Last Updated: March 16, 2006
class: Illusionist race: gnome (rock) level: 2 alignment: chaotic evil xp: 1850 deity: Cyric size: S age: 68 gender: male height: 3'5" eyes: brown hair: red skin: white weight: 45 lbs Campaign: Cyric's Squad Home Region: Thesk Languages: Gnome (native), Aglarondon (auto), Damaran, Draconic, Goblin, Orc ==================================================================================== STR: 8 -1 HP: 9 Speed: 20 ft DEX: 17 +3 AC: 14 CON: 12 +1 = 10 + 0 + 0 + 3 + 1 + 0 + 0 + 0 INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 14 CHA: 10 0 AC flat-footed: 11 Initiative: +3 Base Attack: +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 0 +1 Reflex: +5 = 0 +3 +2 (weasel) Will: +3 = 3 0 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- dagger +0 1d3-2 19-20/x2 10 ft P small, silver (+3 thrown) club +0 1d4-1 x2 10 ft B small, wood (+3 thrown) light crossbow +5 1d6 19-20/x2 80 ft P small, masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 2 hours ==================================================================================== SKILLS: Total = 30 max = 5 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR +6 concentration* CON +1 5 +11 craft*, alchemy INT +4 5 +2 (gnome) +6 decipher script INT +4 2 diplomacy* CHA disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA handle animal CHA heal* WIS +8 hide* DEX +3 1cc +4 (small) intimidate* CHA jump* STR +9 knowledge, arcana INT +4 5 +5 listen* WIS 0 1cc +4 (gnome/weasel) +4 move silently* DEX +3 1cc open lock DEX perform CHA profession WIS ride* DEX search* INT sense motive* WIS sleight of hand DEX +11 spellcraft INT +4 5 +2 (arcana) +3 spot* WIS 0 1cc +2 (weasel) survival* WIS swim* STR tumble DEX use magic device CHA (+2 w. scrolls) use rope* DEX ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: club, dagger, quarterstaff, crossbow (light, heavy) Gnome: STR-2, CON+2 - small: AC+1, hit = +1, hide = +4, speed = 20 ft, lift = x3/4, use small weapons - low-light vision - gnome hooked hammer can be used as a martial weapon - saving throw +2 vs. illusions - DC of illusion spells = +1 - hit +1 vs. goblinoids and kobolds - AC dodge bonus = +4 vs giants - craft (alchemy) = +2, listen = +2 - speak with burrowing mammal = 3/day - cast dancing lights 3/day, caster level = 1, DC = 10 - cast ghost sound 3/day, caster level = 1, DC = 10 - cast prestidigitation 3/day, caster level = 1, DC = 10 Magic in the Blood: Regional Feat - spell like abilities can be used 3/day Wizard Specialization: Illusionist - prohibited schools = evocation, transmutation - bonus illusion spell / spell level capability - learn illusion spells = spellcraft +2 Scribe Scroll Summon Familiar: weasel (see below for stats) - alertness (listen = +2 skill, spot = +2 skill) - bestow +2 reflex saving throw bonus ============================================================================= WIZARD SPELLS 0: 4+1 1: 3+1 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: acid splash, daze, detect magic, ghost sound (i), resistance 1: charm person, color spray (i), mage armor, ray of enfeeblement SPELLBOOK Level 0 Level 1 Level 2 ---------- --------- ----------- resistance color spray invisibility acid splash Nystul's magic aura see invisibility detect poison silent image resist energy detect magic disguise self read magic identify daze ray of enfeeblement ghost sound alarm disrupt undead comprehend languages touch of fatigue sleep arcane mark mage armor prestidigitation charm person mount summon monster I unseen servant ============================================================================== GEAR Total WT= 15.25 (+4.75) = 20 load: light = 20 medium = 40 heavy = 60 NOTE: all equipement is "small" WT Item --- --------------------- 0 traveler's outfit 0.5 small silver dagger 2 small light crossbow, masterwork 1 quiver & 20 small bolts 1.5 small club 1 silver holy symbol: Cyric 3 Kolmarr's Spellbook 2 spell component pouch 1 potion belt (6 vials) 0 - potion of cure light wounds (x2) 0 - potion of endure elements 0 - potion of invisibility 0 - vial of black ink 0.5 belt pouch 0 - inkpen 0 - flint and steel 0 - signal whistle 0.5 belt pouch 0 - chalk (x4) 0 - candles (x10) 0.5 scroll case 0 - 10 sheets of paper 0.5 scroll case 0 - scroll (web) 0 wand of color spray, DC=11, charges = 17 0 - command word "Tel-Mythquel" 2 backpack 1 - waterskin (full) 2 - trail rations, 8 days 1.25 - bedroll ============================================================================== TREASURE cp = signet ring: same as arcane mark (5 gp) sp = 66 silver holy symbol: Cyric (25 gp) gp = 290 pp = IN ROOM: cp = sp = gp = pp = ============================================================================== SPECIAL NOTES: "Ghost" weasel familiar: tiny animal (magical beast), Alignment: neutral evil HD = 2, hp = 4, initiative = +2, speed = 20 ft (climb = 20 ft) AC = 15 (touch AC = 14, flat footed AC = 13), base attack = +0, melee attack: bite = +4, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 3, DEX = 15, CON = 10, INT = 6, WIS = 12, CHA = 5 FORT = +2, REF = +4, WILL = +3 Abilities: - low-light vision, scent, weapon finesse, attach, take 10 with climb improved evasion (half or no damage with reflex saves) share spells (if within 5 ft) Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Reflex +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10, climb +10, hide +11, move silently +8, spot +3