Clint Hardwood - Level 2 - Chapter 4

Adventure Date: June 16, 2012
Last Updated: June 14, 2012


class:          Duskblade                       race:           human
level:          2                               alignment:      DM Eyes Only	
xp:             1,000                           deity:          Helm
                                                                (late of Chauntea)

size: medium    age:     52     gender: male    height: 6'0"	
eyes: steely    hair:  short    skin: tanned    weight: 180 lbs
      grey             grey

Campaign:       Delzimmer
Home Region: 	Western Heartlands, settled in Dambarath
Languages:	Chondathan (native), Tethyrian (native), Elven (bonus), Orc (bonus)

                        Current HP:
====================================================================================
STR:    18      +4      HP:     10                           Speed:     30 ft 
DEX:    12      +1      AC:     15				
CON:    14      +2      = 10   + 4     + 0      + 1   + 0    + 0   + 0       + 0
INT:    14      +2        base + armor + shield + dex + size + nat + deflect + misc
WIS:    10      +0      AC touch:       11
CHA:     8      -1      AC flat-footed: 14              Initiative:     +5
                                                        Base Attack:    +1


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+0	= 2	+2              
Reflex:		+0	= 0	+1              	
Will:		+0	= 2	+0              +2 bull-headed


====================================================================================

Attack          Bonus   Damage  Critical    Range   Type    Notes
------------    ------  ------  --------    -----   ----    -----
greatsword      +6      2d6+6   19-20/x2    -       S       masterwork

falchion        +5      2d4+6   18-20/x2    -       S

dagger          +5      1d4+4   19-20/x2    -       S/P     
-thrown         +2                          10 ft

javalin         +2      1d6+4   x2          30 ft   P       melee = -4 to hit

longbow         +2      1d8     x3          100 ft  P       


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chain shirt,    light   +4      +4      -1      20%     30 ft   25 lbs  
  masterwork    armor                           (0% duskblade)


====================================================================================
SKILLS: Total = 20       max = 4/2      Ability Mod    Ranks   Misc
+2      appraise                        INT	+2	
+0      balance                         DEX	+1		-1 AC.enc
-2      bluff                           CHA	-1		-1 abrasive
+3      *climb                          STR	+4		-1 AC.enc		
+7      *concentration                  CON	+2      4       +1 focused
+2      *craft                          INT	+2		
+4      *decipher script                INT	+2      2	
-2      diplomacy                       CHA	-1	        -1 abrasive
no      disable device                  INT	+2		
-1      disguise                        CHA	-1		
+0      escape artist                   DEX	+1		-1 AC.enc	
+2      forgery                         INT	+2		
-1      gather information              CHA	-1		
no      handle animal                   CHA	-1		
+0      heal                            WIS	+0	
+0      hide                            DEX	+1		-1 AC.enc	
+0      intimidate                      CHA	-1		+1 abrasive	
+5      *jump                           STR	+4	2	-1 AC.enc			
+4      *knowledge, arcana              INT	+2	2	
no      *knowledge, architect/engineer  INT	+2		
+3      *knowledge, dungeoneering       INT	+2      1	
no      *knowledge, geography           INT	+2		
no      *knowledge, history             INT	+2		
no      *knowledge, local               INT	+2		
no      *knowledge, nature              INT	+2		
no      *knowledge, nobility/royalty    INT	+2		
no      *knowledge, religion            INT	+2	
+3      *knowledge, the planes          INT	+2	1	
-1      listen                          WIS	+0		-1 focused
+0      move silently                   DEX	+1		-1 AC.enc	
no      open lock                       DEX	+1		
-1      perform                         CHA	-1		
no      profession                      WIS	+0		
+3      *ride                           DEX	+1	2	
+2      search                          INT	+2		
+0      *sense motive                   WIS	+0	        
no      sleight of hand                 DEX	+1		-1 AC.enc			
+6      *spellcraft                     INT	+2	4	
-1      spot                            WIS	+0		-1 focused
+0      survival                        WIS	+0		
+4      *swim                           STR	+4	2	-2 AC.enc x2			
no      tumble                          DEX	+1		-1 AC.enc		
no      use magic device                CHA	-1		
+3      use rope                        DEX     +1              +2 silk rope
n/a     speak language, local human     n/a             0cc		

NOTE: -2 penalty to social checks of any sort, due to an overzealous personality


=============================================================================
SPECIAL ABILITIES / FEATS
Armor:          light, medium, heavy
Shields:        all shields (except tower shields)
Weapons:        all simple, all martial


Human:
- Medium-size 
- base land speed = 30 feet. 
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each 
  additional level.
- Favored Class: Any


Duskblade:
- Arcane Attunement = 3 + INT = 3 + 2 = 5/day
  - dancing lights, detect magic, flare, ghost sound, or read magic
- Armored Mage
  - arcane failure = 0% with light armor and light shields


Power Attack (human bonus feat) 
- melee bonus only, no light weapons (except unarmed strike or natural weapons) 
- one-handed weapons; -1 hit = +1 damage
- two-handed weapons; -1 hit = +2 damage


Bullheaded: regional feat (1st level bonus feat)
- You receive a +2 bonus on all Will saves. 
- You cannot become shaken, and you ignore the effects of the shaken condition.


Cleave (flaw bonus feat 1)
- deal a creature enough damage to make it drop (typically by dropping it 
  to below 0 hit points or killing it), get an immediate, extra melee attack 
  against another creature within reach
- cannot take a 5-foot step before making this extra attack
- extra attack uses the same weapon and bonus as attack that dropped previous creature
- use this ability once per round


Improved Initiative (flaw bonus feat 2)
- gain +4 to initiative


Bad Back (flaw 1)
- Being of advanced years you suffer from lower back pain. Once per game session, 
  the DM or another player can activate your Flaw in order to "Throw your back out". 
  The person activating the flaw will chose one standard action that you will lose. 
  The choice of standard may be made after you announce your intent for that action 
  (for example to attack) but before it’s result (for example a hit). 


Squinty Clinty  (flaw 2)
- You are incapable of allowing a punk to get away with anything. 
  Once per game session, the DM or another player can activate your Flaw 
  in order to get you to "Pull a Squinty Clinty", no matter how inappropriate 
  the time and place, nor what the circumstances of such an outburst may be. 
  For example, you may confront a minor vandal and say, "I know what you're 
  thinking. Can that old fart still swing that sword? But being as this is a 
  plus two Greatsword, the most powerful weapon in the world, and would cleave 
  your head clear off, you've got to ask yourself one question: Do I feel lucky? 
  Well, do ya punk?" 
- In addition, you suffer a -2 penalty to social checks of any sort, due to your 
  overzealous personality


Abrasive (trait 1)
- You are difficult and demanding in conversation, which tends to oppress 
  those around you.
- Benefit : You gain a +1 bonus on Intimidate checks.
- Drawback: You take a -1 penalty on Diplomacy checks and Bluff checks.
- Roleplaying Ideas: Characters with this trait might be loud and abrupt or 
  quiet and sinister, but either way, most find them disconcerting or irritating. 


Focused (trait 2)
- You can keep your attention on a task despite many distractions; 
  however, events in the background pass you by.
- Benefit: You gain a +1 bonus on Concentration checks.
- Drawback: You take a -1 penalty on Spot checks and Listen checks.
- Roleplaying Ideas : Characters with this trait often seem single-minded or 
  even obsessive in their focus on a specific task.


=============================================================================
DUSKBLADE ARCANE ATTUNEMENT = 3 + INT = 3 + 2 = 5/day
- dancing lights, detect magic, flare, ghost sound, or read magic

SPELLS KNOWN     0: 4  1: 2  2: 0  3: 0  4: 0 
SPELLS PER DAY   0: 3  1: 3  2: 0  3: 0  4: 0     
   DC
0: 12   acid splash, disrupt undead, ray of frost, touch of fatigue
1: 13	color spray, shocking grasp
2: 14	
3: 15	
4: 16		



==============================================================================
GEAR    Total WT= 52 + 31 = 83
        load: light = 100       medium = 200      heavy = 300

WT	Item
---	---------------------
0       traveler's outfit
0       HEAD:     OPEN SLOT
0       FACE:     OPEN SLOT
1	THROAT:	  Delzimmer Iron Collar (0 gp)
                  - used to mark a criminal/indentured servant of Delzimmer
                  - magic aura: faint divination magic
                  - magic aura: faint universal magic
0       SHOULDER: OPEN SLOT
25      BODY:     chain shirt, masterwork (250 gp)
0       TORSO:    OPEN SLOT
0       WAIST:    OPEN SLOT
0       FEET:     OPEN SLOT
0       ARMS:     OPEN SLOT
0       HANDS:    OPEN SLOT
0       RING1:    OPEN SLOT
0       RING2:    OPEN SLOT
0       SHIELD:   OPEN SLOT

8       greatsword, masterwork (350 gp)
8       falchion (75 gp)
1       dagger (2 gp)
2       javalin (1 gp)
3       longbow (75 gp)
3       quiver (1 gp) = arrows x20

1	potion belt = 0/6 vials (1gp)
	- retrieving a potion/vial is a free action once per round

2	backpack (2 gp)
5		- bedroll (0.1 gp)
4		- trail rations, 4 days (2 gp)
4		- waterskin, full (1 gp)
5               - silk rope, 50 feet (+2 circumstance to use rope)
0		- tindertwigs x10 (1 sp each = 0.4 gp)
10              - torch
0               - fint and steel
0.5             - sack
0.5               - COINS


==============================================================================
TREASURE	wgt = 27 coins		
pp = 2
gp = 25		
sp = 			
cp = 			


=============================================================================
In Storage with caravan:
pp = 		
gp = 	
sp = 		
cp = 		

chain shirt (100 gp)

==============================================================================
SPECIAL NOTES: