Grigor Blackblade

Last Updated: December 17, 2013

class:		Fighter				race:		human (Damaran)
level:		5				alignment:	chaotic evil
xp:		12,451				deity:		Cyric

size:	M	age:	23	gender:	male	height:	6'6"	
eyes:	brown	hair:	black 	skin:	white	weight:	280 lbs

Campaign: 	Cyric's Squad
Home Region: 	The Moonsea, Zhentil Keep
Languages:	Damaran (native)
		

====================================================================================
STR:	19/20	+4/+5	HP: 	45			Speed:	20 ft
DEX:	16	+3	AC:	20				
CON:	18	+4	= 10   + 9     + 0      + 1   + 0    + 0   + 1       + -1
INT:	 8	-1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 7	-2	AC touch:	11
CHA:	 8	-1	AC flat-footed: 19		Initiative:	+7
							Base Attack:	+5


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+8	= 4	+4		
Reflex:		+4	= 1	+3			
Will:		+0	= 1	-2	+1	

	
====================================================================================
- power attack: one-handed weapons; -5 hit = +5 damage
- power attack: two-handed weapons; -5 hit = +10 damage

Attack		Bonus	Damage	     Critical	Range	Type	Notes
------------	-----	------	     --------	-----	----	-----
two-bladed sword +11	1d8+11	     19-20/x2	-	S	2-handed, magic +1/MW
		 +9/+9	1d8+9/1d8+5				- two-weapon fighting

heavy flail 	+10	1d10+8	     19-20/x2	-	B	cold iron, masterwork
								- disarm = +2 to roll
								- trip attacks

composite longbow (STR +3), masterwork
		+9	1d8+3	     x3		110 ft	P	normal arrows
		+9	1d8+2	     x3		110 ft	P	silver arrows
									
	

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
full plate	heavy	+9	+1	-5	35 %	20 ft	50 lbs	masterwork
	


====================================================================================
SKILLS: Total = 16	max = 8/4	Ability	Mod	Ranks	Misc
+1	appraise			INT	-1		+2 thug
-2	balance				DEX	+3		-5 armor
-1	bluff				CHA	-1		
+6	climb				STR	+4	5	-5 armor/+2 kit		
+4	concentration			CON	+4
-1	craft				INT	-1		
no	decipher script			INT	-1		
-1	diplomacy			CHA	-1
no	disable device			INT	-1		
-1	disguise                        CHA	-1		
-2	escape artist			DEX	+3		-5 armor	
-1	forgery				INT	-1		
-1	gather information		CHA	-1		
+0	handle animal			CHA	-1	1	
-2	heal				WIS	-2
-2	hide				DEX	+3		-5 armor	
+9	intimidate			CHA	-1	8	+2 thug	
-1	jump				STR	+4		-5 armor			
no	knowledge, arcana		INT	-1	
no	knowledge, architect/engineer	INT	-1
no	knowledge, dungeoneering        INT	-1
no	knowledge, geography		INT	-1
no	knowledge, history		INT	-1
no	knowledge, local                INT	-1
no	knowledge, nature		INT	-1
no	knowledge, nobility/royalty	INT	-1
no	knowledge, religion		INT	-1	
no	knowledge, the planes		INT	-1	
-2	listen				WIS	-2	
-2	move silently			DEX	+3		-5 armor	
no	open lock			DEX	+3		
-1	perform				CHA	-1		
no	profession			WIS	-2		
+5	ride				DEX	+3	2	
-1	search				INT	-1		
-2	sense motive			WIS	-2
no	sleight of hand			DEX	+3		-5 armor			
no	spellcraft			INT	-1	
-1	spot				WIS	-2	
-2	survival                        WIS	-2		
-6	swim				STR	+4		-10 armor x2			
no	tumble				DEX	+3		-5 armor		
no	use magic device                CHA	-1		
+5	use rope                        DEX	+3		+2 silk rope
n/a	speak languages			n/a		0 cc	


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy
Shields:        all (including tower)
Weapons:        simple weapons, martial weapons, two-bladed sword


Exotic Weapon Proficiency: two-bladed sword (fighter 1 bonus feat)


Weapon Focus: two-bladed sword = +1 hit (fighter 2 bonus feat)


Weapon Specialization: two-bladed sword = +2 damage (fighter 4 bonus feat)


Two Weapon Fighting (human bonus feat)


Thug: Regional Feat (1st level bonus feat)
	- initiative = +2
	- appraise and intimidate = +2 skill


Power Attack (3rd level bonus feat) 
	- melee bonus only, no light weapons 
	- one-handed weapons; -5 hit = +5 damage
	- two-handed weapons; -5 hit = +10 damage


Agressive (trait)
	- initiative checks = +2
	- Armor Class = -1 


Reckless (trait)
	- melee attack damage rolls = +1 dam
	- melee attack to hit rolls = -1 hit


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GEAR	Total WT= 94 (+62) = 156
	load: light = 133	medium = 266	heavy = 400

WT	Item
---	---------------------
0	traveler's outfit
1	silver unholy symbol: Cyric (25 gp)
0	signal whistle (on cord around neck)
0	HEAD:	  Headband of the Stout Heart (350 gp)
			- provides a +1 resistance bonus to Will saves
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
50	BODY: 	  Full Plate +1 (2,650 gp)
		  - Restfull Crystal: armor crystal (500 gp) 
		    - sleeping in armor does not make you fatigued
		    - Red Wizards/Scardale mark
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Giant Strength +1 (1,000 gp)
		  - provides a +1 enhancement bonus to strength
		  - Red Wizards/Scardale mark
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Protection +1 (2,000 gp)
			- provides a +1 deflection bonus to AC
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
10	Two-bladed Sword +1/masterwork (2,700 gp)
10	cold iron heavy flail, masterwork (330 gp)
3	composite longbow (STR+3), masterwork (700 gp)
3	quiver 
		- arrows x20
3	quiver 
		- silver arrows x20
4	bag of caltrops (x2)
4	tanglefoot bag (50 gp)
2	sunrod (x2)
1	potion belt, masterwork (10/10 vials)
	- retrieving a potion/vial is a free action once per round
                - Oil of Magic Weapon (50 gp)
		  - Red Wizards/Scardale mark
                - Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp); x2
                  - becomes non-magical vial of water after 1 hour
                    once removed from magic scrying pool
                - Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp); x2
		- Potion of Cure Serious Wounds: 3d8+5 hp (750 gp)
		- Potion of Endure Elements (50 gp)
		- Potion of Shield of Faith +2 (50 gp)
		- Potion of Spider Climb (300 gp)
		- Vial of Silversheen (250 gp)
0.5	belt pouch
		- flint and steel
0.5	belt pouch
1		- COINS
2	backpack
10		- trail rations, 10 days
4		- waterskin (full)
5		- bedroll
20		- tent (10 gp)
4		- grappling hook
5		- silk rope, 50 ft
			- grant +2 circumstance bonus on Use Rope checks
5		- climber's kit
			- grant +2 circumstance bonus on Climb checks
6 		- masterwork manacles (200 gp each) x2
			- with key and superior lock, open lock DC 40 
			- escape artist DC 35, break STR DC 28
1		- everburning torch (110 gp)
			- lit tip sticks out of backpack to illuminate area

==============================================================================
TREASURE		silver unholy symbol: Cyric (25 gp)
pp = 4			
gp = 2			
sp = 2			
cp = 3			


==============================================================================
IN ROOM:
pp = 10					
gp = 					
sp = 				
cp = 
					
bedroll (0.1 gp) x2			falchion (75 gp)
winter blanket (0.5 gp)			3 quivers & 41 arrows
trail rations, 10 days (5 gp)		flask of oil (0.1 gp each) x9
waterskin, full (1 gp) x2		hooded lantern
belt pouch (1 gp) x3


===============================================================================
ESCAPE PACK (wt = 61 lbs; value = 228.6 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
3		- winter blanket (0.5 gp)
20		- tent (10 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
1		- silver dagger (22 gp)
1		- potion belt = 1/6 vials
		  - retrieving a potion/vial is a free action once per round
0			- potion of cure light wounds (50 gp)
3		- quiver & 10 arrows, masterwork (70 gp)


==============================================================================
SPECIAL NOTES:
wants to get
- golem scarab (2,500 gp) 

get feats:
- improved initiative
- cleave
- great cleave
- NATURAL BULLY 
You easily terrify weaker adversaries. 
Prerequisites: Intimidate 6 ranks. 
Benefi t: All enemies within 30 feet of you that have one-half 
your Hit Dice or less are bullied; they take a –2 morale penalty 
on attack rolls made against you. A bullied enemy that succeeds 
in hitting and damaging you is no longer subject to the penalty 
and cannot be bullied by you for 24 hours. Creatures immune 
to fear effects cannot be bullied and do not take the penalty on 
attacks rolls to hit you.