Last Updated: August 6, 2010
========================================================================= NOTE: "Handling" an Animal Companion to do a trick it knows is a free action and DC 10, while "pushing" an Animal Companion to do a "trick" it doesn't know is a move action and DC 25. ========================================================================== "Greentooth" snake, viper: medium animal, MM p280 Animal Companion: effective Druid level = 2 AL = neutral HD = 2d8 hp = 16 Init = +7 Spd = 20 ft. (4 squares), climb 20 ft., swim 20 ft. AC = 16 = 10 + 0 + 0 + 3 + 0 + 3 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 13 flat-foot AC = 13 space/reach = 5 ft/5 ft, base attack/grapple = +1/+0 Atk = bite: +4 melee (1d4-1 + poison) full attack = bite: +4 melee (1d4-1 + poison) STR = 8 -1 INT = 1 -5 DEX = 17 +3 WIS = 12 +1 CON = 11 +0 CHA = 2 -4 Total = base +Mod +magic +misc Fortitude: +3 = 3 +0 Reflex: +6 = 3 +3 Will: +1 = 0 +1 SQ: Scent Poison: A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC = 11. The save DCs are Constitution-based. Link: A ranger can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The ranger gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells: At the ranger’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the ranger before the duration expires. Additionally, the ranger may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A ranger and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). Feats: Improved Initiative (+4 initiative) Weapon Finesse (use DEX = +3 hit with natural attacks) Tricks (3/3 + 1 = 4): General Purpose = fighting - attack - down - stay = other tricks - fetch Class Skills = Balance +11 Climb +11 (take 10) Hide +12 Listen +5 Spot +5 Swim +7 (take 10, run) Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. ==================================================================================== SKILLS: Total = 5 max = 5/2 Ability Mod Ranks Misc -5 appraise INT -5 +11 balance DEX +3 -0 AC.enc/+8 snake -4 bluff CHA -4 +11 climb (DEX) STR +3 -0 AC.enc/+8 snake +0 concentration CON +0 -5 craft INT -5 no decipher script INT -5 -4 diplomacy CHA -4 no disable device INT -5 -4 disguise CHA -4 +3 escape artist DEX +3 -0 AC.enc -5 forgery INT -5 -4 gather information CHA -4 -4 handle animal CHA -4 +1 heal WIS +1 +12 hide DEX +3 5 -0 AC.enc/+4 snake -4 intimidate CHA -4 -1 jump STR -1 -0 AC.enc no knowledge, arcana INT -5 no knowledge, architect/engineer INT -5 no knowledge, dungeoneering INT -5 no knowledge, geography INT -5 no knowledge, history INT -5 no knowledge, local INT -5 no knowledge, nature INT -5 no knowledge, nobility/royalty INT -5 no knowledge, religion INT -5 no knowledge, the planes INT -5 +5 listen WIS +1 +4 snake +3 move silently DEX +3 -0 AC.enc no open lock DEX +3 -4 perform CHA -4 no profession WIS +1 +3 ride DEX +3 -5 search INT -5 +1 sense motive WIS +1 no sleight of hand DEX +3 -0 AC.enc no spellcraft INT -5 +5 spot WIS +1 +4 snake +1 survival WIS +1 +7 swim STR -1 -0 AC.enc x2/+8 snake no tumble DEX +3 -0 AC.enc no use magic device CHA -4 +3 use rope DEX +3 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ ============================================================================== Carrying Capacity: drag = 400 lbs - light load = 26 lbs (40 ft; run x4) - medium load = 53 lbs (30 ft; run x4) - heavy load = 80 lbs (30 ft; run x3) GEAR Total WT= 0 + 0 = 23 (light load) WT Item --- --------------------- =============================================================================== Notes: