Last Updated: February 26, 2006
class: Ranger race: human (Damaran) level: 1 alignment: chaotic evil xp: 800 deity: Cyric size: M age: 19 gender: female height: 5'5" eyes: black hair: black skin: white weight: 133 lbs Campaign: Cyric's Squad Home Region: The Moonsea Languages: Damaran (native), Chondathan, Orc (1cc) ==================================================================================== STR: 14 +2 HP: 8 Speed: 30 ft DEX: 18 +4 AC: 17 CON: 10 0 = 10 + 3 + 0 + 4 + 0 + 0 + 0 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 11 0 AC touch: 14 CHA: 10 0 AC flat-footed: 13 Initiative: +4 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 2 0 Reflex: +6 = 2 +4 Will: +0 = 0 0 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- shortsword +6 1d6+2 19-20/x2 - P masterwork longbow +6 1d8+2 x3 110 ft P composite (STR+2), darkwood (masterwork) dagger +5 1d4+2 19-20/x2 10 ft P/S silver Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ studded leather light +3 +5 0 10 % 30 ft 20 lbs masterwork ==================================================================================== SKILLS: Total = 32 max = 4 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR concentration* CON craft*, INT decipher script INT diplomacy* CHA disable device INT +1 disguise* CHA 0 1cc escape artist* DEX forgery* INT gather information* CHA +1 handle animal CHA 0 1 heal* WIS +8 hide* DEX +4 4 intimidate* CHA jump* STR +2 knowledge, dungeoneering INT +1 1 +2 knowledge, geography INT +1 1 +2 knowledge, nature INT +1 1 +4 listen* WIS 0 4 +8 move silently* DEX +4 4 open lock DEX perform CHA profession WIS ride* DEX +5 search* INT +1 4 sense motive* WIS sleight of hand DEX spellcraft INT +4 spot* WIS 0 4 +4 survival* WIS 0 4 swim* STR tumble DEX use magic device CHA use rope* DEX speak languages n/a 1cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower) Weapons: simple weapons, martial weapons Foe Hunter: Regional Feat - stacks with favoured enemy bonuses (Orc) Weapon Finesse: - use DEX bonus instead of STR bonus for melee attack rolls with light weapons, rapier, whip and spiked chain. Track: use survival skill Wild Empathy: 1d20 +1 Favored Enemy: - against a favored enemy, receive bonus to damage rolls and a skill bonus to bluff, listen, sense motive, spot, survival - Humans = +2 - Orcs = +2 ============================================================================= RANGER SPELLS 1: 0 2: 0 3: 0 4: 0 1: ============================================================================== GEAR Total WT= 38 (+20) = 58 load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 explorer's outfit 20 studded leather armor, masterwork 4 shortsword, masterwork (x2) 1.5 darkwood (masterwork) composite longbow (STR+2) 3 quiver & 20 arrows 1 silver dagger 0.5 belt pouch 0 - flint and steel 0 - wooden holy symbol: Cyric 0 - potion of cure light wounds 0 - vial of Blue Whinnis poison (x2) (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.) 2 hooded lantern 2 flask of oil, 1 pint (x2) 4 waterskin (full) 2 backpack 10 - trail rations, 10 days 5 - bedroll 3 - winter blanker 0 - vial of Blue Whinnis poison (x6) (DMG p297: injury, DC = 14, init dam = 1 CON, sec dam = unc.) ============================================================================== TREASURE cp = sp = 56 gp = 69 pp = IN ROOM: cp = sp = gp = pp = ============================================================================== SPECIAL NOTES: