Loreal Appleblossum

Last Updated: July 10, 2010

class:		Rogue/Wizard			race:		elf (Moon)
level:		4 = 2/2				alignment:	chaotic evil
xp:		6,901				deity:		Cyric

size:	M	age:	127	gender:	female		height:	5'5"	
eyes:	blue	hair:	silver 	skin:	blue white	weight:	100 lbs

Campaign: 	Cyric's Squad
Home Region: 	
Languages:	Elven (native), Chondathan (automatic), Damaran, Giant, Sylvan
		
====================================================================================
STR:	14	+2	HP: 	12			Speed:	30 ft
DEX:	18	+4	AC:	16/20/24				
CON:	 9/10	-1/0	= 10   + 0(4)  + 0(4)   + 4   + 0    + 0   + 1       + 1
INT:	16	+3	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	16/16/16
CHA:	11	 0	AC flat-footed: 12/16/20	Initiative:	+4
							Base Attack:	+2

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 0	+0		+1
Reflex:		+8	= 3	+4		+1	
Will:		+3	= 3	-1		+1	

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
rapier		+5	1d6+2	18-20/x2	-	P	masterwork
						
dagger		+4	1d4+1	19-20/x2	10 ft	P/S	silver
		(+6 thrown)

darkwood composite longbow (STR 14; +2 damage), masterwork
		+7	1d8+2	x3		110 ft	P	normal arrow
		+7	1d8-1 					silver arrow


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 2 hrs


====================================================================================

SKILLS: Total = 55+10	max = 7/3	Ability	Mod	Ranks	Misc 
+6	appraise			INT	+3	3	
+6	balance				DEX	+4		+0 armor/+2 tumble
+5	bluff				CHA	+0	5	
+9	climb				STR	+2		+0 armor/+2 kit/+5 ring		
+4	concentration			CON	+0	3	+1 headband
+3	craft				INT	+3		
+10	decipher script			INT	+3	7	
+2	diplomacy			CHA	+0		+2 bluff
+11	disable device			INT	+3	6	+2 tool
+2	disguise			CHA	+0		+2 bluff
+11	escape artist			DEX	+4	6	+0 armor/+1 skinny
+3	forgery				INT	+3		
+2	gather information		CHA	+0		+2 know-local
no	handle animal			CHA	+0		
-1	heal				WIS	-1
+8	hide				DEX	+4	4	+0 armor
+2	intimidate			CHA	+0		+2 bluff	
+4	jump				STR	+2		+0 armor/+2 tumble			
+4	knowledge, arcana		INT	+3	1
no	knowledge, architect/engineer	INT	+3
no	knowledge, dungeoneering	INT	+3
no	knowledge, geography		INT	+3
no	knowledge, history		INT	+3
+8	knowledge, local(dalelands)	INT	+3	5
no	knowledge, nature		INT	+3
no	knowledge, nobility/royalty	INT	+3
no	knowledge, religion		INT	+3	
no	knowledge, the planes		INT	+3	
+3	listen				WIS	-1		+2 elf/+2 cat
+12	move silently			DEX	+4	4	+0 armor/+3 cat/+1 shoes	
+10	open lock			DEX	+4	4	+2 tool
+0	perform				CHA	+0		
no	profession			WIS	-1		
+4	ride				DEX	+4		
+9	search				INT	+3	4	+2 elf
-1	sense motive			WIS	-1
+8	sleight of hand			DEX	+4	1	+0 armor/+1 gloves/+2 bluff			
+6	spellcraft			INT	+3	3
+3	spot				WIS	-1		+2 elf/+2 cat
-1	survival			WIS	-1		
+2	swim				STR	+2		+0 armor(x2)			
+9	tumble				DEX	+4	5	+0 armor		
+4 	use magic device		CHA	+0	4	
+6	use magic device, scrolls	CHA	+0	"	+2 script
+6	use rope			DEX	+4		+2 silk rope
n/a	speak languages			n/a		0 cc


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	simple weapons, hand crossbow, sap, shortsword, 
		longsword, rapier, shortbow, composite shortbow, 
		longbow, composite longbow

Elf: Moon
- DEX+1, CON-1
- low-light vision
- immune to sleep
- saving throw vs enchantment = +2
- listen+2, search+2, spot+2


Rogue
- sneak attack: +1d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage 


Scribe Scroll
Summon Familiar: Cat
- alertness (listen+2, spot+2)
- move silently +3


Luck of Heroes: Regional Feat (1st level bonus feat)
- AC luck bonus = +1
- saving throw luck bonus = +1


Alacritous Cogitation: Complete Mage, p37 (3rd level bonus feat)
- can leave one arcane spell slot open when preparing spells, 
  and use to cast any known spell of the same level or lower. 
- casting spell is full-round action, usable 1/day


Skinny (trait)
- escape artist checks = +1
- avoid bull rush or being overrun = -2 on strength checks


=============================================================================
WIZARD SPELLS  
0: 4  1: 2+1   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 13	acid splash, message, resistance 
1: 14	mage armor, shocking grasp, OPEN SLOT


LOREAL'S SPELLBOOK: Level 0 and Level 1 Spells (41/100 pages)
Level 0 = 19 pages                              
  (1/1) Abjur:   resistance                                      
  (1/1) Conj:    acid splash                                     
  (3/3) Div:     detect poison, detect magic, read magic         
  (1/1) Ench:    daze                    
  (4/4) Evoc:    dancing lights, flare, light, ray of frost              
  (1/1) Illus:   ghost sound             
  (2/2) Necro:   disrupt undead, touch of fatigue 
  (4/4) Trans:   magehand, mending, message, open/close 
  (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 22 pages       
  (1/5) Abjur:   alarm, shield                                         
  (4/6) Conj:    mage armor, mount, summon monster I, unseen servant                                     
  (3/5) Div:     comprehend languages, detect undead, identify
  (2/3) Ench:    charm person, sleep 
  (2/4) Evoc:    magic missile, shocking grasp 
  (4/5) Illus:   color spray, disguise self, Nystul's magic aura
		 silent image
  (2/3) Necro:   chill touch, ray of enfeeblement 
  (3/8) Trans:   feather fall, jump, magic weapon 

LOREAL'S SPELLBOOK #2: Level 2 Spells (12/100 pages)
  (1/4) Abjur:  resist energy                                          
  (0/6) Conj:     
  (1/3) Div:    see invisibility
  (0/3) Ench:                    
  (0/6) Evoc:                     
  (1/8) Illus:	invisibility 
  (1/6) Necro:	command undead
  (2/14) Trans: cat's grace, spider climb

LOREAL'S SPELLBOOK #3: Level 3 Spells (3/100 pages)
  (0/5) Abjur:                                            
  (0/5) Conj:     
  (1/3) Div:    clairaudience/clairvoyance, 
  (0/5) Ench:                    
  (0/5) Evoc:                     
  (0/4) Illus:	 
  (0/4) Necro:	
  (0/11) Trans: 


==============================================================================
GEAR	Total WT= 20.5 (+44) = 64.5

STR 14	load: light = 58	medium = 116	heavy = 175
STR 15	load: light = 66	medium = 133	heavy = 200 (lifting belt)

WT	Item
---	---------------------
0	traveler's outfit
0	wooden unholy symbol: Cyric
0	signal whistle (on cord around neck)
0	HEAD:	  Headband of Concentration (100 gp)
		  	- grant +1 competence bonus to Concentration checks
			- Red Wizards/Scardale mark
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
1	TORSO:	  Tunic of Health +1 (1,000 gp)
			- grant +1 enhancement bonus to Constitution
			- Red Wizards/Scardale mark
1	WAIST:	  Lifting Belt (500 gp)
			- STR = +1 enhancement bonus = 15
			- only to determine carry capacity
1	FEET:	  silent shoes (10 gp)
			- grant a +1 circumstance bonus on Move Silently checks
0	ARMS:	  OPEN SLOT
0	HANDS:	  Gloves of Prestidigitation (100 gp)
		  	- grant +1 competence bonus to Sleight of Hand checks
			- Red Wizards/Scardale mark	
0	RING1:	  Ring of Protection +1 (2,000 gp)
			- provides a +1 deflection bonus to AC
0	RING2:	  Ring of Climbing (2,500 gp)
			- gain +5 competence bonus with "climb" checks
0	SHIELD:	  OPEN SLOT
2	rapier, masterwork (320 gp)
1	silver dagger (22 gp)
1.5	darkwood composite longbow (STR 14; +2 damage), masterwork (630 gp)
3	quiver
		- arrows x20
3	quiver 
		- arrows x10
		- silver arrows x10
1	potion belt, masterwork (10/10 vials)
0		- potion of cure light wounds (50 gp)
0		- potion of endure elements (50 gp)
0		- vial of Blue Whinnis Poison (120 gp each) x8
			- injury, DC 14, CON -1, unc
2	spell component pouch
0.5	belt pouch
1		- COINS
1		- thieves' tools, masterwork
0		- flint and steel
0.5	scroll case
0		- Arcane Scroll: cat's grace - CL 3 (150 gp)
0		- Arcane Scroll: false life - CL 3 (150 gp)
0		- Arcane Scroll: shield - CL 1 (25 gp)
0		- Arcane Scroll: mage hand (RWS) - CL 1 (12.5 gp)
0		- Arcane Scroll: ray of frost (RWS) - CL 1 (12.5 gp)
		  (RWS = scroll with Red Wizards/Scardale mark)
1	700-year old decorated bronze scroll case (75 gp)
0		- Arcane Scroll: animate dead - CL 7 (1,050 gp)
0	Wand of Enlarge Person (15 gp/charge = 630 gp)
		- caster level 1, charges = 42
		- command word "Grow" spoken in giant
0	Wand of Magic Missiles (15 gp/charge = 60 gp)
		- caster level 1, charges = 4
		- command word "Sting" spoken in elvish
2	backpack
3		- Loreal's Spellbook #1
3		- Loreal's Spellbook #2
3		- Loreal's Spellbook #3
4		- waterskin (full)
10		- trail rations, 10 days
5		- bedroll
5		- climber's kit
			- grant +2 circumstance bonus on Climb checks
5		- silk rope (50 ft)
			- grant +2 circumstance bonus on Use Rope checks
4		- grappling hook


==============================================================================
TREASURE
pp = 15			aquamarine gem (50 gp)
gp = 6			gold ring (30 gp)
sp = 9			
cp = 4			


==============================================================================
IN ROOM:		bottle of fine elven wine (45 gp)
pp = 
gp = 
sp = 
cp = 

bedroll (0.1 gp) x4		
winter blanket (0.5 gp)		2 quivers & 39 arrows
trail rations, 10 days (5 gp)	thieves' tools (30 gp)
waterskin, full (1 gp) x2	sunrod (2 gp)
flint and steel (1 gp)
belt pouch (1 gp) x3


============================================================================
ESCAPE PACK (wt = 43 lbs; value = 185.6 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
3		- winter blanket (0.5 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
2		- thieves' tools, masterwork (100 gp)
5		- silk rope, 50 ft (10 gp)
			- grant +2 circumstance bonus on Use Rope checks

=============================================================================
"Sneak" 
	Cat Familiar: tiny animal, magical beast, AL = chaotic evil
	HD = 4, hp = 6, Init = +2, Spd = 30 ft,
	AC = 15, touch AC = 14, flat-foot AC = 13 (+2 size, +2 dex, +1 nat)
	space/reach = 2.5 ft/0 ft, base attack/grapple = +0/-12
	Atk = claw: +4 melee (1d2-4)
	full attack = 2 claws: +4 melee (1d2-4) and bite: -1 melee (1d3-4) 
	STR = 3, DEX = 15, CON = 10 , INT = 6 , WIS = 12, CHA = 7
	Fort = +2, Ref = +4, Will = +3
	Feats = weapon finesse
	Skills = Better of Master's ranks or Familiars ranks for all skills.
	 	 balance Dex+8 = +10, climb Dex+4 = +6, 
		 hide Tiny (+8)+Dex+4/+8 = +14/+18 in tall grass/undergrowth
		 jump Dex+8 = +10, listen 2+Wis = +3, 
		 move silently Dex+4 = +6, spot 2+Wis = +3
	SQ: low-light vision, scent, improved evasion (no damage with ok save)
	    share spells (5 ft), grant alertness to master, empathic link
	

=============================================================================
"Cooper"
	Light Horse: large animal, AL = neutral
	HD = 3, hp = 19, Init = +1, Spd = 60 ft,
	AC = 13, touch AC = 10, flat-foot AC = 12, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+8
	Atk = hoof: -2 melee (1d4+1)
	full attack = 2 hooves: -2 melee (1d4+1/1d4+1)
	STR = 14, DEX = 13, CON = 15 , INT = 2 , WIS = 12, CHA = 6
	Fort = +5, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (3/6): Purpose = riding (come, heel, stay)

Carrying Capacity: drag = 2,250 lbs
- light load = 150 lbs  (60 ft; run x4)
- medium load = 300 lbs (40 ft; run x4)
- heavy load = 450 lbs  (40 ft; run x3)

Equipment
wt (1b)		equipment
-------		---------
130 		rider
66		rider's gear
25		riding saddle
1		bit and bridle
8		saddlebags
-----
230		= medium load (40 ft; run x4)

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SPECIAL NOTES: 
prestige class = arcane trickster 
- decipher script 7, disable device 7, escape artist 7, knowledge arcana 4
- cast arcane 3rd level spell, +2d6 sneak attack

wants to get
- twighlight mithral chainshirt +1 

interested in Reserve Feats, Complete Mage p37
get the weapon finesse feat