Thosk Marag

Last Updated: November 13, 2009

class:		Fighter				race:		half-orc
level:		3				alignment:	chaotic evil
xp:		3,505				deity:		Cyric

size:	M	age:	22	gender:	male	height:	5'0"	
eyes:	black	hair:	black 	skin:	gray	weight:	200 lbs

Campaign: 	Cyric's Squad
Home Region: 	The Moonsea
Languages:	Damaran (native), Orc (native), Chondathan, Draconic (1cc),
		Dwarven (1cc), Giant (1cc), Abyssal (ring), Infernal (ring)
		
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STR:	20	+5	HP: 	29			Speed:	20 ft 
DEX:	10	 0	AC:	21				
CON:	14	+2	= 10   + 9     + 2      + 0   + 0    + 0   + 0       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	 0	AC touch:	10
CHA:	 7	-2	AC flat-footed: 21		Initiative:	+0
							Base Attack:	+3

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+5	= 3	+2		
Reflex:		+1	= 1	0			
Will:		+2	= 1	0	+1	
	
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Note: Power Attack

Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
waraxe,		+10	1d10+5	x3		-	S	used 1-handed
masterwork	+10	1d10+7	x3		-	S	used 2-handed
		+6 	1d10+5 	x2		10 ft	S	thrown (-4 hit)
								- standard action

throwing axe	+8	1d6+5	x2		10 ft	S	

warhammer	+8	1d8+5	x3		-	B	cold iron
		+4	1d8+5	x3		10 ft	B	thrown (-4 hit)
								- standard action

dagger		+8	1d4+5	19-20/x2	10 ft	P/S	silver damage = 1d4+4


Protective		AC 	Max 	Check 	Spell	
Item		 Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
---------------	 ----	-----	----	-------	-------	-----	---	------
heavy plate	 heavy	+9	+0	-7	40 %	20 ft	100 lbs	masterwork
(underdark p66)	 armor

heavy shield,	 shield	+2	-	+0	15 %	- 	5 lbs	masterwork
darkwood

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SKILLS: Total = 18	max = 6/3	Ability	Mod	Ranks	Misc
+1	appraise			INT	+1		
-9	balance				DEX	+0		-7 armor/-2 muscle
-3	bluff				CHA	-2		-1 abrasive
+7	climb+				STR	+5	6	-7 armor/+2 kit/+1 muscle		
+2	concentration			CON	+2
+1	craft+				INT	+1		
no	decipher script			INT	+1		
-3	diplomacy			CHA	-2		-1 abrasive
no	disable device			INT	+1		
-2	disguise			CHA	-2		
-9	escape artist			DEX	+0		-7 armor/-2 muscle	
+1	forgery				INT	+1		
-2	gather information		CHA	-2		
no	handle animal+			CHA	-2		
+0	heal				WIS	+0
-9	hide				DEX	+0		-7 armor/-2 muscle	
+2	intimidate+			CHA	-2	3	+1 abrasive	
+2	jump+				STR	+5	3	-7 armor/+1 muscle			
no	knowledge, arcana		INT	+1	
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1
no	knowledge, geography		INT	+1
no	knowledge, history		INT	+1
no	knowledge, local		INT	+1
no	knowledge, nature		INT	+1
no	knowledge, nobility/royalty	INT	+1
no	knowledge, religion		INT	+1	
no	knowledge, the planes		INT	+1	
+0	listen				WIS	+0	
-9	move silently			DEX	+0		-7 armor/-2 muscle	
no	open lock			DEX	+0		-2 muscle
-2	perform				CHA	-2		
no	profession			WIS	+0		
-2	ride				DEX+	+0		-2 muscle
+1	search				INT	+1		
+0	sense motive			WIS	+0
no	sleight of hand			DEX	+0		-7 armor/-2 muscle			
no	spellcraft			INT	+1	
+0	spot				WIS	+0	
+0	survival			WIS	+0		
-8	swim				STR+	+5		-14 armor(x2)/+1 muscle			
no	tumble				DEX	+0		-7 armor/-2 muscle		
no	use magic device		CHA	-2		
+0	use rope			DEX	+0		+2 silk rope/-2 muscle
n/a	speak languages			n/a		3cc	


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy
Shields:	all (including tower)
Weapons:	simple weapons, martial weapons

Axethrower: Regional Feat (level 1 bonus feat)
- use STR bonus instead of DEX on ranged attack rolls to hit with thrown weapons

Power Attack (level 3 bonus feat)
- melee bonus only, no light weapons 
	- one-handed weapons; -3 hit = +3 damage
	- two-handed weapons; -3 hit = +6 damage

Exotic Weapon Proficiency (fighter 1 bonus feat)
- waraxe, can use 1-handed

Weapon Focus (fighter 2 bonus feat) 
- waraxe = +1 hit

Half-Orc
- Orc blood
- darkvision (range = 60 ft)

Abrasive (trait)
- intimidate checks = +1 
- bluff checks and diplomacy checks = -1

Musclebound (trait)
- Strength based skill checks and ability checks = +1
- Dexterity based skill checks and ability checks = -2

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GEAR	Total WT= 154 (+58) = 212
	load: light = 133	medium = 266	heavy = 400

WT	Item
---	---------------------
0	explorer's outfit
1	silver holy symbol: Cyric (25 gp)
0	HEAD:	  Headband of the Stout Heart (350 gp)
			- provides a +1 resistance bonus to Will saves
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
100	BODY: 	  heavy plate, masterwork (2,150 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of the Wicked Tongue (400 gp)
			Translator's Ring: speak Abyssal & Infernal
0	RING2:	  OPEN SLOT
5	SHIELD:	  heavy darkwood shield (257 gp)
16	waraxe, masterwork (x2)
0.5	bandoleer, masterwork (holds 12 items)
9		- dagger (x9)
2		- silver dagger (x2)
1		- cold iron dagger (x1)
4	axe, throwing (x2)
5	warhammer, cold iron
8	tanglefoot bag (x2)
1	potion belt, masterwork (10/10 vials)
		- oil of magic weapon (50 gp)
		  	- Red Wizards/Scardale mark
		- potion of barkskin +2 (300 gp)
		- potion of bull's strength (300 gp)
		- potion of cure light wounds (50 gp): x3
		- potion of protection from arrows DR 10/magic (300 gp)
		- potion of shield of faith (50 gp): x2
		- vial of universal solvent (50 gp)
		  	- Red Wizards/Scardale mark
0.5	belt pouch
1		- COINS
0		- flint and steel
2	backpack
10		- trail rations, 10 days
4		- waterskin (full)
5		- bedroll
20		- tent 
3		- empty sacks x6
4		- grappling hook
5		- silk rope, 50 ft
			- grant +2 circumstance bonus on Use Rope checks
5		- climber's kit (+2 climb skill)
			- grant +2 circumstance bonus on Climb checks


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TREASURE			silver holy symbol: Cyric (25 gp)
cp = 				key for chest in room
sp = 6
gp = 8			
pp = 6			


==============================================================================
IN ROOM:			5-gallon keg of fine ale (10 gp)
cp =				everburning torch (110 gp)
sp = 				chest (open lock DC 20)
gp =
pp = 

bedroll (0.1 gp)		
winter blanket (0.5 gp)		4 daggers
trail rations, 10 days (5 gp)	
waterskin, full (1 gp)		


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ESCAPE PACK (wt = 44.5 lbs; value = 138.1 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
0.5		- bandoleer, masterwork (holds 12 items)
10			- dagger (2 gp each) x10
2			- silver dagger (22 gp each) x2



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SPECIAL NOTES:

wants feats: 
- weapon specialization: waraxe
- cleave
- great cleave
- improved sunder
- quickdraw (6th level feat)
- Point blank shot
- precise shot 

Want to get 
- upgrade heavy plate to adamantine (+15,000 gp)
- belt of giant strength +6
- ring of swimming +5
- potion of jump (+10 jump skill)