Last Updated: July 10, 2010
class: Fighter race: half-orc level: 4 alignment: chaotic evil xp: 7,151 deity: Cyric size: M age: 22 gender: male height: 5'0" eyes: black hair: black skin: gray weight: 200 lbs Campaign: Cyric's Squad Home Region: The Moonsea Languages: Damaran (native), Orc (native), Chondathan, Draconic (1cc), Dwarven (1cc), Giant (1cc), Abyssal (ring), Infernal (ring) ==================================================================================== STR: 21/22 +5/+6 HP: 41 Speed: 20 ft (run x3) DEX: 10 0 AC: 21 CON: 14 +2 = 10 + 9 + 2 + 0 + 0 + 0 + 0 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 10 CHA: 7 -2 AC flat-footed: 21 Initiative: +0 Base Attack: +4 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +8 = 4 +2 +2 Reflex: +1 = 1 0 Will: +2 = 1 0 +1 ==================================================================================== - power attack: one-handed weapons; -4 hit = +4 damage - power attack: two-handed weapons; -4 hit = +8 damage Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- waraxe, +12 1d10+8 x3 - S used 1-handed masterwork +12 1d10+11 x3 - S used 2-handed +8 1d10+8 x2 10 ft S thrown (-4 hit) - standard action throwing axe +10 1d6+6 x2 10 ft S Warhammer +1 +11 1d8+7 x3 - B magic +7 1d8+7 x3 10 ft B thrown (-4 hit) - standard action warhammer +10 1d8+6 x3 - B cold iron +6 1d8+6 x3 10 ft B thrown (-4 hit) - standard action dagger +10 1d4+6 19-20/x2 10 ft P/S normal +10 1d4+5 19-20/x2 silver Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes --------------- ---- ----- ---- ------- ------- ----- --- ------ heavy plate heavy +9 +0 -7 40 % 20 ft 100 lbs masterwork (underdark p66) armor heavy shield, shield +2 - +0 15 % - 5 lbs masterwork darkwood ==================================================================================== SKILLS: Total = 21 max = 7/3 Ability Mod Ranks Misc +1 appraise INT +1 -9 balance DEX +0 -7 armor/-2 muscle -3 bluff CHA -2 -1 abrasive +8 climb+ STR +5 7 -7 armor/+2 kit/+1 muscle +2 concentration CON +2 +1 craft+ INT +1 no decipher script INT +1 -3 diplomacy CHA -2 -1 abrasive no disable device INT +1 -2 disguise CHA -2 -9 escape artist DEX +0 -7 armor/-2 muscle +1 forgery INT +1 -2 gather information CHA -2 no handle animal+ CHA -2 +0 heal WIS +0 -9 hide DEX +0 -7 armor/-2 muscle +3 intimidate+ CHA -2 4 +1 abrasive +3 jump+ STR +5 4 -7 armor/+1 muscle no knowledge, arcana INT +1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 no knowledge, history INT +1 no knowledge, local INT +1 no knowledge, nature INT +1 no knowledge, nobility/royalty INT +1 no knowledge, religion INT +1 no knowledge, the planes INT +1 +0 listen WIS +0 -9 move silently DEX +0 -7 armor/-2 muscle no open lock DEX +0 -2 muscle -2 perform CHA -2 no profession WIS +0 -2 ride DEX+ +0 -2 muscle +1 search INT +1 +0 sense motive WIS +0 no sleight of hand DEX +0 -7 armor/-2 muscle no spellcraft INT +1 +0 spot WIS +0 +0 survival WIS +0 -8 swim STR+ +5 -14 armor(x2)/+1 muscle no tumble DEX +0 -7 armor/-2 muscle no use magic device CHA -2 +0 use rope DEX +0 +2 silk rope/-2 muscle n/a speak languages n/a 3cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium, heavy Shields: all (including tower) Weapons: simple weapons, martial weapons Axethrower: Regional Feat (level 1 bonus feat) - use STR bonus instead of DEX on ranged attack rolls to hit with thrown weapons Power Attack (level 3 bonus feat) - melee bonus only, no light weapons - one-handed weapons; -4 hit = +4 damage - two-handed weapons; -4 hit = +8 damage Exotic Weapon Proficiency (fighter 1 bonus feat) - waraxe, can use 1-handed Weapon Focus (fighter 2 bonus feat) - waraxe = +1 hit Weapon Specialization (fighter 4 bonus feat) - waraxe = +2 damage Half-Orc - Orc blood - darkvision (range = 60 ft) Abrasive (trait) - intimidate checks = +1 - bluff checks and diplomacy checks = -1 Musclebound (trait) - Strength based skill checks and ability checks = +1 - Dexterity based skill checks and ability checks = -2 ============================================================================== GEAR Total WT= 162 (+58) = 230 load: light = 173 medium = 346 heavy = 520 WT Item --- --------------------- 0 explorer's outfit 1 silver holy symbol: Cyric (25 gp) 0 HEAD: Headband of the Stout Heart (350 gp) - provides a +1 resistance bonus to Will saves 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 100 BODY: heavy plate, masterwork (2,150 gp) 0 TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizards/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: Ring of the Wicked Tongue (400 gp) Translator's Ring: speak Abyssal & Infernal 0 RING2: OPEN SLOT 5 SHIELD: heavy darkwood shield (257 gp) 16 waraxe, masterwork (x2) 5 Warhammer +1 - grant +1 hit/damage enhancement bonus 5 warhammer, cold iron 4 axe, throwing (x2) 0.5 bandoleer, masterwork (holds 12 items) 8 - dagger (x8) 3 - silver dagger (x3) 1 - cold iron dagger (x1) 8 tanglefoot bag (x2) 1 flask of alchemist's fire 1 potion belt, masterwork (10/10 vials) - retrieving a potion/vial is a free action once per round - Oil of Magic Weapon (50 gp) - Red Wizards/Scardale mark - Potion of Barkskin +2 (300 gp) - Potion of Bull's Strength (300 gp) - Potion of Cure Light Wounds (50 gp): x2 - Potion of Jump; +10 jump check (50 gp) - Potion of Protection from Arrows; DR 10/magic (300 gp) - Potion of Shield of Faith (50 gp): x2 - Vial of Universal Solvent (50 gp) - Red Wizards/Scardale mark 0.5 belt pouch 1 - COINS 0 - flint and steel 1 - Jade Obelisk (3,000 gp) - silver inlay running across one side - faint abjuration, divination and transmutation aura - grant owner +2 bonus on fortitude saves 2 backpack 10 - trail rations, 10 days 4 - waterskin (full) 5 - bedroll 20 - tent 3 - empty sacks x6 4 - grappling hook 5 - silk rope, 50 ft - grant +2 circumstance bonus on Use Rope checks 5 - climber's kit (+2 climb skill) - grant +2 circumstance bonus on Climb checks ============================================================================== TREASURE silver holy symbol: Cyric (25 gp) pp = 11 key for chest in room gp = 2 uncut chunk of jade (25 gp) sp = 3 cp = ============================================================================== IN ROOM: 5-gallon keg of fine ale (10 gp) pp = everburning torch (110 gp) gp = 150 chest (open lock DC 20) sp = cp = bedroll (0.1 gp) winter blanket (0.5 gp) 5 daggers trail rations, 10 days (5 gp) waterskin, full (1 gp) ============================================================================== ESCAPE PACK (wt = 44.5 lbs; value = 188.1 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 0.5 - bandoleer, masterwork (holds 12 items) 10 - dagger (2 gp each) x10 2 - silver dagger (22 gp each) x2 0 - potion of cure light wounds (50 gp) ============================================================================== SPECIAL NOTES: wants feats: - improved sunder - cleave - great cleave - quickdraw (6th level feat) - Point blank shot - precise shot Want to get - upgrade heavy plate to adamantine (+15,000 gp) - belt of giant strength +6 - ring of swimming +5 - potion of jump (+10 jump skill)