Randal Silversword

Last Updated: May 29, 2009

class:		Bard				race:		human (Chondathan)
level:		2				alignment:	chaotic evil
xp:		1,005				deity:		Cyric

size:	M	age:	21	gender:	male	height:	5'10"	
eyes:	brown	hair:	brown	skin:	white	weight:	150 lbs

Campaign: 	Cyric's Squad
Home Region: 	Sembia
Languages:	Chondathan (native), Damaran
		
====================================================================================
STR:	13/14	+1/+2	HP: 	8			Speed:	30 ft 
DEX:	10	0	AC:	15				20 ft with backpack
CON:	10	0	= 10   + 4     + 1      + 0   + 0    + 0   + 0       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	10
CHA:	18	+4	AC flat-footed: 15		Initiative:	+0
							Base Attack:	+1

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+0	= 0	0		
Reflex:		+3	= 3	0			
Will:		+5	= 3	0		+2	

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+4	1d8+1	19-20/x2	-	S	masterwork, silver

rapier		+4	1d6+2	18-20/x2	-	P	masterwork

punching dagger	+3	1d4+2	x3		-	P	
					
light crossbow	+1	1d8	19-20/x2	80 ft	P	

ritual of the	+1	2d6	x2		10 ft	neg.	ranged touch attack
   dark flames						energy	cost = 2 WIS temp



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt	light	+4	+4	-1	0% bard	30 ft	25 lbs	masterwork
		armor

light shield	shield	+1	-	0	0%	-	3 lbs	mithral
mithral


====================================================================================

SKILLS: Total = 40	max = 5/2	Ability	Mod	Ranks	Misc
+2	appraise			INT	+1	1	
+1	balance				DEX	+0		(-1 armor/+2 tumble)
+11	bluff				CHA	+4	5	(+2 honest pain)
+1	climb				STR	+2		(-1 armor)		
+0	concentration			CON	+0
+1	craft				INT	+1		
no	decipher script			INT	+1	1	
+12	diplomacy			CHA	+4	4	(+2 honest pain/+2 bluff)
no	disable device			INT	+1		
+12	disguise			CHA	+4	4	(+2 kit/+2 bluff)
-1	escape artist			DEX	+0		(-1 armor)	
+1	forgery				INT	+1		
+4	gather information		CHA	+4		
no	handle animal			CHA	+4		(+2 honest pain)		
+0	heal				WIS	+0
+1	hide				DEX	+0	2	(-1 armor)	
+6	intimidate			CHA	+4		(+2 bluff)		
+3	jump				STR	+2		(-1 armor/+2 tumble)			
+2	knowledge, arcana		INT	+1	1
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1
no	knowledge, geography		INT	+1
+2	knowledge, history		INT	+1	1
+2	knowledge, local (Sembia)	INT	+1	1
no	knowledge, nature		INT	+1
+2	knowledge, nobility/royalty	INT	+1	1
no	knowledge, religion		INT	+1	
no	knowledge, the planes		INT	+1	
+0	listen				WIS	+0	
+1	move silently			DEX	+0	2	(-1 armor)	
no	open lock			DEX	+0		
+10 a	perform, wind instruments	CHA	+4	4	(+2 masterwork instrument)
+1	profession, merchant		WIS	+0	1	
+0	ride				DEX	+0		
+1	search				INT	+1		
+0	sense motive			WIS	+0
+2	sleight of hand			DEX	+0	1	(-1 armor/+2 bluff)			
+2	spellcraft			INT	+1	1
+0	spot				WIS	+0	
+0	survival			WIS	+0		
+0	swim				STR	+2		(-2 armor x2)			
+4	tumble				DEX	+0	5	(-1 armor)		
+9	use magic device		CHA	+4	5	
+0	use rope			DEX	+0
n/a	speak languages			n/a		0 cc		

a = 	grant a bard +2 on perform checks made to use the countersong ability

encumbrance = medium, so AC check penalty = -3 with backpack, not -1

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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	simple weapons, longsword, rapier, sap, shortsword, shortbow
		and whip

Mercantile Background: Regional Feat
- sell goods at 75%, instead of 50%
- buy 1 item at 75% of cost, 1/month

Iron Will: bonus on will saves = +2

Bardic Knowledge: bard level + INT + know-history synergy = +3
Bardic Music: 2/day
- countersong; use perform skill check to replace saves vs sound magic; R=30 ft
- fascinate; R=90 ft; WILL DC or be fascinated for 1 round/level = 2; 
	     1 + 1 creature/3 levels after 1 = 1 (2 with masterwork lyre)
- inspire courage +1; duration = perform + 5 rounds
  (+1 morale bonus hit/dam, +1 moral save fear/charm)

Ritual of Honest Pain: paid = CON -2
- bluff, diplomacy and handle animal = +2 skill
- lies undetectable by spells less then 5th level, 
  e.g. "zone of truth" won't work, etc...

Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp)
- invoke black flames of negative energy (supernatural ability)
- ranged touch attack, range = 10 ft
- damage = 1d6/character level = 2d6
- cost = 2 points of temporary wisdom damage/invocation


=============================================================================
BARD SPELLS  
0: 3  1: 1   2: 0  3: 0  4: 0  5: 0  6: 0  

0:	lullaby, mage hand, prestidigitation, read magic, summon instrument
1:	feather fall, undetectable alignment


==============================================================================
GEAR	Total WT= 47 (+36) = 82
	load: light = 58	medium = 116	heavy = 175
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
25	BODY: 	  chainshirt, masterwork
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Giant Strength +1 (1,000 gp)
		  - provides a +1 enhancement bonus to strength
		  - Red Wizards/Scardale mark
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
3	SHIELD:	  light mithral shield
4	silver longsword, masterwork (bears "Silversword" family crest)
4	light crossbow
1	quiver & 10 bolts
2	rapier, masterwork
1	punching dagger
1	potion belt, masterwork (3/10 vials)
		- retrieving a potion/vial is a free action once per round
0		- potion of cure light wounds (50 gp)
0		- potion of endure elements (50 gp)
0		- potion of invisibility (300 gp)
2	spell component pouch
0.5	scroll case
0		- Arcane Scroll: web; CL 3 (150 gp)
0		- Arcane Scroll: detect magic; CL 1 (12.5 gp each) x5
		  - Red Wizards/Scardale mark
0.5	belt pouch
0		- flint and steel
1		- silver holy symbol: Cyric
0.5	belt pouch
1		- COINS
2	backpack
10		- trail rations, 10 days
4		- waterskin (full)
5		- bedroll
3		- recorder, masterwork: wind instrument (100 gp)
			- grant a bard +2 on perform checks made to use
			  the countersong ability
3		- lyre, masterwork: string instrument (100 gp)
			- bard can target 1 more creature then normal with
			  fascinate ability and inspire heroics ability
			- bard can cast spells while performing, but only 
			  spells that have a verbal component only
8		- disguise kit, 10 uses (50 gp)
			- grant +2 circumstance bonus on Disguise checks
1		- everburning torch (110 gp)
			- lit tip sticks out of backpack to illuminate area

==============================================================================
TREASURE		key (for GROUP KITTY chest)
cp = 			signet ring: bears "Silversword" family crest (5 gp)
sp = 12			
gp = 5			
pp = 1			


==============================================================================
IN ROOM:			
cp =				silver ink pen (15 gp)
sp = 				vial of silver ink (15 gp)
gp =				vials of black ink (8 gp each) x2
pp = 				inkpen (0.1 gp)
				scroll case (1 gp)
bedroll (0.1 gp)		sheet of parchment (0.2 gp each) x8
winter blanket (0.5 gp)		common lamp (0.1 gp)
trail rations, 10 days (5 gp)	quiver & 10 silver bolts
waterskin, full (1 gp)		2 quivers & 20 bolts


===============================================================================
ESCAPE PACK (wt = 37 lbs; value = 124.6 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
2		- shortsword (10 gp)
1		- thieves' tools (30 gp)
0		- inkpen (0.1 gp)
0		- vial of black ink (8 gp)
0.5		- scroll case (1 gp)
0		- sheet of parchment (0.2 gp each) x2
3		- recorder: wind instrument

==============================================================================
GROUP KITTY		Chest with average lock, DC 25; wt = 26 lbs (42 gp)		
cp = 
sp = 5			silver ring (5 gp each) x3
gp = 10
pp = 


==============================================================================
SPECIAL NOTES:
- get ranks in perform (string instruments)
- ritual of black charms
prestige class = Blackguard ?
- BA +6, hide 5, knowledge-religion 2, 
- Cleave, improved sunder, power-attack
prestige class = spur lord ?
- BA +3, bluff 3, concentration 3, knowledge-religion 3, sense motive 3, tumble 5
- iron will, leadership, lightning reflexes, quickdraw

want to get
- mithral breastplate 
- "Harp-Bow" = short bow and arrows, but looks like a harp?