Adventure Date: June 16, 2012
Last Updated: June 14, 2011
class: Scout race: drow level: 2 alignment: neutral xp: 1,000 deity: DM Eyes Only size: medium age: 121 gender: female height: 4'9" eyes: gold hair: black skin: obsidian weight: 89 lbs Campaign: Delzimmer Home Region: House Shobalar, Narbondel Languages: Elven (native), Undercommon (native), Drow sign, Goblin, Illuskan ==================================================================================== STR: 10 +0 HP: 8 Speed: 40 ft DEX: 20 +5 AC: 17 CON: 12 +1 = 10 + 1 + 1 + 5 + 0 + 0 + 0 + 0 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 +0 AC touch: 15 CHA: 14 +2 AC flat-footed: 12 Initiative: +5 Base Attack: +0 if naked, get +2 naked armor bonus; AC = 18 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 0 +1 Reflex: +7 = 2 +5 Will: +0 = 0 +0 immune to magic sleep effects ==================================================================================== - if within 30 ft, +1 hit/damage with ranged attacks - buckler, not proficient = -1 to hit (already included) Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- short sword -1 1d6 19-20/x2 - P dagger -1 1d4 19-20/x2 - P/S - thrown +4 1d4 19-20/x2 10 ft P/S hand crossbow +4 1d4 19-20/x2 30 ft P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather bikini armor, +1 +8 -0 0% 30 ft 3 lbs light buckler shield +1 n/a -1 5% n/a 5 lbs - not proficient - attack rolls = -1 hit - ride checks = -1 - skills while moving = -1 ==================================================================================== SKILLS: Total = 44 max = 4/2 Ability Mod Ranks Misc +3 appraise INT +3 +4 balance DEX +5 -1 AC.enc +6 bluff CHA +2 4 -1 climb STR +0 -1 AC.enc +1 concentration CON +1 "DM Eyes Only" +3 craft INT +3 +3 craft, poison INT +3 +3 craft, seamstress INT +3 no decipher script INT +3 +6 diplomacy CHA +2 4 +7 disable device INT +3 4 +2 disguise CHA +2 +4 escape artist DEX +5 -1 AC.enc +3 forgery INT +3 +3 gather information CHA +3 no handle animal CHA +3 +0 heal WIS +0 +8 hide DEX +5 4 -1 AC.enc +2 intimidate CHA +2 +3 jump STR +0 4 -1 AC.enc no knowledge, arcana INT +3 no knowledge, architect/engineer INT +3 no knowledge, dungeoneering INT +3 no knowledge, geography INT +3 no knowledge, history INT +3 no knowledge, local INT +3 no knowledge, nature INT +3 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +6 listen WIS +0 4 +2 drow +8 move silently DEX +5 4 -1 AC.enc no open lock DEX +5 4 +2 perform CHA +2 +11 perform, striptease CHA +2 4 +5 exhibitionist no profession WIS +0 +4 ride DEX +5 -1 buckler +9 search INT +3 4 +2 drow +0 sense motive WIS +0 no sleight of hand DEX +5 -1 AC.enc no spellcraft INT +3 +2 spot WIS +0 +2 drow +0 survival WIS +0 -2 swim STR +0 -2 AC.enc x2 +8 tumble DEX +5 4 -1 AC.enc no use magic device CHA +2 +5 use rope DEX +5 n/a speak language, local human n/a 0cc Note: all skills that involve moving = -1 to check ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, crossbow (hand), handaxe, throwing axe, rapier, shortsword, shortbow Drow - Darkvision 60 ft - Dancing Lights Spell (1/day) - Immune to magic sleep effects - Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. On subsequent rounds, he is dazzled as long as he remains in the affected area. - listen, search and spot skill checks = +2 Scout - Skirmish: +1d6 with 10' move (min.) - Trapfinding Point Blank Shot (1st level bonus feat) - Point Blank Shot Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot (flaw bonus feat 1) - You are skilled at timing and aiming ranged attacks. - Prerequisite: Point Blank Shot. - Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. Chainmail Bikini (flaw bonus feat 2) - Requirements: Armor Proficiency (Any), Charisma 13+. - With this feat, you gain a bonus to your AC, its a Naked Armor bonus equal to your Charisma bonus. This applies against any creature who finds you attractive. - Some abberations, animals & mindless creatures do not allow this benefit. Exhibitionist (flaw 1) - This character must make a Will save DC 5 (+1 for each adult -2 for each child encountered in a group) to avoid removing all clothing. This check must be made each time a new group of people is encountered, (such as when walking into an inn, church, market) and each morning when first seeing the traveling party. If the save is failed, the character must remain naked for no less than 1 round, and will not put clothing back on until one of the following happens: the town guard arrive to arrest the individual, a lawful good aligned character orders that clothing must be worn, or the character is paid 1 gp per effective character level (if perform: striptease is accepted as a benefit) - Benefit: + 2 Charisma and +5 Perform:Striptease - Special: When the new people are likely to be causing harm, such as an armed bandit party encountered on the road, the save is not needed until the character no longer believes the new people are going to attack. After all, just because you like to be naked, doesn't mean you are suicidal. Colorblind (flaw 2) - you see everything in black, white, and shades of gray Quick (trait 1) - Your base land speed increases by 10 feet, but subtract 1 from your hit points gained at each level, including 1st (a result of 0 is possible). Magically-Superior Body (trait 2) - With the belief that you need no magic to enhance your body or mind, you've worked much harder than most to improve it. - Benefit: You now gain ability increases at every even level, instead of at every fourth. - Drawback: You no longer may gain any benefit from any items or spells that grant you a bonus on an ability score. ============================================================================== GEAR Total WT= 25.5 + 0 = 25.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 1 leather warrior's skirt 0 leather belt 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 1 THROAT: Delzimmer Iron Collar (0 gp) - used to mark a criminal/indentured servant of Delzimmer - magic aura: faint divination magic - magic aura: faint universal magic 3 SHOULDER: wool cloak 3 BODY: leather bikini, masterwork 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0.5 FEET: low leather boots 0 ARMS: OPEN SLOT 0 HANDS: leather gloves 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 5 SHIELD: buckler 2 shortsword 1 dagger 2 hand crossbow 4 quivers (x4) and bolts = 40 -3? = 37 0.5 belt pouch:left 0.5 - COINS 0 - chalk = x1 0 - twine, 50 ft 0.5 belt pouch: right 1 - thieves' tools 0.5 belt pouch: middle back 0 - linen chemise = x2 0 - trailbars = x5 ============================================================================== TREASURE pp = gp = 4 sp = 7 cp = 9 ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: