Last Updated: December 17, 2013
class: Fighter race: human (Damaran) level: 5 alignment: chaotic evil xp: 12,451 deity: Cyric size: M age: 23 gender: male height: 6'6" eyes: brown hair: black skin: white weight: 280 lbs Campaign: Cyric's Squad Home Region: The Moonsea, Zhentil Keep Languages: Damaran (native) ==================================================================================== STR: 19/20 +4/+5 HP: 45 Speed: 20 ft DEX: 16 +3 AC: 20 CON: 18 +4 = 10 + 9 + 0 + 1 + 0 + 0 + 1 + -1 INT: 8 -1 base + armor + shield + dex + size + nat + deflect + misc WIS: 7 -2 AC touch: 11 CHA: 8 -1 AC flat-footed: 19 Initiative: +7 Base Attack: +5 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +8 = 4 +4 Reflex: +4 = 1 +3 Will: +0 = 1 -2 +1 ==================================================================================== - power attack: one-handed weapons; -5 hit = +5 damage - power attack: two-handed weapons; -5 hit = +10 damage Attack Bonus Damage Critical Range Type Notes ------------ ----- ------ -------- ----- ---- ----- two-bladed sword +11 1d8+11 19-20/x2 - S 2-handed, magic +1/MW +9/+9 1d8+9/1d8+5 - two-weapon fighting heavy flail +10 1d10+8 19-20/x2 - B cold iron, masterwork - disarm = +2 to roll - trip attacks composite longbow (STR +3), masterwork +9 1d8+3 x3 110 ft P normal arrows +9 1d8+2 x3 110 ft P silver arrows Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ full plate heavy +9 +1 -5 35 % 20 ft 50 lbs masterwork ==================================================================================== SKILLS: Total = 16 max = 8/4 Ability Mod Ranks Misc +1 appraise INT -1 +2 thug -2 balance DEX +3 -5 armor -1 bluff CHA -1 +6 climb STR +4 5 -5 armor/+2 kit +4 concentration CON +4 -1 craft INT -1 no decipher script INT -1 -1 diplomacy CHA -1 no disable device INT -1 -1 disguise CHA -1 -2 escape artist DEX +3 -5 armor -1 forgery INT -1 -1 gather information CHA -1 +0 handle animal CHA -1 1 -2 heal WIS -2 -2 hide DEX +3 -5 armor +9 intimidate CHA -1 8 +2 thug -1 jump STR +4 -5 armor no knowledge, arcana INT -1 no knowledge, architect/engineer INT -1 no knowledge, dungeoneering INT -1 no knowledge, geography INT -1 no knowledge, history INT -1 no knowledge, local INT -1 no knowledge, nature INT -1 no knowledge, nobility/royalty INT -1 no knowledge, religion INT -1 no knowledge, the planes INT -1 -2 listen WIS -2 -2 move silently DEX +3 -5 armor no open lock DEX +3 -1 perform CHA -1 no profession WIS -2 +5 ride DEX +3 2 -1 search INT -1 -2 sense motive WIS -2 no sleight of hand DEX +3 -5 armor no spellcraft INT -1 -1 spot WIS -2 -2 survival WIS -2 -6 swim STR +4 -10 armor x2 no tumble DEX +3 -5 armor no use magic device CHA -1 +5 use rope DEX +3 +2 silk rope n/a speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium, heavy Shields: all (including tower) Weapons: simple weapons, martial weapons, two-bladed sword Exotic Weapon Proficiency: two-bladed sword (fighter 1 bonus feat) Weapon Focus: two-bladed sword = +1 hit (fighter 2 bonus feat) Weapon Specialization: two-bladed sword = +2 damage (fighter 4 bonus feat) Two Weapon Fighting (human bonus feat) Thug: Regional Feat (1st level bonus feat) - initiative = +2 - appraise and intimidate = +2 skill Power Attack (3rd level bonus feat) - melee bonus only, no light weapons - one-handed weapons; -5 hit = +5 damage - two-handed weapons; -5 hit = +10 damage Agressive (trait) - initiative checks = +2 - Armor Class = -1 Reckless (trait) - melee attack damage rolls = +1 dam - melee attack to hit rolls = -1 hit ============================================================================== GEAR Total WT= 94 (+62) = 156 load: light = 133 medium = 266 heavy = 400 WT Item --- --------------------- 0 traveler's outfit 1 silver unholy symbol: Cyric (25 gp) 0 signal whistle (on cord around neck) 0 HEAD: Headband of the Stout Heart (350 gp) - provides a +1 resistance bonus to Will saves 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 50 BODY: Full Plate +1 (2,650 gp) - Restfull Crystal: armor crystal (500 gp) - sleeping in armor does not make you fatigued - Red Wizards/Scardale mark 0 TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizards/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: Ring of Protection +1 (2,000 gp) - provides a +1 deflection bonus to AC 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 10 Two-bladed Sword +1/masterwork (2,700 gp) 10 cold iron heavy flail, masterwork (330 gp) 3 composite longbow (STR+3), masterwork (700 gp) 3 quiver - arrows x20 3 quiver - silver arrows x20 4 bag of caltrops (x2) 4 tanglefoot bag (50 gp) 2 sunrod (x2) 1 potion belt, masterwork (10/10 vials) - retrieving a potion/vial is a free action once per round - Oil of Magic Weapon (50 gp) - Red Wizards/Scardale mark - Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp); x2 - becomes non-magical vial of water after 1 hour once removed from magic scrying pool - Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp); x2 - Potion of Cure Serious Wounds: 3d8+5 hp (750 gp) - Potion of Endure Elements (50 gp) - Potion of Shield of Faith +2 (50 gp) - Potion of Spider Climb (300 gp) - Vial of Silversheen (250 gp) 0.5 belt pouch - flint and steel 0.5 belt pouch 1 - COINS 2 backpack 10 - trail rations, 10 days 4 - waterskin (full) 5 - bedroll 20 - tent (10 gp) 4 - grappling hook 5 - silk rope, 50 ft - grant +2 circumstance bonus on Use Rope checks 5 - climber's kit - grant +2 circumstance bonus on Climb checks 6 - masterwork manacles (200 gp each) x2 - with key and superior lock, open lock DC 40 - escape artist DC 35, break STR DC 28 1 - everburning torch (110 gp) - lit tip sticks out of backpack to illuminate area ============================================================================== TREASURE silver unholy symbol: Cyric (25 gp) pp = 4 gp = 2 sp = 2 cp = 3 ============================================================================== IN ROOM: pp = 10 gp = sp = cp = bedroll (0.1 gp) x2 falchion (75 gp) winter blanket (0.5 gp) 3 quivers & 41 arrows trail rations, 10 days (5 gp) flask of oil (0.1 gp each) x9 waterskin, full (1 gp) x2 hooded lantern belt pouch (1 gp) x3 =============================================================================== ESCAPE PACK (wt = 61 lbs; value = 228.6 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 3 - winter blanket (0.5 gp) 20 - tent (10 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) 1 - silver dagger (22 gp) 1 - potion belt = 1/6 vials - retrieving a potion/vial is a free action once per round 0 - potion of cure light wounds (50 gp) 3 - quiver & 10 arrows, masterwork (70 gp) ============================================================================== SPECIAL NOTES: wants to get - golem scarab (2,500 gp) get feats: - improved initiative - cleave - great cleave - NATURAL BULLY You easily terrify weaker adversaries. Prerequisites: Intimidate 6 ranks. Benefi t: All enemies within 30 feet of you that have one-half your Hit Dice or less are bullied; they take a –2 morale penalty on attack rolls made against you. A bullied enemy that succeeds in hitting and damaging you is no longer subject to the penalty and cannot be bullied by you for 24 hours. Creatures immune to fear effects cannot be bullied and do not take the penalty on attacks rolls to hit you.