Kolmarr Whitehorn

Last Updated: July 10, 2010

class:		Illusionist			race:		gnome (rock)
level:		4				alignment:	chaotic evil
xp:		6,901				deity:		Cyric

size:	S	age:	69	gender:	male	height:	3'5"	
eyes:	brown	hair:	red 	skin:	white	weight:	45 lbs

Campaign: 	Cyric's Squad
Home Region: 	Thesk
Languages:	Gnome (native), Aglarondon (auto), Damaran, Draconic, Goblin, Orc

			Temp HP: 18 +1d10 =
====================================================================================
STR:	 8	-1	HP: 	14			Speed:	30 ft (quick)
DEX:	18	+4	AC:	16/20/24     (none/mage armor/shield)				
CON:	12	+1	= 10   + 0(4)  + 0(4)   + 4   + 1    + 0   + 1       + 0
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	 0	AC touch:	16/16/16
CHA:	10	 0	AC flat-footed: 12/16/20	Initiative:	+4
							Base Attack:	+2

			- AC dodge bonus = +4 vs giants

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 1	+1		
Reflex:		+7	= 1	+4		+2	(weasel)	
Will:		+4	= 4	 0			

- saving throw +2 vs. illusions

====================================================================================
- hit +1 vs. goblinoids and kobolds
- hit +1 size bonus (included)

Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
small club	+3	1d4-1	x2		10 ft	B	darkwood
		+8 (thrown)

small light crossbow, darkwood	   
		+8	1d6	19-20/x2	80 ft	P	cold iron bolts
			1d6-1					silver bolts

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 4 hours


====================================================================================
SKILLS: Total = 42	max = 7/3	Ability	Mod	Ranks	Misc
+4	appraise			INT	+4		
+4	balance				DEX	+4		+0 armor
+0	bluff				CHA	+0		
-1	climb				STR	-1		+0 armor
+9	concentration			CON	+1	7	+1 skullcap
+4	craft				INT	+4		
+13	craft, alchemy			INT	+4	7	+2 gnome
+6	decipher script			INT	+4	2	
-1	diplomacy			CHA	+0		-1 suspicious
no	disable device			INT	+4		
+0	disguise			CHA	+0		
+4	escape artist			DEX	+4		+0 armor
+4	forgery				INT	+4		
+0	gather information		CHA	+0		
no	handle animal			CHA	+0		
+0	heal				WIS	+0
+9	hide				DEX	+4	1cc	+4 small/+0 armor
-1	intimidate			CHA	+0		-1 suspicious	
-1	jump				STR	-1		+0 armor		
+11	knowledge, arcana		INT	+4	7
+8	knowledge, architect/engineer	INT	+4	4
no	knowledge, dungeoneering	INT	+4
no	knowledge, geography		INT	+4
no	knowledge, history		INT	+4
no	knowledge, local		INT	+4
no	knowledge, nature		INT	+4
no	knowledge, nobility/royalty	INT	+4
no	knowledge, religion		INT	+4	
no	knowledge, the planes		INT	+4	
+5	listen				WIS	+0	1cc	+2 gnome/+2 weasel
+5	move silently			DEX	+4	1cc	+0 armor	
no	open lock			DEX	+4		
+0	perform				CHA	+0		
no	profession			WIS	+0		
+4	ride				DEX	+4		
+4	search				INT	+4		
+1	sense motive			WIS	+0		+1 suspicious
no	sleight of hand			DEX	+4		+0 armor			
+13	spellcraft			INT	+4	7	+2 arcana
+15	spellcraft, learn illusion	INT	+4	"	& +2 illusionist
+3	spot				WIS	+0	1cc	+2 weasel
+0	survival			WIS	+0		
-1	swim				STR	-1		+0 armor x2
no	tumble				DEX	+4		+0 armor	
no	use magic device		CHA	+0		+2 w. scrolls
+4	use rope			DEX	+4
n/a	speak languages			n/a		0 cc		


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	club, dagger, quarterstaff, crossbow (light, heavy)

Gnome: STR-2, CON+2
- small: AC+1, hit = +1, hide = +4, speed = 20 ft, lift = x3/4, use small weapons
- low-light vision
- gnome hooked hammer can be used as a martial weapon
- saving throw +2 vs. illusions
- DC of illusion spells = +1
- hit +1 vs. goblinoids and kobolds
- AC dodge bonus = +4 vs giants
- craft (alchemy) = +2, listen = +2
- speak with burrowing mammal = 3/day
- cast dancing lights,   caster level = 1, DC = 10, 3/day
- cast ghost sound, 	 caster level = 1, DC = 10, 3/day
- cast prestidigitation, caster level = 1, DC = 10, 3/day

Magic in the Blood: Regional Feat (1st level bonus feat)
- spell like abilities can be used 3/day

Wizard Specialization: Illusionist
- prohibited schools = evocation, transmutation
- bonus illusion spell / spell level capability
- learn illusion spells = spellcraft +2

Scribe Scroll

Summon Familiar: weasel (see below for stats)
- alertness (listen = +2 skill, spot = +2 skill)
- bestow +2 reflex saving throw bonus

Extend Spell: metamagic (3rd level bonus feat)
- spell slot level = +1
- double the spell's duration

Quick (trait)
- base land speed = +10 ft
- hitpoints/level = -1 hp

Suspicious (trait)
- sense motive checks = +1
- diplomacy checks and intimidate checks = -1

=============================================================================
GNOME SPELLS
   DC
0: 10	dancing lights, dancing lights, dancing lights
	ghost sound, ghost sound, ghost sound	
	prestidigitation, prestidigitation, prestidigitation

WIZARD SPELLS  
0: 4+i  1: 4+i   2: 3+i  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 14	acid splash, daze, detect magic, ghost sound (i), resistance
1: 15	chill touch, color spray (i), mage armor, ray of enfeeblement, sleep
2: 16	false life, invisibility(i), Melf's acid arrow, mirror image(i)

(i) DC of illusion spells = +1


KOLMARR'S SPELLBOOK: Level 0 and Level 1 Spells (28/100 pages)
- evocation and transmutation prohibited
Level 0 = 11 pages                              
  (1/1) Abjur:   resistance                                      
  (1/1) Conj:    acid splash                                     
  (3/3) Div:     detect poison, detect magic, read magic         
  (1/1) Ench:    daze                    
  (1/1) Illus:   ghost sound             
  (2/2) Necro:   disrupt undead, touch of fatigue 
  (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 17 pages       
  (2/5) Abjur:   alarm, shield                                         
  (4/6) Conj:    mage armor, mount, summon monster I, unseen servant                                     
  (3/5) Div:     comprehend languages, detect undead, identify
  (2/3) Ench:    charm person, sleep 
  (4/5) Illus:   color spray, disguise self, Nystul's magic aura
		 silent image
  (2/3) Necro:   chill touch, ray of enfeeblement 

KOLMARR'S SPELLBOOK #2: Level 2 Spells (12/100 pages)
- evocation and transmutation prohibited
  (1/4) Abjur:  resist energy                                          
  (0/6) Conj:   Melf's acid arrow  
  (1/3) Div:    see invisibility
  (0/3) Ench:                    
  (2/8) Illus:	invisibility, Leomund's trap, mirror image 
  (2/6) Necro:	command undead, false life

KOLMARR'S SPELLBOOK #3: Level 3 Spells (3/100 pages)
- evocation and transmutation prohibited
  (0/5) Abjur:                                            
  (0/5) Conj:     
  (1/3) Div:    clairaudience/clairvoyance
  (0/5) Ench:                    
  (0/4) Illus:	 
  (0/4) Necro:	


==============================================================================
GEAR	Total WT= 6.5 (+5) = 11.5
	load: light = 20	medium = 40	heavy = 60
	NOTE: all equipement is "small"

WT	Item
---	---------------------
0	traveler's outfit
0	wooden unholy symbol: Cyric (1 gp)
0	signal whistle (on cord around neck)
0	HEAD:	  Arcane Skullcap (100 gp)
		  	- grant +1 competence bonus to Concentration checks
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Protection +1 (2,000 gp)
			- provides a +1 deflection bonus to AC
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
1	small light darkwood crossbow, masterwork (355 gp)
0.5	quiver
		- 3 small bolts
		- 2 small cold iron bolts
		- 5 small silver bolts
0.75	small darkwood club (315 gp)
2	spell component pouch
1	potion belt (3/6 vials)
0		- potion of cure light wounds (50 gp); x2
0		- vial of black ink
0.125	small belt pouch
0		- inkpen
0		- flint and steel
0.125	small belt pouch
1		- COINS
0	Wand of Color Spray (135 gp)
		- DC=11, charges = 9
0		- command word "Tel-Mythquel"
5	Heward's Handy Haversack (2,000 gp)
	- Red Wizards/Scardale mark
	- retrieving any item is a move action; no attacks of opportunity
	- left side pouch (20 lbs max: 3.5 lbs used)
		1	- small waterskin (full)
		2.5	- small trail rations, 10 days
		0	- candles (x10)
	- right side pouch (20 lbs max: 0.5 lbs used)
		0.5	- scroll case
		0	- 10 sheets of paper
		0	- chalk (x4)
	- main central pack (80 lbs max: 9 lbs used)
		3	- Kolmarr's Spellbook #1
		3	- Kolmarr's Spellbook #2
		3	- Kolmarr's Spellbook #3
		0	- Arcane Scroll: shield - CL=1 (25 gp) x2
		0	- Arcane Scroll: disrupt undead - CL=1 (12.5 gp) x2
		0	- Arcane Scroll: read magic - CL=1 (12.5 gp)
		0	- Arcane Scroll: resistance - CL=1 (12.5 gp)


==============================================================================
TREASURE		wooden unholy symbol: Cyric (1 gp)
pp = 			signet ring: same as arcane mark (5 gp)
gp = 3			uncut chunk of jade (25 gp)
sp = 5			gold necklace (75 gp)
cp =  			


==============================================================================
IN ROOM:		
pp =
gp =  
sp = 
cp = 

small bedroll (0.1 gp) x2		flint and steel (1 gp)
small winter blanket (0.5 gp)		3 quivers & 23 small bolts
small trail rations, 10 days (5 gp)	
small waterskin, full (1 gp)		
waterskin, full (1 gp)


==============================================================================
ESCAPE PACK (wt = 10.5 lbs; value = 97.1 gp)
0.5	small backpack (2 gp)
2		- small explorer's outfit (10 gp)
2.5		- small trail rations, 10 days (5 gp)
1		- small waterskin, full (1 gp)
1.25		- small bedroll (0.1 gp)
0.125		- small belt pouch (1 gp)
0			- flint and steel (1 gp)
0.125		- small belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
0.5		- small dagger (2 gp)
0.5		- small silver dagger (22 gp)


=============================================================================
"Ghost" 
   	Weasel Familiar: tiny animal, magical beast, AL = chaotic evil
	HD = 4, hp = 7, Init = +2, Spd = 20 ft, climb 20 ft
	AC = 16, touch AC = 14, flat-foot AC = 14 (+2 size, +2 dex, +2 nat)
	space/reach = 2.5 ft/0 ft, base attack/grapple = +0/-12
	Atk = bite: +4 melee (1d3-4)
	full attack = bite: +4 melee (1d3-4) 
	STR = 3, DEX = 15, CON = 10 , INT = 7 , WIS = 12, CHA = 5
	Fort = +2, Ref = +4, Will = +4
	Feats = weapon finesse
	Skills = Better of Master's ranks or Familiars ranks for all skills.
	 	 balance Dex+8 = +10, climb Dex+8 = +10 (always take 10), 
		 hide Tiny(+8)+Dex = +11
		 move silently 2+Dex+4 = +8, spot 2+Wis = +3
	SQ: low-light vision, scent, 
	    attach (MM p282, bite damage/turn, no dex to AC)
	    improved evasion (no damage with ok reflex save, half if fail)
	    share spells (5 ft), grant alertness to master, empathic link,
	    deliver touch spells

 	
=============================================================================
"Muggles"
   	War Pony: medium animal, AL = neutral
	HD = 2, hp = 13, Init = +1, Spd = 40 ft,
	AC = 13, touch AC = 11, flat-foot AC = 12, 
	space/reach = 5 ft/5 ft, base attack/grapple = +1/+3
	Atk = hoof: +3 melee (1d3+2)
	full attack = 2 hooves: +3 melee (1d3+2/1d3+2)
	STR = 15, DEX = 13, CON = 14 , INT = 2 , WIS = 11, CHA = 4
	Fort = +5, Ref = +4, Will = +0
	Feats = endurance
	Skills = listen +5, spot +5
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, 
				down, guard, heel)

Carrying Capacity: drag = 1,125 lbs
- light load = 75 lbs  (40 ft; run x4)
- medium load = 150 lbs (30 ft; run x4)
- heavy load = 225 lbs  (30 ft; run x3)

Equipment
wt (1b)		equipment
-------		---------
45 		rider
20		rider's gear
30		military saddle
		- grants +2 circumstance bonus to ride checks to stay
		  in saddle, if knocked unconscious 75% to stay.
1		bit and bridle
8		saddlebags
-----
104		= medium load (30 ft; run x4)


==============================================================================
SPECIAL NOTES:
prestige class = shadow adept ?
- knowledge arcana 8, spellcraft 8, 
- shadow weave magic (Wis 15), 1 metamagic feat, cast 3rd level arcane spells
prestige class = loremaster ?
- knowledge 1 = 10, knowledge 2 = 10, skill focus (knowledge)
- 3 metamagic or item creation feats, cast 7 divination spells: 1 is 3rd level