Last Updated: June 14, 2012
NOTE 1: Rath's Handle Animal Skill = +2
"Handling" an animal to do a trick it knows is a move action
and DC 10, while "pushing" an animal to do a "trick" it doesn't
know is a full-round action and DC 25.
NOTE 2: Rath's Riding Skill = +1
Typical riding actions don't require checks. You can saddle, mount,
ride, and dismount from a mount without a problem. The following
tasks do require checks:
- guide with knees DC = 5 - leap DC = 15
- stay in saddle DC = 5 - spur mount DC = 15
- Fight with warhorse DC = 10 - Control mount in battle DC = 20
- cover DC = 15 - fast mount or dismount DC = 20
- soft fall DC = 15 - AC Check applies to role
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"Feral 1"
Light Horse: large animal
AL = neutral
HD = 3
hp = 19; current hp = 19
Init = +1
Spd = 60 ft (heavy load = 40 ft, run x4)
AC = 13
= 10 + 0 + 0 + 1 + -1 + 3 + 0 + 0
base + armor + shield + dex + size + nat + deflect + misc
touch AC = 10
flat-foot AC = 12
space/reach = 10 ft / 5 ft
base attack/grapple = +2/+8
Atk = hoof: -2 melee (1d4+1)
full attack = 2 hooves: -2 melee (1d4+1/1d4+1)
NOTE: a light horse cannot fight while carrying a rider
STR = 14 +2 INT = 2 -4
DEX = 13 +1 WIS = 12 +1
CON = 15 +2 CHA = 6 -2
Total = base +Mod +magic +misc
Fortitude: +5 = 3 +2
Reflex: +4 = 3 +1
Will: +2 = 1 +1
Special Quality:
- low-light vision
- vision = x2 human in starlight, moonlight, torchlight and other
shadowy illumination
- scent
- can identify familiar odors
- can detect opponents within 30 ft, 60 ft upwind, 15 ft downwind
- strong scents detection range = x2, overpowering scents = x3
- exact location not revealed, unless within 5 ft, but can take a
move action to identify the direction of the source
Feats:
- Endurance:
- sleep in light or medium armor = not fatigued
- CON checks +4 (see PHB p93)
- Run:
- when running with light load or light armor, move = x5
- when running with medium/heavy load or armor, move = x4
- jump with running start = +4 to jump check
- does not lose DEX AC bonus while running
Tricks (3/6):
Purpose = riding
- come
- heel
- stay
Skills = listen +4, spot +4
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SKILLS: Total = 6 max = 6/3 Ability Mod Ranks Misc
-4 appraise INT -4
-5 balance DEX +1 -6 armor-load
-2 bluff CHA -2
-4 climb STR +2 -6 armor-load
+2 concentration CON +2
-4 craft INT -4
no decipher script INT -4
-2 diplomacy CHA -2
no disable device INT -4
-2 disguise CHA -2
-5 escape artist DEX +1 -6 armor-load
-4 forgery INT -4
-2 gather information CHA -2
-2 handle animal CHA -2
+1 heal WIS +1
-5 hide DEX +1 -6 armor-load
-2 intimidate CHA -2
-4 jump STR +2 -6 armor-load
no knowledge, arcana INT -4
no knowledge, architect/engineer INT -4
no knowledge, dungeoneering INT -4
no knowledge, geography INT -4
no knowledge, history INT -4
no knowledge, local INT -4
no knowledge, nature INT -4
no knowledge, nobility/royalty INT -4
no knowledge, religion INT -4
no knowledge, the planes INT -4
+4 listen WIS +1 3
-5 move silently DEX +1 -6 armor-load
no open lock DEX +1
-2 perform CHA -2
no profession WIS +1
+1 ride DEX +1
-4 search INT -4
+1 sense motive WIS +1
no sleight of hand DEX +1 -6 armor-load
no spellcraft INT -4
+4 spot WIS +1 3
+1 survival WIS +1
-10 swim STR +2 -12 armor-load x2
no tumble DEX +1 -6 armor-load
no use magic device CHA -2
+1 use rope DEX +1
- speak languages n/a
==============================================================================
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
heavy load n/a n/a +1 -6 n/a 40 ft - run x4
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Carrying Capacity: drag = 2,250 lbs
- light load = 150 lbs (60 ft; run x5)
- medium load = 300 lbs (40 ft; run x4)
- heavy load = 450 lbs (40 ft; run x4)
Equipment
wt (lbs) equipment
------- ---------
298 rider
89 rider's gear
25 riding saddle
1 bit and bridle
-----
413 = heavy load (40 ft; run x4)
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SPECIAL NOTES: