Kolmarr Whitehorn

Last Updated: March 16, 2006

class:		Illusionist			race:		gnome (rock)
level:		2				alignment:	chaotic evil
xp:		1850				deity:		Cyric

size:	S	age:	68	gender:	male	height:	3'5"	
eyes:	brown	hair:	red 	skin:	white	weight:	45 lbs

Campaign: 	Cyric's Squad
Home Region: 	Thesk
Languages:	Gnome (native), Aglarondon (auto), Damaran, Draconic, Goblin, Orc
		
====================================================================================
STR:	 8	-1	HP: 	9			Speed:	20 ft 
DEX:	17	+3	AC:	14				
CON:	12	+1	= 10   + 0     + 0      + 3   + 1    + 0   + 0       + 0
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	 0	AC touch:	14
CHA:	10	 0	AC flat-footed: 11		Initiative:	+3
							Base Attack:	+1
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 0	+1		
Reflex:		+5	= 0	+3		+2	(weasel)	
Will:		+3	= 3	 0			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
dagger		+0	1d3-2	19-20/x2	10 ft	P	small, silver
		(+3 thrown)						
club		+0	1d4-1	x2		10 ft	B	small, wood
		(+3 thrown)
light crossbow	+5	1d6	19-20/x2	80 ft	P	small, masterwork


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 2 hours


====================================================================================
SKILLS: Total = 30	max = 5		Ability	Mod	Ranks	Misc
	appraise*			INT		
	balance*			DEX			
	bluff*				CHA	
	climb*				STR			
+6	concentration*			CON	+1	5	
+11	craft*, alchemy			INT	+4	5	+2 (gnome)
+6	decipher script			INT	+4	2	
	diplomacy*			CHA			
	disable device			INT			
	disguise*			CHA			
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
	handle animal			CHA			
	heal*				WIS			
+8	hide*				DEX	+3	1cc	+4 (small)
	intimidate*			CHA				
	jump*				STR			
+9	knowledge, arcana		INT	+4	5	
+5	listen*				WIS	 0	1cc	+4 (gnome/weasel)
+4	move silently*			DEX	+3	1cc	
	open lock			DEX			
	perform				CHA			
	profession			WIS		
	ride*				DEX		
	search*				INT	
	sense motive*			WIS		
	sleight of hand			DEX			
+11	spellcraft			INT	+4	5	+2 (arcana)
+3	spot*				WIS	 0	1cc	+2 (weasel)
	survival*			WIS			
	swim*				STR			
	tumble				DEX			
	use magic device		CHA			   (+2 w. scrolls)
	use rope*			DEX			

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	club, dagger, quarterstaff, crossbow (light, heavy)

Gnome: STR-2, CON+2
- small: AC+1, hit = +1, hide = +4, speed = 20 ft, lift = x3/4, use small weapons
- low-light vision
- gnome hooked hammer can be used as a martial weapon
- saving throw +2 vs. illusions
- DC of illusion spells = +1
- hit +1 vs. goblinoids and kobolds
- AC dodge bonus = +4 vs giants
- craft (alchemy) = +2, listen = +2
- speak with burrowing mammal = 3/day
- cast dancing lights 3/day, caster level = 1, DC = 10
- cast ghost sound 3/day, caster level = 1, DC = 10
- cast prestidigitation 3/day, caster level = 1, DC = 10

Magic in the Blood: Regional Feat
- spell like abilities can be used 3/day

Wizard Specialization: Illusionist
- prohibited schools = evocation, transmutation
- bonus illusion spell / spell level capability
- learn illusion spells = spellcraft +2

Scribe Scroll

Summon Familiar: weasel (see below for stats)
- alertness (listen = +2 skill, spot = +2 skill)
- bestow +2 reflex saving throw bonus



=============================================================================
WIZARD SPELLS  
0: 4+1  1: 3+1   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	acid splash, daze, detect magic, ghost sound (i), resistance
1:	charm person, color spray (i), mage armor, ray of enfeeblement

SPELLBOOK

Level 0			Level 1			Level 2
----------		---------		-----------
resistance		color spray		invisibility
acid splash		Nystul's magic aura	see invisibility
detect poison		silent image		resist energy
detect magic		disguise self
read magic		identify
daze			ray of enfeeblement
ghost sound		alarm
disrupt undead		comprehend languages
touch of fatigue	sleep
arcane mark		mage armor
prestidigitation	charm person
			mount
			summon monster I
			unseen servant

==============================================================================
GEAR	Total WT= 15.25 (+4.75) = 20
	load: light = 20	medium = 40	heavy = 60
	NOTE: all equipement is "small"

WT	Item
---	---------------------
0	traveler's outfit
0.5	small silver dagger
2	small light crossbow, masterwork
1	quiver & 20 small bolts
1.5	small club
1	silver holy symbol: Cyric
3	Kolmarr's Spellbook
2	spell component pouch
1	potion belt (6 vials)
0		- potion of cure light wounds (x2)
0		- potion of endure elements
0		- potion of invisibility
0		- vial of black ink
0.5	belt pouch
0		- inkpen
0		- flint and steel
0		- signal whistle
0.5	belt pouch
0		- chalk (x4)
0		- candles (x10)
0.5	scroll case
0		- 10 sheets of paper
0.5	scroll case
0		- scroll (web)
0	wand of color spray, DC=11, charges = 17
0		- command word "Tel-Mythquel"
2	backpack
1		- waterskin (full)
2		- trail rations, 8 days
1.25		- bedroll


==============================================================================
TREASURE
cp = 			signet ring: same as arcane mark (5 gp)
sp = 66			silver holy symbol: Cyric (25 gp)
gp = 290			
pp = 			

IN ROOM:
cp =
sp = 
gp =
pp = 

==============================================================================
SPECIAL NOTES:


"Ghost" weasel familiar: tiny animal (magical beast), Alignment: neutral evil
HD = 2, hp = 4, initiative = +2, speed = 20 ft (climb = 20 ft)
AC = 15 (touch AC = 14, flat footed AC = 13), base attack = +0, 
melee attack: bite = +4, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 3, DEX = 15, CON = 10, INT = 6, WIS = 12, CHA = 5
FORT = +2, REF = +4, WILL = +3
Abilities:
- low-light vision, scent, weapon finesse, attach, take 10 with climb
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft)
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Reflex +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10, climb +10, hide +11, move silently +8, spot +3