Zora Marag's Greentooth

Last Updated: August 6, 2010


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NOTE: 	"Handling" an Animal Companion to do a trick it knows is a 
	free action and DC 10, while "pushing" an Animal Companion to do 
	a "trick" it doesn't know is a move action and DC 25. 


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"Greentooth"
   	snake, viper: 	medium animal, MM p280 
			Animal Companion: effective Druid level = 2
	AL = neutral
	HD = 2d8 
	hp = 16 
	Init = +7 
	Spd = 20 ft. (4 squares), climb 20 ft., swim 20 ft.

	AC = 16 	
	   = 10   + 0     + 0      + 3   + 0    + 3   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 13
		flat-foot AC = 13

	space/reach = 5 ft/5 ft, 
	base attack/grapple = +1/+0

	Atk = 		bite: +4 melee (1d4-1 + poison)
	full attack = 	bite: +4 melee (1d4-1 + poison) 

	STR =  8	-1 		INT = 1		-5
	DEX = 17	+3		WIS = 12	+1
	CON = 11 	+0 		CHA = 2		-4

			Total	= base	+Mod	+magic	+misc
	Fortitude:	+3	= 3	+0
	Reflex:		+6	= 3	+3	
	Will:		+1	= 0	+1		

	SQ: 	Scent 
		Poison: 	A viper snake has a poisonous bite that 
				deals initial and secondary damage of 
				1d6 Con. The save DC = 11.
				The save DCs are Constitution-based.
		Link: 		A ranger can handle her animal companion as 
				a free action, or push it as a move action, 
				even if she doesn’t have any ranks in the 
				Handle Animal skill. The ranger gains a +4 
				circumstance bonus on all wild empathy checks 
				and Handle Animal checks made regarding an 
				animal companion.
		Share Spells: 	At the ranger’s option, she may have any spell 
				(but not any spell-like ability) she casts upon 
				herself also affect her animal companion. The 
				animal companion must be within 5 feet of her 
				at the time of casting to receive the benefit. 
				If the spell or effect has a duration other than 
				instantaneous, it stops affecting the animal 
				companion if the companion moves farther than 
				5 feet away and will not affect the animal again, 
				even if it returns to the ranger before the 
				duration expires. 
				Additionally, the ranger may cast a spell with a 
				target of “You” on her animal companion (as a 
				touch range spell) instead of on herself. A ranger 
				and her animal companion can share spells even if 
				the spells normally do not affect creatures of 
				the companion’s type (animal).


	Feats: 	Improved Initiative (+4 initiative)
		Weapon Finesse (use DEX = +3 hit with natural attacks)


	Tricks (3/3 + 1 = 4): 
		General Purpose = fighting 
					- attack
					- down
					- stay
				= other tricks
					- fetch

	Class Skills =	Balance +11 
			Climb +11 	(take 10)
			Hide +12  
			Listen +5 
			Spot +5
			Swim +7		(take 10, run)

	Skills: 	Snakes have a +4 racial bonus on Hide, Listen, and Spot 
			checks and a +8 racial bonus on Balance and Climb checks. 
			A snake can always choose to take 10 on a Climb check, 
			even if rushed or threatened. Snakes use either their 
			Strength modifier or Dexterity modifier for Climb checks, 
			whichever is higher. 
			A snake has a +8 racial bonus on any Swim check to 
			perform some special action or avoid a hazard. 
			It can always choose to take 10 on a Swim check, 
			even if distracted or endangered. 
			It can use the run action while swimming, provided it 
			swims in a straight line.


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SKILLS: Total = 5	max = 5/2	Ability	Mod	Ranks	Misc
-5	appraise			INT	-5		
+11	balance				DEX	+3		-0 AC.enc/+8 snake
-4	bluff				CHA	-4		
+11	climb			(DEX)	STR	+3		-0 AC.enc/+8 snake	
+0	concentration			CON	+0		
-5	craft				INT	-5		
no	decipher script			INT	-5		
-4	diplomacy			CHA	-4		
no	disable device			INT	-5		
-4	disguise			CHA	-4		
+3	escape artist			DEX	+3		-0 AC.enc	
-5	forgery				INT	-5		
-4	gather information		CHA	-4		
-4	handle animal			CHA	-4		
+1	heal				WIS	+1		
+12	hide				DEX	+3	5	-0 AC.enc/+4 snake	
-4	intimidate			CHA	-4		
-1	jump				STR	-1		-0 AC.enc			
no	knowledge, arcana		INT	-5	
no	knowledge, architect/engineer	INT	-5	
no	knowledge, dungeoneering	INT	-5	
no	knowledge, geography		INT	-5	
no	knowledge, history		INT	-5	
no	knowledge, local		INT	-5	
no	knowledge, nature		INT	-5	
no	knowledge, nobility/royalty	INT	-5	
no	knowledge, religion		INT	-5	
no	knowledge, the planes		INT	-5	
+5	listen				WIS	+1		+4 snake
+3	move silently			DEX	+3		-0 AC.enc
no	open lock			DEX	+3		
-4	perform				CHA	-4		
no	profession			WIS	+1		
+3	ride				DEX	+3		
-5	search				INT	-5		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+3		-0 AC.enc			
no	spellcraft			INT	-5	
+5	spot				WIS	+1		+4 snake	
+1	survival			WIS	+1		
+7	swim				STR	-1		-0 AC.enc x2/+8 snake			
no	tumble				DEX	+3		-0 AC.enc		
no	use magic device		CHA	-4		
+3	use rope			DEX	+3
-	speak languages			n/a				


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Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
	


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	Carrying Capacity: drag = 400 lbs
	- light load = 26 lbs  (40 ft; run x4)
	- medium load = 53 lbs (30 ft; run x4)
	- heavy load = 80 lbs  (30 ft; run x3)


GEAR	Total WT= 0 + 0 = 23  (light load)

WT	Item
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Notes: