Last Updated: May 29, 2009
class: Bard race: human (Chondathan) level: 2 alignment: chaotic evil xp: 1,005 deity: Cyric size: M age: 21 gender: male height: 5'10" eyes: brown hair: brown skin: white weight: 150 lbs Campaign: Cyric's Squad Home Region: Sembia Languages: Chondathan (native), Damaran ==================================================================================== STR: 13/14 +1/+2 HP: 8 Speed: 30 ft DEX: 10 0 AC: 15 20 ft with backpack CON: 10 0 = 10 + 4 + 1 + 0 + 0 + 0 + 0 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 10 CHA: 18 +4 AC flat-footed: 15 Initiative: +0 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +0 = 0 0 Reflex: +3 = 3 0 Will: +5 = 3 0 +2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +4 1d8+1 19-20/x2 - S masterwork, silver rapier +4 1d6+2 18-20/x2 - P masterwork punching dagger +3 1d4+2 x3 - P light crossbow +1 1d8 19-20/x2 80 ft P ritual of the +1 2d6 x2 10 ft neg. ranged touch attack dark flames energy cost = 2 WIS temp Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt light +4 +4 -1 0% bard 30 ft 25 lbs masterwork armor light shield shield +1 - 0 0% - 3 lbs mithral mithral ==================================================================================== SKILLS: Total = 40 max = 5/2 Ability Mod Ranks Misc +2 appraise INT +1 1 +1 balance DEX +0 (-1 armor/+2 tumble) +11 bluff CHA +4 5 (+2 honest pain) +1 climb STR +2 (-1 armor) +0 concentration CON +0 +1 craft INT +1 no decipher script INT +1 1 +12 diplomacy CHA +4 4 (+2 honest pain/+2 bluff) no disable device INT +1 +12 disguise CHA +4 4 (+2 kit/+2 bluff) -1 escape artist DEX +0 (-1 armor) +1 forgery INT +1 +4 gather information CHA +4 no handle animal CHA +4 (+2 honest pain) +0 heal WIS +0 +1 hide DEX +0 2 (-1 armor) +6 intimidate CHA +4 (+2 bluff) +3 jump STR +2 (-1 armor/+2 tumble) +2 knowledge, arcana INT +1 1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 +2 knowledge, history INT +1 1 +2 knowledge, local (Sembia) INT +1 1 no knowledge, nature INT +1 +2 knowledge, nobility/royalty INT +1 1 no knowledge, religion INT +1 no knowledge, the planes INT +1 +0 listen WIS +0 +1 move silently DEX +0 2 (-1 armor) no open lock DEX +0 +10 a perform, wind instruments CHA +4 4 (+2 masterwork instrument) +1 profession, merchant WIS +0 1 +0 ride DEX +0 +1 search INT +1 +0 sense motive WIS +0 +2 sleight of hand DEX +0 1 (-1 armor/+2 bluff) +2 spellcraft INT +1 1 +0 spot WIS +0 +0 survival WIS +0 +0 swim STR +2 (-2 armor x2) +4 tumble DEX +0 5 (-1 armor) +9 use magic device CHA +4 5 +0 use rope DEX +0 n/a speak languages n/a 0 cc a = grant a bard +2 on perform checks made to use the countersong ability encumbrance = medium, so AC check penalty = -3 with backpack, not -1 ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: all (except tower) Weapons: simple weapons, longsword, rapier, sap, shortsword, shortbow and whip Mercantile Background: Regional Feat - sell goods at 75%, instead of 50% - buy 1 item at 75% of cost, 1/month Iron Will: bonus on will saves = +2 Bardic Knowledge: bard level + INT + know-history synergy = +3 Bardic Music: 2/day - countersong; use perform skill check to replace saves vs sound magic; R=30 ft - fascinate; R=90 ft; WILL DC or be fascinated for 1 round/level = 2; 1 + 1 creature/3 levels after 1 = 1 (2 with masterwork lyre) - inspire courage +1; duration = perform + 5 rounds (+1 morale bonus hit/dam, +1 moral save fear/charm) Ritual of Honest Pain: paid = CON -2 - bluff, diplomacy and handle animal = +2 skill - lies undetectable by spells less then 5th level, e.g. "zone of truth" won't work, etc... Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp) - invoke black flames of negative energy (supernatural ability) - ranged touch attack, range = 10 ft - damage = 1d6/character level = 2d6 - cost = 2 points of temporary wisdom damage/invocation ============================================================================= BARD SPELLS 0: 3 1: 1 2: 0 3: 0 4: 0 5: 0 6: 0 0: lullaby, mage hand, prestidigitation, read magic, summon instrument 1: feather fall, undetectable alignment ============================================================================== GEAR Total WT= 47 (+36) = 82 load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chainshirt, masterwork 0 TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizards/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 3 SHIELD: light mithral shield 4 silver longsword, masterwork (bears "Silversword" family crest) 4 light crossbow 1 quiver & 10 bolts 2 rapier, masterwork 1 punching dagger 1 potion belt, masterwork (3/10 vials) - retrieving a potion/vial is a free action once per round 0 - potion of cure light wounds (50 gp) 0 - potion of endure elements (50 gp) 0 - potion of invisibility (300 gp) 2 spell component pouch 0.5 scroll case 0 - Arcane Scroll: web; CL 3 (150 gp) 0 - Arcane Scroll: detect magic; CL 1 (12.5 gp each) x5 - Red Wizards/Scardale mark 0.5 belt pouch 0 - flint and steel 1 - silver holy symbol: Cyric 0.5 belt pouch 1 - COINS 2 backpack 10 - trail rations, 10 days 4 - waterskin (full) 5 - bedroll 3 - recorder, masterwork: wind instrument (100 gp) - grant a bard +2 on perform checks made to use the countersong ability 3 - lyre, masterwork: string instrument (100 gp) - bard can target 1 more creature then normal with fascinate ability and inspire heroics ability - bard can cast spells while performing, but only spells that have a verbal component only 8 - disguise kit, 10 uses (50 gp) - grant +2 circumstance bonus on Disguise checks 1 - everburning torch (110 gp) - lit tip sticks out of backpack to illuminate area ============================================================================== TREASURE key (for GROUP KITTY chest) cp = signet ring: bears "Silversword" family crest (5 gp) sp = 12 gp = 5 pp = 1 ============================================================================== IN ROOM: cp = silver ink pen (15 gp) sp = vial of silver ink (15 gp) gp = vials of black ink (8 gp each) x2 pp = inkpen (0.1 gp) scroll case (1 gp) bedroll (0.1 gp) sheet of parchment (0.2 gp each) x8 winter blanket (0.5 gp) common lamp (0.1 gp) trail rations, 10 days (5 gp) quiver & 10 silver bolts waterskin, full (1 gp) 2 quivers & 20 bolts =============================================================================== ESCAPE PACK (wt = 37 lbs; value = 124.6 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) 2 - shortsword (10 gp) 1 - thieves' tools (30 gp) 0 - inkpen (0.1 gp) 0 - vial of black ink (8 gp) 0.5 - scroll case (1 gp) 0 - sheet of parchment (0.2 gp each) x2 3 - recorder: wind instrument ============================================================================== GROUP KITTY Chest with average lock, DC 25; wt = 26 lbs (42 gp) cp = sp = 5 silver ring (5 gp each) x3 gp = 10 pp = ============================================================================== SPECIAL NOTES: - get ranks in perform (string instruments) - ritual of black charms prestige class = Blackguard ? - BA +6, hide 5, knowledge-religion 2, - Cleave, improved sunder, power-attack prestige class = spur lord ? - BA +3, bluff 3, concentration 3, knowledge-religion 3, sense motive 3, tumble 5 - iron will, leadership, lightning reflexes, quickdraw want to get - mithral breastplate - "Harp-Bow" = short bow and arrows, but looks like a harp?