Loreal Appleblossum's Sneak

Last Updated: December 7, 2010


   	Cat: tiny magical beast (wizard's familiar) 
	AL = chaotic evil
	HD = master's HD = 4  
	hp = master's hp/2 = 12/2 = 6 
	Init = +2 
	Spd = 30 ft

	AC = 16 	
	   = 10   + 1     + 0      + 2   + 2    + 1   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 14
		flat-foot AC = 14

	space/reach = 2.5 ft/0 ft, 
	base attack (master's) = +2 
	grapple (base attack + STR + Size) = + 2 - 4 - 8 = -10

	Atk = claw: (base + DEX + size) = +2 +2 +2 = +6 melee (1d2-4)
	full attack = 2 claws: (base + DEX + size) = +6 melee (1d2-4) each
                      and bite: (base + DEX + size -5) = +1 melee (1d3-4) 

	STR = 3         -4              INT = 6		-2
	DEX = 15        +2              WIS = 12        +1
	CON = 10 	+0	 	CHA = 7		-2

			Total	= base	+Mod	+magic	+misc               Loreal
	Fortitude:	+2	= 2	+0                                   (0:2)
	Reflex:		+5	= 3	+2	                             (3:2)
	Will:		+4	= 3	+1                                   (3:0)


====================================================================================
	SQ: low-light vision
	    scent 


	Feats = Stealthy: +2 on Hide and Move Silently checks
		weapon finesse


	Familiar Abilities:
		- Master gains a +3 bonus on Move Silently checks when the master 
		  and familiar are within 1 mile of each other
		- Master gains the "Alertness" feat While familiar within arm’s reach 
		- Natural AC bonus = +1
		- INT = 6
		- Improved Evasion: 
			- if attack allows reflex save and if save is made,
			  then takes 0 damage, or 1/2 damage if save failed
		- Share Spells:
			- if familiar within 5 ft, any spell cast on master will 
			  also affect the familiar, stops affecting if move 5 ft away.
			- Master can also cast a spell with a target of "you" on 
			  the familiar instead of on himself (as a touch range spell)
		- Empathic Link:
			- master has empathic link with familiar up to 1 mile. 
			- master cannot see through the familiar’s eyes, but can 
			  communicate empathically. Because of limited nature of link, 
			  only general emotional content (such as fear, hunger, 
			  happiness, curiosity) can be communicated.
		- Deliver Touch Spells:
			- If the master and the familiar are in contact at the time 
			  the master casts a touch spell, he can designate his familiar 
			  as the “toucher.” 
			- The familiar can then deliver the touch spell just as the 
			  master could. 
			- As usual, if the master casts another spell before the 
			  touch is delivered, the touch spell dissipates


====================================================================================
	Class Skills = 	balance 	+10
		 	climb 		+6
		 	hide 		+14  (+2 stealthy errata) = +16
                        jump            +10
                        listen          +3
		 	move silently 	+6   (+2 stealthy errata) = +8
		 	spot 		+3

        - Cats use DEX modifier instead of STR modifier for Climb and Jump checks
        - Cats gain +4 racial bonus on Climb, Hide and Move Silently checks
        - Cats gain +8 racial bonus on Balance and Jump Silently checks

	- For each skill in which either the master or the familiar has ranks, use 
	  either the normal skill ranks for an animal of that type or the master’s 
	  skill ranks, whichever are better. In either case, the familiar uses its 
	  own ability modifiers. Regardless of a familiar’s total skill modifiers,
	  some skills (such as Craft) may remain beyond the familiar’s ability to use.


====================================================================================
SKILLS: Total = 4/65	max = 7/3	Ability	Mod	Ranks	Misc
+1	appraise                        INT	-2	3	
+12	balance				DEX	+2	0	-0 armor/+8 cat/+2 tumble
+3	bluff				CHA	-2	5	
+6	climb                     (DEX) STR	+2	0	-0 armor/+4 cat	
+3	concentration			CON	+0	3	
-2	craft				INT	-2	0	
+5	decipher script			INT	-2	7	
+0	diplomacy			CHA	-2	0	+2 bluff
+4	disable device			INT	-2	6	
+0	disguise                        CHA	-2	0	+2 bluff
+8	escape artist			DEX	+2	6	-0 armor	
-2	forgery				INT	-2	0	
+0	gather information		CHA	-2	0	+2 know-local
no	handle animal			CHA	-2	0	
+1	heal				WIS	+1	0	
+20	hide				DEX	+2	4	-0 armor/+8 tiny/+4 cat/+2 stealthy
+24     hide, tall grass/undergrowth    DEX     +2	"       & +4 extra cat bonus	
+0	intimidate			CHA	-2	0	+2 bluff
+12	jump			  (DEX) STR	+2	0	-0 armor/+8 cat/+2 tumble			
-1	knowledge, arcana		INT	-2	1
no	knowledge, architect/engineer	INT	-2	0
no	knowledge, dungeoneering        INT	-2	0
no	knowledge, geography		INT	-2	0
no	knowledge, history		INT	-2	0
+3	knowledge, local                INT	-2	5
no	knowledge, nature		INT	-2	0
no	knowledge, nobility/royalty	INT	-2	0
no	knowledge, religion		INT	-2	0
no	knowledge, the planes		INT	-2	0
+3	listen				WIS	+1	2cat
+12	move silently			DEX	+2	4	-0 armor/+4 cat/+2 stealthy	
+6	open lock			DEX	+2	4	
-2	perform				CHA	-2	0	
no	profession			WIS	+1	0	
+2	ride				DEX	+2	0	
+2	search				INT	-2	4	
+1	sense motive			WIS	+1      0
+5	sleight of hand			DEX	+2	1	-0 armor/+2 bluff			
+1	spellcraft			INT	-2	3       
+3	spot				WIS	+1	2cat
+1	survival                        WIS	+1	0	
-4	swim				STR	-4	0	-0 armor x2			
+7	tumble				DEX	+2	5	-0 armor		
+2	use magic device                CHA	-2	4
+4	use magic device, scrolls       CHA	-2	"       & +2 script
+2	use rope                        DEX	+2      0
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
leather armor	light	+1      +6      0       10 %    normal  1.5 lb  tiny
	

==============================================================================

	Carrying Capacity: drag = 75 lbs
	- light load = 5 lbs  (30 ft; run x4)
	- medium load = 10 lbs (20 ft; run x4)
	- heavy load = 15 lbs  (20 ft; run x3)

GEAR	Total WT= 0 + 0 = 0 

WT	Item
---	---------------------
1.5	tiny leather armor (10 gp)



===============================================================================
Notes:

- buy tiny chainshirt (cost x1, wt x1/10) = 100 gp
	armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs
- buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp
	armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs