Adventure Date: November 25, 2011
Last Updated: November 12, 2011
class: Bard race: gnome (chaos)/dragonblood subtype level: 1 alignment: chaotic neutral xp: 0 deity: Garl Glittergold size: small age: 33 gender: female height: 3'0" eyes: violet hair: golden skin: tanned weight: 40 lbs wild mane Campaign: Delzimmer Home Region: Languages: Gnome (native), Draconic, Halruaan, local human (TBD) ==================================================================================== STR: 10 +0 HP: 8 Speed: 20 ft DEX: 12 +1 AC: 16 CON: 12 +1 = 10 + 3 + 1 + 1 + 1 + 0 + 0 + 0 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 +0 AC touch: 12 CHA: 20 +5 AC flat-footed: 15 Initiative: +1 Base Attack: +0 - AC vs giant-type = +4 dodge bonus ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 0 +1 Reflex: +3 = 2 +1 Will: +2 = 2 +0 - Immunity to confusion effects - +1 vs paralysis & sleep effects - +2 vs magic sleep & paralysis effects - +2 vs spells & ablilities with Sonic descriptor ==================================================================================== to hit size bonus = +1 (already included) racial bonus to attack rolls vs kobolds and goblinoids = +1 Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- small longsword +1 1d6 19-20/x2 - S small whip +1 1d2 x2 - S - non-lethal damage; no damage if foes armor = +1 or natural armor = +3 - provokes attacks of opportunity, reach = 15 ft (hit anywhere within reach) - can use for trip attacks, can drop whip to avoid being tripped - can use to disarm, and get +2 bonus to the roll small dagger +1 1d3 19-20/x2 - S/P - thrown +2 10 ft small light +2 1d6 19-20/x2 80 ft P crossbow Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ small studded light +3 +5 -1 n/a 20 ft 10 leather armor armor (15%) small buckler shield +1 n/a -1 5% n/a 2.5 ==================================================================================== SKILLS: Total = 36 max = 4/2 Ability Mod Ranks Misc +3 appraise INT +3 -1 balance DEX +1 -2 AC.enc +5 bluff CHA +5 -2 climb STR +0 -2 AC.enc +1 concentration CON +1 +3 craft INT +3 +7 decipher script INT +3 4 +6 diplomacy CHA +5 1 no disable device INT +3 +5 disguise CHA +5 -1 escape artist DEX +1 -2 AC.enc +3 forgery INT +3 +5 gather information CHA +5 no handle animal CHA +5 +0 heal WIS +0 +3 hide DEX +1 -2 AC.enc/+4 small +5 intimidate CHA +5 -2 jump STR +0 -2 AC.enc +7 knowledge, arcana INT +3 4 no knowledge, architect/engineer INT +3 +7 knowledge, dungeoneering INT +3 4 no knowledge, geography INT +3 +7 knowledge, history INT +3 4 no knowledge, local INT +3 +4 knowledge, nature INT +3 1 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 +4 knowledge, the planes INT +3 1 +4 listen WIS +0 1 +2 gnome/+1 dragontouched -1 move silently DEX +1 -2 AC.enc no open lock DEX +1 +5 perform CHA +5 +7 perform, wind instruments CHA +5 2 +9 perform, vocal CHA +5 4 no profession WIS +0 +4 ride DEX +1 +4 search INT +3 +1 dragontouched +1 sense motive WIS +0 1 no sleight of hand DEX +1 -2 AC.enc +7 spellcraft INT +3 4 +1 spot WIS +0 +1 dragontouched +0 survival WIS +0 -4 swim STR +0 -4 AC.enc x2 +2 tumble DEX +1 1 -2 AC.enc +9 use magic device CHA +5 4 +1 use rope DEX +1 n/a speak language n/a ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all shields (except tower shields) Weapons: all simple, longsword, rapier, sap, short sword, short bow, composite short bow, whip Gnome (Chaos): Races of Stone p86 - favoured class - sorcerer - level adjustment +1 - DEX+2, CON+2, STR-2, CHA+2 - small: AC size bonus = +1, to hit size bonus = +1, hide skill size bonus = +4 use small weapons, armor & equipment, encumbrance = x3/4 - base MV = 20 ft - low-light vision = x2 human - weapon familiarity: treat gnome hooked hammers as martial weapons - spell power: +1 caster level for "chaos" spells - get +1 racial bonus to attack rolls vs kobolds and goblinoids - get +4 dodge bonus to AC vs giant type - get +2 racial bonus to listen checks - luck of chaos: 1/day - reroll one roll before success/failure known - must accept 2nd role, even if worse - immunity to "confusion" effects - spell-like ability: - entropic shield, 1/day - daze, CL = 1, DC = 10+CHA = 15, 1/day - flare, CL = 1, DC = 10+CHA = 15, 1/day - prestidigitation, CL = 1, DC = 10+CHA = 15, 1/day Bard: - Bardic Knowledge: - bard level + INT + know-history synergy = 1 +3 +0 = +4 - Bardic Music: usable once/day per bard level = 1/day - countersong (3); use perform skill check to replace saves vs sound magic; R=30 ft - fascinate (3); R=90 ft; WILL DC or be fascinated for 1 round/level = 1; 1 + 1 creature/3 levels after 1 = 1 creature - inspire courage +1 (3); duration = perform + 5 rounds (+1 morale bonus hit/dam, +1 moral save fear/charm) Melodic Casting; Complete Mage, page 44 (1st level bonus feat) - Prerequisite: Perform 4 ranks, Spellcraft 4 ranks, bardic music class feature - Benefit: Whenever a Concentration check would be required to cast a spell or use a spell-like ability (such as when you cast defensively or are distracted or injured while casting), you can make a Perform check instead. - In addition, you can cast spells and activate magic items by command word or spell completion while using a bardic music ability. - Bardic music abilities that require concentration still take a standard action to perform. Dragontouched; Dragon Magic, page 18 (flaw bonus feat 1) - Draconic feat - You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind. - Prerequisite: Cha 11. - Benefit: You gain the dragonblood subtype. - You gain 1 hit point, a +1 bonus on Listen, Search, and Spot checks, and a +1 bonus on saving throws against paralysis and sleep effects. - In addition, you can select draconic feats as if you were a sorcerer of your character level. Draconic Heritage; Dragon Magic, page 17 (flaw bonus feat 2) - Draconic feat - You have a greater connection with your draconic bloodline than others of your kind. - Prerequisite: Sorcerer level 1st - Benefit: You gain the dragonblood subtype. Choose one kind of dragon from the list in the table below. This is your draconic heritage, which cannot later be changed unless you undergo the Rite of Draconic Affinity (see page 59 of Races of the Dragon). Half-dragons must choose the same dragon kind as their dragon parent. - When you declare your draconic heritage, you gain a bonus on saving throws against magic sleep and paralysis effects, as well as on saves against spells and abilities with a descriptor that matches the corresponding energy type. This bonus equals the number of draconic feats you have = +2 - In addition, you gain the corresponding skill as a sorcerer class skill. - Special: With your DM's permission, you can choose a draconic heritage associated with a kind of dragon not found in the Monster Manual. For details and more options, see Draconic Heritage, page 102 of Races of the Dragon. - EVERSONG's DRACONIC HERITAGE: - TYPE: Battle Dragon (Draconomicon, p.176) - DISCRIPTOR: Sonic - CLASS SKILL: Perform - SPELLS KNOWN: Aid, Heroism, Protection from Evil Hauntings of the Past (flaw 1) - You have disturbing Dreams, often reliving past events, often resulting in emotional weakness. - Prerequisite: Must have experienced terrible events in the past. - Drawback: You are known to have dark dreams, often representing an unpleasant past event. - Every 1d6 days at night (basically once a week at random), Eversong has an upsetting dream. Upon waking, she must succeed a Will save DC 10+Half ECL (1/2 effective character level) or become shaken for the day = DC 11 (A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.) - In addition on the night of the dream, Eversong must succeed an additional will save of DC 15, or make loud noises (Talking in sleep, or Screaming), this may at DM's discretion wake both the player and/or other party members interrupting their sleep for 1d3 hours. Curious (flaw 2) - Prerequisite: None - Summary: You find it hard to resist inspecting something out of the ordinary. - Effect: Whenever you encounter something out of the ordinary, you must make a Will Save (DC 10 + 1/2 Character Level) in order to resist approaching the thing and inspecting it. - If combat is likely or enemies are close the Will save is negated until after combat, however the item must be inspected immediately afterward, without the need for a D20 check. DM Eyes Only (level adjustment balance) - DM Eyes Only DM Eyes Only (trait 1) - DM Eyes Only DM Eyes Only (trait 2) - DM Eyes Only ============================================================================= BARD SPELL KNOWN 0: 4 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 BARD SPELL SLOTS 0: 2 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 DC 0: 15 detect magic, lullaby, read magic, songbird 1: 16 arcane failure = 5% (buckler) ============================================================================== GEAR Total WT= 23.7 + 2 = 25.7 load: light = 25 medium = 50 heavy = 75 WT Item --- --------------------- 0 small explorer's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: small studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 2.5 SHIELD: small buckler (15 gp) 2 small longsword (15 gp) 1 small whip (1 gp) 0.5 small dagger (2 gp) 2 small light crossbow (35 gp) 0.5 small bolts = 10 (1 gp) 0.75 small pan flute (5 gp) 1 small waterskin, full (1 gp) 1 flask of acid (10 gp) 1 flask of holy water (25 gp) 1 sunrod (2 gp) 0 Wand of Sleep (15 gp/charge = 300 gp) - command word = " ", charges = 20 - DC = 11 will save 0.13 small sack (1 sp) 0.32 - COINS 0.5 small backpack (2 gp) 0 - flint and steel (1 gp) 1 - small trail rations, 4 days (5 gp) 0.5 - small steel mirror (10 gp) ============================================================================== TREASURE pp = gp = 7 sp = 9 cp = ============================================================================== SPECIAL NOTES: