Midnight, Clint Hardwood's Horse - Chapter 4

Last Updated: June 14, 2012


NOTE 1:  Clint's Handle Animal Skill = no
         "Handling" an animal to do a trick it knows is a move action 
         and DC 10, while "pushing" an animal to do a "trick" it doesn't 
         know is a full-round action and DC 25. 

NOTE 2:  Clint's Riding Skill = +3
         Typical riding actions don't require checks. You can saddle, mount,
         ride, and dismount from a mount without a problem. The following
         tasks do require checks:
         - guide with knees    DC = 5       - leap DC = 15
         - stay in saddle      DC = 5       - spur mount DC = 15
         - Fight with warhorse DC = 10      - Control mount in battle DC = 20
         - cover               DC = 15      - fast mount or dismount  DC = 20
         - soft fall           DC = 15             - AC Check applies to role

=============================================================================
"Midnight"
	Light Horse: large animal
        AL = neutral
	HD = 3
        hp = 19; current hp = 19
        Init = +1
        Spd = 60 ft (medium load = 40 ft, run x4)

	AC = 13 	
	   = 10   + 0     + 0      + 1   + -1    + 3   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 10
		flat-foot AC = 12

	space/reach = 10 ft / 5 ft
        base attack/grapple = +2/+8

	Atk = hoof: -2 melee (1d4+1)
	full attack = 2 hooves: -2 melee (1d4+1/1d4+1)

        NOTE: a light horse cannot fight while carrying a rider 

	STR = 14        +2              INT = 2		-4
	DEX = 13        +1              WIS = 12        +1
	CON = 15 	+2 		CHA = 6		-2

			Total	= base	+Mod	+magic	+misc
	Fortitude:	+5	= 3	+2
	Reflex:		+4	= 3	+1	
	Will:		+2	= 1	+1		

	Special Quality:
        - low-light vision
            - vision = x2 human in starlight, moonlight, torchlight and other
                          shadowy illumination
        - scent
            - can identify familiar odors
            - can detect opponents within 30 ft, 60 ft upwind, 15 ft downwind
            - strong scents detection range = x2, overpowering scents = x3
            - exact location not revealed, unless within 5 ft, but can take a
              move action to identify the direction of the source

        Feats:
        - Endurance:
	   - sleep in light or medium armor = not fatigued
	   - CON checks +4 (see PHB p93)
        - Run:
           - when running with light load or light armor, move = x5
           - when running with medium/heavy load or armor, move = x4
           - jump with running start = +4 to jump check
           - does not lose DEX AC bonus while running

	Tricks (3/6): 
              Purpose = riding 
                        - come
                        - heel
                        - stay


	Skills = listen +4, spot +4

====================================================================================
SKILLS: Total = 6	max = 6/3	Ability	Mod	Ranks	Misc
-4	appraise                        INT	-4		
-2	balance				DEX	+1		-3 armor-load
-2	bluff				CHA	-2		
-1	climb				STR	+2		-3 armor-load	
+2	concentration			CON	+2		
-4	craft				INT	-4		
no	decipher script			INT	-4		
-2	diplomacy			CHA	-2		
no	disable device			INT	-4		
-2	disguise                        CHA	-2		
-2	escape artist			DEX	+1		-3 armor-load	
-4	forgery				INT	-4		
-2	gather information		CHA	-2		
-2	handle animal			CHA	-2		
+1	heal				WIS	+1		
-2	hide				DEX	+1		-3 armor-load	
-2	intimidate			CHA	-2		
-1	jump				STR	+2		-3 armor-load			
no	knowledge, arcana		INT	-4	
no	knowledge, architect/engineer	INT	-4	
no	knowledge, dungeoneering        INT	-4	
no	knowledge, geography		INT	-4	
no	knowledge, history		INT	-4	
no	knowledge, local                INT	-4	
no	knowledge, nature		INT	-4	
no	knowledge, nobility/royalty	INT	-4	
no	knowledge, religion		INT	-4	
no	knowledge, the planes		INT	-4	
+4	listen				WIS	+1	3	
-2	move silently			DEX	+1		-3 armor-load
no	open lock			DEX	+1		
-2	perform				CHA	-2		
no	profession			WIS	+1		
+1	ride				DEX	+1		
-4	search				INT	-4		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+1		-3 armor-load			
no	spellcraft			INT	-4	
+4	spot				WIS	+1	3	
+1	survival                        WIS	+1		
-4	swim				STR	+2		-6 armor-load x2			
no	tumble				DEX	+1		-3 armor-load		
no	use magic device                CHA	-2		
+1	use rope                        DEX	+1
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
medium load	n/a	n/a	+3	-3	n/a	40 ft	-	run x4


==============================================================================
	

Carrying Capacity: drag = 2,250 lbs
- light load  = 150 lbs  (60 ft; run x5)
- medium load = 300 lbs  (40 ft; run x4)
- heavy load  = 450 lbs  (40 ft; run x4)

Equipment
wt (lbs)        equipment
-------         ---------
 180            rider
  83            rider's gear
  25            riding saddle
   1            bit and bridle

 -----
 289		= medium load (40 ft; run x4)

==============================================================================
SPECIAL NOTES: