Last Updated: April 4, 2020
class: Bard race: human (Chondathan) level: 5 alignment: chaotic evil xp: 10,801 deity: Cyric size: M age: 24 gender: male height: 5'10" eyes: brown hair: brown skin: white weight: 150 lbs Campaign: Cyric's Squad Home Region: Sembia Languages: Chondathan (native), Damaran ==================================================================================== STR: 13/14 +1/+2 HP: 19 Speed: 30 ft DEX: 10 0 AC: 17 CON: 10 0 = 10 + 5 + 1 + 0 + 0 + 0 + 1 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 11 CHA: 19/20 +4/+5 AC flat-footed: 17 Initiative: +0 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 1 0 +1 Reflex: +6 = 3 0 +1 +2 Will: +6 = 3 0 +1 +2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +6 1d8+2 19-20/x2 - S silver, magic +1 +4 resist disarm light crossbow, +4 1d8 19-20/x2 80 ft P normal bolts darkwood (MW) +4 1d8-1 silver bolts ritual of the +3 5d6 x2 10 ft neg. ranged touch attack dark flames energy cost = 2 WIS temp Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt +1 light +5 +6 0 0% bard 30 ft 10 lbs mithral magic light shield shield +1 - 0 0% - 3 lbs mithral mithral +1 magic ==================================================================================== SKILLS: Total = 64 max = 8/4 Ability Mod Ranks Misc +2 appraise INT +1 1 +2 balance DEX +0 -0 armor/+2 tumble +12 bluff CHA +5 5 +2 honest pain +2 climb STR +2 -0 armor +3 concentration CON +0 3 +1 craft INT +1 no decipher script INT +1 1 +18 diplomacy CHA +5 4 +2 honest pain/+2 bluff/ +2 sense motive/+3 sword no disable device INT +1 +13 disguise CHA +5 4 +2 kit/+2 bluff +0 escape artist DEX +0 -0 armor +1 forgery INT +1 +5 gather information CHA +5 no handle animal CHA +5 +2 honest pain +0 heal WIS +0 +2 hide DEX +0 2 -0 armor +7 intimidate CHA +5 +2 bluff +4 jump STR +2 -0 armor/+2 tumble +2 knowledge, arcana INT +1 1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 +6 knowledge, history INT +1 5 +2 knowledge, local (Sembia) INT +1 1 no knowledge, nature INT +1 +2 knowledge, nobility/royalty INT +1 2 +3 knowledge, religion INT +1 3 no knowledge, the planes INT +1 +0 listen WIS +0 +2 move silently DEX +0 2 -0 armor no open lock DEX +0 +10 perform, string instruments CHA +5 3 +2 mw instrument +13 a perform, wind instruments CHA +5 6 +2 mw instrument +1 profession, merchant WIS +0 1 +0 ride DEX +0 +1 search INT +1 +5 sense motive WIS +0 5 +3 sleight of hand DEX +0 1 -0 armor/+2 bluff +2 spellcraft INT +1 1 +0 spot WIS +0 +0 survival WIS +0 +2 swim STR +2 -0 armor x2 +5 tumble DEX +0 5 -0 armor +13 use magic device CHA +5 8 +0 use rope DEX +0 n/a speak languages n/a 0 cc a = grant a bard +2 on perform checks made to use the countersong ability ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower) Weapons: simple weapons, longsword, rapier, sap, shortsword, shortbow and whip Mercantile Background: Regional Feat (human bonus feat) - sell goods at 75%, instead of 50% - buy 1 item at 75% of cost, 1/month Iron Will (level 1 bonus feat) - bonus on will saves = +2 Lightning Reflexes (level 3 bonus feat) - bonus on reflex saves = +2 Bardic Knowledge: bard level + INT + know-history synergy = 5 +1 +2 = +8 Bardic Music: 5/day - countersong (3); use perform skill check to replace saves vs sound magic; R=30 ft - fascinate (3); R=90 ft; WILL DC or be fascinated for 1 round/level = 4; 1 + 1 creature/3 levels after 1 = 2 (3 with masterwork lyre) - inspire courage +1 (3); duration = perform + 5 rounds (+1 morale bonus hit/dam, +1 moral save fear/charm) - inspire competence (6); grant ally +2 competence bonus to a skill check if within 30 ft and can see/hear bard and vice versa duration = concentration by bard, up to 2 minutes Ritual of Honest Pain: paid = CON -2 - bluff, diplomacy and handle animal = +2 skill - lies undetectable by spells less then 5th level, e.g. "zone of truth" won't work, etc... Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp) - invoke black flames of negative energy (supernatural ability) - ranged touch attack, range = 10 ft - damage = 1d6/character level = 5d6 - cost = 2 points of temporary wisdom damage/invocation Ritual of Black Charms: paid = 1,600 xp and opal gem (500 gp) - use 1/day at CL = 5 as a supernatural ability: - Charm Person (DC = 11 + CHA = 16) - Suggestion (DC = 13 + CHA = 18) - when used, user's eyes turn black for 1 full round ============================================================================= BARD SPELLS 0: 3 1: 5 2: 2 3: 0 4: 0 5: 0 6: 0 DC 0: 15 detect magic, lullaby, mage hand, prestidigitation, read magic, summon instrument 1: 16 feather fall, sleep, Tasha's hideous laughter, undetectable alignment 2: 17 alter self, hypnotic pattern, suggestion ============================================================================== GEAR Total WT= 29 (+5) = 34 load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 traveler's outfit 1 silver holy symbol: Cyric (25 gp) 0 HEAD: Silversword Circlet of Charisma (1,000 gp) - bears "Silversword" family crest - provides a +1 enhancement bonus to charisma 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 1 SHOULDER: Cloak of Resistance +1 (1,000 gp) - grant +1 resistance bonus vs all saving throws 10 BODY: Mithral Chainshirt +1 (2,100 gp) - Red Wizards/Scardale mark 0 TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizards/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: Silversword Signet Ring (2,000 gp) - bears "Silversword" family crest - provides a +1 deflection bonus to AC 0 RING2: OPEN SLOT 3 SHIELD: Silversword Shield (2,009 gp) - bears "Silversword" family crest - Light Mithral Shield +1 4 Silversword (3,055 gp) - Ornate Basket Hilted Silver Longsword +1 - bears "Silversword" family crest and ornate decorations (see Dragon Magazine 358) that provide +2 circumstance to Diplomacy when sword worn/used in appropriate setting - gain +1 competence bonus to Diplomacy Checks - basket hilt = +4 to resist disarm 2 light darkwood crossbow, masterwork (375 gp) 1 quiver - bolts x10 1 quiver - silver bolts x10 1 potion belt, masterwork (10/10 vials) - retrieving a potion/vial is a free action once per round - Potion of Barkskin; +3 nat AC, CL 6 (600 gp) - Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp); x3 - becomes non-magical vial of water after 1 hour once removed from magic scrying pool - Potion of Cure Moderate Wounds; 2d8+3 hp (300 gp) - Potion of Endure Elements (50 gp) - Potion of Heroism; dur = 50 min (750 gp) - attack rolls, saves and skill checks = +2 - Potion of Shield of Faith +2 (50 gp) - vial of black ink (8 gp) - vial of silver ink (15 gp) 2 spell component pouch 0.5 belt pouch 0 - flint and steel 1 - COINS 0.5 scroll case 0 - Arcane Scroll: detect magic; CL 1 (12.5 gp each) x2 - Red Wizards/Scardale mark 0 - Arcane Scroll: shatter; CL 3 (150 gp) 0 Wand of Cure Light Wounds (15 gp/charge = 150 gp) - command word: "Strength Guide You", charges = 10 5 Heward's Handy Haversack (2,000 gp) - Red Wizards/Scardale mark - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 10 - trail rations, 10 days 4 - waterskin 5 - bedroll 1 - everburning torch (110 gp) - main central pack (80 lbs max: 31.5 lbs used) 3 - flute, masterwork: wind instrument (100 gp) - grant +2 circumstance bonus to perform checks - grant a bard +2 on perform checks made to use the countersong ability 3 - lyre, masterwork: string instrument (100 gp) - grant +2 circumstance bonus to perform checks - bard can target 1 more creature then normal with fascinate ability and inspire heroics ability - bard can cast spells while performing, but only spells that have a verbal component only 8 - disguise kit, 10 uses (50 gp) - grant +2 circumstance bonus on Disguise checks 0 - silver ink pen (15 gp) 0.5 - scroll case - sheet of parchment (0.2 gp each) x20 27 GROUP KITTY chest ============================================================================== TREASURE key (for GROUP KITTY chest) pp = 11 signet ring: bears "Randal Silversword's personal crest" (5 gp) gp = 8 silver holy symbol: Cyric (25 gp) sp = 3 silver ink pen (15 gp) cp = 5 gold ring (30 gp) ============================================================================== IN ROOM: pp = gp = sp = cp = vial of black ink (8 gp) bedroll (0.1 gp) inkpen (0.1 gp) winter blanket (0.5 gp) common lamp (0.1 gp) trail rations, 10 days (5 gp) dagger waterskin, full (1 gp) 2 quivers & 13 bolts =============================================================================== ESCAPE PACK (wt = 36 lbs; value = 122.6 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 2 - shortsword (10 gp) 1 - thieves' tools (30 gp) 0 - inkpen (0.1 gp) 0 - vial of black ink (8 gp) 0.5 - scroll case (1 gp) 0 - sheet of parchment (0.2 gp each) x2 3 - recorder: wind instrument ============================================================================== GROUP KITTY 26 Chest with average lock, DC 25 (42 gp) pp = 0.5 belt pouch gp = 3 0.5 - COINS sp = cp = 4 ============================================================================== SPECIAL NOTES: flaw - Blacksheep - disgraced heir for worshipping Cyric, family has put a 8,000 gp bounty for the safe return of the Silversword Regalia. Does not get the Silversword diplomacy bonus in Sembia, plus gets an additional -4 to diplomacy checks when in Sembia. prestige class = spur lord @ 7th level (Then go back to Bard afterwards) - BA +4, - bluff 3/5(Y), concentration 3/3(Y), knowledge-religion 3/3(Y), sense motive 3/3(Y), tumble 5/5(Y) - iron will(Y), leadership (6th), lightning reflexes (Y), quickdraw (6th) (at 6th level - gain 1 level of fighter) want to get - mithral breastplate Focus on skills: - appraise - concentration - diplomacy - gather information - knowledge (1 point each + key synergy) - perform, string - perform, wind - profession, merchant - sleight of hand - use magic device