds (750 gp) - Potion of Heroism (750 gp) - Potion of Undetectable Alignment (300 gp) - vial of antitoxin (50 gp) x2 - vial of purple worm poison = Injury DC 24, 1d6 Str, 2d6 Str (700 gp) - vial of wyvern poison = Injury DC 17, 2d6 Con, 2d6 Con (3,000 gp) - 95 gp Zombie soldiers x32 = 1,045 each = 33,440 gp/2 = 16,720 gp - halfplate (600 gp) - heavy steel shield (20 gp) - masterwork longsword with eternal flame (425 gp) The other Red Wizard and Thayan Knight escaped.