Zora Marag

Last Updated: December 2, 2010

class:		Ranger				race:		human (Damaran)
level:		5				alignment:	chaotic evil
xp:		10,752				deity:		Cyric

size:	M	age:	22	gender:	female	height:	5'5"	
eyes:	black	hair:	black 	skin:	white	weight:	133 lbs

Campaign: 	Cyric's Squad
Home Region: 	The Moonsea
Languages:	Damaran (native), Chondathan, Orc (1cc)
		

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STR:	14	+2	HP: 	25			Speed:	30 ft 
DEX:	18	+4	AC:	20				
CON:	10	0	= 10   + 5     + 0      + 4   + 0    + 0   + 1       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	15
CHA:	10	0	AC flat-footed: 16		Initiative:	+4
							Base Attack:	+5

			= DR 1/- = 10 hp/day, then no DR


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		Total	= base	+Mod	+magic	+misc
Fortitude:	+4	= 4	0		
Reflex:		+8	= 4	+4			
Will:		+2	= 1	+1	
		

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Favoured Enemy: +4 damage vs humans and orcs

Attack		Bonus	Damage	     Critical	Range	Type	Notes
------------	------	------	     --------	-----	----	-----
shortsword, 	+10	1d6+2	     19-20/x2	-	P	one-handed
masterwork	+8/+8	1d6+2/1d6+1  19-20/x2	- 	P	two-weapon fighting	

silver dagger	+9	1d4+1	     19-20/x2	10 ft	P/S	one-handed
		+7/+7	1d4+1/1d4    19-20/x2	10 ft	P/S	two-weapon fighting

light mace,	+9	1d6+2	     x2		- 	B	one-handed
cold iron	+7/+7	1d6+2/1d6+1  x2		-	B	two-weapon fighting

handaxe +1	+10	1d6+3	     x3		-	S	one-handed

darkwood composite longbow (STR +2, masterwork)
		+11	1d8+2	     x3		110 ft	P	normal arrows
		+11	1d8+2	     x3		110 ft	P	cold iron arrows
		+11	1d8+1	     x3		110 ft	P	silver arrows
			

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt+1	light	+5	+6	0	10 %	30 ft	10 lbs	mithral
									magic

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SKILLS: Total = 56+8	max = 8/4	Ability	Mod	Ranks	Misc 1
+1	appraise			INT	+1		
+4	balance				DEX	+4		+0 armor
-1 *	bluff				CHA	+0		-1 uncivilized
+2	*climb				STR	+2		+0 armor	
+0	*concentration			CON	+0
+1	*craft				INT	+1		
no	decipher script			INT	+1		
-1	diplomacy			CHA	+0		-1 uncivilized
no	disable device			INT	+1		
+4	disguise			CHA	+0	4cc	
+4	escape artist			DEX	+4		+0 armor	
+1	forgery				INT	+1		
-1	gather information		CHA	+0		-1 uncivilized		
+9	*handle animal			CHA	+0	8	+1 uncivilized
+3	*heal				WIS	+1		+2 kit
+12	*hide				DEX	+4	8	+0 armor	
+0	intimidate			CHA	+0			
+2	jump				STR	+2		+0 armor			
no	knowledge, arcana		INT	+1		
no	knowledge, architect/engineer	INT	+1
+2	knowledge, dungeoneering	INT	+1	1
+2	knowledge, geography		INT	+1	1
no	knowledge, history		INT	+1
no	knowledge, local		INT	+1
+4	knowledge, nature		INT	+1	1	+2 survival
no	knowledge, nobility/royalty	INT	+1
no	knowledge, religion		INT	+1	
no	knowledge, the planes		INT	+1	
+7 *	listen				WIS	+1	6
+12	move silently			DEX	+4	8	+0 armor	
no	open lock			DEX	+4		
+0	perform				CHA	+0		
no	profession			WIS	+1		
+6	ride				DEX	+4		+2 handle animal
+8	search				INT	+1	7	
+1 *	sense motive			WIS	+1
no	sleight of hand			DEX	+4		+0 armor			
no	spellcraft			INT	+1	
+7 *	spot				WIS	+1	6	
+9 *	survival			WIS	+1	8	
+11 *	survival, tracking		WIS	+1	"	& +2 search
+2	swim				STR	+2		+0 armor x2			
no	tumble				DEX	+4		+0 armor		
no	use magic device		CHA	+0		
+6	use rope			DEX	+4		+2 silk rope
n/a	speak language, orc		n/a		1cc	

* add favoured enemy bonus


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	simple weapons, martial weapons

Foe Hunter: Regional Feat (human bonus feat)
- stacks with favoured enemy bonuses (Orc)


Weapon Finesse (1st level bonus feat)
- use DEX bonus instead of STR bonus for melee attack rolls with light weapons,
  rapier, whip and spiked chain.


Diehard (3rd level feat)
- automatically stable if reduced between -1 and -9 hp
- if negative hp, choose to be disabled, instead of dying (unconsious)
- if disabled, can take a move action or a standard action (not both)
- taking a standard action causes 1 hp damage


Track: use survival skill
Wild Empathy: 
	= 1d20 + Ranger level + CHA + handle animal synergy + uncivilised
	= 1d20 + 5 + 0	+ 2 + 1
	= 1d20 + 8
Endurance:
	- sleep in light or medium armor = not fatigued
	- CON checks +4 (see PHB p93)
Favored Enemy: 
	- against a favored enemy, receive bonus to damage rolls and a skill bonus
  	to bluff, listen, sense motive, spot, survival
	  - Humans = +4
	  - Orcs   = +4
Combat Style: light or no armor only
	- Two-Weapon Fighting (p160: penalty = 2 less main-hand/6 less off-hand)
Animal Companion: effective Druid level = 2
	- "Greentooth" Medium Snake (Viper), MM p280
	- hp 16, tricks = 3+1 = 4
	- Fighting purpose (attack, down, stay) + fetch
	- command trick = free action, other commands = move action


Relentless (trait)
- constitution checks and similar checks made to continue tiring activities = +2
  (see endurance feat PHB p93)
- any effect or condition that would normally cause fatigue, instead = exhausted


Uncivilized (trait)
- handle animal checks and wild empathy checks = +1
- bluff checks, diplomacy checks and gather information checks = -1


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RANGER SPELLS  
1: 1   2: 0  3: 0  4: 0  

1:	resist energy


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GEAR	Total WT= 42 (+5) = 47
	load: light = 58	medium = 116	heavy = 175

WT	Item
---	---------------------
0	explorer's outfit
1	silver unholy symbol: Cyric (25 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
10	BODY: 	  Mithral Chainshirt +1 (2,100 gp)
		  	- Red Wizards/Scardale mark
		  Iron Ward Diamond (500 gp)
		  	- least armor crystal, +1 DR/-, 10 hp/day
			- only works on masterwork armor or better
		  	- Red Wizards/Scardale mark
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Archery (5,000 gp)
			- gain proficiency with any bow
			- gain +1 competence bonus to hit with any bow, 
			  if previously proficient with bows
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Protection +1 (2,000 gp)
			- provides a +1 deflection bonus to AC
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
4	shortsword, masterwork (310 gp each) x2
2	silver dagger (22 gp each) x2
8	cold iron light mace (10 gp each) x2
3	Handaxe +1 (2,306 gp)
1.5	darkwood composite longbow [STR 14, dam +2], masterwork (630 gp)
3	quiver 
		- arrows x20
3	quiver
		- cold iron arrows x20
3	quiver
		- silver arrows x20
1	potion belt, masterwork (8/10 vials)
	- retrieving a potion/vial is a free action once per round
0		- Potion of Cat's Grace (300 gp)
0		- Potion of Endure Elements (50 gp)
0	 	- vial of Blue Whinnis poison (120 gp each); x5
		  (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.)
0.5	belt pouch
1		- COINS
0		- flint and steel
5	Heward's Handy Haversack (2,000 gp)
	- Red Wizards/Scardale mark
	- retrieving any item is a move action; no attacks of opportunity
	- left side pouch (20 lbs max: 8 lbs used)
	    	5	- bedroll
	    	3	- winter blanket
	- right side pouch (20 lbs max: 15 lbs used)
	   	10	- trail rations, 10 days
	    	4	- waterskin
	    	1	- everburning torch (110 gp)
	- main central pack (80 lbs max: 8 lbs used)
		2	- thunderstone (30 gp each) x2
		5	- silk rope, 50 feet (10 gp)
				- grant +2 circumstance bonus on Use Rope checks
		1	- healer's kit, 10 uses (50 gp)
				- grant +2 circumstance bonus on Heal checks


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TREASURE		silver unholy symbol: Cyric (25 gp)
pp = 			silver ring inlaid with small emeralds (200 gp)
gp = 4			necklace of small black pearls (125 gp)
sp = 			
cp = 			


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IN ROOM:		wooden unholy symbol: Cyric (1 gp)
pp = 30
gp = 400
sp = 
cp = 

bedroll (0.1 gp)			hooded lantern (7 gp)	
winter blanket (0.5 gp)			flask of oil, 1 pint (0.1 gp)
trail rations, 10 days (5 gp)		quivers & 148 arrows
waterskin, full (1 gp)		


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ESCAPE PACK (wt = 36 lbs; value = 436.1 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
0	 	- vial of Blue Whinnis poison (120 gp each); x3
3		- quiver
			- arrows x20 (1 gp)


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SPECIAL NOTES:
prestige class = assassin ?
- disguise 4 ranks, hide 8 ranks, move silently 8 ranks

get feats
- weapon focus: shortsword +1 hit
- improved critical: shortsword (base attack +8)
- telling blow (sneak attack)
- two-weapon rend (BA+11, DEX 15, two-weapon fighting) 
 
get items
-