Adventure Date: May 18, 2012
Last Updated: March 28, 2012
class: Duskblade race: human level: 1 alignment: DM Eyes Only xp: 0 deity: Helm (late of Chauntea) size: medium age: 52 gender: male height: 6'0" eyes: steely hair: short skin: tanned weight: 180 lbs grey grey Campaign: Delzimmer Home Region: Western Heartlands, settled in Dambarath Languages: Chondathan (native), Tethyrian (native), Elven (bonus), Orc (bonus) Current HP: ==================================================================================== STR: 18 +4 HP: 10 Speed: 30 ft DEX: 12 +1 AC: 15 CON: 14 +2 = 10 + 4 + 0 + 1 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 +0 AC touch: 11 CHA: 8 -1 AC flat-footed: 14 Initiative: +5 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +0 = 2 +2 Reflex: +0 = 0 +1 Will: +0 = 2 +0 +2 bull-headed ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- greatsword +6 2d6+6 19-20/x2 - S masterwork falchion +5 2d4+6 18-20/x2 - S dagger +5 1d4+4 19-20/x2 - S/P -thrown +2 10 ft javalin +2 1d6+4 x2 30 ft P melee = -4 to hit longbow +2 1d8 x3 100 ft P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt, light +4 +4 -1 20% 30 ft 25 lbs masterwork armor (0% duskblade) ==================================================================================== SKILLS: Total = 20 max = 4/2 Ability Mod Ranks Misc +2 appraise INT +2 +0 balance DEX +1 -1 AC.enc -2 bluff CHA -1 -1 abrasive +3 *climb STR +4 -1 AC.enc +7 *concentration CON +2 4 +1 focused +2 *craft INT +2 +4 *decipher script INT +2 2 -2 diplomacy CHA -1 -1 abrasive no disable device INT +2 -1 disguise CHA -1 +0 escape artist DEX +1 -1 AC.enc +2 forgery INT +2 -1 gather information CHA -1 no handle animal CHA -1 +0 heal WIS +0 +0 hide DEX +1 -1 AC.enc +0 intimidate CHA -1 +1 abrasive +5 *jump STR +4 2 -1 AC.enc +4 *knowledge, arcana INT +2 2 no *knowledge, architect/engineer INT +2 +3 *knowledge, dungeoneering INT +2 1 no *knowledge, geography INT +2 no *knowledge, history INT +2 no *knowledge, local INT +2 no *knowledge, nature INT +2 no *knowledge, nobility/royalty INT +2 no *knowledge, religion INT +2 +3 *knowledge, the planes INT +2 1 -1 listen WIS +0 -1 focused +0 move silently DEX +1 -1 AC.enc no open lock DEX +1 -1 perform CHA -1 no profession WIS +0 +3 *ride DEX +1 2 +2 search INT +2 +0 *sense motive WIS +0 no sleight of hand DEX +1 -1 AC.enc +6 *spellcraft INT +2 4 -1 spot WIS +0 -1 focused +0 survival WIS +0 +4 *swim STR +4 2 -2 AC.enc x2 no tumble DEX +1 -1 AC.enc no use magic device CHA -1 +3 use rope DEX +1 +2 silk rope n/a speak language, local human n/a 0cc NOTE: -2 penalty to social checks of any sort, due to an overzealous personality ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium, heavy Shields: all shields (except tower shields) Weapons: all simple, all martial Human: - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any Duskblade: - Arcane Attunement = 3 + INT = 3 + 2 = 5/day - dancing lights, detect magic, flare, ghost sound, or read magic - Armored Mage - arcane failure = 0% with light armor and light shields Power Attack (human bonus feat) - melee bonus only, no light weapons (except unarmed strike or natural weapons) - one-handed weapons; -1 hit = +1 damage - two-handed weapons; -1 hit = +2 damage Bullheaded: regional feat (1st level bonus feat) - You receive a +2 bonus on all Will saves. - You cannot become shaken, and you ignore the effects of the shaken condition. Cleave (flaw bonus feat 1) - deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), get an immediate, extra melee attack against another creature within reach - cannot take a 5-foot step before making this extra attack - extra attack uses the same weapon and bonus as attack that dropped previous creature - use this ability once per round Improved Initiative (flaw bonus feat 2) - gain +4 to initiative Bad Back (flaw 1) - Being of advanced years you suffer from lower back pain. Once per game session, the DM or another player can activate your Flaw in order to "Throw your back out". The person activating the flaw will chose one standard action that you will lose. The choice of standard may be made after you announce your intent for that action (for example to attack) but before it’s result (for example a hit). Squinty Clinty (flaw 2) - You are incapable of allowing a punk to get away with anything. Once per game session, the DM or another player can activate your Flaw in order to get you to "Pull a Squinty Clinty", no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be. For example, you may confront a minor vandal and say, "I know what you're thinking. Can that old fart still swing that sword? But being as this is a plus two Greatsword, the most powerful weapon in the world, and would cleave your head clear off, you've got to ask yourself one question: Do I feel lucky? Well, do ya punk?" - In addition, you suffer a -2 penalty to social checks of any sort, due to your overzealous personality Abrasive (trait 1) - You are difficult and demanding in conversation, which tends to oppress those around you. - Benefit : You gain a +1 bonus on Intimidate checks. - Drawback: You take a -1 penalty on Diplomacy checks and Bluff checks. - Roleplaying Ideas: Characters with this trait might be loud and abrupt or quiet and sinister, but either way, most find them disconcerting or irritating. Focused (trait 2) - You can keep your attention on a task despite many distractions; however, events in the background pass you by. - Benefit: You gain a +1 bonus on Concentration checks. - Drawback: You take a -1 penalty on Spot checks and Listen checks. - Roleplaying Ideas : Characters with this trait often seem single-minded or even obsessive in their focus on a specific task. ============================================================================= DUSKBLADE ARCANE ATTUNEMENT = 3 + INT = 3 + 2 = 5/day - dancing lights, detect magic, flare, ghost sound, or read magic SPELLS KNOWN 0: 4 1: 2 2: 0 3: 0 4: 0 SPELLS PER DAY 0: 3 1: 3 2: 0 3: 0 4: 0 DC 0: 12 acid splash, disrupt undead, ray of frost, touch of fatigue 1: 13 color spray, shocking grasp 2: 14 3: 15 4: 16 ============================================================================== GEAR Total WT= 52 + 31 = 83 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 1 THROAT: Delzimmer Iron Collar (0 gp) - used to mark a criminal/indentured servant of Delzimmer - magic aura: faint divination magic - magic aura: faint universal magic 0 SHOULDER: OPEN SLOT 25 BODY: chain shirt, masterwork (250 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 8 greatsword, masterwork (350 gp) 8 falchion (75 gp) 1 dagger (2 gp) 2 javalin (1 gp) 3 longbow (75 gp) 3 quiver (1 gp) = arrows x20 1 potion belt = 0/6 vials (1gp) - retrieving a potion/vial is a free action once per round 2 backpack (2 gp) 5 - bedroll (0.1 gp) 4 - trail rations, 4 days (2 gp) 4 - waterskin, full (1 gp) 5 - silk rope, 50 feet (+2 circumstance to use rope) 0 - tindertwigs x10 (1 sp each = 0.4 gp) 10 - torch 0 - fint and steel 0.5 - sack 0.5 - COINS ============================================================================== TREASURE wgt = 27 coins pp = 2 gp = 25 sp = cp = ============================================================================= In Storage with caravan: pp = gp = sp = cp = chain shirt (100 gp) ============================================================================== SPECIAL NOTES: