Zora Marag

Last Updated: February 26, 2006

class:		Ranger				race:		human (Damaran)
level:		1				alignment:	chaotic evil
xp:		800				deity:		Cyric

size:	M	age:	19	gender:	female	height:	5'5"	
eyes:	black	hair:	black 	skin:	white	weight:	133 lbs

Campaign: 	Cyric's Squad
Home Region: 	The Moonsea
Languages:	Damaran (native), Chondathan, Orc (1cc)
		
====================================================================================
STR:	14	+2	HP: 	8			Speed:	30 ft 
DEX:	18	+4	AC:	17				
CON:	10	0	= 10   + 3     + 0      + 4   + 0    + 0   + 0       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	11	0	AC touch:	14
CHA:	10	0	AC flat-footed: 13		Initiative:	+4
							Base Attack:	+1
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 2	0		
Reflex:		+6	= 2	+4			
Will:		+0	= 0	0			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
shortsword	+6	1d6+2	19-20/x2	-	P	masterwork
longbow		+6	1d8+2	x3		110 ft	P	composite (STR+2),
								darkwood (masterwork)					
dagger		+5	1d4+2	19-20/x2	10 ft	P/S	silver


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
studded leather	light	+3	+5	0	10 %	30 ft	20 lbs	masterwork


====================================================================================
SKILLS: Total = 32	max = 4		Ability	Mod	Ranks	Misc
	appraise*			INT		
	balance*			DEX			
	bluff*				CHA		
	climb*				STR			
	concentration*			CON		
	craft*, 			INT			
	decipher script			INT			
	diplomacy*			CHA			
	disable device			INT			
+1	disguise*			CHA	 0	1cc	
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
+1	handle animal			CHA	 0	1	
	heal*				WIS			
+8	hide*				DEX	+4	4	
	intimidate*			CHA				
	jump*				STR			
+2	knowledge, dungeoneering	INT	+1	1	
+2	knowledge, geography		INT	+1	1	
+2	knowledge, nature		INT	+1	1	
+4	listen*				WIS	 0	4
+8	move silently*			DEX	+4	4
	open lock			DEX			
	perform				CHA			
	profession			WIS		
	ride*				DEX		
+5	search*				INT	+1	4	
	sense motive*			WIS		
	sleight of hand			DEX			
	spellcraft			INT	
+4	spot*				WIS	 0	4
+4	survival*			WIS	 0	4	
	swim*				STR			
	tumble				DEX			
	use magic device		CHA	
	use rope*			DEX			
	speak languages			n/a		1cc


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	simple weapons, martial weapons

Foe Hunter: Regional Feat
- stacks with favoured enemy bonuses (Orc)

Weapon Finesse: 
- use DEX bonus instead of STR bonus for melee attack rolls with light weapons,
  rapier, whip and spiked chain.

Track: use survival skill
Wild Empathy: 1d20 +1
Favored Enemy: 
- against a favored enemy, receive bonus to damage rolls and a skill bonus
  to bluff, listen, sense motive, spot, survival
  - Humans = +2
  - Orcs   = +2




=============================================================================
RANGER SPELLS  
1: 0   2: 0  3: 0  4: 0  

1:	


==============================================================================
GEAR	Total WT= 38 (+20) = 58
	load: light = 58	medium = 116	heavy = 175

WT	Item
---	---------------------
0	explorer's outfit
20	studded leather armor, masterwork
4	shortsword, masterwork (x2)
1.5	darkwood (masterwork) composite longbow (STR+2)
3	quiver & 20 arrows
1	silver dagger
0.5	belt pouch
0		- flint and steel
0		- wooden holy symbol: Cyric
0		- potion of cure light wounds
0	 	- vial of Blue Whinnis poison (x2)
		  (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.)
2	hooded lantern
2	flask of oil, 1 pint (x2)
4	waterskin (full)
2	backpack
10		- trail rations, 10 days
5		- bedroll
3		- winter blanker
0	 	- vial of Blue Whinnis poison (x6)
		  (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.)

==============================================================================
TREASURE
cp = 			
sp = 56			
gp = 69			
pp = 			

IN ROOM:
cp =
sp = 
gp =
pp = 

==============================================================================
SPECIAL NOTES: