Last Updated: December 17, 2013
class: Illusionist race: gnome (rock) level: 5 alignment: chaotic evil xp: 12,451 deity: Cyric size: S age: 71 gender: male height: 3'5" eyes: brown hair: red skin: white weight: 45 lbs Campaign: Cyric's Squad Home Region: Thesk Languages: Gnome (native), Aglarondon (auto), Damaran, Draconic, Goblin, Orc Temp HP: 23 +1d10 = ==================================================================================== STR: 8 -1 HP: 18 Speed: 30 ft (quick) DEX: 18 +4 AC: 16/20/24 (none/mage armor/shield) CON: 12 +1 = 10 + 0(4) + 0(4) + 4 + 1 + 0 + 1 + 0 INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 16/16/16 CHA: 10 0 AC flat-footed: 12/16/20 Initiative: +4 Base Attack: +2 - AC dodge bonus = +4 vs giants ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 1 +1 Reflex: +7 = 1 +4 +2 (weasel) Will: +4 = 4 0 - saving throw +2 vs. illusions ==================================================================================== - hit +1 vs. goblinoids and kobolds - hit +1 size bonus (included) Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- small club +3 1d4-1 x2 10 ft B darkwood +8 (thrown) small light crossbow, darkwood +8 1d6 19-20/x2 80 ft P cold iron bolts 1d6-1 silver bolts Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 5 hours Shield scroll shield +4 n/a n/a n/a n/a n/a dur = 10 rounds ==================================================================================== SKILLS: Total = 49 max = 8/4 Ability Mod Ranks Misc +4 appraise INT +4 +4 balance DEX +4 +0 armor +0 bluff CHA +0 -1 climb STR -1 +0 armor +10 concentration CON +1 8 +1 skullcap +4 craft INT +4 +14 craft, alchemy INT +4 8 +2 gnome +6 decipher script INT +4 2 -1 diplomacy CHA +0 -1 suspicious no disable device INT +4 +0 disguise CHA +0 +4 escape artist DEX +4 +0 armor +4 forgery INT +4 +0 gather information CHA +0 no handle animal CHA +0 +0 heal WIS +0 +9 hide DEX +4 1cc +4 small/+0 armor -1 intimidate CHA +0 -1 suspicious -1 jump STR -1 +0 armor +12 knowledge, arcana INT +4 8 +9 knowledge, architect/engineer INT +4 5 no knowledge, dungeoneering INT +4 no knowledge, geography INT +4 no knowledge, history INT +4 no knowledge, local INT +4 no knowledge, nature INT +4 no knowledge, nobility/royalty INT +4 no knowledge, religion INT +4 1 no knowledge, the planes INT +4 1 +5 listen WIS +0 1cc +2 gnome/+2 weasel +5 move silently DEX +4 1cc +0 armor no open lock DEX +4 +0 perform CHA +0 no profession WIS +0 +4 ride DEX +4 +4 search INT +4 +6 search, secret doors INT +4 " & +2 architect/engineer +1 sense motive WIS +0 +1 suspicious no sleight of hand DEX +4 +0 armor +14 spellcraft INT +4 8 +2 arcana +16 spellcraft, learn illusion INT +4 " & +2 illusionist +3 spot WIS +0 1cc +2 weasel +0 survival WIS +0 -1 swim STR -1 +0 armor x2 no tumble DEX +4 +0 armor no use magic device CHA +0 +2 w. scrolls +4 use rope DEX +4 n/a speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: club, dagger, quarterstaff, crossbow (light, heavy) Gnome: STR-2, CON+2 - small: AC+1, hit = +1, hide = +4, speed = 20 ft, lift = x3/4, use small weapons - low-light vision - gnome hooked hammer can be used as a martial weapon - saving throw +2 vs. illusions - DC of illusion spells = +1 - hit +1 vs. goblinoids and kobolds - AC dodge bonus = +4 vs giants - craft (alchemy) = +2, listen = +2 - speak with burrowing mammal = 3/day - cast dancing lights, caster level = 1, DC = 10, 3/day - cast ghost sound, caster level = 1, DC = 10, 3/day - cast prestidigitation, caster level = 1, DC = 10, 3/day Magic in the Blood: Regional Feat (1st level bonus feat) - spell like abilities can be used 3/day Wizard Specialization: Illusionist - prohibited schools = evocation, transmutation - bonus illusion spell / spell level capability - learn illusion spells = spellcraft +2 Scribe Scroll Summon Familiar: "Ghost" weasel (see below for stats) - alertness (listen = +2 skill, spot = +2 skill) - bestow +2 reflex saving throw bonus Extend Spell: metamagic (3rd level bonus feat) - spell slot level = +1 - double the spell's duration Silent Spell (metamagic 5th level wizard bonus feat) - spell slot level = +1 - no verbal component Quick (trait) - base land speed = +10 ft - hitpoints/level = -1 hp Suspicious (trait) - sense motive checks = +1 - diplomacy checks and intimidate checks = -1 ============================================================================= GNOME SPELLS DC 0: 10 dancing lights, dancing lights, dancing lights ghost sound, ghost sound, ghost sound prestidigitation, prestidigitation, prestidigitation WIZARD SPELLS 0: 4+i 1: 4+i 2: 3+i 3: 2+i 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 acid splash, daze, detect magic, ghost sound (i), resistance 1: 15 chill touch, color spray (i), mage armor, ray of enfeeblement, sleep 2: 16 false life, invisibility(i), Melf's acid arrow, mirror image(i) 3: 17 deep slumber, deep slumber, major image(i) (i) DC of illusion spells = +1 Pearl of Power: recall one 1st level spell KOLMARR'S SPELLBOOK: Level 0 and Level 1 Spells (28/100 pages) - evocation and transmutation prohibited Level 0 = 11 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (1/1) Ench: daze (1/1) Illus: ghost sound (2/2) Necro: disrupt undead, touch of fatigue (2/2) Univ: arcane mark, prestidigitation Level 1 = 17 pages (2/5) Abjur: alarm, shield (4/6) Conj: mage armor, mount, summon monster I, unseen servant (3/5) Div: comprehend languages, detect undead, identify (2/3) Ench: charm person, sleep (4/5) Illus: color spray, disguise self, Nystul's magic aura silent image (2/3) Necro: chill touch, ray of enfeeblement KOLMARR'S SPELLBOOK #2: Level 2 Spells (16/100 pages) - evocation and transmutation prohibited (1/4) Abjur: resist energy (1/6) Conj: Melf's acid arrow (1/3) Div: see invisibility (0/3) Ench: (3/8) Illus: invisibility, Leomund's trap, mirror image (2/6) Necro: command undead, false life KOLMARR'S SPELLBOOK #3: Level 3 Spells (9/100 pages) - evocation and transmutation prohibited (0/5) Abjur: (0/5) Conj: (1/3) Div: clairaudience/clairvoyance (1/5) Ench: deep slumber (1/4) Illus: major image (0/4) Necro: ============================================================================== GEAR Total WT= 6.5 (+5) = 11.5 load: light = 20 medium = 40 heavy = 60 NOTE: all equipement is "small" WT Item --- --------------------- 0 traveler's outfit 0 wooden unholy symbol: Cyric (1 gp) 0 signal whistle (on cord around neck) 0 HEAD: Arcane Skullcap (100 gp) - grant +1 competence bonus to Concentration checks 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: Ring of Protection +1 (2,000 gp) - provides a +1 deflection bonus to AC 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 1 small light darkwood crossbow, masterwork (355 gp) 0.5 quiver - small bolts x10 - small cold iron bolts x0 - small silver bolts x0 0.75 small darkwood club (315 gp) 2 spell component pouch 1 potion belt (6/6 vials) - Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp) - becomes non-magical vial of water after 1 hour once removed from magic scrying pool - Potion of Cure Light Wounds: 1d8+1 (50 gp); x2 - Potion of Cure Moderate Wounds: 2d8+3 (300 gp) - Potion of Fly (750 gp) - vial of black ink 0.125 small belt pouch 0 - inkpen 0 - flint and steel 0.125 small belt pouch 1 - COINS 0 Figurine of Wondrous Power: Serpentine Owl (9,100 gp) 0 Pearl of Power (1,000 gp) - recall one 1st level spell 0 Wand of Color Spray (15 gp/charge = 105 gp) - DC=11, charges = 7 - command word "Tel-Mythquel" 0 Wand of Hold Person (90 gp/charge = 540 gp) - DC=14, charges = 6 - command word "Stay Still!" 5 Heward's Handy Haversack (2,000 gp) - Red Wizards/Scardale mark - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 3.5 lbs used) 1 - small waterskin (full) 2.5 - small trail rations, 10 days 0 - candles (x10) - right side pouch (20 lbs max: 0.5 lbs used) 0.5 - scroll case 0 - 10 sheets of paper 0 - chalk (x4) - main central pack (80 lbs max: 9 lbs used) 3 - Kolmarr's Spellbook #1 3 - Kolmarr's Spellbook #2 3 - Kolmarr's Spellbook #3 0 - Arcane Scroll: shield - CL=1 (25 gp) x2 0 - Arcane Scroll: disrupt undead - CL=1 (12.5 gp) x4 0 - Arcane Scroll: read magic - CL=1 (12.5 gp) 0 - Arcane Scroll: resistance - CL=1 (12.5 gp) 0 "Muggles", warpony ============================================================================== TREASURE wooden unholy symbol: Cyric (1 gp) pp = signet ring: same as arcane mark (5 gp) gp = 9 uncut chunk of jade (25 gp) sp = 9 gold necklace (75 gp) cp = 5 gem (100 gp) x4 gem (50 gp) ============================================================================== IN ROOM: pp = 30 gp = 400 sp = cp = small bedroll (0.1 gp) x2 flint and steel (1 gp) small winter blanket (0.5 gp) quiver & 1 small bolts small trail rations, 10 days (5 gp) small waterskin, full (1 gp) waterskin, full (1 gp) ============================================================================== ESCAPE PACK (wt = 11 lbs; value = 98.1 gp) 0.5 small backpack (2 gp) 2 - small explorer's outfit (10 gp) 2.5 - small trail rations, 10 days (5 gp) 1 - small waterskin, full (1 gp) 1.25 - small bedroll (0.1 gp) 0.125 - small belt pouch (1 gp) 0 - flint and steel (1 gp) 0.125 - small belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 0.5 - small dagger (2 gp) 0.5 - small silver dagger (22 gp) 0.5 - quiver & small bolts x10 (1 gp) ============================================================================== SPECIAL NOTES: prestige class = shadow adept ? - knowledge arcana 8, spellcraft 8, - shadow weave magic (Wis 15), 1 metamagic feat, cast 3rd level arcane spells prestige class = loremaster ? - knowledge 1 = 10, knowledge 2 = 10, skill focus (knowledge) - 3 metamagic or item creation feats, cast 7 divination spells: 1 is 3rd level