Randal Silversword

Last Updated: April 4, 2020

class:		Bard				race:		human (Chondathan)
level:		5				alignment:	chaotic evil
xp:		10,801				deity:		Cyric

size:	M	age:	24	gender:	male	height:	5'10"	
eyes:	brown	hair:	brown	skin:	white	weight:	150 lbs

Campaign: 	Cyric's Squad
Home Region: 	Sembia
Languages:	Chondathan (native), Damaran
		

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STR:	13/14	+1/+2	HP: 	19			Speed:	30 ft 
DEX:	10	0	AC:	17				
CON:	10	0	= 10   + 5     + 1      + 0   + 0    + 0   + 1       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	11
CHA:	19/20	+4/+5	AC flat-footed: 17		Initiative:	+0
							Base Attack:	+3


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 1	0	+1	
Reflex:		+6	= 3	0	+1	+2	
Will:		+6	= 3	0	+1	+2	


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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+6	1d8+2	19-20/x2	-	S	silver, magic +1
								+4 resist disarm

light crossbow,	+4	1d8	19-20/x2        80 ft	P	normal bolts
darkwood (MW)	+4	1d8-1					silver bolts

ritual of the	+3	5d6	x2		10 ft	neg.	ranged touch attack
   dark flames						energy	cost = 2 WIS temp



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt +1	light	+5	+6	0	0% bard	30 ft	10 lbs	mithral
									magic

light shield	shield	+1	-	0	0%	-	3 lbs	mithral
mithral +1								magic


====================================================================================

SKILLS: Total = 64	max = 8/4	Ability	Mod	Ranks	Misc
+2	appraise                        INT	+1	1	
+2	balance				DEX	+0		-0 armor/+2 tumble
+12	bluff				CHA	+5	5	+2 honest pain
+2	climb				STR	+2		-0 armor		
+3	concentration			CON	+0	3
+1	craft				INT	+1		
no	decipher script			INT	+1	1	
+18	diplomacy			CHA	+5	4	+2 honest pain/+2 bluff/
								+2 sense motive/+3 sword
no	disable device			INT	+1		
+13	disguise                        CHA	+5	4	+2 kit/+2 bluff
+0	escape artist			DEX	+0		-0 armor	
+1	forgery				INT	+1		
+5	gather information		CHA	+5		
no	handle animal			CHA	+5		+2 honest pain		
+0	heal				WIS	+0
+2	hide				DEX	+0	2	-0 armor	
+7	intimidate			CHA	+5		+2 bluff		
+4	jump				STR	+2		-0 armor/+2 tumble			
+2	knowledge, arcana		INT	+1	1
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering        INT	+1
no	knowledge, geography		INT	+1
+6	knowledge, history		INT	+1	5
+2	knowledge, local (Sembia)	INT	+1	1
no	knowledge, nature		INT	+1
+2	knowledge, nobility/royalty	INT	+1	2
+3	knowledge, religion		INT	+1	3
no	knowledge, the planes		INT	+1	
+0	listen				WIS	+0	
+2	move silently			DEX	+0	2	-0 armor	
no	open lock			DEX	+0		
+10  	perform, string instruments	CHA	+5	3	+2 mw instrument
+13 a	perform, wind instruments	CHA	+5	6	+2 mw instrument
+1	profession, merchant		WIS	+0	1	
+0	ride				DEX	+0		
+1	search				INT	+1		
+5	sense motive			WIS	+0	5
+3	sleight of hand			DEX	+0	1	-0 armor/+2 bluff			
+2	spellcraft			INT	+1	1
+0	spot				WIS	+0	
+0	survival                        WIS	+0		
+2	swim				STR	+2		-0 armor x2			
+5	tumble				DEX	+0	5	-0 armor		
+13	use magic device                CHA	+5	8	
+0	use rope                        DEX	+0
n/a	speak languages			n/a		0 cc		

a = grant a bard +2 on perform checks made to use the countersong ability


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:        all (except tower)
Weapons:        simple weapons, longsword, rapier, sap, shortsword, shortbow
		and whip


Mercantile Background: Regional Feat (human bonus feat)
- sell goods at 75%, instead of 50%
- buy 1 item at 75% of cost, 1/month


Iron Will (level 1 bonus feat)
- bonus on will saves = +2


Lightning Reflexes (level 3 bonus feat)
- bonus on reflex saves = +2


Bardic Knowledge: bard level + INT + know-history synergy = 5 +1 +2 = +8
Bardic Music: 5/day
- countersong (3); use perform skill check to replace saves vs sound magic; R=30 ft
- fascinate (3); R=90 ft; WILL DC or be fascinated for 1 round/level = 4; 
	    	 1 + 1 creature/3 levels after 1 = 2 (3 with masterwork lyre)
- inspire courage +1 (3); duration = perform + 5 rounds
  		(+1 morale bonus hit/dam, +1 moral save fear/charm)
- inspire competence (6); grant ally +2 competence bonus to a skill check
  		if within 30 ft and can see/hear bard and vice versa
		duration = concentration by bard, up to 2 minutes


Ritual of Honest Pain: paid = CON -2
- bluff, diplomacy and handle animal = +2 skill
- lies undetectable by spells less then 5th level, 
  e.g. "zone of truth" won't work, etc...


Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp)
- invoke black flames of negative energy (supernatural ability)
- ranged touch attack, range = 10 ft
- damage = 1d6/character level = 5d6
- cost = 2 points of temporary wisdom damage/invocation


Ritual of Black Charms: paid = 1,600 xp and opal gem (500 gp)
- use 1/day at CL = 5 as a supernatural ability:
  - Charm Person (DC = 11 + CHA = 16)
  - Suggestion (DC = 13 + CHA = 18)
- when used, user's eyes turn black for 1 full round


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BARD SPELLS  
0: 3  1: 5   2: 2  3: 0  4: 0  5: 0  6: 0
  
   DC
0: 15	detect magic, lullaby, mage hand, prestidigitation, read magic, 
	summon instrument
1: 16	feather fall, sleep, Tasha's hideous laughter, undetectable alignment
2: 17	alter self, hypnotic pattern, suggestion


==============================================================================
GEAR	Total WT= 29 (+5) = 34
	load: light = 58	medium = 116	heavy = 175
WT	Item
---	---------------------
0	traveler's outfit
1	silver holy symbol: Cyric (25 gp)	
0	HEAD:	  Silversword Circlet of Charisma (1,000 gp)
			- bears "Silversword" family crest
		  	- provides a +1 enhancement bonus to charisma
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
1	SHOULDER: Cloak of Resistance +1 (1,000 gp)
		  	- grant +1 resistance bonus vs all saving throws
10	BODY: 	  Mithral Chainshirt +1 (2,100 gp)
		  	- Red Wizards/Scardale mark
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Giant Strength +1 (1,000 gp)
		  	- provides a +1 enhancement bonus to strength
		  	- Red Wizards/Scardale mark
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  Silversword Signet Ring (2,000 gp)
			- bears "Silversword" family crest	
			- provides a +1 deflection bonus to AC
0	RING2:	  OPEN SLOT
3	SHIELD:	  Silversword Shield (2,009 gp)
			- bears "Silversword" family crest
			- Light Mithral Shield +1 

4	Silversword (3,055 gp)
		- Ornate Basket Hilted Silver Longsword +1 
		- bears "Silversword" family crest and ornate decorations (see Dragon Magazine 358)
		  that provide +2 circumstance to Diplomacy when sword worn/used in appropriate setting
		- gain +1 competence bonus to Diplomacy Checks
		- basket hilt = +4 to resist disarm

2	light darkwood crossbow, masterwork (375 gp)
1	quiver 
		- bolts x10
1	quiver
		- silver bolts x10

1	potion belt, masterwork (10/10 vials)
	- retrieving a potion/vial is a free action once per round
                - Potion of Barkskin; +3 nat AC, CL 6 (600 gp)
                - Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp); x3
                  - becomes non-magical vial of water after 1 hour
                    once removed from magic scrying pool
                - Potion of Cure Moderate Wounds; 2d8+3 hp (300 gp)
		- Potion of Endure Elements (50 gp)
                - Potion of Heroism; dur = 50 min (750 gp)
                         - attack rolls, saves and skill checks = +2
		- Potion of Shield of Faith +2 (50 gp)
		- vial of black ink (8 gp)
		- vial of silver ink (15 gp)

2	spell component pouch

0.5	belt pouch
0		- flint and steel
1		- COINS

0.5	scroll case
0		- Arcane Scroll: detect magic; CL 1 (12.5 gp each) x2
		  - Red Wizards/Scardale mark
0		- Arcane Scroll: shatter; CL 3 (150 gp)

0	Wand of Cure Light Wounds (15 gp/charge = 150 gp)
		- command word: "Strength Guide You", charges = 10

5	Heward's Handy Haversack (2,000 gp)
		- Red Wizards/Scardale mark
		- retrieving any item is a move action; no attacks of opportunity
		- left side pouch (20 lbs max: 20 lbs used)
		   20	- tent, sleeps two
		- right side pouch (20 lbs max: 20 lbs used)
		   10	- trail rations, 10 days
		    4	- waterskin
		    5	- bedroll
		    1	- everburning torch (110 gp)
		- main central pack (80 lbs max: 31.5 lbs used)
		    3	- flute, masterwork: wind instrument (100 gp)
			  - grant +2 circumstance bonus to perform checks
			  - grant a bard +2 on perform checks made to use
			    the countersong ability
		    3	- lyre, masterwork: string instrument (100 gp)
			  - grant +2 circumstance bonus to perform checks
			  - bard can target 1 more creature then normal with
			    fascinate ability and inspire heroics ability
			  - bard can cast spells while performing, but only 
			    spells that have a verbal component only
		    8	- disguise kit, 10 uses (50 gp)
			  	- grant +2 circumstance bonus on Disguise checks
		    0	- silver ink pen (15 gp)
		    0.5	- scroll case
				- sheet of parchment (0.2 gp each) x20
                    27  GROUP KITTY chest

==============================================================================
TREASURE		key (for GROUP KITTY chest)
pp = 11			signet ring: bears "Randal Silversword's personal crest" (5 gp)
gp = 8			silver holy symbol: Cyric (25 gp)
sp = 3			silver ink pen (15 gp)
cp = 5 			gold ring (30 gp)


==============================================================================
IN ROOM:			
pp = 				
gp = 				
sp = 				
cp = 				
				vial of black ink (8 gp)
bedroll (0.1 gp)		inkpen (0.1 gp)
winter blanket (0.5 gp)		common lamp (0.1 gp)
trail rations, 10 days (5 gp)	dagger
waterskin, full (1 gp)		2 quivers & 13 bolts


===============================================================================
ESCAPE PACK (wt = 36 lbs; value = 122.6 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
2		- shortsword (10 gp)
1		- thieves' tools (30 gp)
0		- inkpen (0.1 gp)
0		- vial of black ink (8 gp)
0.5		- scroll case (1 gp)
0		- sheet of parchment (0.2 gp each) x2
3		- recorder: wind instrument


==============================================================================
GROUP KITTY		26     Chest with average lock, DC 25 (42 gp)		
pp = 			 0.5   belt pouch
gp = 3			 0.5   - COINS
sp = 
cp = 4


==============================================================================
SPECIAL NOTES:

flaw - Blacksheep - disgraced heir for worshipping Cyric, family has put a 8,000 gp
bounty for the safe return of the Silversword Regalia.
Does not get the Silversword diplomacy bonus in Sembia, plus gets an additional -4 
to diplomacy checks when in Sembia.

prestige class = spur lord @ 7th level (Then go back to Bard afterwards)
- BA +4, 
- bluff 3/5(Y), concentration 3/3(Y), knowledge-religion 3/3(Y), 
  sense motive 3/3(Y), tumble 5/5(Y)
- iron will(Y), leadership (6th), lightning reflexes (Y), quickdraw (6th)
  (at 6th level - gain 1 level of fighter)

want to get
- mithral breastplate 

Focus on skills:
- appraise
- concentration
- diplomacy
- gather information
- knowledge (1 point each + key synergy)
- perform, string
- perform, wind
- profession, merchant
- sleight of hand
- use magic device