Randal Silversword

Last Updated: November 14, 2009

class:		Bard				race:		human (Chondathan)
level:		3				alignment:	chaotic evil
xp:		3,205				deity:		Cyric

size:	M	age:	22	gender:	male	height:	5'10"	
eyes:	brown	hair:	brown	skin:	white	weight:	150 lbs

Campaign: 	Cyric's Squad
Home Region: 	Sembia
Languages:	Chondathan (native), Damaran
		
====================================================================================
STR:	13/14	+1/+2	HP: 	11			Speed:	30 ft 
DEX:	10	0	AC:	15				
CON:	10	0	= 10   + 4     + 1      + 0   + 0    + 0   + 0       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	10
CHA:	18	+4	AC flat-footed: 15		Initiative:	+0
							Base Attack:	+2

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 1	0		
Reflex:		+5	= 3	0		+2	
Will:		+5	= 3	0		+2	

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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+5	1d8+1	19-20/x2	-	S	masterwork, silver

rapier		+5	1d6+2	18-20/x2	-	P	masterwork

punching dagger	+4	1d4+2	x3		-	P	
					
light crossbow	+2	1d8	19-20/x2	80 ft	P	

ritual of the	+2	3d6	x2		10 ft	neg.	ranged touch attack
   dark flames						energy	cost = 2 WIS temp



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt	light	+4	+4	-1	0% bard	30 ft	25 lbs	masterwork
		armor

light shield	shield	+1	-	0	0%	-	3 lbs	mithral
mithral


====================================================================================

SKILLS: Total = 48	max = 6/3	Ability	Mod	Ranks	Misc
+2	appraise			INT	+1	1	
+1	balance				DEX	+0		-1 armor/+2 tumble
+11	bluff				CHA	+4	5	+2 honest pain
+1	climb				STR	+2		-1 armor		
+0	concentration			CON	+0
+1	craft				INT	+1		
no	decipher script			INT	+1	1	
+12	diplomacy			CHA	+4	4	+2 honest pain/+2 bluff
no	disable device			INT	+1		
+12	disguise			CHA	+4	4	+2 kit/+2 bluff
-1	escape artist			DEX	+0		-1 armor	
+1	forgery				INT	+1		
+4	gather information		CHA	+4		
no	handle animal			CHA	+4		+2 honest pain		
+0	heal				WIS	+0
+1	hide				DEX	+0	2	-1 armor	
+6	intimidate			CHA	+4		+2 bluff		
+3	jump				STR	+2		-1 armor/+2 tumble			
+2	knowledge, arcana		INT	+1	1
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1
no	knowledge, geography		INT	+1
+2	knowledge, history		INT	+1	2
+2	knowledge, local (Sembia)	INT	+1	1
no	knowledge, nature		INT	+1
+2	knowledge, nobility/royalty	INT	+1	2
no	knowledge, religion		INT	+1	1
no	knowledge, the planes		INT	+1	
+0	listen				WIS	+0	
+1	move silently			DEX	+0	2	-1 armor	
no	open lock			DEX	+0		
+4	perform				CHA	+4
+9  	perform, string instruments	CHA	+4	3	+2 mw instrument
+12 a	perform, wind instruments	CHA	+4	6	+2 mw instrument
+1	profession, merchant		WIS	+0	1	
+0	ride				DEX	+0		
+1	search				INT	+1		
+0	sense motive			WIS	+0
+2	sleight of hand			DEX	+0	1	-1 armor/+2 bluff			
+2	spellcraft			INT	+1	1
+0	spot				WIS	+0	
+0	survival			WIS	+0		
+0	swim				STR	+2		-2 armor x2			
+4	tumble				DEX	+0	5	-1 armor		
+9	use magic device		CHA	+4	5	
+0	use rope			DEX	+0
n/a	speak languages			n/a		0 cc		

a = grant a bard +2 on perform checks made to use the countersong ability


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	simple weapons, longsword, rapier, sap, shortsword, shortbow
		and whip

Mercantile Background: Regional Feat (human bonus feat)
- sell goods at 75%, instead of 50%
- buy 1 item at 75% of cost, 1/month

Iron Will (level 1 bonus feat)
- bonus on will saves = +2

Lightning Reflexes (level 3 bonus feat)
- bonus on reflex saves = +2

Bardic Knowledge: bard level + INT + know-history synergy = +4
Bardic Music: 2/day
- countersong (3); use perform skill check to replace saves vs sound magic; R=30 ft
- fascinate (3); R=90 ft; WILL DC or be fascinated for 1 round/level = 2; 
	    	 1 + 1 creature/3 levels after 1 = 1 (2 with masterwork lyre)
- inspire courage +1 (3); duration = perform + 5 rounds
  		(+1 morale bonus hit/dam, +1 moral save fear/charm)
- inspire competence (6); grant ally +2 competence bonus to a skill check
  		if within 30 ft and can see/hear bard and vice versa
		duration = concentration by bard, up to 2 minutes

Ritual of Honest Pain: paid = CON -2
- bluff, diplomacy and handle animal = +2 skill
- lies undetectable by spells less then 5th level, 
  e.g. "zone of truth" won't work, etc...

Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp)
- invoke black flames of negative energy (supernatural ability)
- ranged touch attack, range = 10 ft
- damage = 1d6/character level = 2d6
- cost = 2 points of temporary wisdom damage/invocation


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BARD SPELLS  
0: 3  1: 2   2: 0  3: 0  4: 0  5: 0  6: 0  

0:	dancing lights, lullaby, mage hand, prestidigitation, read magic, 
	summon instrument
1:	feather fall, Tasha's hideous laughter, undetectable alignment


==============================================================================
GEAR	Total WT= 47 (+5) = 52
	load: light = 58	medium = 116	heavy = 175
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
25	BODY: 	  chainshirt, masterwork
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Giant Strength +1 (1,000 gp)
		  - provides a +1 enhancement bonus to strength
		  - Red Wizards/Scardale mark
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
3	SHIELD:	  light mithral shield
4	silver longsword, masterwork (bears "Silversword" family crest)
4	light crossbow
1	quiver & 10 bolts
2	rapier, masterwork
1	punching dagger
1	potion belt, masterwork (6/10 vials)
	- retrieving a potion/vial is a free action once per round
		- potion of cure light wounds (50 gp); x2
		- potion of endure elements (50 gp)
		- potion of shield of faith +2 (50 gp)
		- vial of black ink (8 gp)
		- vial of silver ink (15 gp)
2	spell component pouch
0.5	belt pouch
0		- flint and steel
1		- silver holy symbol: Cyric (25 gp)
0		- silver ink pen (15 gp)
1		- COINS
0.5	scroll case
0		- Arcane Scroll: detect magic; CL 1 (12.5 gp each) x5
		  - Red Wizards/Scardale mark
0	Wand of Cure Light Wounds (15 gp/charge = 615 gp)
		- command word: "Strength Guide You", charges = 41
5	Heward's Handy Haversack (2,000 gp)
		- Red Wizards/Scardale mark
		- retrieving any item is a move action; no attacks of opportunity
		- left side pouch (20 lbs max: 20 lbs used)
		   20	- tent, sleeps two
		- right side pouch (20 lbs max: 20 lbs used)
		   10	- trail rations, 10 days
		    4	- waterskin
		    5	- bedroll
		    1	- everburning torch (110 gp)
		- main central pack (80 lbs max: 14.5 lbs used)
		    3	- flute, masterwork: wind instrument (100 gp)
			  - grant +2 circumstance bonus to perform checks
			  - grant a bard +2 on perform checks made to use
			    the countersong ability
		    3	- lyre, masterwork: string instrument (100 gp)
			  - grant +2 circumstance bonus to perform checks
			  - bard can target 1 more creature then normal with
			    fascinate ability and inspire heroics ability
			  - bard can cast spells while performing, but only 
			    spells that have a verbal component only
		    8	- disguise kit, 10 uses (50 gp)
			  	- grant +2 circumstance bonus on Disguise checks
		    0.5	- scroll case
				- sheet of parchment (0.2 gp each) x20


==============================================================================
TREASURE		key (for GROUP KITTY chest)
cp = 			signet ring: bears "Silversword" family crest (5 gp)
sp = 2			silver holy symbol: Cyric (25 gp)
gp = 8			silver ink pen (15 gp)
pp = 10			


==============================================================================
IN ROOM:			
cp =				
sp = 				
gp =				
pp = 				
				vials of black ink (8 gp)
bedroll (0.1 gp)		inkpen (0.1 gp)
winter blanket (0.5 gp)		common lamp (0.1 gp)
trail rations, 10 days (5 gp)	quiver & 10 silver bolts
waterskin, full (1 gp)		2 quivers & 20 bolts


===============================================================================
ESCAPE PACK (wt = 37 lbs; value = 124.6 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
2		- shortsword (10 gp)
1		- thieves' tools (30 gp)
0		- inkpen (0.1 gp)
0		- vial of black ink (8 gp)
0.5		- scroll case (1 gp)
0		- sheet of parchment (0.2 gp each) x2
3		- recorder: wind instrument

==============================================================================
GROUP KITTY		Chest with average lock, DC 25; wt = 26 lbs (42 gp)		
cp = 			belt pouch with COINS
sp = 5			silver ring (5 gp each) x3
gp = 10
pp = 


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SPECIAL NOTES:
- get ritual of black charms (1,600 xp and 500 gp opal)

prestige class = spur lord @ 7th level
- BA +4, 
- bluff 3/5, concentration 3/0, knowledge-religion 3/1, 
  sense motive 3/0, tumble 5/5
- iron will(Y), leadership (6th), lightning reflexes (Y), quickdraw (6th)
  (at 6th level - gain 1 level of fighter)

want to get
- mithral breastplate 
- "Harp-Bow" = short bow and arrows, but looks like a harp?