Last Updated: December 7, 2010
Cat: tiny magical beast (wizard's familiar) AL = chaotic evil HD = master's HD = 4 hp = master's hp/2 = 12/2 = 6 Init = +2 Spd = 30 ft AC = 16 = 10 + 1 + 0 + 2 + 2 + 1 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 14 flat-foot AC = 14 space/reach = 2.5 ft/0 ft, base attack (master's) = +2 grapple (base attack + STR + Size) = + 2 - 4 - 8 = -10 Atk = claw: (base + DEX + size) = +2 +2 +2 = +6 melee (1d2-4) full attack = 2 claws: (base + DEX + size) = +6 melee (1d2-4) each and bite: (base + DEX + size -5) = +1 melee (1d3-4) STR = 3 -4 INT = 6 -2 DEX = 15 +2 WIS = 12 +1 CON = 10 +0 CHA = 7 -2 Total = base +Mod +magic +misc Loreal Fortitude: +2 = 2 +0 (0:2) Reflex: +5 = 3 +2 (3:2) Will: +4 = 3 +1 (3:0) ==================================================================================== SQ: low-light vision scent Feats = Stealthy: +2 on Hide and Move Silently checks weapon finesse Familiar Abilities: - Master gains a +3 bonus on Move Silently checks when the master and familiar are within 1 mile of each other - Master gains the "Alertness" feat While familiar within arm’s reach - Natural AC bonus = +1 - INT = 6 - Improved Evasion: - if attack allows reflex save and if save is made, then takes 0 damage, or 1/2 damage if save failed - Share Spells: - if familiar within 5 ft, any spell cast on master will also affect the familiar, stops affecting if move 5 ft away. - Master can also cast a spell with a target of "you" on the familiar instead of on himself (as a touch range spell) - Empathic Link: - master has empathic link with familiar up to 1 mile. - master cannot see through the familiar’s eyes, but can communicate empathically. Because of limited nature of link, only general emotional content (such as fear, hunger, happiness, curiosity) can be communicated. - Deliver Touch Spells: - If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” - The familiar can then deliver the touch spell just as the master could. - As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates ==================================================================================== Class Skills = balance +10 climb +6 hide +14 (+2 stealthy errata) = +16 jump +10 listen +3 move silently +6 (+2 stealthy errata) = +8 spot +3 - Cats use DEX modifier instead of STR modifier for Climb and Jump checks - Cats gain +4 racial bonus on Climb, Hide and Move Silently checks - Cats gain +8 racial bonus on Balance and Jump Silently checks - For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills (such as Craft) may remain beyond the familiar’s ability to use. ==================================================================================== SKILLS: Total = 4/65 max = 7/3 Ability Mod Ranks Misc +1 appraise INT -2 3 +12 balance DEX +2 0 -0 armor/+8 cat/+2 tumble +3 bluff CHA -2 5 +6 climb (DEX) STR +2 0 -0 armor/+4 cat +3 concentration CON +0 3 -2 craft INT -2 0 +5 decipher script INT -2 7 +0 diplomacy CHA -2 0 +2 bluff +4 disable device INT -2 6 +0 disguise CHA -2 0 +2 bluff +8 escape artist DEX +2 6 -0 armor -2 forgery INT -2 0 +0 gather information CHA -2 0 +2 know-local no handle animal CHA -2 0 +1 heal WIS +1 0 +20 hide DEX +2 4 -0 armor/+8 tiny/+4 cat/+2 stealthy +24 hide, tall grass/undergrowth DEX +2 " & +4 extra cat bonus +0 intimidate CHA -2 0 +2 bluff +12 jump (DEX) STR +2 0 -0 armor/+8 cat/+2 tumble -1 knowledge, arcana INT -2 1 no knowledge, architect/engineer INT -2 0 no knowledge, dungeoneering INT -2 0 no knowledge, geography INT -2 0 no knowledge, history INT -2 0 +3 knowledge, local INT -2 5 no knowledge, nature INT -2 0 no knowledge, nobility/royalty INT -2 0 no knowledge, religion INT -2 0 no knowledge, the planes INT -2 0 +3 listen WIS +1 2cat +12 move silently DEX +2 4 -0 armor/+4 cat/+2 stealthy +6 open lock DEX +2 4 -2 perform CHA -2 0 no profession WIS +1 0 +2 ride DEX +2 0 +2 search INT -2 4 +1 sense motive WIS +1 0 +5 sleight of hand DEX +2 1 -0 armor/+2 bluff +1 spellcraft INT -2 3 +3 spot WIS +1 2cat +1 survival WIS +1 0 -4 swim STR -4 0 -0 armor x2 +7 tumble DEX +2 5 -0 armor +2 use magic device CHA -2 4 +4 use magic device, scrolls CHA -2 " & +2 script +2 use rope DEX +2 0 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather armor light +1 +6 0 10 % normal 1.5 lb tiny ============================================================================== Carrying Capacity: drag = 75 lbs - light load = 5 lbs (30 ft; run x4) - medium load = 10 lbs (20 ft; run x4) - heavy load = 15 lbs (20 ft; run x3) GEAR Total WT= 0 + 0 = 0 WT Item --- --------------------- 1.5 tiny leather armor (10 gp) =============================================================================== Notes: - buy tiny chainshirt (cost x1, wt x1/10) = 100 gp armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs - buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs