Adventure Date: November 25, 2011
Last Updated: November 14, 2011
class: Cleric race: human
level: 1 alignment: chaotic good
xp: 0 deity: DM Eyes Only
size: medium age: 29 gender: female height: 5'4"
eyes: green hair: red skin: milky weight: 120 lbs
Campaign: Delzimmer
Home Region: Sildeyuir
Languages: DM Eyes Only, Chondathan, Elven, Celestial, Infernal, Shaaran
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STR: 8 -1 HP: 6 Speed: 20 ft
DEX: 12 +1 AC: 16
CON: 10 +0 = 10 + 4+1 + 0 + 1 + 0 + 0 + 0 + 0
INT: 10 +0 base + armor + shield + dex + size + nat + deflect + misc
WIS: 18 +4 AC touch: 11
CHA: 18 +4 AC flat-footed: 15 Initiative: +1
Base Attack: +0
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Total = base +Mod +magic +misc
Fortitude: +2 = 2 +0
Reflex: +1 = 0 +1
Will: +6 = 2 +4
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
chain shirt armor, +4 +4 -1 20% 30 ft 25 lbs masterwork
light
dastana +armor +1 na -1 5% na 5 lbs
medium load na +3 -3 na 20 ft na see below
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SKILLS: Total = 44 max = 4/2 Ability Mod Ranks Misc
+0 appraise INT +0
-2 balance DEX +1 -3 AC.enc
+6 bluff CHA +4 +2 nymph's kiss
-4 climb STR -1 -3 AC.enc
+6 concentration CON +0 4 +1 DM Eyes Only/+1 focused
+0 craft INT +0
+6 craft, painting INT +0 4 +2 artisan's tools, mw
+4 decipher script INT +0 4
+11 diplomacy CHA +4 4 +2 nymph's kiss/+1 Polite
no disable device INT +0
+6 disguise CHA +4 +2 nymph's kiss
-2 escape artist DEX +1 -3 AC.enc
+0 forgery INT +0
+6 gather information CHA +4 +2 nymph's kiss
no handle animal CHA +4 +2 nymph's kiss
+11 heal WIS +4 4 +1 DM Eyes Only/+2 heal kit
-2 hide DEX +1 -3 AC.enc
+4 intimidate CHA +4 -2 polite/+2 nymph's kiss
-4 jump STR -1 -3 AC.enc
+4 knowledge, arcana INT +0 4
no knowledge, architect/engineer INT +0
no knowledge, dungeoneering INT +0
no knowledge, geography INT +0
+4 knowledge, history INT +0 4
no knowledge, local INT +0
no knowledge, nature INT +0
no knowledge, nobility/royalty INT +0
+4 knowledge, religion INT +0 4
+4 knowledge, the planes INT +0 4
+3 listen WIS +4 -1 focused
-2 move silently DEX +1 -3 AC.enc
no open lock DEX +1
+6 perform CHA +4 +2 nymph's kiss
+8 perform (lute) CHA +4 +2 nymph's kiss/+2 lute, mw
+9 profession, scribe WIS +4 4 +1 DM Eyes Only
+1 ride DEX +1
+0 search INT +0
+5 sense motive WIS +4 +1 DM Eyes Only
no sleight of hand DEX +1 -3 AC.enc
+4 spellcraft INT +0 4
+3 spot WIS +4 -1 focused
+5 survival WIS +4 +1 DM Eyes Only
-7 swim STR -1 -6 AC.enc x2
no tumble DEX +1 -3 AC.enc
no use magic device CHA +4 +2 nymph's kiss
+1 use rope DEX +1
n/a speak language n/a
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: none
Weapons: all simple
Human
- Medium-size
- base land speed = 30 feet.
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each
additional level.
- Favored Class: Any
Cloistered Cleric (Unearthed Arcana)
- HD = d6
- uses the poor base attack bonus
- skill points per level equal to 6 + Int modifier
- Divine Spellcasting
- can spontaneously cast "cure" spells
- add the following spells to the Cloistered Clerics class spell list
(0) message; (1) erase, identify, unseen servant; (2) fox’s cunning;
(3) illusory script, secret page, tongues (reduced from 4th level);
(4) detect scrying; (6) analyze dweomer; (7) sequester; (9) vision
- Knowledge Domain (bonus domain for Cloistered Cleric)
- all knowledge skills are class skills for cleric
- cast divination spells at +1 caster level
- Family Domain:
- grant +4 dodge bonus to AC to CHA number of creatures = 4
- usable once/day as a free action, duration = 1 round/level = 1
- affected creature loses this protection if moves 10 ft away from you
- you can affect yourself with this ability
- Undeath Domain
- gain Extra Turning as a bonus feat (+4 turning attempts/day)
- Lore
- as per bardic knowledge check; see table in PHB page
- use cleric levels + INT bonus = 1 + 0 = +1
- Turning Undead:
- Turned undead flee from you by the best and fastest means available
to them. They flee for 10 rounds (1 minute). If they cannot flee,
they cower (giving any attack rolls against them a +2 bonus). If you
approach within 10 feet of them, however, they overcome being turned
and act normally. The effect lasts 10 rounds.
- range = 60 ft, standard action
- Times/Day = 3 + CHA + extra-turning = 3 + 4 + 4 = 11/day
- Turning Checks = 1d20 + CHA + Knowledge, religion synergy + nymph's kiss
= 1d20 + 4 + 0 +2
= 1d20+6 (see table in PHB pg 159 for highest HD rebuked)
- Turning Damage = 2d6 + cleric level + CHA
= 2d6 + 1 + 4
= 2d6+5 (total HD rebuked)
- Destroy Undead = cleric level/2 = 1/2 = 0.5 HD
Fey-Soul: Races of Renown, pg. 90 (human bonus feat)
- You have the soul of a muse, sustained by beauty and your own force of
personality.
- At every even level, you may gain bonus hp from Charisma modifier
instead of Constitution modifier.
Nymph's Kiss: Book of Exalted Deeds (DM Eyes Only)
- By maintaining an intimate relationship with a good-aligned fey
(such as a nymph or dryad), you gain some of the characteristics of fey.
- Benefit: Fey creatures regard you as though you were fey.
- You gain a +2 circumstance bonus on all Charisma-related
checks, and a +1 bonus on all saving throws against spells
and spell-like abilities.
- Starting with the level when you take this feat,
you gain 1 extra skill point per level.
Spellcasting Prodigy (1st level bonus feat)
- Divine: treat Wisdom score as +2 higher (i.e. WIS = 20)
when determining bonus spells
DM Eyes Only (DM Eyes Only)
- DM Eyes Only
DM Eyes Only (DM Eyes Only)
- DM Eyes Only
DM Eyes Only (flaw bonus feat 1)
- DM Eyes Only
DM Eyes Only (flaw bonus feat 2)
- DM Eyes Only
DM Eyes Only (flaw 1)
- DM Eyes Only
DM Eyes Only (flaw 2)
- DM Eyes Only
Focused (trait 1)
- You gain a +1 bonus on Concentration checks.
- You take a -1 penalty on Spot and Listen checks.
Polite (trait 2)
- You gain a +1 bonus on Diplomacy checks.
- You take a -2 penalty on Intimidate checks.
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CLERIC SPELLS
0: 3 1: 3+D 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 14 TBD, TBD, TBD
1: 15 TBD, TBD, TBD
* cast divination spells at +1 caster level
Knowledge Domain Spells:
(1) detect secret doors; (2) detect thoughts; (3) clairaudience/clairvoyance;
(4) divination; (5) true seeing; (6) find the path; (7) legend lore;
(8) discern location; (9) foresight
Family Domain Spells:
(1) bless; (2) shield other; (3) helping hand;
(4) imbue with spell ability; (5) Rary's telepathic bond; (6) heroes' feast;
(7) refuge; (8) protection from spells; (9) prismatic sphere
Undeath Domain Spells:
(1) detect undead; (2) desecrate; (3) animate dead; (4) death ward;
(5) circle of death; (6) create undead; (7) control undead;
(8) create greater undead; (9) energy drain
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GEAR Total WT= 32.6 + 19.5 = 52.1
load: light = 26 medium = 53 heavy = 80
WT Item
--- ---------------------
0 traveler's outfit
1 wooden holy symbol: DM Eyes Only (1 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
25 BODY: chain shirt, masterwork (250 gp)
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
5 ARMS: dastana (25 gp)
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
1 potion belt = 5/6 vials (1gp)
- retrieving a potion/vial is a free action once per round
- vial, ink x2
- vial, water x3
0.5 belt pouch (1 gp)
0.1 - COINS
2 backpack (2 gp)
1 - flask of holy water
2 - trail rations, 2 days (1 gp)
4 - waterskin, full (1 gp)
0.5 - scroll case (1 gp)
1 - canvas
0 - inkpen
0 - sheets of paper (4 gp) x10
5 - artisan's tools (painting), masterwork (55 gp)
- grant +2 circumstance bonus on Craft, Painting checks
1 - healer's kit (10 uses)
- grant +2 circumstance bonus on Heal checks
3 - lute, masterwork (100 gp); Complete Adventurer p126
- grant +2 circumstance bonus on Perform, String Instrument checks
- bardic music: a bard playing the lute is treated as 1 level
higher for the purpose of adjudicating the power of bardic
music effects
- a bard can cast spells while performing with lute, but only
if those spells have no somatic, material or focus components
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TREASURE
pp = 1
gp = 6
sp =
cp =
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In Storage:
pp =
gp =
sp =
cp =
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SPECIAL NOTES: