Last Updated: December 14, 2010
Figurine of Wondrous Power: Serpentine Owl (9,100 gp) - Appears to be a miniature statuette of a creature an inch or so high - When the figurine is tossed down and the correct command word spoken, it becomes either a normal-sized horned owl or a giant owl according to the command word used - "Who-now" = normal-sized horned owl - "Boo-now" = giant owl - The transformation can take place once per day, with a maximum duration of 8 continuous hours - However, after three transformations into giant owl form, the statuette loses all its magical properties: transformations left = 3 - The creature obeys and serves its owner - The creature understands Chondathan but does not speak - The owl communicates with its owner by telepathic means, informing her of all it sees and hears. (Remember the limitations of its Intelligence.) - Moderate transmutation; CL 11th; Craft Wondrous Item, animate objects; =================================================================================== =================================================================================== normal-sized horned owl: tiny animal AL = neutral HD = 1d8 hp = 4 Init = +3 Speed = 10 ft, fly 40 ft. (average) AC = 17 = 10 + 0 + 0 + 3 + 2 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 15 flat-foot AC = 14 space/reach = 2.5 ft/0 ft base attack = +0 grapple (base attack + STR + Size) = + 0 - 3 - 8 = -11 Atk = talons: (base + DEX + size) = +0 +3 +2 = +5 melee (1d4-3) full attack = talons: (base + DEX + size) = +0 +3 +2 = +5 melee (1d4-3) STR = 4 -3 INT = 2 -4 DEX = 17 +3 WIS = 14 +2 CON = 10 +0 CHA = 4 -3 Total = base +Mod +magic +misc Fortitude: +2 = 2 +0 Reflex: +5 = 2 +3 Will: +2 = 0 +2 ==================================================================================== Special Qualities: low-light vision Feats = Alertness: +2 on Listen and Spot checks weapon finesse - The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. - They combine both talons into a single attack. Combat - Owls swoop quietly down onto prey, attacking with their powerful talons. ==================================================================================== Class Skills = Listen +14 (errata: alertness +2 = +16) Move Silently +17 Spot +6* (errata: alertness +2 = +8) - Owls have a +8 racial bonus on Listen checks - Owls have a +14 racial bonus on Move Silently checks - They have a +8 racial bonus on Spot checks in areas of shadowy illumination ==================================================================================== SKILLS: Total = 8 max = 4/2 Ability Mod Ranks Misc -4 appraise INT -4 +3 balance DEX +3 -0 armor -3 bluff CHA -3 -3 climb STR -3 -0 armor +0 concentration CON +0 -4 craft INT -4 no decipher script INT -4 -3 diplomacy CHA -3 no disable device INT -4 -3 disguise CHA -3 +3 escape artist DEX +3 -0 armor -4 forgery INT -4 -3 gather information CHA -3 no handle animal CHA -3 +2 heal WIS +2 +11 hide DEX +3 -0 armor/+8 tiny -3 intimidate CHA -3 -3 jump STR -3 -0 armor no knowledge, arcana INT -4 no knowledge, architect/engineer INT -4 no knowledge, dungeoneering INT -4 no knowledge, geography INT -2 no knowledge, history INT -4 no knowledge, local INT -4 no knowledge, nature INT -4 no knowledge, nobility/royalty INT -4 no knowledge, religion INT -4 no knowledge, the planes INT -4 +16 listen WIS +2 4 +8 owl/+2 alertness +17 move silently DEX +3 -0 armor/+14 owl no open lock DEX +3 -3 perform CHA -3 no profession WIS +2 +3 ride DEX +3 -4 search INT -4 +2 sense motive WIS +2 no sleight of hand DEX +3 -0 armor no spellcraft INT -4 +8 spot WIS +2 4 +2 alertness +16 spot, shadowy illumination WIS +2 " & +8 owl +2 survival WIS +2 -3 swim STR -3 -0 armor x2 no tumble DEX +2 -0 armor no use magic device CHA -3 +3 use rope DEX +3 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ ============================================================================== Carrying Capacity: drag = 112.5 lbs - light load = 7.5 lbs (20 ft; run x4) - medium load = 15 lbs (15 ft; run x4) - heavy load = 22.5 lbs (15 ft; run x3) GEAR Total WT= 0 + 0 = 0 WT Item --- --------------------- 0 none =================================================================================== =================================================================================== giant owl: large magical beast AL = neutral HD = 4d10+4 hp = 26 Init = +3 Speed = 10 ft, fly 70 ft. (average) AC = 15 = 10 + 0 + 0 + 3 + -1 + 3 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 12 flat-foot AC = 12 space/reach = 10 ft/5 ft base attack = +4 grapple (base attack + STR + Size) = + 4 + 4 + 4 = +12 Atk = claw: (base + STR + size) = +4 +4 -1 = +7 melee (1d6+4) full attack = 2 claws: = +7 melee (1d6+4) x2 & 1 bite: = +2 melee (1d8+2) STR = 18 +4 INT = 10 +0 DEX = 17 +3 WIS = 14 +2 CON = 12 +1 CHA = 10 +0 Total = base +Mod +magic +misc Fortitude: +5 = 4 +1 Reflex: +7 = 4 +3 Will: +3 = 1 +2 ==================================================================================== Special Qualities: - superior low-light Vision - A giant owl can see five times as far as a human can in dim light. Feats: - Alertness: +2 on Listen and Spot checks - Wingover Notes: - Giant owls are nocturnal birds of prey, feared for their ability to hunt and attack in near silence. - They are intelligent, and though naturally suspicious, sometimes associate with good creatures. - A typical giant owl stands about 9 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size. - Giant owls speak Common and Sylvan. Combat: - A giant owl attacks by gliding silently just a few feet above its prey and plunging to strike when directly overhead. ==================================================================================== Class Skills = Knowledge (nature) +2 Listen +17 Move Silently +8 Spot +10 - Giant Owls have a +8 racial bonus on Listen checks - Giant Owls have a +4 racial bonus on Spot checks - Owls have a +8 racial bonus on Move Silently checks, when in flight TRAINING A GIANT OWL: - Although intelligent, a giant owl requires training before it can bear a rider in combat. - To be trained, a giant owl must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). - Training a friendly giant owl requires six weeks of work and a DC 25 Handle Animal check. - Riding a giant owl requires an exotic saddle. - A giant owl can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. ==================================================================================== SKILLS: Total = 14 max = 5/2 Ability Mod Ranks Misc +0 appraise INT +0 +3 balance DEX +3 -0 armor +0 bluff CHA +0 +4 climb STR +4 -0 armor +1 concentration CON +1 +0 craft INT +0 no decipher script INT +0 +0 diplomacy CHA +0 no disable device INT +0 +0 disguise CHA +0 +3 escape artist DEX +3 -0 armor +0 forgery INT +0 +0 gather information CHA +0 no handle animal CHA +0 +2 heal WIS +2 -1 hide DEX +3 -0 armor/-4 large +0 intimidate CHA +0 +4 jump STR +4 -0 armor no knowledge, arcana INT +0 no knowledge, architect/engineer INT +0 no knowledge, dungeoneering INT +0 no knowledge, geography INT +0 no knowledge, history INT +0 no knowledge, local INT +0 +2 knowledge, nature INT +0 2 no knowledge, nobility/royalty INT +0 no knowledge, religion INT +0 no knowledge, the planes INT +0 +17 listen WIS +2 5 +8 giant owl/+2 alertness +8 move silently DEX +3 5 -0 armor +16 move silently, when in flight DEX +3 " & +8 giant owl no open lock DEX +3 +0 perform CHA +0 no profession WIS +2 +3 ride DEX +3 +0 search INT +0 +2 sense motive WIS +2 no sleight of hand DEX +3 -0 armor no spellcraft INT +0 +10 spot WIS +2 2 +4 giant owl/+2 alertness +2 survival WIS +2 +4 swim STR +4 -0 armor x2 no tumble DEX +2 -0 armor no use magic device CHA +0 +3 use rope DEX +3 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ ============================================================================== Carrying Capacity: drag = xxxx lbs - light load = 300 lbs (10 ft; fly 70 ft; run x4) - medium load = 600 lbs (5 ft; fly 50 ft; run x4) - heavy load = 900 lbs (5 ft; fly 50 ft; run x3) GEAR Total WT= 0 + 0 = 0 WT Item --- --------------------- 0 none ===============================================================================