Adventure Date: May 18, 2012
Last Updated: March 28, 2012
class: Cleric race: human level: 2 alignment: chaotic good xp: 1,000 deity: DM Eyes Only size: medium age: 29 gender: female height: 5'4" eyes: green hair: red skin: milky weight: 120 lbs Campaign: Delzimmer Home Region: Sildeyuir Languages: DM Eyes Only, Chondathan, Elven, Celestial, Infernal, Shaaran ==================================================================================== STR: 8 -1 HP: 6 Speed: 20 ft (run x3) DEX: 12 +1 AC: 16 CON: 10 +0 = 10 + 4+1 + 0 + 1 + 0 + 0 + 0 + 0 INT: 10 +0 base + armor + shield + dex + size + nat + deflect + misc WIS: 18 +4 AC touch: 11 CHA: 18 +4 AC flat-footed: 15 Initiative: +1 Base Attack: +0 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 2 +0 Reflex: +1 = 0 +1 Will: +6 = 2 +4 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt armor, +4 +4 -1 20% 30 ft 25 lbs masterwork light dastana +armor +1 n/a -1 5% n/a 5 lbs heavy load na na +1 -6 n/a 20 ft n/a (run x3) ==================================================================================== SKILLS: Total = 44 max = 4/2 Ability Mod Ranks Misc +0 appraise INT +0 -5 balance DEX +1 -6 AC.enc +6 bluff CHA +4 +2 nymph's kiss -7 climb STR -1 -6 AC.enc +6 concentration CON +0 4 +1 DM Eyes Only/+1 focused +0 craft INT +0 +6 craft, painting INT +0 4 +2 artisan's tools, mw +4 decipher script INT +0 4 +11 diplomacy CHA +4 4 +2 nymph's kiss/+1 Polite no disable device INT +0 +6 disguise CHA +4 +2 nymph's kiss -5 escape artist DEX +1 -6 AC.enc +0 forgery INT +0 +6 gather information CHA +4 +2 nymph's kiss no handle animal CHA +4 +2 nymph's kiss +11 heal WIS +4 4 +1 DM Eyes Only/+2 heal kit -5 hide DEX +1 -6 AC.enc +4 intimidate CHA +4 -2 polite/+2 nymph's kiss -7 jump STR -1 -6 AC.enc +4 knowledge, arcana INT +0 4 no knowledge, architect/engineer INT +0 no knowledge, dungeoneering INT +0 no knowledge, geography INT +0 +4 knowledge, history INT +0 4 no knowledge, local INT +0 no knowledge, nature INT +0 no knowledge, nobility/royalty INT +0 +4 knowledge, religion INT +0 4 +4 knowledge, the planes INT +0 4 +3 listen WIS +4 -1 focused -5 move silently DEX +1 -6 AC.enc no open lock DEX +1 +6 perform CHA +4 +2 nymph's kiss +8 perform (lute) CHA +4 +2 nymph's kiss/+2 lute, mw +9 profession, scribe WIS +4 4 +1 DM Eyes Only +1 ride DEX +1 +0 search INT +0 +5 sense motive WIS +4 +1 DM Eyes Only no sleight of hand DEX +1 -6 AC.enc +4 spellcraft INT +0 4 +3 spot WIS +4 -1 focused +5 survival WIS +4 +1 DM Eyes Only -13 swim STR -1 -12 AC.enc x2 no tumble DEX +1 -6 AC.enc no use magic device CHA +4 +2 nymph's kiss +1 use rope DEX +1 n/a speak language n/a ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple Human - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any Cloistered Cleric (Unearthed Arcana) - HD = d6 - uses the poor base attack bonus - skill points per level equal to 6 + Int modifier - Divine Spellcasting - can spontaneously cast "cure" spells - add the following spells to the Cloistered Clerics class spell list (0) message; (1) erase, identify, unseen servant; (2) fox’s cunning; (3) illusory script, secret page, tongues (reduced from 4th level); (4) detect scrying; (6) analyze dweomer; (7) sequester; (9) vision - Knowledge Domain (bonus domain for Cloistered Cleric) - all knowledge skills are class skills for cleric - cast divination spells at +1 caster level - Family Domain: - grant +4 dodge bonus to AC to CHA number of creatures = 4 - usable once/day as a free action, duration = 1 round/level = 1 - affected creature loses this protection if moves 10 ft away from you - you can affect yourself with this ability - Undeath Domain - gain Extra Turning as a bonus feat (+4 turning attempts/day) - Lore - as per bardic knowledge check; see table in PHB page - use cleric levels + INT bonus = 1 + 0 = +1 - Turning Undead: - Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. The effect lasts 10 rounds. - range = 60 ft, standard action - Times/Day = 3 + CHA + extra-turning = 3 + 4 + 4 = 11/day - Turning Checks = 1d20 + CHA + Knowledge, religion synergy + nymph's kiss = 1d20 + 4 + 0 +2 = 1d20+6 (see table in PHB pg 159 for highest HD rebuked) - Turning Damage = 2d6 + cleric level + CHA = 2d6 + 1 + 4 = 2d6+5 (total HD rebuked) - Destroy Undead = cleric level/2 = 1/2 = 0.5 HD Fey-Soul: Races of Renown, pg. 90 (human bonus feat) - You have the soul of a muse, sustained by beauty and your own force of personality. - At every even level, you may gain bonus hp from Charisma modifier instead of Constitution modifier. Nymph's Kiss: Book of Exalted Deeds (DM Eyes Only) - By maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey. - Benefit: Fey creatures regard you as though you were fey. - You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. - Starting with the level when you take this feat, you gain 1 extra skill point per level. Spellcasting Prodigy (1st level bonus feat) - Divine: treat Wisdom score as +2 higher (i.e. WIS = 20) when determining bonus spells DM Eyes Only (DM Eyes Only) - DM Eyes Only DM Eyes Only (DM Eyes Only) - DM Eyes Only DM Eyes Only (flaw bonus feat 1) - DM Eyes Only DM Eyes Only (flaw bonus feat 2) - DM Eyes Only DM Eyes Only (flaw 1) - DM Eyes Only DM Eyes Only (flaw 2) - DM Eyes Only Focused (trait 1) - You gain a +1 bonus on Concentration checks. - You take a -1 penalty on Spot and Listen checks. Polite (trait 2) - You gain a +1 bonus on Diplomacy checks. - You take a -2 penalty on Intimidate checks. ============================================================================= CLERIC SPELLS 0: 3 1: 3+D 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 TBD, TBD, TBD 1: 15 TBD, TBD, TBD * cast divination spells at +1 caster level Knowledge Domain Spells: (1) detect secret doors; (2) detect thoughts; (3) clairaudience/clairvoyance; (4) divination; (5) true seeing; (6) find the path; (7) legend lore; (8) discern location; (9) foresight Family Domain Spells: (1) bless; (2) shield other; (3) helping hand; (4) imbue with spell ability; (5) Rary's telepathic bond; (6) heroes' feast; (7) refuge; (8) protection from spells; (9) prismatic sphere Undeath Domain Spells: (1) detect undead; (2) desecrate; (3) animate dead; (4) death ward; (5) circle of death; (6) create undead; (7) control undead; (8) create greater undead; (9) energy drain ============================================================================== GEAR Total WT= 48.6 + 19.5 = 68.1 load: light = 26 medium = 53 heavy = 80 WT Item --- --------------------- 0 traveler's outfit 1 wooden holy symbol: DM Eyes Only (1 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 1 THROAT: Delzimmer Iron Collar (0 gp) - used to mark a criminal/indentured servant of Delzimmer - magic aura: faint divination magic - magic aura: faint universal magic 0 SHOULDER: OPEN SLOT 25 BODY: chain shirt, masterwork (250 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 5 ARMS: dastana (25 gp) 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield, masterwork (170 gp) - not being used, only carried right now 1 potion belt = 5/6 vials (1gp) - retrieving a potion/vial is a free action once per round - vial, ink x2 - vial, water x3 0.5 belt pouch (1 gp) 0.1 - COINS 2 backpack (2 gp) 1 - flask of holy water 2 - trail rations, 2 days (1 gp) 4 - waterskin, full (1 gp) 0.5 - scroll case (1 gp) 1 - canvas 0 - inkpen 0 - sheets of paper (4 gp) x10 5 - artisan's tools (painting), masterwork (55 gp) - grant +2 circumstance bonus on Craft, Painting checks 1 - healer's kit (10 uses) - grant +2 circumstance bonus on Heal checks 3 - lute, masterwork (100 gp); Complete Adventurer p126 - grant +2 circumstance bonus on Perform, String Instrument checks - bardic music: a bard playing the lute is treated as 1 level higher for the purpose of adjudicating the power of bardic music effects - a bard can cast spells while performing with lute, but only if those spells have no somatic, material or focus components ============================================================================== TREASURE pp = 1 gp = 6 sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: