Last Updated: December 2, 2010
class: Bard race: human (Chondathan) level: 4 alignment: chaotic evil xp: 9,701 deity: Cyric size: M age: 23 gender: male height: 5'10" eyes: brown hair: brown skin: white weight: 150 lbs Campaign: Cyric's Squad Home Region: Sembia Languages: Chondathan (native), Damaran ==================================================================================== STR: 13/14 +1/+2 HP: 16 Speed: 30 ft DEX: 10 0 AC: 15 CON: 10 0 = 10 + 4 + 1 + 0 + 0 + 0 + 0 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 10 CHA: 19/20 +4/+5 AC flat-footed: 15 Initiative: +0 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 1 0 +1 Reflex: +6 = 3 0 +1 +2 Will: +6 = 3 0 +1 +2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +6 1d8+1 19-20/x2 - S masterwork, silver moringstar +6 1d8+2 x2 - B/P masterwork, cold iron Quarterstaff, +6 1d6+3 x2 - B magic +1 darkwood +2/-2 1d6+3/1d6+1 2-weapon fighting dagger +5 1d4+2 19-20/x2 10 ft P/S light crossbow, +4 1d8 19-20/x2 80 ft P normal bolts darkwood (MW) +4 1d8-1 silver bolts ritual of the +3 4d6 x2 10 ft neg. ranged touch attack dark flames energy cost = 2 WIS temp Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt light +4 +4 -1 0% bard 30 ft 25 lbs masterwork armor light shield shield +1 - 0 0% - 3 lbs mithral mithral ==================================================================================== SKILLS: Total = 56 max = 7/3 Ability Mod Ranks Misc +2 appraise INT +1 1 +1 balance DEX +0 -1 armor/+2 tumble +12 bluff CHA +5 5 +2 honest pain +1 climb STR +2 -1 armor +3 concentration CON +0 3 +1 craft INT +1 no decipher script INT +1 1 +13 diplomacy CHA +5 4 +2 honest pain/+2 bluff no disable device INT +1 +13 disguise CHA +5 4 +2 kit/+2 bluff -1 escape artist DEX +0 -1 armor +1 forgery INT +1 +5 gather information CHA +5 no handle animal CHA +5 +2 honest pain +0 heal WIS +0 +1 hide DEX +0 2 -1 armor +7 intimidate CHA +5 +2 bluff +3 jump STR +2 -1 armor/+2 tumble +2 knowledge, arcana INT +1 1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 +2 knowledge, history INT +1 2 +2 knowledge, local (Sembia) INT +1 1 no knowledge, nature INT +1 +2 knowledge, nobility/royalty INT +1 2 +3 knowledge, religion INT +1 3 no knowledge, the planes INT +1 +0 listen WIS +0 +1 move silently DEX +0 2 -1 armor no open lock DEX +0 +10 perform, string instruments CHA +5 3 +2 mw instrument +13 a perform, wind instruments CHA +5 6 +2 mw instrument +1 profession, merchant WIS +0 1 +0 ride DEX +0 +1 search INT +1 +3 sense motive WIS +0 3 +2 sleight of hand DEX +0 1 -1 armor/+2 bluff +2 spellcraft INT +1 1 +0 spot WIS +0 +0 survival WIS +0 +0 swim STR +2 -2 armor x2 +4 tumble DEX +0 5 -1 armor +10 use magic device CHA +5 5 +0 use rope DEX +0 n/a speak languages n/a 0 cc a = grant a bard +2 on perform checks made to use the countersong ability ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower) Weapons: simple weapons, longsword, rapier, sap, shortsword, shortbow and whip Mercantile Background: Regional Feat (human bonus feat) - sell goods at 75%, instead of 50% - buy 1 item at 75% of cost, 1/month Iron Will (level 1 bonus feat) - bonus on will saves = +2 Lightning Reflexes (level 3 bonus feat) - bonus on reflex saves = +2 Bardic Knowledge: bard level + INT + know-history synergy = +5 Bardic Music: 4/day - countersong (3); use perform skill check to replace saves vs sound magic; R=30 ft - fascinate (3); R=90 ft; WILL DC or be fascinated for 1 round/level = 4; 1 + 1 creature/3 levels after 1 = 2 (3 with masterwork lyre) - inspire courage +1 (3); duration = perform + 5 rounds (+1 morale bonus hit/dam, +1 moral save fear/charm) - inspire competence (6); grant ally +2 competence bonus to a skill check if within 30 ft and can see/hear bard and vice versa duration = concentration by bard, up to 2 minutes Ritual of Honest Pain: paid = CON -2 - bluff, diplomacy and handle animal = +2 skill - lies undetectable by spells less then 5th level, e.g. "zone of truth" won't work, etc... Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp) - invoke black flames of negative energy (supernatural ability) - ranged touch attack, range = 10 ft - damage = 1d6/character level = 4d6 - cost = 2 points of temporary wisdom damage/invocation ============================================================================= BARD SPELLS 0: 3 1: 4 2: 1 3: 0 4: 0 5: 0 6: 0 DC 0: 15 dancing lights, lullaby, mage hand, prestidigitation, read magic, summon instrument 1: 16 feather fall, Tasha's hideous laughter, undetectable alignment 2: 17 hypnotic pattern, suggestion ============================================================================== GEAR Total WT= 51 (+5) = 56 load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: Circlet of Charisma +1 (1,000 gp) - provides a +1 enhancement bonus to charisma - Red Wizards/Scardale mark 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 1 SHOULDER: Cloak of Resistance +1 (1,000 gp) - grant +1 resistance bonus vs all saving throws 25 BODY: chainshirt, masterwork 0 TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizards/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 3 SHIELD: light mithral shield 4 silver longsword, masterwork (405 gp) - bears "Silversword" family crest 6 cold iron morningstar, masterwork (316 gp) 2 Darkwood Quarterstaff +1/mw (2,640 gp) 1 dagger 2 light darkwood crossbow, masterwork (375 gp) 1 quiver - bolts x10 1 quiver - silver bolts x10 1 potion belt, masterwork (5/10 vials) - retrieving a potion/vial is a free action once per round - Potion of Endure Elements (50 gp) - Potion of Heroism; dur = 50 min (750 gp) - attack rolls, saves and skill checks = +2 - Potion of Shield of Faith +2 (50 gp) - vial of black ink (8 gp) - vial of silver ink (15 gp) 2 spell component pouch 0.5 belt pouch 0 - flint and steel 1 - silver holy symbol: Cyric (25 gp) 0 - silver ink pen (15 gp) 1 - COINS 0.5 scroll case 0 - Arcane Scroll: detect magic; CL 1 (12.5 gp each) x4 - Red Wizards/Scardale mark 0 - Arcane Scroll: shatter; CL 3 (150 gp) 0 Wand of Cure Light Wounds (15 gp/charge = 150 gp) - command word: "Strength Guide You", charges = 10 5 Heward's Handy Haversack (2,000 gp) - Red Wizards/Scardale mark - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 10 - trail rations, 10 days 4 - waterskin 5 - bedroll 1 - everburning torch (110 gp) - main central pack (80 lbs max: 14.5 lbs used) 3 - flute, masterwork: wind instrument (100 gp) - grant +2 circumstance bonus to perform checks - grant a bard +2 on perform checks made to use the countersong ability 3 - lyre, masterwork: string instrument (100 gp) - grant +2 circumstance bonus to perform checks - bard can target 1 more creature then normal with fascinate ability and inspire heroics ability - bard can cast spells while performing, but only spells that have a verbal component only 8 - disguise kit, 10 uses (50 gp) - grant +2 circumstance bonus on Disguise checks 0.5 - scroll case - sheet of parchment (0.2 gp each) x20 ============================================================================== TREASURE key (for GROUP KITTY chest) pp = 4 signet ring: bears "Silversword" family crest (5 gp) gp = 5 silver holy symbol: Cyric (25 gp) sp = 19 silver ink pen (15 gp) cp = gold ring (30 gp) ============================================================================== IN ROOM: pp = 30 gp = 400 sp = cp = vials of black ink (8 gp) bedroll (0.1 gp) inkpen (0.1 gp) winter blanket (0.5 gp) common lamp (0.1 gp) trail rations, 10 days (5 gp) waterskin, full (1 gp) 2 quivers & 16 bolts =============================================================================== ESCAPE PACK (wt = 36 lbs; value = 122.6 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 2 - shortsword (10 gp) 1 - thieves' tools (30 gp) 0 - inkpen (0.1 gp) 0 - vial of black ink (8 gp) 0.5 - scroll case (1 gp) 0 - sheet of parchment (0.2 gp each) x2 3 - recorder: wind instrument ============================================================================== GROUP KITTY Chest with average lock, DC 25; wt = 26 lbs (42 gp) pp = belt pouch with COINS gp = sp = 9 cp = ============================================================================== SPECIAL NOTES: - get ritual of black charms (1,600 xp and 500 gp opal) prestige class = spur lord @ 7th level - BA +4, - bluff 3/5(Y), concentration 3/3(Y), knowledge-religion 3/3(Y), sense motive 3/3(Y), tumble 5/5(Y) - iron will(Y), leadership (6th), lightning reflexes (Y), quickdraw (6th) (at 6th level - gain 1 level of fighter) want to get - mithral breastplate - "Harp-Bow" = short bow and arrows, but looks like a harp?