Last Updated: November 12, 2009
class: Rogue/Wizard race: elf (Moon) level: 2/1 alignment: chaotic evil xp: 3,255 deity: Cyric size: M age: 127 gender: female height: 5'5" eyes: blue hair: silver skin: blue white weight: 100 lbs Campaign: Cyric's Squad Home Region: Languages: Elven (native), Chondathan (automatic), Damaran, Giant, Sylvan ==================================================================================== STR: 14 +2 HP: 7 Speed: 30 ft DEX: 18 +4 AC: 15/19/23 CON: 8 -1 = 10 + 0(4) + 0(4) + 4 + 0 + 0 + 0 + 1 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 15/15/15 CHA: 11 0 AC flat-footed: 11/15/19 Initiative: +4 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +0 = 0 -1 +1 Reflex: +8 = 3 +4 +1 Will: +2 = 2 -1 +1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +4 1d8+2 19-20/x2 - S masterwork dagger +3 1d4+1 19-20/x2 10 ft P/S silver (+5 thrown) longbow +6 1d8+1 x3 110 ft P masterwork, (1d8 silver) composite (STR+1) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 1 hour ==================================================================================== SKILLS: Total = 55+5 max = 6/3 Ability Mod Ranks Misc +6 appraise INT +3 3 +6 balance DEX +4 +0 armor/+2 tumble +5 bluff CHA +0 5 +4 climb STR +2 +0 armor/+2 kit +1 concentration CON -1 1 +1 headband +3 craft INT +3 +9 decipher script INT +3 6 +2 diplomacy CHA +0 +2 bluff +11 disable device INT +3 6 +2 tool +2 disguise CHA +0 +2 bluff +11 escape artist DEX +4 6 +0 armor/+1 skinny +3 forgery INT +3 +2 gather information CHA +0 +2 know-local no handle animal CHA +0 -1 heal WIS -1 +8 hide DEX +4 4 +0 armor +2 intimidate CHA +0 +2 bluff +4 jump STR +2 +0 armor/+2 tumble +4 knowledge, arcana INT +3 1 no knowledge, architect/engineer INT +3 no knowledge, dungeoneering INT +3 no knowledge, geography INT +3 no knowledge, history INT +3 +8 knowledge, local(dalelands) INT +3 5 no knowledge, nature INT +3 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +3 listen WIS -1 +2 elf/+2 cat +11 move silently DEX +4 4 +0 armor/+3 cat +10 open lock DEX +4 4 +2 tool +0 perform CHA +0 no profession WIS -1 +4 ride DEX +4 +9 search INT +3 4 +2 elf -1 sense motive WIS -1 +8 sleight of hand DEX +4 1 +0 armor/+1 gloves/+2 bluff +4 spellcraft INT +3 1 +3 spot WIS -1 +2 elf/+2 cat -1 survival WIS -1 +2 swim STR +2 +0 armor(x2) +9 tumble DEX +4 5 +0 armor +4 use magic device CHA +0 4 +6 use magic device, scrolls CHA +0 " +2 script +6 use rope DEX +4 +2 silk rope n/a speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: simple weapons, hand crossbow, sap, shortsword, longsword, rapier, shortbow, composite shortbow, longbow, composite longbow Elf: Moon - DEX+1, CON-1 - low-light vision - immune to sleep - saving throw vs enchantment = +2 - listen+2, search+2, spot+2 Rogue - sneak attack: +1d6 - trapfinding - evasion: reflex save = 0 damage if original save was for 1/2 damage Scribe Scroll Summon Familiar: Cat - alertness (listen+2, spot+2) - move silently +3 Luck of Heroes: Regional Feat (1st level bonus feat) - AC luck bonus = +1 - saving throw luck bonus = +1 Alacritous Cogitation: Complete Mage, p37 (3rd level bonus feat) - can leave one arcane spell slot open when preparing spells, and use to cast any known spell of the same level or lower. - casting spell is full-round action, usable 1/day Skinny (trait) - escape artist checks = +1 - avoid bull rush or being overrun = -2 on strength checks ============================================================================= WIZARD SPELLS 0: 3 1: 2 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 13 acid splash, message, resistance 1: 14 mage armor, OPEN SLOT LOREAL'S SPELLBOOK: Level 0 and Level 1 Spells (39/100 pages) Level 0 = 19 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (1/1) Ench: daze (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (2/2) Necro: disrupt undead, touch of fatigue (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 20 pages (1/5) Abjur: alarm, shield (4/6) Conj: mage armor, mount, summon monster I, unseen servant (3/5) Div: comprehend languages, detect undead, identify (2/3) Ench: charm person, sleep (1/4) Evoc: magic missile (4/5) Illus: color spray, disguise self, Nystul's magic aura silent image (2/3) Necro: chill touch, ray of enfeeblement (2/8) Trans: feather fall, magic weapon LOREAL'S SPELLBOOK #2: Level 2 Spells (12/100 pages) (1/4) Abjur: resist energy (0/6) Conj: (1/3) Div: see invisibility (0/3) Ench: (0/6) Evoc: (1/8) Illus: invisibility (1/6) Necro: command undead (2/14) Trans: cat's grace, spider climb LOREAL'S SPELLBOOK #3: Level 3 Spells (3/100 pages) (0/5) Abjur: (0/5) Conj: (1/3) Div: clairaudience/clairvoyance, (0/5) Ench: (0/5) Evoc: (0/4) Illus: (0/4) Necro: (0/11) Trans: ============================================================================== GEAR Total WT= 22 (+44) = 66 STR 14 load: light = 58 medium = 116 heavy = 175 STR 15 load: light = 66 medium = 133 heavy = 200 (lifting belt) WT Item --- --------------------- 0 traveler's outfit 0 wooden unholy symbol: Cyric 0 signal whistle (on cord around neck) 0 HEAD: Headband of Concentration (100 gp) - grant +1 competence bonus to Concentration checks - Red Wizards/Scardale mark 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 1 WAIST: Lifting Belt (500 gp) - STR = +1 enhancement bonus = 15 - only to determine carry capacity 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: Gloves of Prestidigitation (100 gp) - grant +1 competence bonus to Sleight of Hand checks - Red Wizards/Scardale mark 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 longsword, masterwork 1 silver dagger 3 composite (STR+1) longbow, masterwork 4.5 quiver and 30 arrows 1.5 quiver and 10 silver arrows 1 potion belt, masterwork (10/10 vials) 0 - potion of cure light wounds (50 gp) 0 - potion of endure elements (50 gp) 0 - vial of Blue Whinnis Poison (120 gp each) x8 - injury, DC 14, CON -1, unc 2 spell component pouch 0.5 belt pouch 1 - COINS 1 - thieves' tools, masterwork 0 - flint and steel 0.5 scroll case 0 - Arcane Scroll: cat's grace - CL 3 (150 gp) 0 - Arcane Scroll: false life - CL 3 (150 gp) 0 - Arcane Scroll: shield - CL 1 (25 gp) x2 0 - Arcane Scroll: disrupt undead (RWS) - CL 1 (12.5 gp) 0 - Arcane Scroll: mage hand (RWS) - CL 1 (12.5 gp) 0 - Arcane Scroll: ray of frost (RWS) - CL 1 (12.5 gp) (RWS = scroll with Red Wizards/Scardale mark) 1 700-year old decorated bronze scroll case (75 gp) 0 - Arcane Scroll: animate dead - CL 7 (1,050 gp) 0 Wand of Enlarge Person (15 gp/charge = 630 gp) - caster level 1, charges = 42 - command word "Grow" spoken in giant 0 Wand of Magic Missiles (15 gp/charge = 120 gp) - caster level 1, charges = 8 - command word "Sting" spoken in elvish 2 backpack 3 - Loreal's Spellbook #1 3 - Loreal's Spellbook #2 3 - Loreal's Spellbook #3 4 - waterskin (full) 10 - trail rations, 10 days 5 - bedroll 5 - climber's kit - grant +2 circumstance bonus on Climb checks 5 - silk rope (50 ft) - grant +2 circumstance bonus on Use Rope checks 4 - grappling hook ============================================================================== TREASURE cp = 4 aquamarine gem (50 gp) sp = 2 gp = 3 pp = 2 ============================================================================== IN ROOM: bottle of fine elven wine (45 gp) cp = sp = gp = pp = bedroll (0.1 gp) x4 composite longbow [STR 14; +2 dam]; 300 gp winter blanket (0.5 gp) 2 quivers & 40 arrows trail rations, 10 days (5 gp) thieves' tools (30 gp) waterskin, full (1 gp) x2 sunrod (2 gp) flint and steel (1 gp) belt pouch (1 gp) x3 ============================================================================ ESCAPE PACK (wt = 43 lbs; value = 185.6 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 3 - winter blanket (0.5 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) 2 - thieves' tools, masterwork (100 gp) 5 - silk rope, 50 ft (10 gp) - grant +2 circumstance bonus on Use Rope checks ============================================================================= "Sneak" Cat Familiar: tiny animal, magical beast, AL = chaotic evil HD = 3, hp = 3, Init = +2, Spd = 30 ft, AC = 15, touch AC = 14, flat-foot AC = 13 (+2 size, +2 dex, +1 nat) space/reach = 2.5 ft/0 ft, base attack/grapple = +0/-12 Atk = claw: +4 melee (1d2-4) full attack = 2 claws: +4 melee (1d2-4) and bite: -1 melee (1d3-4) STR = 3, DEX = 15, CON = 10 , INT = 6 , WIS = 12, CHA = 7 Fort = +2, Ref = +4, Will = +3 Feats = weapon finesse Skills = Better of Master's ranks or Familiars ranks for all skills. balance Dex+8 = +10, climb Dex+4 = +6, hide Tiny (+8)+Dex+4/+8 = +14/+18 in tall grass/undergrowth jump Dex+8 = +10, listen 2+Wis = +3, move silently Dex+4 = +6, spot 2+Wis = +3 SQ: low-light vision, scent, improved evasion (no damage with ok save) share spells (5 ft), grant alertness to master, empathic link ============================================================================= "Cooper" Light Horse: large animal, AL = neutral HD = 3, hp = 19, Init = +1, Spd = 60 ft, AC = 13, touch AC = 10, flat-foot AC = 12, space/reach = 10'/5 ft, base attack/grapple = +2/+8 Atk = hoof: -2 melee (1d4+1) full attack = 2 hooves: -2 melee (1d4+1/1d4+1) STR = 14, DEX = 13, CON = 15 , INT = 2 , WIS = 12, CHA = 6 Fort = +5, Ref = +4, Will = +2 Feats = endurance, run Skills = listen +4, spot +4 SQ: low-light vision, scent Tricks (3/6): Purpose = riding (come, heel, stay) Carrying Capacity: drag = 2,250 lbs - light load = 150 lbs (60 ft; run x4) - medium load = 300 lbs (40 ft; run x4) - heavy load = 450 lbs (40 ft; run x3) Equipment wt (1b) equipment ------- --------- 130 rider 66 rider's gear 25 riding saddle 1 bit and bridle 8 saddlebags ----- 230 = medium load (40 ft; run x4) ============================================================================== SPECIAL NOTES: prestige class = arcane trickster - decipher script 7, disable device 7, escape artist 7, knowledge arcana 4 - cast arcane 3rd level spell, +2d6 sneak attack wants to get - twighlight mithral chainshirt +1 interested in Reserve Feats, Complete Mage p37