Grigor Blackblade

Last Updated: July 31, 2010

class:		Fighter				race:		human (Damaran)
level:		4				alignment:	chaotic evil
xp:		9,001				deity:		Cyric

size:	M	age:	22	gender:	male	height:	6'6"	
eyes:	brown	hair:	black 	skin:	white	weight:	280 lbs

Campaign: 	Cyric's Squad
Home Region: 	The Moonsea, Zhentil Keep
Languages:	Damaran (native)
		
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STR:	19/20	+4/+5	HP: 	45			Speed:	20 ft
DEX:	16	+3	AC:	19				
CON:	18	+4	= 10   + 8     + 0      + 1   + 0    + 0   + 1       + -1
INT:	 8	-1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 7	-2	AC touch:	11
CHA:	 8	-1	AC flat-footed: 18		Initiative:	+7
							Base Attack:	+4

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+8	= 4	+4		
Reflex:		+4	= 1	+3			
Will:		-1	= 1	-2		

	
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- power attack: one-handed weapons; -4 hit = +4 damage
- power attack: two-handed weapons; -4 hit = +8 damage

Attack		Bonus	Damage	     Critical	Range	Type	Notes
------------	-----	------	     --------	-----	----	-----
two-bladed sword +10	1d8+10	     19-20/x2	-	S	masterwork, 2-handed
		 +8/+8	1d8+8/1d8+5				- two-weapon fighting

Greatsword +1	+9	2d6+9	     19-20/x2	-	S	magic

heavy flail 	+9	1d10+8	     19-20/x2	-	B	cold iron, masterwork
								- disarm = +2 to roll
								- trip attacks

composite longbow (STR +3), masterwork
		+8	1d8+3	     x3		110 ft	P	normal arrows
		+8	1d8+2	     x3		110 ft	P	silver arrows
									
	

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
full plate	heavy	+8	+1	-5	35 %	20 ft	50 lbs	masterwork
	


====================================================================================
SKILLS: Total = 14	max = 7/3	Ability	Mod	Ranks	Misc
+1	appraise			INT	-1		+2 thug
-2	balance				DEX	+3		-5 armor
-1	bluff				CHA	-1		
+5	climb				STR	+4	4	-5 armor/+2 kit		
+4	concentration			CON	+4
-1	craft				INT	-1		
no	decipher script			INT	-1		
-1	diplomacy			CHA	-1
no	disable device			INT	-1		
-1	disguise			CHA	-1		
-2	escape artist			DEX	+3		-5 armor	
-1	forgery				INT	-1		
-1	gather information		CHA	-1		
+0	handle animal			CHA	-1	1	
-2	heal				WIS	-2
-2	hide				DEX	+3		-5 armor	
+8	intimidate			CHA	-1	7	+2 thug	
-1	jump				STR	+4		-5 armor			
no	knowledge, arcana		INT	-1	
no	knowledge, architect/engineer	INT	-1
no	knowledge, dungeoneering	INT	-1
no	knowledge, geography		INT	-1
no	knowledge, history		INT	-1
no	knowledge, local		INT	-1
no	knowledge, nature		INT	-1
no	knowledge, nobility/royalty	INT	-1
no	knowledge, religion		INT	-1	
no	knowledge, the planes		INT	-1	
-2	listen				WIS	-2	
-2	move silently			DEX	+3		-5 armor	
no	open lock			DEX	+3		
-1	perform				CHA	-1		
no	profession			WIS	-2		
+5	ride				DEX	+3	2	
-1	search				INT	-1		
-2	sense motive			WIS	-2
no	sleight of hand			DEX	+3		-5 armor			
no	spellcraft			INT	-1	
-1	spot				WIS	-2	
-2	survival			WIS	-2		
-6	swim				STR	+4		-10 armor x2			
no	tumble				DEX	+3		-5 armor		
no	use magic device		CHA	-1		
+5	use rope			DEX	+3		+2 silk rope
n/a	speak languages			n/a		0 cc	


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy
Shields:	all (including tower)
Weapons:	simple weapons, martial weapons

Exotic Weapon Proficiency: two-bladed sword (fighter 1 bonus feat)

Weapon Focus: two-bladed sword = +1 hit (fighter 2 bonus feat)

Weapon Specialization: two-bladed sword = +2 damage (fighter 4 bonus feat)

Two Weapon Fighting (human bonus feat)

Thug: Regional Feat (1st level bonus feat)
	- initiative = +2
	- appraise and intimidate = +2 skill

Power Attack (3rd level bonus feat) 
	- melee bonus only, no light weapons 
	- one-handed weapons; -4 hit = +4 damage
	- two-handed weapons; -4 hit = +8 damage

Agressive (trait)
	- initiative checks = +2
	- Armor Class = -1 

Reckless (trait)
	- melee attack damage rolls = +1 dam
	- melee attack to hit rolls = -1 hit

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GEAR	Total WT= 102 (+62) = 164
	load: light = 133	medium = 266	heavy = 400

WT	Item
---	---------------------
0	traveler's outfit
1	silver unholy symbol: Cyric (25 gp)
0	signal whistle (on cord around neck)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
50	BODY: 	  full plate, masterwork (1,650 gp)
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Giant Strength +1 (1,000 gp)
		  - provides a +1 enhancement bonus to strength
		  - Red Wizards/Scardale mark
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Protection +1 (2,000 gp)
			- provides a +1 deflection bonus to AC
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
10	two-bladed sword, masterwork/masterwork (700 gp)
8	Greatsword +1 (2,350 gp)
		- grant a +1 hit/damage enhancement bonus
10	cold iron heavy flail, masterwork (330 gp)
3	composite longbow (STR+3), masterwork (700 gp)
3	quiver 
		- arrows x19
3	quiver 
		- silver arrows x20
4	bag of caltrops (x2)
4	tanglefoot bag (50 gp)
2	sunrod (x2)
1	potion belt, masterwork (4/10 vials)
	- retrieving a potion/vial is a free action once per round
0		- Potion of Cure Serious Wounds: 3d8+5 hp (750 gp)
0		- Potion of Shield of Faith +2 (50 gp)
0		- Potion of Spider Climb (300 gp)
0		- Vial of Silversheen (250 gp)
0.5	belt pouch
		- flint and steel
0.5	belt pouch
1		- COINS
2	backpack
10		- trail rations, 10 days
4		- waterskin (full)
5		- bedroll
20		- tent (10 gp)
4		- grappling hook
5		- silk rope, 50 ft
			- grant +2 circumstance bonus on Use Rope checks
5		- climber's kit
			- grant +2 circumstance bonus on Climb checks
6 		- masterwork manacles (200 gp each) x2
			- with key and superior lock, open lock DC 40 
			- escape artist DC 35, break STR DC 28
1		- everburning torch (110 gp)
			- lit tip sticks out of backpack to illuminate area

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TREASURE		silver unholy symbol: Cyric (25 gp)
pp = 10			
gp = 5			
sp = 7			
cp = 8			


==============================================================================
IN ROOM:
pp = 30					
gp = 785					
sp = 1,000				
cp = 

bedroll (0.1 gp) x2			falchion (75 gp)
winter blanket (0.5 gp)			3 quivers & 42 arrows
trail rations, 10 days (5 gp)		flask of oil (0.1 gp each) x9
waterskin, full (1 gp) x2		hooded lantern
belt pouch (1 gp) x3


===============================================================================
ESCAPE PACK (wt = 61 lbs; value = 228.6 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
3		- winter blanket (0.5 gp)
20		- tent (10 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
1		- silver dagger (22 gp)
1		- potion belt = 1/6 vials
		  - retrieving a potion/vial is a free action once per round
0			- potion of cure light wounds (50 gp)
3		- quiver & 10 arrows, masterwork (70 gp)


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SPECIAL NOTES:
wants to get
- golem scarab (2,500 gp) 

get feats:
- improved initiative
- cleave
- great cleave