Kolmarr Whitehorn's Snowy

Last Updated: December 14, 2010


Figurine of Wondrous Power: Serpentine Owl (9,100 gp)
- Appears to be a miniature statuette of a creature an inch or so high 
- When the figurine is tossed down and the correct command word spoken, 
  it becomes either a normal-sized horned owl or a giant owl according 
  to the command word used
     	- "Who-now" = normal-sized horned owl
        - "Boo-now" = giant owl
- The transformation can take place once per day, with a maximum duration 
  of 8 continuous hours 
- However, after three transformations into giant owl form, the statuette 
  loses all its magical properties: transformations left = 3  
- The creature obeys and serves its owner 
- The creature understands Chondathan but does not speak
- The owl communicates with its owner by telepathic means, 
  informing her of all it sees and hears. 
  (Remember the limitations of its Intelligence.)
- Moderate transmutation; CL 11th; Craft Wondrous Item, animate objects; 


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===================================================================================

   	normal-sized horned owl: tiny animal 
	AL = neutral
	HD = 1d8  
	hp = 4 
	Init = +3 
	Speed = 10 ft, fly 40 ft. (average)

	AC = 17 	
	   = 10   + 0     + 0      + 3   + 2    + 2   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 15
		flat-foot AC = 14

	space/reach = 2.5 ft/0 ft 
	base attack = +0 
	grapple (base attack + STR + Size) = + 0 - 3 - 8 = -11

	Atk = talons: (base + DEX + size) = +0 +3 +2 = +5 melee (1d4-3)
	full attack = talons: (base + DEX + size) = +0 +3 +2 = +5 melee (1d4-3)

	STR = 4         -3              INT = 2		-4
	DEX = 17        +3              WIS = 14        +2
	CON = 10 	+0	 	CHA = 4		-3

			Total	= base	+Mod	+magic	+misc               
	Fortitude:	+2	= 2	+0                                   
	Reflex:		+5	= 2	+3	                             
	Will:		+2	= 0	+2                                   


====================================================================================
	Special Qualities:	low-light vision

	Feats = Alertness:  +2 on Listen and Spot checks
		weapon finesse

	- The statistics presented here describe nocturnal birds of prey 
 	  from 1 to 2 feet long, with wingspans up to 6 feet. 
	- They combine both talons into a single attack.

	Combat 
	- Owls swoop quietly down onto prey, attacking with their powerful talons.


====================================================================================
	Class Skills = 	Listen +14           (errata: alertness +2 = +16)
                        Move Silently +17 	
                        Spot +6*             (errata: alertness +2 = +8)

	- Owls have a +8 racial bonus on Listen checks
	- Owls have a +14 racial bonus on Move Silently checks
 	- They have a +8 racial bonus on Spot checks in areas of shadowy illumination


====================================================================================
SKILLS: Total = 8	max = 4/2	Ability	Mod	Ranks	Misc
-4	appraise                        INT	-4		
+3	balance				DEX	+3		-0 armor
-3	bluff				CHA	-3		
-3	climb            		STR	-3		-0 armor	
+0	concentration			CON	+0		
-4	craft				INT	-4		
no	decipher script			INT	-4		
-3	diplomacy			CHA	-3		
no	disable device			INT	-4		
-3	disguise                        CHA	-3		
+3	escape artist			DEX	+3		-0 armor	
-4	forgery				INT	-4		
-3	gather information		CHA	-3		
no	handle animal			CHA	-3		
+2	heal				WIS	+2		
+11	hide				DEX	+3		-0 armor/+8 tiny	
-3	intimidate			CHA	-3		
-3	jump				STR	-3		-0 armor			
no	knowledge, arcana		INT	-4	
no	knowledge, architect/engineer	INT	-4	
no	knowledge, dungeoneering        INT	-4	
no	knowledge, geography		INT	-2	
no	knowledge, history		INT	-4	
no	knowledge, local                INT	-4	
no	knowledge, nature		INT	-4	
no	knowledge, nobility/royalty	INT	-4	
no	knowledge, religion		INT	-4	
no	knowledge, the planes		INT	-4	
+16	listen				WIS	+2	4       +8 owl/+2 alertness
+17	move silently			DEX	+3		-0 armor/+14 owl	
no	open lock			DEX	+3		
-3	perform				CHA	-3		
no	profession			WIS	+2		
+3	ride				DEX	+3		
-4	search				INT	-4		
+2	sense motive			WIS	+2
no	sleight of hand			DEX	+3		-0 armor			
no	spellcraft			INT	-4	        
+8	spot				WIS	+2	4	+2 alertness
+16	spot, shadowy illumination	WIS	+2	"	& +8 owl
+2	survival                        WIS	+2		
-3	swim				STR	-3		-0 armor x2			
no	tumble				DEX	+2		-0 armor		
no	use magic device                CHA	-3		
+3	use rope                        DEX	+3      
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
	

==============================================================================

	Carrying Capacity: drag = 112.5 lbs
	- light load = 7.5 lbs  (20 ft; run x4)
	- medium load = 15 lbs (15 ft; run x4)
	- heavy load = 22.5 lbs  (15 ft; run x3)

GEAR	Total WT= 0 + 0 = 0 

WT	Item
---	---------------------
0	none


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===================================================================================

   	giant owl: large magical beast 
	AL = neutral
	HD = 4d10+4  
	hp = 26 
	Init = +3 
	Speed = 10 ft, fly 70 ft. (average)

	AC = 15 	
	   = 10   + 0     + 0      + 3   + -1    + 3   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 12
		flat-foot AC = 12

	space/reach = 10 ft/5 ft 
	base attack = +4 
	grapple (base attack + STR + Size) = + 4 + 4 + 4 = +12

	Atk = claw: (base + STR + size) = +4 +4 -1 = +7 melee (1d6+4)
	full attack = 2 claws:  = +7 melee (1d6+4) x2
                      & 1 bite: = +2 melee (1d8+2)

	STR = 18        +4              INT = 10	+0
	DEX = 17        +3              WIS = 14        +2
	CON = 12 	+1	 	CHA = 10	+0

			Total	= base	+Mod	+magic	+misc               
	Fortitude:	+5	= 4	+1                                   
	Reflex:		+7	= 4	+3	                             
	Will:		+3	= 1	+2                                   


====================================================================================
	Special Qualities:	
        - superior low-light Vision 
		- A giant owl can see five times as far as a human can in dim light.

	Feats:
	- Alertness:  +2 on Listen and Spot checks
	- Wingover

	Notes:
	- Giant owls are nocturnal birds of prey, feared for their ability to hunt 
	  and attack in near silence. 

	- They are intelligent, and though naturally suspicious, sometimes associate 
          with good creatures.  

	- A typical giant owl stands about 9 feet tall, has a wingspan of up to 20 feet, 
          and resembles its smaller cousins in nearly every way except size.

        - Giant owls speak Common and Sylvan.

	Combat: 
	- A giant owl attacks by gliding silently just a few feet above its prey 
          and plunging to strike when directly overhead.


====================================================================================
	Class Skills = 	Knowledge (nature) +2
                        Listen +17           
                        Move Silently +8 	
                        Spot +10             

	- Giant Owls have a +8 racial bonus on Listen checks
	- Giant Owls have a +4 racial bonus on Spot checks
	- Owls have a +8 racial bonus on Move Silently checks, when in flight


	TRAINING A GIANT OWL:
	- Although intelligent, a giant owl requires training before it can 
	  bear a rider in combat. 
	- To be trained, a giant owl must have a friendly attitude toward the trainer 
  	  (this can be achieved through a successful Diplomacy check). 

	- Training a friendly giant owl requires six weeks of work 
	  and a DC 25 Handle Animal check. 
	- Riding a giant owl requires an exotic saddle. 
	- A giant owl can fight while carrying a rider, but the rider cannot also 
	  attack unless he or she succeeds on a Ride check.


====================================================================================
SKILLS: Total = 14	max = 5/2	Ability	Mod	Ranks	Misc
+0	appraise                        INT	+0		
+3	balance				DEX	+3		-0 armor
+0	bluff				CHA	+0		
+4	climb            		STR	+4		-0 armor	
+1	concentration			CON	+1		
+0	craft				INT	+0		
no	decipher script			INT	+0		
+0	diplomacy			CHA	+0		
no	disable device			INT	+0		
+0	disguise                        CHA	+0		
+3	escape artist			DEX	+3		-0 armor	
+0	forgery				INT	+0		
+0	gather information		CHA	+0		
no	handle animal			CHA	+0		
+2	heal				WIS	+2		
-1	hide				DEX	+3		-0 armor/-4 large	
+0	intimidate			CHA	+0		
+4	jump				STR	+4		-0 armor			
no	knowledge, arcana		INT	+0	
no	knowledge, architect/engineer	INT	+0	
no	knowledge, dungeoneering        INT	+0	
no	knowledge, geography		INT	+0	
no	knowledge, history		INT	+0	
no	knowledge, local                INT	+0	
+2	knowledge, nature		INT	+0	2
no	knowledge, nobility/royalty	INT	+0	
no	knowledge, religion		INT	+0	
no	knowledge, the planes		INT	+0	
+17	listen				WIS	+2	5       +8 giant owl/+2 alertness
+8	move silently			DEX	+3	5	-0 armor
+16	move silently, when in flight   DEX	+3	"	& +8 giant owl	
no	open lock			DEX	+3		
+0	perform				CHA	+0		
no	profession			WIS	+2		
+3	ride				DEX	+3		
+0	search				INT	+0		
+2	sense motive			WIS	+2
no	sleight of hand			DEX	+3		-0 armor			
no	spellcraft			INT	+0	        
+10	spot				WIS	+2	2	+4 giant owl/+2 alertness
+2	survival                        WIS	+2		
+4	swim				STR	+4		-0 armor x2			
no	tumble				DEX	+2		-0 armor		
no	use magic device                CHA	+0		
+3	use rope                        DEX	+3      
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
	

==============================================================================

	Carrying Capacity: drag = xxxx lbs
	- light load = 300 lbs  (10 ft; fly 70 ft; run x4)
	- medium load = 600 lbs (5 ft; fly 50 ft; run x4)
	- heavy load = 900 lbs  (5 ft; fly 50 ft; run x3)


GEAR	Total WT= 0 + 0 = 0 

WT	Item
---	---------------------
0	none


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