Last Updated: December 13, 2009
class: Fighter race: human (Damaran) level: 3 alignment: chaotic evil xp: 3,255 deity: Cyric size: M age: 21 gender: male height: 6'6" eyes: brown hair: black skin: white weight: 280 lbs Campaign: Cyric's Squad Home Region: The Moonsea, Zhentil Keep Languages: Damaran (native) ==================================================================================== STR: 18 +4 HP: 33 Speed: 20 ft DEX: 16 +3 AC: 18 CON: 18 +4 = 10 + 8 + 0 + 1 + 0 + 0 + 0 + -1 INT: 8 -1 base + armor + shield + dex + size + nat + deflect + misc WIS: 7 -2 AC touch: 10 CHA: 8 -1 AC flat-footed: 17 Initiative: +7 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +7 = 3 +4 Reflex: +4 = 1 +3 Will: -1 = 1 -2 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ----- ------ -------- ----- ---- ----- two-bladed sword +8 1d8+7 19-20/x2 - S masterwork, 2-handed +6/+6 1d8+5/1d8+3 - two-weapon fighting heavy flail +7 1d10+7 19-20/x2 - B cold iron, masterwork - disarm = +2 to roll - trip attacks spiked armor +7 1d6+4 x2 - P silver, masterwork +5/+5 1d6+4/1d6+2 - two-weapon fighting - grapple = + piercing longbow +7 1d8+3 x3 110 ft P composite (STR+3) masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ full plate heavy +8 +1 -5 35 % 20 ft 60 lbs masterwork w. spikes ==================================================================================== SKILLS: Total = 12 max = 6/3 Ability Mod Ranks Misc +1 appraise INT -1 +2 thug -2 balance DEX +3 -5 armor -1 bluff CHA -1 +5 climb STR +4 4 -5 armor/+2 kit +4 concentration CON +4 -1 craft INT -1 no decipher script INT -1 -1 diplomacy CHA -1 no disable device INT -1 -1 disguise CHA -1 -2 escape artist DEX +3 -5 armor -1 forgery INT -1 -1 gather information CHA -1 +0 handle animal CHA -1 1 -2 heal WIS -2 -2 hide DEX +3 -5 armor +6 intimidate CHA -1 5 +2 thug -1 jump STR +4 -5 armor no knowledge, arcana INT -1 no knowledge, architect/engineer INT -1 no knowledge, dungeoneering INT -1 no knowledge, geography INT -1 no knowledge, history INT -1 no knowledge, local INT -1 no knowledge, nature INT -1 no knowledge, nobility/royalty INT -1 no knowledge, religion INT -1 no knowledge, the planes INT -1 -2 listen WIS -2 -2 move silently DEX +3 -5 armor no open lock DEX +3 -1 perform CHA -1 no profession WIS -2 +5 ride DEX +3 2 -1 search INT -1 -2 sense motive WIS -2 no sleight of hand DEX +3 -5 armor no spellcraft INT -1 -1 spot WIS -2 -2 survival WIS -2 -6 swim STR +4 -10 armor x2 no tumble DEX +3 -5 armor no use magic device CHA -1 +5 use rope DEX +3 +2 silk rope n/a speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium, heavy Shields: all (including tower) Weapons: simple weapons, martial weapons Exotic Weapon Proficiency: two-bladed sword (fighter 1 bonus feat) Weapon Focus: two-bladed sword = +1 hit (fighter 2 bonus feat) Two Weapon Fighting (human bonus feat) Thug: Regional Feat (1st level bonus feat) - initiative = +2 - appraise and intimidate = +2 skill Power Attack (3rd level bonus feat) - melee bonus only, no light weapons - one-handed weapons; -3 hit = +3 damage - two-handed weapons; -3 hit = +6 damage Agressive (trait) - initiative checks = +2 - Armor Class = -1 Reckless (trait) - melee attack damage rolls = +1 dam - melee attack to hit rolls = -1 hit ============================================================================== GEAR Total WT= 102 (+62) = 164 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 traveler's outfit 1 silver unholy symbol: Cyric (25 gp) 0 signal whistle (on cord around neck) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 50 BODY: full plate, masterwork (1,650 gp) 10 - with silver armor spikes, masterwork (370 gp) - light martial weapon - extra piercing damage on a grapple 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 10 two-bladed sword, masterwork/masterwork (700 gp) 10 cold iron heavy flail, masterwork (330 gp) 3 composite (STR+3) longbow, masterwork (700 gp) 3 quiver & 20 arrows 3 quiver & 20 silver arrows 4 bag of caltrops (x2) 4 tanglefoot bag (50 gp) 2 sunrod (x2) 1 potion belt = 6/6 vials - retrieving a potion/vial is a free action once per round 0 - potion of cat's grace (300 gp) 0 - potion of cure light wounds (50 gp) x3 0 - potion of endure elements (50 gp) 0 - vial of silversheen (250 gp) 0.5 belt pouch - flint and steel 0.5 belt pouch 1 - COINS 2 backpack 10 - trail rations, 10 days 4 - waterskin (full) 5 - bedroll 20 - tent (10 gp) 4 - grappling hook 5 - silk rope, 50 ft - grant +2 circumstance bonus on Use Rope checks 5 - climber's kit - grant +2 circumstance bonus on Climb checks 6 - masterwork manacles (200 gp each) x2 - with key and superior lock, open lock DC 40 - escape artist DC 35, break STR DC 28 1 - everburning torch (110 gp) - lit tip sticks out of backpack to illuminate area ============================================================================== TREASURE silver unholy symbol: Cyric (25 gp) cp = 8 sp = 5 gp = 5 pp = 16 ============================================================================== IN ROOM: cp = heavy flail, masterwork sp = great axe, masterwork gp = composite longbow (STR 14; dam +2) pp = bedroll (0.1 gp) x2 quiver & 17 arrows, masterwork winter blanket (0.5 gp) 3 quivers & 46 arrows trail rations, 10 days (5 gp) flask of oil (0.1 gp each) x9 waterskin, full (1 gp) x2 hooded lantern belt pouch (1 gp) x3 =============================================================================== ESCAPE PACK (wt = 57 lbs; value = 157.6 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 3 - winter blanket (0.5 gp) 20 - tent (10 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) 1 - silver dagger (22 gp) 0 - potion of cure light wounds (50 gp) ============================================================================== SPECIAL NOTES: wants to get - golem scarab (2,500 gp)